Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
63 lines
1.6 KiB
XML
63 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSelection" inherits="Object" category="Core" version="3.0-stable">
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<brief_description>
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Manages the SceneTree selection in the editor.
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</brief_description>
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<description>
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This object manages the SceneTree selection in the editor.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_node">
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<return type="void">
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</return>
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<argument index="0" name="node" type="Node">
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</argument>
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<description>
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Add a node to the selection.
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</description>
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</method>
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<method name="clear">
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<return type="void">
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</return>
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<description>
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Clear the selection.
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</description>
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</method>
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<method name="get_selected_nodes">
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<return type="Array">
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</return>
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<description>
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Get the list of selected nodes.
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</description>
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</method>
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<method name="get_transformable_selected_nodes">
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<return type="Array">
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</return>
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<description>
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Get the list of selected nodes, optimized for transform operations (ie, moving them, rotating, etc). This list avoids situations where a node is selected and also chid/grandchild.
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</description>
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</method>
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<method name="remove_node">
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<return type="void">
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</return>
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<argument index="0" name="node" type="Node">
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</argument>
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<description>
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Remove a node from the selection.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="selection_changed">
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<description>
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Emitted when the selection changes.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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