minio/cmd/data-usage-cache.go

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// Copyright (c) 2015-2021 MinIO, Inc.
//
// This file is part of MinIO Object Storage stack
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package cmd
import (
"context"
"errors"
"fmt"
"io"
"net/http"
"path"
"path/filepath"
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
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"sort"
"strings"
"time"
"github.com/cespare/xxhash/v2"
"github.com/klauspost/compress/zstd"
"github.com/minio/madmin-go"
"github.com/minio/minio/cmd/logger"
"github.com/minio/minio/pkg/bucket/lifecycle"
"github.com/minio/minio/pkg/hash"
"github.com/tinylib/msgp/msgp"
)
//go:generate msgp -file $GOFILE -unexported
// dataUsageHash is the hash type used.
type dataUsageHash string
// sizeHistogram is a size histogram.
type sizeHistogram [dataUsageBucketLen]uint64
//msgp:tuple dataUsageEntry
type dataUsageEntry struct {
Children dataUsageHashMap
// These fields do no include any children.
Size int64
Objects uint64
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
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Versions uint64 // Versions that are not delete markers.
ObjSizes sizeHistogram
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
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ReplicationStats *replicationStats
Compacted bool
}
//msgp:tuple replicationStats
type replicationStats struct {
PendingSize uint64
ReplicatedSize uint64
FailedSize uint64
ReplicaSize uint64
FailedCount uint64
PendingCount uint64
MissedThresholdSize uint64
AfterThresholdSize uint64
MissedThresholdCount uint64
AfterThresholdCount uint64
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
//msgp:encode ignore dataUsageEntryV2 dataUsageEntryV3 dataUsageEntryV4
//msgp:marshal ignore dataUsageEntryV2 dataUsageEntryV3 dataUsageEntryV4
//msgp:tuple dataUsageEntryV2
type dataUsageEntryV2 struct {
// These fields do no include any children.
Size int64
Objects uint64
ObjSizes sizeHistogram
Children dataUsageHashMap
}
//msgp:tuple dataUsageEntryV3
type dataUsageEntryV3 struct {
// These fields do no include any children.
Size int64
ReplicatedSize uint64
ReplicationPendingSize uint64
ReplicationFailedSize uint64
ReplicaSize uint64
Objects uint64
ObjSizes sizeHistogram
Children dataUsageHashMap
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
//msgp:tuple dataUsageEntryV4
type dataUsageEntryV4 struct {
Children dataUsageHashMap
// These fields do no include any children.
Size int64
Objects uint64
ObjSizes sizeHistogram
ReplicationStats replicationStats
}
// dataUsageCache contains a cache of data usage entries latest version.
type dataUsageCache struct {
Info dataUsageCacheInfo
Cache map[string]dataUsageEntry
Disks []string
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
//msgp:encode ignore dataUsageCacheV2 dataUsageCacheV3 dataUsageCacheV4
//msgp:marshal ignore dataUsageCacheV2 dataUsageCacheV3 dataUsageCacheV4
// dataUsageCacheV2 contains a cache of data usage entries version 2.
type dataUsageCacheV2 struct {
Info dataUsageCacheInfo
Disks []string
Cache map[string]dataUsageEntryV2
}
// dataUsageCache contains a cache of data usage entries version 3.
type dataUsageCacheV3 struct {
Info dataUsageCacheInfo
Disks []string
Cache map[string]dataUsageEntryV3
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
// dataUsageCache contains a cache of data usage entries version 4.
type dataUsageCacheV4 struct {
Info dataUsageCacheInfo
Disks []string
Cache map[string]dataUsageEntryV4
}
//msgp:ignore dataUsageEntryInfo
type dataUsageEntryInfo struct {
Name string
Parent string
Entry dataUsageEntry
}
type dataUsageCacheInfo struct {
// Name of the bucket. Also root element.
