godot/scene/2d/collision_object_2d.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

371 lines
12 KiB
C++

/*************************************************************************/
/* collision_object_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "collision_object_2d.h"
#include "servers/physics_2d_server.h"
#include "scene/scene_string_names.h"
void CollisionObject2D::_update_shapes_from_children() {
shapes.clear();
for(int i=0;i<get_child_count();i++) {
Node* n = get_child(i);
n->call("_add_to_collision_object",this);
}
_update_shapes();
}
void CollisionObject2D::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_TREE: {
if (area)
Physics2DServer::get_singleton()->area_set_transform(rid,get_global_transform());
else
Physics2DServer::get_singleton()->body_set_state(rid,Physics2DServer::BODY_STATE_TRANSFORM,get_global_transform());
RID space = get_world_2d()->get_space();
if (area) {
Physics2DServer::get_singleton()->area_set_space(rid,space);
} else
Physics2DServer::get_singleton()->body_set_space(rid,space);
_update_pickable();
//get space
}
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
if (area)
Physics2DServer::get_singleton()->area_set_transform(rid,get_global_transform());
else
Physics2DServer::get_singleton()->body_set_state(rid,Physics2DServer::BODY_STATE_TRANSFORM,get_global_transform());
} break;
case NOTIFICATION_EXIT_TREE: {
if (area) {
Physics2DServer::get_singleton()->area_set_space(rid,RID());
} else
Physics2DServer::get_singleton()->body_set_space(rid,RID());
} break;
}
}
void CollisionObject2D::_update_shapes() {
if (!rid.is_valid())
return;
if (area)
Physics2DServer::get_singleton()->area_clear_shapes(rid);
else
Physics2DServer::get_singleton()->body_clear_shapes(rid);
for(int i=0;i<shapes.size();i++) {
if (shapes[i].shape.is_null())
continue;
if (area)
Physics2DServer::get_singleton()->area_add_shape(rid,shapes[i].shape->get_rid(),shapes[i].xform);
else {
Physics2DServer::get_singleton()->body_add_shape(rid,shapes[i].shape->get_rid(),shapes[i].xform);
if (shapes[i].trigger)
Physics2DServer::get_singleton()->body_set_shape_as_trigger(rid,i,shapes[i].trigger);
}
}
}
bool CollisionObject2D::_set(const StringName& p_name, const Variant& p_value) {
String name=p_name;
if (name.begins_with("shapes/")) {
int idx=name.get_slicec('/',1).to_int();
String what=name.get_slicec('/',2);
if (what=="shape") {
if (idx>=shapes.size())
add_shape(RefPtr(p_value));
else
set_shape(idx,RefPtr(p_value));
} else if (what=="transform")
set_shape_transform(idx,p_value);
else if (what=="trigger")
set_shape_as_trigger(idx,p_value);
} else
return false;
return true;
}
bool CollisionObject2D::_get(const StringName& p_name,Variant &r_ret) const {
String name=p_name;
if (name.begins_with("shapes/")) {
int idx=name.get_slicec('/',1).to_int();
String what=name.get_slicec('/',2);
if (what=="shape")
r_ret= get_shape(idx);
else if (what=="transform")
r_ret= get_shape_transform(idx);
else if (what=="trigger")
r_ret= is_shape_set_as_trigger(idx);
} else
return false;
return true;
}
void CollisionObject2D::_get_property_list( List<PropertyInfo> *p_list) const {
//p_list->push_back( PropertyInfo(Variant::INT,"shape_count",PROPERTY_HINT_RANGE,"0,256,1",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) );
for(int i=0;i<shapes.size();i++) {
String path="shapes/"+itos(i)+"/";
p_list->push_back( PropertyInfo(Variant::OBJECT,path+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) );
p_list->push_back( PropertyInfo(Variant::TRANSFORM,path+"transform",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) );
p_list->push_back( PropertyInfo(Variant::BOOL,path+"trigger",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) );
}
}
void CollisionObject2D::set_pickable(bool p_enabled) {
if (pickable==p_enabled)
return;
pickable=p_enabled;
_update_pickable();
}
bool CollisionObject2D::is_pickable() const {
return pickable;
}
void CollisionObject2D::_input_event(Node *p_viewport, const InputEvent& p_input_event, int p_shape) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_input_event,p_viewport,p_input_event,p_shape);
}
emit_signal(SceneStringNames::get_singleton()->input_event,p_viewport,p_input_event,p_shape);
}
void CollisionObject2D::_mouse_enter() {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
}
emit_signal(SceneStringNames::get_singleton()->mouse_enter);
}
void CollisionObject2D::_mouse_exit() {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
}
emit_signal(SceneStringNames::get_singleton()->mouse_exit);
}
void CollisionObject2D::_update_pickable() {
if (!is_inside_tree())
return;
bool pickable = this->pickable && is_inside_tree() && is_visible();
if (area)
Physics2DServer::get_singleton()->area_set_pickable(rid,pickable);
