godot/servers/rendering/renderer_rd/shaders
jfons 99e1ce0690 Invert spotlight angle attenuation
Inverted the spotlight angle attenuation so a higher value results in
a dimmer light, this makes it more consistent with the distance
attenuation.

Also changed the way spotlighs are computed in SDFGI
and GIPorbes and GPU lightmapper, now it matches the falloff used in the scene rendering
code.
2021-02-07 20:10:33 +01:00
..
bokeh_dof.glsl
canvas.glsl Fix LIGHT compilation for canvas shader 2021-01-09 23:22:59 +03:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
cluster_data_inc.glsl Shader optimizations to reduce VGPR usage and increase occupancy 2021-01-19 23:31:02 +01:00
cluster_debug.glsl Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
cluster_render.glsl Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
cluster_store.glsl Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
copy.glsl
copy_to_fb.glsl
cube_to_dp.glsl Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
cubemap_downsampler.glsl
cubemap_filter.glsl
cubemap_roughness.glsl
gi.glsl Fixed a SDFGI reflections bug in Radeon 2021-02-07 07:33:41 -03:00
giprobe.glsl Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
giprobe_debug.glsl
giprobe_sdf.glsl
giprobe_write.glsl Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
luminance_reduce.glsl
particles.glsl Renamed emit_particle to emit_subparticle shader function 2021-01-12 09:41:08 +03:00
particles_copy.glsl
resolve.glsl Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
roughness_limiter.glsl
scene_forward.glsl Fix mismatched define in scene_forward.glsl for POSITION override 2021-02-05 13:09:33 -08:00
scene_forward_inc.glsl Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
screen_space_reflection.glsl
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl
SCsub Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
sdfgi_debug.glsl Several GI related optimizations and fixes 2021-01-24 19:29:07 -03:00
sdfgi_debug_probes.glsl
sdfgi_direct_light.glsl Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
sdfgi_fields.glsl Fixes to recent Vulkan errors 2020-12-10 22:47:53 -08:00
sdfgi_integrate.glsl Fix SDFGI bug after previous optimization. 2021-02-06 18:49:10 -03:00
sdfgi_preprocess.glsl
skeleton.glsl Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
sky.glsl
sort.glsl
specular_merge.glsl
ssao.glsl SSAO cleanup and fixes 2021-01-03 21:32:22 -08:00
ssao_blur.glsl Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
ssao_downsample.glsl Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
ssao_importance_map.glsl Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
ssao_interleave.glsl Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
subsurface_scattering.glsl
tonemap.glsl
volumetric_fog.glsl Fix volumetric fog for SpotLights 2021-02-07 03:38:09 +01:00