Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
44 lines
1.3 KiB
XML
44 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="bool" category="Built-In Types" version="3.0-stable">
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<brief_description>
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Boolean built-in type
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</brief_description>
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<description>
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Boolean built-in type.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="bool">
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<return type="bool">
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</return>
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<argument index="0" name="from" type="int">
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</argument>
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<description>
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Cast an [int] value to a boolean value, this method will return true if called with an integer value different to 0 and false in other case.
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</description>
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</method>
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<method name="bool">
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<return type="bool">
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</return>
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<argument index="0" name="from" type="float">
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</argument>
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<description>
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Cast a [float] value to a boolean value, this method will return true if called with a floating point value different to 0 and false in other case.
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</description>
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</method>
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<method name="bool">
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<return type="bool">
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</return>
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<argument index="0" name="from" type="String">
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</argument>
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<description>
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Cast a [String] value to a boolean value, this method will return true if called with a non empty string and false in other case. Examples: [code]bool('False')[/code] returns true, [code]bool('')[/code]. returns false
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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