Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
34 lines
1.3 KiB
XML
34 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SphereMesh" inherits="PrimitiveMesh" category="Core" version="3.0-stable">
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<brief_description>
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Class representing a spherical [PrimitiveMesh].
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</brief_description>
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<description>
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Class representing a spherical [PrimitiveMesh].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height">
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Full height of the sphere. Defaults to 2.0.
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</member>
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<member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere">
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Determines whether a full sphere or a hemisphere is created. Attention: To get a regular hemisphere the height and radius of the sphere have to equal. Defaults to false.
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</member>
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<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments">
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Number of radial segments on the sphere. Defaults to 64.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius">
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Radius of sphere. Defaults to 1.0.
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</member>
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<member name="rings" type="int" setter="set_rings" getter="get_rings">
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Number of segments along the height of the sphere. Defaults to 32.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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