Name string
NextCycle uint32
LastUpdate time.Time
// indicates if the disk is being healed and scanner
// should skip healing the disk
SkipHealing bool
BloomFilter []byte `msg:"BloomFilter,omitempty"`
lifeCycle *lifecycle.Lifecycle `msg:"-"`
}
func (e *dataUsageEntry) addSizes(summary sizeSummary) {
e.Size += summary.totalSize
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
e.Versions += summary.versions
e.ObjSizes.add(summary.totalSize)
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
if summary.replicaSize > 0 || summary.pendingSize > 0 || summary.replicatedSize > 0 ||
summary.failedCount > 0 || summary.pendingCount > 0 || summary.failedSize > 0 {
if e.ReplicationStats == nil {
e.ReplicationStats = &replicationStats{}
}
e.ReplicationStats.ReplicatedSize += uint64(summary.replicatedSize)
e.ReplicationStats.FailedSize += uint64(summary.failedSize)
e.ReplicationStats.PendingSize += uint64(summary.pendingSize)
e.ReplicationStats.ReplicaSize += uint64(summary.replicaSize)
e.ReplicationStats.PendingCount += summary.pendingCount
e.ReplicationStats.FailedCount += summary.failedCount
}
}
// merge other data usage entry into this, excluding children.
func (e *dataUsageEntry) merge(other dataUsageEntry) {
e.Objects += other.Objects
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
e.Versions += other.Versions
e.Size += other.Size
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
ors := other.ReplicationStats
empty := replicationStats{}
if ors != nil && *ors != empty {
if e.ReplicationStats == nil {
e.ReplicationStats = &replicationStats{}
}
e.ReplicationStats.PendingSize += other.ReplicationStats.PendingSize
e.ReplicationStats.FailedSize += other.ReplicationStats.FailedSize
e.ReplicationStats.ReplicatedSize += other.ReplicationStats.ReplicatedSize
e.ReplicationStats.ReplicaSize += other.ReplicationStats.ReplicaSize
e.ReplicationStats.PendingCount += other.ReplicationStats.PendingCount
e.ReplicationStats.FailedCount += other.ReplicationStats.FailedCount
}
for i, v := range other.ObjSizes[:] {
e.ObjSizes[i] += v
}
}
// mod returns true if the hash mod cycles == cycle.
// If cycles is 0 false is always returned.
// If cycles is 1 true is always returned (as expected).
func (h dataUsageHash) mod(cycle uint32, cycles uint32) bool {
if cycles <= 1 {
return cycles == 1
}
return uint32(xxhash.Sum64String(string(h)))%cycles == cycle%cycles
}
// addChildString will add a child based on its name.
// If it already exists it will not be added again.
func (e *dataUsageEntry) addChildString(name string) {
e.addChild(hashPath(name))
}
// addChild will add a child based on its hash.
// If it already exists it will not be added again.
func (e *dataUsageEntry) addChild(hash dataUsageHash) {
if _, ok := e.Children[hash.Key()]; ok {
return
}
if e.Children == nil {
e.Children = make(dataUsageHashMap, 1)
}
e.Children[hash.Key()] = struct{}{}
}
// find a path in the cache.
// Returns nil if not found.
func (d *dataUsageCache) find(path string) *dataUsageEntry {
due, ok := d.Cache[hashPath(path).Key()]
if !ok {
return nil
}
return &due
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
// isCompacted returns whether an entry is compacted.
// Returns false if not found.
func (d *dataUsageCache) isCompacted(h dataUsageHash) bool {
due, ok := d.Cache[h.Key()]
if !ok {
return false
}
return due.Compacted
}
// findChildrenCopy returns a copy of the children of the supplied hash.
func (d *dataUsageCache) findChildrenCopy(h dataUsageHash) dataUsageHashMap {
ch := d.Cache[h.String()].Children
res := make(dataUsageHashMap, len(ch))
for k := range ch {
res[k] = struct{}{}
}
return res
}
// Returns nil if not found.
