Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
51 lines
1.5 KiB
XML
51 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CheckBox" inherits="Button" category="Core" version="3.0-stable">
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<brief_description>
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Binary choice user interface widget
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</brief_description>
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<description>
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A checkbox allows the user to make a binary choice (choosing only one of two possible options), for example Answer 'yes' or 'no'.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<constants>
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</constants>
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<theme_items>
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<theme_item name="check_vadjust" type="int">
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</theme_item>
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<theme_item name="checked" type="Texture">
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</theme_item>
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<theme_item name="disabled" type="StyleBox">
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</theme_item>
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<theme_item name="focus" type="StyleBox">
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</theme_item>
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<theme_item name="font" type="Font">
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</theme_item>
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<theme_item name="font_color" type="Color">
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</theme_item>
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<theme_item name="font_color_disabled" type="Color">
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</theme_item>
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<theme_item name="font_color_hover" type="Color">
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</theme_item>
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<theme_item name="font_color_pressed" type="Color">
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</theme_item>
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<theme_item name="hover" type="StyleBox">
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</theme_item>
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<theme_item name="hseparation" type="int">
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</theme_item>
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<theme_item name="normal" type="StyleBox">
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</theme_item>
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<theme_item name="pressed" type="StyleBox">
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</theme_item>
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<theme_item name="radio_checked" type="Texture">
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</theme_item>
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<theme_item name="radio_unchecked" type="Texture">
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</theme_item>
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<theme_item name="unchecked" type="Texture">
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</theme_item>
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</theme_items>
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</class>
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