Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
54 lines
1.3 KiB
XML
54 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsShapeQueryResult" inherits="Reference" category="Core" version="3.0-stable">
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<brief_description>
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Result of a shape query in Physics2DServer.
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_result_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_result_object" qualifiers="const">
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<return type="Object">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_result_object_id" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_result_object_shape" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_result_rid" qualifiers="const">
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<return type="RID">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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