func (d *dataUsageCache) subCache(path string) dataUsageCache {
dst := dataUsageCache{Info: dataUsageCacheInfo{
Name: path,
LastUpdate: d.Info.LastUpdate,
BloomFilter: d.Info.BloomFilter,
}}
dst.copyWithChildren(d, dataUsageHash(hashPath(path).Key()), nil)
return dst
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
// deleteRecursive will delete an entry recursively, but not change its parent.
func (d *dataUsageCache) deleteRecursive(h dataUsageHash) {
if existing, ok := d.Cache[h.String()]; ok {
// Delete first if there should be a loop.
delete(d.Cache, h.Key())
for child := range existing.Children {
d.deleteRecursive(dataUsageHash(child))
}
}
}
// replaceRootChild will replace the child of root in d with the root of 'other'.
func (d *dataUsageCache) replaceRootChild(other dataUsageCache) {
otherRoot := other.root()
if otherRoot == nil {
logger.LogIf(GlobalContext, errors.New("replaceRootChild: Source has no root"))
return
}
thisRoot := d.root()
if thisRoot == nil {
logger.LogIf(GlobalContext, errors.New("replaceRootChild: Root of current not found"))
return
}
thisRootHash := d.rootHash()
otherRootHash := other.rootHash()
if thisRootHash == otherRootHash {
logger.LogIf(GlobalContext, errors.New("replaceRootChild: Root of child matches root of destination"))
return
}
d.deleteRecursive(other.rootHash())
d.copyWithChildren(&other, other.rootHash(), &thisRootHash)
}
// keepBuckets will keep only the buckets specified specified by delete all others.
func (d *dataUsageCache) keepBuckets(b []BucketInfo) {
lu := make(map[dataUsageHash]struct{})
for _, v := range b {
lu[hashPath(v.Name)] = struct{}{}
}
d.keepRootChildren(lu)
}
// keepRootChildren will keep the root children specified by delete all others.
func (d *dataUsageCache) keepRootChildren(list map[dataUsageHash]struct{}) {
if d.root() == nil {
return
}
rh := d.rootHash()
for k := range d.Cache {
h := dataUsageHash(k)
if h == rh {
continue
}
if _, ok := list[h]; !ok {
delete(d.Cache, k)
d.deleteRecursive(h)
}
}
}
// dui converts the flattened version of the path to madmin.DataUsageInfo.
// As a side effect d will be flattened, use a clone if this is not ok.
func (d *dataUsageCache) dui(path string, buckets []BucketInfo) madmin.DataUsageInfo {
e := d.find(path)
if e == nil {
// No entry found, return empty.
return madmin.DataUsageInfo{}
}
flat := d.flatten(*e)
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
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dui := madmin.DataUsageInfo{
LastUpdate: d.Info.LastUpdate,
ObjectsTotalCount: flat.Objects,
ObjectsTotalSize: uint64(flat.Size),
BucketsCount: uint64(len(e.Children)),
BucketsUsage: d.bucketsUsageInfo(buckets),
}
if flat.ReplicationStats != nil {
dui.ReplicationPendingSize = flat.ReplicationStats.PendingSize
dui.ReplicatedSize = flat.ReplicationStats.ReplicatedSize
dui.ReplicationFailedSize = flat.ReplicationStats.FailedSize
dui.ReplicationPendingCount = flat.ReplicationStats.PendingCount
dui.ReplicationFailedCount = flat.ReplicationStats.FailedCount
dui.ReplicaSize = flat.ReplicationStats.ReplicaSize
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
return dui
}
// replace will add or replace an entry in the cache.
// If a parent is specified it will be added to that if not already there.
// If the parent does not exist, it will be added.
func (d *dataUsageCache) replace(path, parent string, e dataUsageEntry) {
hash := hashPath(path)
if d.Cache == nil {
d.Cache = make(map[string]dataUsageEntry, 100)
}
d.Cache[hash.Key()] = e
if parent != "" {
phash := hashPath(parent)
p := d.Cache[phash.Key()]
p.addChild(hash)
d.Cache[phash.Key()] = p
}
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
// listCache will return all cache paths.
func (d *dataUsageCache) listCache() []string {
dst := make([]string, 0, len(d.Cache))
for k := range d.Cache {
dst = append(dst, k)
}
sort.Strings(dst)
return dst
}
// replaceHashed add or replaces an entry to the cache based on its hash.
