Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
33 lines
1,017 B
XML
33 lines
1,017 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RID" category="Built-In Types" version="3.0-stable">
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<brief_description>
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Handle for a [Resource]'s unique ID.
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</brief_description>
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<description>
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The RID type is used to access the unique integer ID of a resource. They are opaque, so they do not grant access to the associated resource by themselves. They are used by and with the low-level Server classes such as [VisualServer].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="RID">
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<return type="RID">
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</return>
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<argument index="0" name="from" type="Object">
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</argument>
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<description>
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Create a new RID instance with the ID of a given resource. When not handed a valid resource, silently stores the unused ID 0.
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</description>
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</method>
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<method name="get_id">
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<return type="int">
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</return>
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<description>
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Retrieve the ID of the referenced resource.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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