Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
90 lines
2.8 KiB
C
90 lines
2.8 KiB
C
/*
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NetWinder Floating Point Emulator
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(c) Rebel.COM, 1998,1999
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Direct questions, comments to Scott Bambrough <scottb@netwinder.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <linux/config.h>
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#include "fpa11.h"
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#include "softfloat.h"
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#include "fpopcode.h"
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#include "fpsr.h"
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#include "fpmodule.h"
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#include "fpmodule.inl"
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#ifdef CONFIG_FPE_NWFPE_XP
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const floatx80 floatx80Constant[] = {
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{0x0000, 0x0000000000000000ULL}, /* extended 0.0 */
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{0x3fff, 0x8000000000000000ULL}, /* extended 1.0 */
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{0x4000, 0x8000000000000000ULL}, /* extended 2.0 */
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{0x4000, 0xc000000000000000ULL}, /* extended 3.0 */
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{0x4001, 0x8000000000000000ULL}, /* extended 4.0 */
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{0x4001, 0xa000000000000000ULL}, /* extended 5.0 */
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{0x3ffe, 0x8000000000000000ULL}, /* extended 0.5 */
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{0x4002, 0xa000000000000000ULL} /* extended 10.0 */
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};
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#endif
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const float64 float64Constant[] = {
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0x0000000000000000ULL, /* double 0.0 */
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0x3ff0000000000000ULL, /* double 1.0 */
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0x4000000000000000ULL, /* double 2.0 */
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0x4008000000000000ULL, /* double 3.0 */
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0x4010000000000000ULL, /* double 4.0 */
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0x4014000000000000ULL, /* double 5.0 */
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0x3fe0000000000000ULL, /* double 0.5 */
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0x4024000000000000ULL /* double 10.0 */
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};
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const float32 float32Constant[] = {
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0x00000000, /* single 0.0 */
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0x3f800000, /* single 1.0 */
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0x40000000, /* single 2.0 */
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0x40400000, /* single 3.0 */
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0x40800000, /* single 4.0 */
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0x40a00000, /* single 5.0 */
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0x3f000000, /* single 0.5 */
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0x41200000 /* single 10.0 */
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};
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/* condition code lookup table
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index into the table is test code: EQ, NE, ... LT, GT, AL, NV
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bit position in short is condition code: NZCV */
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static const unsigned short aCC[16] = {
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0xF0F0, // EQ == Z set
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0x0F0F, // NE
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0xCCCC, // CS == C set
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0x3333, // CC
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0xFF00, // MI == N set
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0x00FF, // PL
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0xAAAA, // VS == V set
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0x5555, // VC
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0x0C0C, // HI == C set && Z clear
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0xF3F3, // LS == C clear || Z set
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0xAA55, // GE == (N==V)
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0x55AA, // LT == (N!=V)
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0x0A05, // GT == (!Z && (N==V))
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0xF5FA, // LE == (Z || (N!=V))
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0xFFFF, // AL always
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0 // NV
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};
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unsigned int checkCondition(const unsigned int opcode, const unsigned int ccodes)
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{
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return (aCC[opcode >> 28] >> (ccodes >> 28)) & 1;
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}
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