Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
55 lines
1.9 KiB
XML
55 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.0-stable">
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<brief_description>
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Plays audio.
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</brief_description>
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<description>
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Plays audio, can loop.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format">
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Audio format. See FORMAT_* constants for values.
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</member>
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<member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin">
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Loop start in bytes.
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</member>
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<member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end">
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Loop end in bytes.
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</member>
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<member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode">
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Loop mode. See LOOP_* constants for values.
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</member>
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<member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate">
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The sample rate for mixing this audio.
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</member>
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<member name="stereo" type="bool" setter="set_stereo" getter="is_stereo">
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If [code]true[/code], audio is stereo. Default value: [code]false[/code].
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</member>
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</members>
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<constants>
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<constant name="FORMAT_8_BITS" value="0" enum="Format">
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Audio codec 8 bit.
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</constant>
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<constant name="FORMAT_16_BITS" value="1" enum="Format">
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Audio codec 16 bit.
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</constant>
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<constant name="FORMAT_IMA_ADPCM" value="2" enum="Format">
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Audio codec IMA ADPCM.
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</constant>
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<constant name="LOOP_DISABLED" value="0" enum="LoopMode">
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Audio does not loop.
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</constant>
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<constant name="LOOP_FORWARD" value="1" enum="LoopMode">
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Audio loops the data between loop_begin and loop_end playing forward only.
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</constant>
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<constant name="LOOP_PING_PONG" value="2" enum="LoopMode">
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Audio loops the data between loop_begin and loop_end playing back and forth.
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</constant>
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</constants>
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</class>
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