192 lines
5.8 KiB
C++
192 lines
5.8 KiB
C++
/*************************************************************************/
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/* baked_light.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef BAKED_LIGHT_H
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#define BAKED_LIGHT_H
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#include "resource.h"
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#include "scene/resources/texture.h"
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class BakedLight : public Resource {
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OBJ_TYPE(BakedLight, Resource);
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public:
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enum Mode {
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MODE_OCTREE,
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MODE_LIGHTMAPS
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};
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enum Format {
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FORMAT_RGB,
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FORMAT_HDR8,
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FORMAT_HDR16
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};
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enum BakeFlags {
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BAKE_DIFFUSE,
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BAKE_SPECULAR,
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BAKE_TRANSLUCENT,
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BAKE_CONSERVE_ENERGY,
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BAKE_LINEAR_COLOR,
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BAKE_MAX
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};
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private:
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RID baked_light;
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Mode mode;
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struct LightMap {
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Size2i gen_size;
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Ref<Texture> texture;
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};
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Vector<LightMap> lightmaps;
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//bake vars
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int cell_subdiv;
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int lattice_subdiv;
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float plot_size;
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float energy_multiply;
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float gamma_adjust;
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float cell_extra_margin;
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float edge_damp;
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float normal_damp;
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float tint;
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float ao_radius;
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float ao_strength;
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float saturation;
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int bounces;
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bool transfer_only_uv2;
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Format format;
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bool flags[BAKE_MAX];
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void _update_lightmaps();
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Array _get_lightmap_data() const;
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void _set_lightmap_data(Array p_array);
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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void set_cell_subdivision(int p_subdiv);
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int get_cell_subdivision() const;
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void set_initial_lattice_subdiv(int p_size);
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int get_initial_lattice_subdiv() const;
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void set_plot_size(float p_size);
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float get_plot_size() const;
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void set_bounces(int p_size);
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int get_bounces() const;
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void set_energy_multiplier(float p_multiplier);
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float get_energy_multiplier() const;
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void set_gamma_adjust(float p_adjust);
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float get_gamma_adjust() const;
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void set_cell_extra_margin(float p_margin);
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float get_cell_extra_margin() const;
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void set_edge_damp(float p_margin);
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float get_edge_damp() const;
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void set_normal_damp(float p_margin);
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float get_normal_damp() const;
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void set_tint(float p_margin);
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float get_tint() const;
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void set_saturation(float p_saturation);
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float get_saturation() const;
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void set_ao_radius(float p_ao_radius);
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float get_ao_radius() const;
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void set_ao_strength(float p_ao_strength);
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float get_ao_strength() const;
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void set_realtime_color_enabled(const bool p_enabled);
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bool get_realtime_color_enabled() const;
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void set_realtime_color(const Color &p_realtime_color);
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Color get_realtime_color() const;
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void set_realtime_energy(const float p_realtime_energy);
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float get_realtime_energy() const;
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void set_bake_flag(BakeFlags p_flags, bool p_enable);
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bool get_bake_flag(BakeFlags p_flags) const;
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void set_format(Format p_margin);
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Format get_format() const;
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void set_transfer_lightmaps_only_to_uv2(bool p_enable);
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bool get_transfer_lightmaps_only_to_uv2() const;
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void set_mode(Mode p_mode);
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Mode get_mode() const;
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void set_octree(const DVector<uint8_t> &p_octree);
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DVector<uint8_t> get_octree() const;
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void set_light(const DVector<uint8_t> &p_light);
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DVector<uint8_t> get_light() const;
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void set_sampler_octree(const DVector<int> &p_sampler_octree);
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DVector<int> get_sampler_octree() const;
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void add_lightmap(const Ref<Texture> &p_texture, Size2 p_gen_size = Size2(256, 256));
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void set_lightmap_gen_size(int p_idx, const Size2 &p_size);
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Size2 get_lightmap_gen_size(int p_idx) const;
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void set_lightmap_texture(int p_idx, const Ref<Texture> &p_texture);
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Ref<Texture> get_lightmap_texture(int p_idx) const;
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void erase_lightmap(int p_idx);
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int get_lightmaps_count() const;
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void clear_lightmaps();
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virtual RID get_rid() const;
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BakedLight();
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~BakedLight();
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};
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VARIANT_ENUM_CAST(BakedLight::Format);
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VARIANT_ENUM_CAST(BakedLight::Mode);
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VARIANT_ENUM_CAST(BakedLight::BakeFlags);
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#endif // BAKED_LIGHT_H
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