101 lines
3.8 KiB
Plaintext
101 lines
3.8 KiB
Plaintext
[[managing-saved-objects]]
|
|
== Saved Objects
|
|
|
|
The *Saved Objects* UI helps you keep track of and manage your saved objects. These objects
|
|
store data for later use, including dashboards, visualizations, maps, index patterns,
|
|
Canvas workpads, and more.
|
|
|
|
To get started, open the main menu, then click *Stack Management > Saved Objects*.
|
|
|
|
[role="screenshot"]
|
|
image::images/management-saved-objects.png[Saved Objects]
|
|
|
|
[float]
|
|
=== Required permissions
|
|
|
|
The `Saved Objects Management` {kib} privilege is required to access the *Saved Objects* UI.
|
|
|
|
To add the privilege, open the menu, then click *Stack Management > Roles*.
|
|
|
|
NOTE:
|
|
Granting access to Saved Objects Management will authorize users to manage all saved objects in {kib}, including objects that are managed by applications they may not otherwise be authorized to access.
|
|
|
|
|
|
[float]
|
|
[[managing-saved-objects-view]]
|
|
=== View, edit, and delete
|
|
|
|
* To view and edit an object in its associated application, click the object title.
|
|
|
|
* To show objects that use this object, so you know the
|
|
impact of deleting it, click the actions icon image:images/actions_icon.png[Actions icon]
|
|
and select *Relationships*.
|
|
|
|
* To delete one or more objects, select their checkboxes, and then click *Delete*.
|
|
|
|
[float]
|
|
[[managing-saved-objects-export-objects]]
|
|
=== Import and export
|
|
|
|
Using the import and export commands, you can move objects between different
|
|
{kib} instances. This action is useful when you
|
|
have multiple environments for development and production.
|
|
Import and export also work well when you have a large number
|
|
of objects to update and want to batch the process.
|
|
|
|
|
|
[float]
|
|
==== Import
|
|
|
|
You can import multiple objects in a single operation. Click *Import* and
|
|
navigate to the NDJSON file that
|
|
represents the objects to import. By default,
|
|
saved objects already in {kib} are overwritten.
|
|
|
|
[float]
|
|
==== Export
|
|
|
|
You have two options for exporting saved objects.
|
|
|
|
* Select the checkboxes of objects that you want to export, and then click *Export*.
|
|
* Click *Export x objects*, and export objects by type.
|
|
|
|
This action creates an NDJSON with all your saved objects. By default, the NDJSON includes child objects that are related to the saved
|
|
objects. Exported dashboards include their associated index patterns.
|
|
|
|
[float]
|
|
[role="xpack"]
|
|
[[managing-saved-objects-copy-to-space]]
|
|
=== Copy to other {kib} spaces
|
|
|
|
To copy a saved object to another space, click the actions icon image:images/actions_icon.png[Actions icon]
|
|
and select *Copy to space*. From here, you can select the spaces in which to copy the object.
|
|
You can also select whether to automatically overwrite any conflicts in the target spaces, or
|
|
resolve them manually.
|
|
|
|
WARNING: The copy operation automatically includes child objects that are related to the saved objects. If you don't want this behavior, use
|
|
the <<spaces-api-copy-saved-objects, copy saved objects to space API>> instead.
|
|
|
|
|
|
[float]
|
|
[[managing-saved-objects-object-definition]]
|
|
=== Advanced editing
|
|
|
|
Some objects offer an advanced *Edit* page for modifying the object definition.
|
|
To open the page, click the actions icon image:images/actions_icon.png[Actions icon]
|
|
and select *Inspect*.
|
|
You can change the object title, add a description, and modify
|
|
the JSON that defines the object properties.
|
|
|
|
If you access an object whose index has been deleted, you can:
|
|
|
|
* Recreate the index so you can continue using the object.
|
|
* Delete the object and recreate it using a different index.
|
|
* Change the index name in the object's `reference` array to point to an existing
|
|
index pattern. This is useful if the index you were working with has been renamed.
|
|
|
|
WARNING: Validation is not performed for object properties. Submitting an invalid
|
|
change will render the object unusable. A more failsafe approach is to use
|
|
*Discover* or *Dashboard* to create new objects instead of
|
|
directly editing an existing one.
|