// If a parent is specified it will be added to that if not already there.
// If the parent does not exist, it will be added.
func (d *dataUsageCache) replaceHashed(hash dataUsageHash, parent *dataUsageHash, e dataUsageEntry) {
if d.Cache == nil {
d.Cache = make(map[string]dataUsageEntry, 100)
}
d.Cache[hash.Key()] = e
if parent != nil {
p := d.Cache[parent.Key()]
p.addChild(hash)
d.Cache[parent.Key()] = p
}
}
// copyWithChildren will copy entry with hash from src if it exists along with any children.
// If a parent is specified it will be added to that if not already there.
// If the parent does not exist, it will be added.
func (d *dataUsageCache) copyWithChildren(src *dataUsageCache, hash dataUsageHash, parent *dataUsageHash) {
if d.Cache == nil {
d.Cache = make(map[string]dataUsageEntry, 100)
}
e, ok := src.Cache[hash.String()]
if !ok {
return
}
d.Cache[hash.Key()] = e
for ch := range e.Children {
if ch == hash.Key() {
logger.LogIf(GlobalContext, errors.New("dataUsageCache.copyWithChildren: Circular reference"))
return
}
d.copyWithChildren(src, dataUsageHash(ch), &hash)
}
if parent != nil {
p := d.Cache[parent.Key()]
p.addChild(hash)
d.Cache[parent.Key()] = p
}
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
// reduceChildrenOf will reduce the recursive number of children to the limit
// by compacting the children with the least number of objects.
func (d *dataUsageCache) reduceChildrenOf(path dataUsageHash, limit int, compactSelf bool) {
e, ok := d.Cache[path.Key()]
if !ok {
return
}
if e.Compacted {
return
}
// If direct children have more, compact all.
if len(e.Children) > limit && compactSelf {
flat := d.sizeRecursive(path.Key())
flat.Compacted = true
d.deleteRecursive(path)
d.replaceHashed(path, nil, *flat)
return
}
total := d.totalChildrenRec(path.Key())
if total < limit {
return
}
// Appears to be printed with _MINIO_SERVER_DEBUG=off
// console.Debugf(" %d children found, compacting %v\n", total, path)
var leaves = make([]struct {
objects uint64
path dataUsageHash
}, total)
// Collect current leaves that have children.
leaves = leaves[:0]
remove := total - limit
var add func(path dataUsageHash)
add = func(path dataUsageHash) {
e, ok := d.Cache[path.Key()]
if !ok {
return
}
if len(e.Children) == 0 {
return
}
sz := d.sizeRecursive(path.Key())
leaves = append(leaves, struct {
objects uint64
path dataUsageHash
}{objects: sz.Objects, path: path})
for ch := range e.Children {
add(dataUsageHash(ch))
}
}
// Add path recursively.
add(path)
sort.Slice(leaves, func(i, j int) bool {
return leaves[i].objects < leaves[j].objects
})
for remove > 0 && len(leaves) > 0 {
// Remove top entry.
e := leaves[0]
candidate := e.path
if candidate == path && !compactSelf {
// We should be the biggest,
// if we cannot compact ourself, we are done.
break
}
removing := d.totalChildrenRec(candidate.Key())
flat := d.sizeRecursive(candidate.Key())
if flat == nil {
leaves = leaves[1:]
continue
}
// Appears to be printed with _MINIO_SERVER_DEBUG=off
// console.Debugf("compacting %v, removing %d children\n", candidate, removing)
flat.Compacted = true
d.deleteRecursive(candidate)
d.replaceHashed(candidate, nil, *flat)
// Remove top entry and subtract removed children.
