Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
45 lines
1.6 KiB
XML
45 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.0-stable">
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<brief_description>
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Base class for audio equalizers. Gives you control over frequencies.
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Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.
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</brief_description>
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<description>
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AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQ are very useful on the Master Bus to completely master a mix and give it character. They are also very useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_band_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of bands of the equalizer.
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</description>
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</method>
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<method name="get_band_gain_db" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="band_idx" type="int">
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</argument>
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<description>
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Returns the band's gain at the specified index, in dB.
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</description>
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</method>
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<method name="set_band_gain_db">
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<return type="void">
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</return>
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<argument index="0" name="band_idx" type="int">
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</argument>
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<argument index="1" name="volume_db" type="float">
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</argument>
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<description>
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Sets band's gain at the specified index, in dB.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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