else
Physics2DServer::get_singleton()->body_set_pickable(rid,pickable);
}
void CollisionObject2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("add_shape","shape:Shape2D","transform"),&CollisionObject2D::add_shape,DEFVAL(Matrix32()));
ObjectTypeDB::bind_method(_MD("get_shape_count"),&CollisionObject2D::get_shape_count);
ObjectTypeDB::bind_method(_MD("set_shape","shape_idx","shape:Shape"),&CollisionObject2D::set_shape);
ObjectTypeDB::bind_method(_MD("set_shape_transform","shape_idx","transform"),&CollisionObject2D::set_shape_transform);
ObjectTypeDB::bind_method(_MD("set_shape_as_trigger","shape_idx","enable"),&CollisionObject2D::set_shape_as_trigger);
ObjectTypeDB::bind_method(_MD("get_shape:Shape2D","shape_idx"),&CollisionObject2D::get_shape);
ObjectTypeDB::bind_method(_MD("get_shape_transform","shape_idx"),&CollisionObject2D::get_shape_transform);
ObjectTypeDB::bind_method(_MD("is_shape_set_as_trigger","shape_idx"),&CollisionObject2D::is_shape_set_as_trigger);
ObjectTypeDB::bind_method(_MD("remove_shape","shape_idx"),&CollisionObject2D::remove_shape);
ObjectTypeDB::bind_method(_MD("clear_shapes"),&CollisionObject2D::clear_shapes);
ObjectTypeDB::bind_method(_MD("get_rid"),&CollisionObject2D::get_rid);
ObjectTypeDB::bind_method(_MD("set_pickable","enabled"),&CollisionObject2D::set_pickable);
ObjectTypeDB::bind_method(_MD("is_pickable"),&CollisionObject2D::is_pickable);
BIND_VMETHOD( MethodInfo("_input_event",PropertyInfo(Variant::OBJECT,"viewport"),PropertyInfo(Variant::INPUT_EVENT,"event"),PropertyInfo(Variant::INT,"shape_idx")));
ADD_SIGNAL( MethodInfo("input_event",PropertyInfo(Variant::OBJECT,"viewport"),PropertyInfo(Variant::INPUT_EVENT,"event"),PropertyInfo(Variant::INT,"shape_idx")));
ADD_SIGNAL( MethodInfo("mouse_enter"));
ADD_SIGNAL( MethodInfo("mouse_exit"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"input/pickable"),_SCS("set_pickable"),_SCS("is_pickable"));
}
void CollisionObject2D::add_shape(const Ref<Shape2D>& p_shape, const Matrix32& p_transform) {
ERR_FAIL_COND(p_shape.is_null());
ShapeData sdata;
sdata.shape=p_shape;
sdata.xform=p_transform;
sdata.trigger=false;
if (area)
Physics2DServer::get_singleton()->area_add_shape(get_rid(),p_shape->get_rid(),p_transform);
else
Physics2DServer::get_singleton()->body_add_shape(get_rid(),p_shape->get_rid(),p_transform);
shapes.push_back(sdata);
}
int CollisionObject2D::get_shape_count() const {
return shapes.size();
}
void CollisionObject2D::set_shape(int p_shape_idx, const Ref<Shape2D>& p_shape) {
ERR_FAIL_INDEX(p_shape_idx,shapes.size());
ERR_FAIL_COND(p_shape.is_null());
shapes[p_shape_idx].shape=p_shape;
if (area)
Physics2DServer::get_singleton()->area_set_shape(get_rid(),p_shape_idx,p_shape->get_rid());
else
Physics2DServer::get_singleton()->body_set_shape(get_rid(),p_shape_idx,p_shape->get_rid());
// _update_shapes();
}
void CollisionObject2D::set_shape_transform(int p_shape_idx, const Matrix32& p_transform) {
ERR_FAIL_INDEX(p_shape_idx,shapes.size());
shapes[p_shape_idx].xform=p_transform;
if (area)
Physics2DServer::get_singleton()->area_set_shape_transform(get_rid(),p_shape_idx,p_transform);
else
Physics2DServer::get_singleton()->body_set_shape_transform(get_rid(),p_shape_idx,p_transform);
// _update_shapes();
}
Ref<Shape2D> CollisionObject2D::get_shape(int p_shape_idx) const {
ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),Ref<Shape2D>());
return shapes[p_shape_idx].shape;
}
Matrix32 CollisionObject2D::get_shape_transform(int p_shape_idx) const {
ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),Matrix32());
return shapes[p_shape_idx].xform;
}
void CollisionObject2D::remove_shape(int p_shape_idx) {
ERR_FAIL_INDEX(p_shape_idx,shapes.size());
shapes.remove(p_shape_idx);
_update_shapes();
}
void CollisionObject2D::set_shape_as_trigger(int p_shape_idx, bool p_trigger) {
ERR_FAIL_INDEX(p_shape_idx,shapes.size());
shapes[p_shape_idx].trigger=p_trigger;
if (!area && rid.is_valid()) {
Physics2DServer::get_singleton()->body_set_shape_as_trigger(rid,p_shape_idx,p_trigger);
}
}
bool CollisionObject2D::is_shape_set_as_trigger(int p_shape_idx) const {
ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),false);
return shapes[p_shape_idx].trigger;
}
void CollisionObject2D::clear_shapes() {
shapes.clear();
_update_shapes();
}
CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
rid=p_rid;
area=p_area;
pickable=true;
if (p_area) {
Physics2DServer::get_singleton()->area_attach_object_instance_ID(rid,get_instance_ID());
} else {
Physics2DServer::get_singleton()->body_attach_object_instance_ID(rid,get_instance_ID());
}
}
CollisionObject2D::CollisionObject2D() {
//owner=
}
CollisionObject2D::~CollisionObject2D() {
Physics2DServer::get_singleton()->free(rid);
}