remove -= removing
leaves = leaves[1:]
}
}
// StringAll returns a detailed string representation of all entries in the cache.
func (d *dataUsageCache) StringAll() string {
s := fmt.Sprintf("info:%+v\n", d.Info)
for k, v := range d.Cache {
s += fmt.Sprintf("\t%v: %+v\n", k, v)
}
return strings.TrimSpace(s)
}
// String returns a human readable representation of the string.
func (h dataUsageHash) String() string {
return string(h)
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
// Key returns the key.
func (h dataUsageHash) Key() string {
return string(h)
}
// flatten all children of the root into the root element and return it.
func (d *dataUsageCache) flatten(root dataUsageEntry) dataUsageEntry {
for id := range root.Children {
e := d.Cache[id]
if len(e.Children) > 0 {
e = d.flatten(e)
}
root.merge(e)
}
root.Children = nil
return root
}
// add a size to the histogram.
func (h *sizeHistogram) add(size int64) {
// Fetch the histogram interval corresponding
// to the passed object size.
for i, interval := range ObjectsHistogramIntervals {
if size >= interval.start && size <= interval.end {
h[i]++
break
}
}
}
// toMap returns the map to a map[string]uint64.
func (h *sizeHistogram) toMap() map[string]uint64 {
res := make(map[string]uint64, dataUsageBucketLen)
for i, count := range h {
res[ObjectsHistogramIntervals[i].name] = count
}
return res
}
// bucketsUsageInfo returns the buckets usage info as a map, with
// key as bucket name
func (d *dataUsageCache) bucketsUsageInfo(buckets []BucketInfo) map[string]madmin.BucketUsageInfo {
var dst = make(map[string]madmin.BucketUsageInfo, len(buckets))
for _, bucket := range buckets {
e := d.find(bucket.Name)
if e == nil {
continue
}
flat := d.flatten(*e)
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
bui := madmin.BucketUsageInfo{
Size: uint64(flat.Size),
ObjectsCount: flat.Objects,
ObjectSizesHistogram: flat.ObjSizes.toMap(),
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
if flat.ReplicationStats != nil {
bui.ReplicationPendingSize = flat.ReplicationStats.PendingSize
bui.ReplicatedSize = flat.ReplicationStats.ReplicatedSize
bui.ReplicationFailedSize = flat.ReplicationStats.FailedSize
bui.ReplicationPendingCount = flat.ReplicationStats.PendingCount
bui.ReplicationFailedCount = flat.ReplicationStats.FailedCount
bui.ReplicaSize = flat.ReplicationStats.ReplicaSize
}
dst[bucket.Name] = bui
}
return dst
}
// bucketUsageInfo returns the buckets usage info.
// If not found all values returned are zero values.
func (d *dataUsageCache) bucketUsageInfo(bucket string) madmin.BucketUsageInfo {
e := d.find(bucket)
if e == nil {
return madmin.BucketUsageInfo{}
}
flat := d.flatten(*e)
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
bui := madmin.BucketUsageInfo{
Size: uint64(flat.Size),
ObjectsCount: flat.Objects,
ObjectSizesHistogram: flat.ObjSizes.toMap(),
}
if flat.ReplicationStats != nil {
bui.ReplicationPendingSize = flat.ReplicationStats.PendingSize
bui.ReplicatedSize = flat.ReplicationStats.ReplicatedSize
bui.ReplicationFailedSize = flat.ReplicationStats.FailedSize
bui.ReplicationPendingCount = flat.ReplicationStats.PendingCount
bui.ReplicationFailedCount = flat.ReplicationStats.FailedCount
bui.ReplicaSize = flat.ReplicationStats.ReplicaSize
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
return bui
}
// sizeRecursive returns the path as a flattened entry.
func (d *dataUsageCache) sizeRecursive(path string) *dataUsageEntry {
root := d.find(path)
if root == nil || len(root.Children) == 0 {
return root
}
flat := d.flatten(*root)
return &flat
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
// totalChildrenRec returns the total number of children recorded.
