* upgrade leaflet modules to 1.x latest
* fix css for leaflet controls
* update draw options so it is easier to see polygon when drawing
* fix chrome touch issues with closing polygon in leaflet draw
* use canvas renderer
* use leaflet-responsive-popup to avoid tooltip cutoff
* remove radius configuration from leaflet heatmap
* make blur a factor of radius. Set maxZoom to map zoom since new values are calculated per precision
* use _.get to avoid error, cannot read property of undefined
* add cluster size slider
* experiments with image differences
* onload not onLoad
* use canvas dimensions
* compare map canvas to stored PNG of map canvas
* remove pixelmatch from project dependecies
* fix broken test - rounding error
* add expected image tests for geohash layers shaded circles and geohash grids
* bump z-index of vis-spy
* update functional test expected data
* update to leaflet 1.2.0
* revert to leaflet 1.0.3 and update expected data set for map functional tests
* test geohash_layer heatmap in unit test
* update region_map functional test since it can not longer pluck map vectors from DOM
* update documentation
- Users can now create choropleth maps. This requires configuring an inner join between the results of a term-aggregation and a reference vector layer. This vector layer needs to be in the GeoJson format. By default, Kibana uses vector layers serverd by a data service hosted by Elastic. Users can also bring in their own layers by adding configuration entries in the kibana.yml. These need to point to a CORS-enabled data service that accepts requests from the Kibana application.
- For clarity, the tilemap is renamed to Coordinate Map.
- A new manifest is published by Elastic. this includes metadata for the available tilemap services, as well as metadata for the available vector data layers.
This overhaul of the docs structure puts Kibana's documentation more
inline with the structure that is used in Elasticsearch. This will help
us better organize the docs going forward as more docs are added.
This also includes a few necessary content changes for 5.0.