Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
48 lines
1.7 KiB
XML
48 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Sky" inherits="Resource" category="Core" version="3.0-stable">
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<brief_description>
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The base class for [PanoramaSky] and [ProceduralSky].
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</brief_description>
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<description>
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The base class for [PanoramaSky] and [ProceduralSky].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize">
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The Sky's radiance map size.
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The higher the radiance map size, the more detailed the lighting from the Sky will be.
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See RADIANCE_SIZE_* constants for values. Default size is RADIANCE_SIZE_512.
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</member>
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</members>
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<constants>
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<constant name="RADIANCE_SIZE_32" value="0" enum="RadianceSize">
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Radiance texture size is 32x32 pixels.
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</constant>
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<constant name="RADIANCE_SIZE_64" value="1" enum="RadianceSize">
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Radiance texture size is 64x64 pixels.
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</constant>
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<constant name="RADIANCE_SIZE_128" value="2" enum="RadianceSize">
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Radiance texture size is 128x128 pixels.
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</constant>
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<constant name="RADIANCE_SIZE_256" value="3" enum="RadianceSize">
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Radiance texture size is 256x256 pixels.
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</constant>
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<constant name="RADIANCE_SIZE_512" value="4" enum="RadianceSize">
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Radiance texture size is 512x512 pixels.
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</constant>
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<constant name="RADIANCE_SIZE_1024" value="5" enum="RadianceSize">
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Radiance texture size is 1024x1024 pixels.
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</constant>
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<constant name="RADIANCE_SIZE_2048" value="6" enum="RadianceSize">
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Radiance texture size is 2048x2048 pixels.
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</constant>
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<constant name="RADIANCE_SIZE_MAX" value="7" enum="RadianceSize">
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Radiance texture size is the largest size it can be.
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</constant>
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</constants>
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</class>
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