godot/scene/resources
Juan Linietsky 5823b5d77d Bundled VHACD library for convex decomposition.
Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-10 17:47:28 -03:00
..
default_theme Remove unused imports 2019-04-06 18:05:05 +02:00
animation.cpp Merge pull request #27711 from neikeq/ifdef-clang-tidy 2019-04-08 12:24:30 +02:00
animation.h
audio_stream_sample.cpp AudioStreamSample: Don't crash when writing to file fails 2019-03-12 15:51:07 +01:00
audio_stream_sample.h AudioStreamSample: Don't crash when writing to file fails 2019-03-12 15:51:07 +01:00
bit_map.cpp Fix BitMap calculating incorrect true bit count 2019-04-04 19:11:39 +03:00
bit_map.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
box_shape.cpp
box_shape.h
canvas.cpp
canvas.h
capsule_shape.cpp
capsule_shape.h
capsule_shape_2d.cpp
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape.cpp
concave_polygon_shape.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape.cpp Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes. 2019-04-05 21:33:03 -03:00
convex_polygon_shape.h
convex_polygon_shape_2d.cpp Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes. 2019-04-05 21:33:03 -03:00
convex_polygon_shape_2d.h
curve.cpp
curve.h
cylinder_shape.cpp
cylinder_shape.h
dynamic_font.cpp
dynamic_font.h Fixed undefined setting values when loading dynamic fonts 2019-02-12 23:21:48 +01:00
dynamic_font_stb.cpp
dynamic_font_stb.h
environment.cpp Merge pull request #25481 from hpvb/fix-ubsan-asan-reports 2019-02-12 12:21:01 +01:00
environment.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
font.cpp Fix recursive assignment of Textures and BitMapFont 2019-01-28 15:10:34 +01:00
font.h
gradient.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
gradient.h Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
height_map_shape.cpp Added height map shape that implement heightmap collision shape 2019-03-17 20:55:40 +11:00
height_map_shape.h Added height map shape that implement heightmap collision shape 2019-03-17 20:55:40 +11:00
line_shape_2d.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
line_shape_2d.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
material.cpp Several fixes to make GLES2 on HTML5 work much better. 2019-02-25 21:47:29 -03:00
material.h
mesh.cpp Bundled VHACD library for convex decomposition. 2019-04-10 17:47:28 -03:00
mesh.h Bundled VHACD library for convex decomposition. 2019-04-10 17:47:28 -03:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp Consider StaticBody and NavMesh position when converting to a MeshLibrary 2019-02-26 15:38:23 +02:00
mesh_library.h Consider StaticBody and NavMesh position when converting to a MeshLibrary 2019-02-26 15:38:23 +02:00
multimesh.cpp added ability to set instance_transform_2d in multimesh 2019-02-08 20:59:09 -08:00
multimesh.h added ability to set instance_transform_2d in multimesh 2019-02-08 20:59:09 -08:00
packed_scene.cpp Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
packed_scene.h
particles_material.cpp Explicitly use floating point numbers in the our shaders 2019-02-24 23:35:10 +00:00
particles_material.h
physics_material.cpp
physics_material.h
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
polygon_path_finder.h
primitive_meshes.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
primitive_meshes.h
ray_shape.cpp
ray_shape.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
resource_format_text.h Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801 2019-02-21 20:49:42 -03:00
room.cpp
room.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp
shader.h
shape.cpp
shape.h
shape_2d.cpp
shape_2d.h
sky.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
sky.h Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
space_2d.cpp
space_2d.h
sphere_shape.cpp
sphere_shape.h
style_box.cpp Early exit when nothing to draw in style box flat (fixes #27764) 2019-04-07 22:23:44 +02:00
style_box.h Properly handle different border widths in rounded corner aa 2019-03-19 11:51:32 +01:00
surface_tool.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
surface_tool.h Fix typos with codespell 2019-02-13 09:23:29 +01:00
text_file.cpp
text_file.h
texture.cpp Hide StreamTexture flags, fixes #26640 2019-03-06 12:50:24 -03:00
texture.h Hide StreamTexture flags, fixes #26640 2019-03-06 12:50:24 -03:00
theme.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
theme.h
tile_set.cpp + Added ignore flags to autotile bitmask 2019-04-08 00:41:05 +02:00
tile_set.h + Added ignore flags to autotile bitmask 2019-04-08 00:41:05 +02:00
video_stream.cpp
video_stream.h
visual_shader.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
visual_shader.h Major improvements for visual shader system 2019-04-07 08:17:38 +03:00
visual_shader_nodes.cpp Major improvements for visual shader system 2019-04-07 08:17:38 +03:00
visual_shader_nodes.h Major improvements for visual shader system 2019-04-07 08:17:38 +03:00
world.cpp
world.h
world_2d.cpp
world_2d.h