Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
121 lines
5.1 KiB
XML
121 lines
5.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Line2D" inherits="Node2D" category="Core" version="3.0-stable">
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<brief_description>
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A 2D line.
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</brief_description>
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<description>
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A line through several points in 2D space.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_point">
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<return type="void">
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</return>
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<argument index="0" name="position" type="Vector2">
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</argument>
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<description>
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Add a point at the [code]position[/code]. Appends the point at the end of the line.
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</description>
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</method>
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<method name="get_point_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the Line2D's amount of points.
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</description>
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</method>
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<method name="get_point_position" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="i" type="int">
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</argument>
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<description>
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Returns point [code]i[/code]'s position.
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</description>
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</method>
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<method name="remove_point">
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<return type="void">
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</return>
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<argument index="0" name="i" type="int">
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</argument>
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<description>
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Remove the point at index [code]i[/code] from the line.
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</description>
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</method>
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<method name="set_point_position">
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<return type="void">
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</return>
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<argument index="0" name="i" type="int">
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</argument>
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<argument index="1" name="position" type="Vector2">
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</argument>
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<description>
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Overwites the position in point [code]i[/code] with the supplied [code]position[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="begin_cap_mode" type="int" setter="set_begin_cap_mode" getter="get_begin_cap_mode" enum="Line2D.LineCapMode">
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Controls the style of the line's first point. Use [code]LINE_CAP_*[/code] constants. Default value: [code]LINE_CAP_NONE[/code].
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</member>
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<member name="default_color" type="Color" setter="set_default_color" getter="get_default_color">
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The line's color. Will not be used if a gradient is set.
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</member>
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<member name="end_cap_mode" type="int" setter="set_end_cap_mode" getter="get_end_cap_mode" enum="Line2D.LineCapMode">
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Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants. Default value: [code]LINE_CAP_NONE[/code].
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</member>
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<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient">
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The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set.
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</member>
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<member name="joint_mode" type="int" setter="set_joint_mode" getter="get_joint_mode" enum="Line2D.LineJointMode">
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The style for the points between the start and the end.
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</member>
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<member name="points" type="PoolVector2Array" setter="set_points" getter="get_points">
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The points that form the lines. The line is drawn between every point set in this array.
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</member>
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<member name="round_precision" type="int" setter="set_round_precision" getter="get_round_precision">
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The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round.
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</member>
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<member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit">
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The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [code]LINE_JOINT_SHARP[/code].
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style.
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</member>
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<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="Line2D.LineTextureMode">
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The style to render the [code]texture[/code] on the line. Use [code]LINE_TEXTURE_*[/code] constants. Default value: [code]LINE_TEXTURE_NONE[/code].
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</member>
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<member name="width" type="float" setter="set_width" getter="get_width">
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The line's width.
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</member>
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</members>
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<constants>
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<constant name="LINE_JOINT_SHARP" value="0" enum="LineJointMode">
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The line's joints will be pointy. If [code]sharp_limit[/code] is greater than the rotation of a joint, it becomes a bevel joint instead.
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</constant>
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<constant name="LINE_JOINT_BEVEL" value="1" enum="LineJointMode">
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The line's joints will be bevelled/chamfered.
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</constant>
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<constant name="LINE_JOINT_ROUND" value="2" enum="LineJointMode">
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The line's joints will be rounded.
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</constant>
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<constant name="LINE_CAP_NONE" value="0" enum="LineCapMode">
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Don't have a line cap.
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</constant>
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<constant name="LINE_CAP_BOX" value="1" enum="LineCapMode">
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Draws the line cap as a box.
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</constant>
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<constant name="LINE_CAP_ROUND" value="2" enum="LineCapMode">
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Draws the line cap as a circle.
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</constant>
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<constant name="LINE_TEXTURE_NONE" value="0" enum="LineTextureMode">
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Takes the left pixels of the texture and renders it over the whole line.
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</constant>
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<constant name="LINE_TEXTURE_TILE" value="1" enum="LineTextureMode">
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Tiles the texture over the line. The texture need to be imported with Repeat Enabled for it to work properly.
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</constant>
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</constants>
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</class>
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