func (d *dataUsageCache) totalChildrenRec(path string) int {
root := d.find(path)
if root == nil || len(root.Children) == 0 {
return 0
}
n := len(root.Children)
for ch := range root.Children {
n += d.totalChildrenRec(ch)
}
return n
}
// root returns the root of the cache.
func (d *dataUsageCache) root() *dataUsageEntry {
return d.find(d.Info.Name)
}
// rootHash returns the root of the cache.
func (d *dataUsageCache) rootHash() dataUsageHash {
return hashPath(d.Info.Name)
}
// clone returns a copy of the cache with no references to the existing.
func (d *dataUsageCache) clone() dataUsageCache {
clone := dataUsageCache{
Info: d.Info,
Cache: make(map[string]dataUsageEntry, len(d.Cache)),
}
for k, v := range d.Cache {
clone.Cache[k] = v
}
return clone
}
// merge root of other into d.
// children of root will be flattened before being merged.
// Last update time will be set to the last updated.
func (d *dataUsageCache) merge(other dataUsageCache) {
existingRoot := d.root()
otherRoot := other.root()
if existingRoot == nil && otherRoot == nil {
return
}
if otherRoot == nil {
return
}
if existingRoot == nil {
*d = other.clone()
return
}
if other.Info.LastUpdate.After(d.Info.LastUpdate) {
d.Info.LastUpdate = other.Info.LastUpdate
}
existingRoot.merge(*otherRoot)
eHash := d.rootHash()
for key := range otherRoot.Children {
entry := other.Cache[key]
flat := other.flatten(entry)
existing := d.Cache[key]
// If not found, merging simply adds.
existing.merge(flat)
d.replaceHashed(dataUsageHash(key), &eHash, existing)
}
}
type objectIO interface {
GetObjectNInfo(ctx context.Context, bucket, object string, rs *HTTPRangeSpec, h http.Header, lockType LockType, opts ObjectOptions) (reader *GetObjectReader, err error)
PutObject(ctx context.Context, bucket, object string, data *PutObjReader, opts ObjectOptions) (objInfo ObjectInfo, err error)
}
// load the cache content with name from minioMetaBackgroundOpsBucket.
// Only backend errors are returned as errors.
// If the object is not found or unable to deserialize d is cleared and nil error is returned.
func (d *dataUsageCache) load(ctx context.Context, store objectIO, name string) error {
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
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// Abandon if more than 5 minutes, so we don't hold up scanner.
ctx, cancel := context.WithTimeout(ctx, 5*time.Minute)
defer cancel()
r, err := store.GetObjectNInfo(ctx, dataUsageBucket, name, nil, http.Header{}, readLock, ObjectOptions{})
if err != nil {
switch err.(type) {
case ObjectNotFound:
case BucketNotFound:
case InsufficientReadQuorum:
default:
return toObjectErr(err, dataUsageBucket, name)
}
*d = dataUsageCache{}
return nil
}
defer r.Close()
if err := d.deserialize(r); err != nil {
*d = dataUsageCache{}
logger.LogOnceIf(ctx, err, err.Error())
}
return nil
}
// save the content of the cache to minioMetaBackgroundOpsBucket with the provided name.
