Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
22 lines
655 B
XML
22 lines
655 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SphereShape" inherits="Shape" category="Core" version="3.0-stable">
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<brief_description>
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Sphere shape for 3D collisions.
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</brief_description>
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<description>
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Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="radius" type="float" setter="set_radius" getter="get_radius">
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The sphere's radius. The shape's diameter is double the radius.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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