func (d *dataUsageCache) save(ctx context.Context, store objectIO, name string) error {
pr, pw := io.Pipe()
go func() {
pw.CloseWithError(d.serializeTo(pw))
}()
defer pr.Close()
pkg/etag: add new package for S3 ETag handling (#11577) This commit adds a new package `etag` for dealing with S3 ETags. Even though ETag is often viewed as MD5 checksum of an object, handling S3 ETags correctly is a surprisingly complex task. While it is true that the ETag corresponds to the MD5 for the most basic S3 API operations, there are many exceptions in case of multipart uploads or encryption. In worse, some S3 clients expect very specific behavior when it comes to ETags. For example, some clients expect that the ETag is a double-quoted string and fail otherwise. Non-AWS compliant ETag handling has been a source of many bugs in the past. Therefore, this commit adds a dedicated `etag` package that provides functionality for parsing, generating and converting S3 ETags. Further, this commit removes the ETag computation from the `hash` package. Instead, the `hash` package (i.e. `hash.Reader`) should focus only on computing and verifying the content-sha256. One core feature of this commit is to provide a mechanism to communicate a computed ETag from a low-level `io.Reader` to a high-level `io.Reader`. This problem occurs when an S3 server receives a request and has to compute the ETag of the content. However, the server may also wrap the initial body with several other `io.Reader`, e.g. when encrypting or compressing the content: ``` reader := Encrypt(Compress(ETag(content))) ``` In such a case, the ETag should be accessible by the high-level `io.Reader`. The `etag` provides a mechanism to wrap `io.Reader` implementations such that the `ETag` can be accessed by a type-check. This technique is applied to the PUT, COPY and Upload handlers.
2021-02-23 21:31:53 +01:00
r, err := hash.NewReader(pr, -1, "", "", -1)
if err != nil {
return err
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
// Abandon if more than 5 minutes, so we don't hold up scanner.
ctx, cancel := context.WithTimeout(ctx, 5*time.Minute)
defer cancel()
_, err = store.PutObject(ctx,
dataUsageBucket,
name,
NewPutObjReader(r),
ObjectOptions{})
if isErrBucketNotFound(err) {
return nil
}
return err
}
// dataUsageCacheVer indicates the cache version.
// Bumping the cache version will drop data from previous versions
// and write new data with the new version.
const (
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
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dataUsageCacheVerCurrent = 5
dataUsageCacheVerV4 = 4
dataUsageCacheVerV3 = 3
dataUsageCacheVerV2 = 2
dataUsageCacheVerV1 = 1
)
// serialize the contents of the cache.
func (d *dataUsageCache) serializeTo(dst io.Writer) error {
// Add version and compress.
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
_, err := dst.Write([]byte{dataUsageCacheVerCurrent})
if err != nil {
return err
}
enc, err := zstd.NewWriter(dst,
zstd.WithEncoderLevel(zstd.SpeedFastest),
zstd.WithWindowSize(1<<20),
zstd.WithEncoderConcurrency(2))
if err != nil {
return err
}
mEnc := msgp.NewWriter(enc)
err = d.EncodeMsg(mEnc)
if err != nil {
return err
}
err = mEnc.Flush()
if err != nil {
return err
}
err = enc.Close()
if err != nil {
return err
}
return nil
}
// deserialize the supplied byte slice into the cache.
func (d *dataUsageCache) deserialize(r io.Reader) error {
var b [1]byte
n, _ := r.Read(b[:])
if n != 1 {
return io.ErrUnexpectedEOF
}
ver := int(b[0])
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
switch ver {
case dataUsageCacheVerV1:
return errors.New("cache version deprecated (will autoupdate)")
case dataUsageCacheVerV2:
// Zstd compressed.
dec, err := zstd.NewReader(r, zstd.WithDecoderConcurrency(2))
if err != nil {
return err
}
defer dec.Close()
dold := &dataUsageCacheV2{}
if err = dold.DecodeMsg(msgp.NewReader(dec)); err != nil {
return err
}
d.Info = dold.Info
d.Disks = dold.Disks
d.Cache = make(map[string]dataUsageEntry, len(dold.Cache))
for k, v := range dold.Cache {
d.Cache[k] = dataUsageEntry{
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
Size: v.Size,
Objects: v.Objects,
ObjSizes: v.ObjSizes,
Children: v.Children,
Compacted: len(v.Children) == 0 && k != d.Info.Name,
}
}
return nil
case dataUsageCacheVerV3:
// Zstd compressed.
dec, err := zstd.NewReader(r, zstd.WithDecoderConcurrency(2))
if err != nil {
return err
}
defer dec.Close()
dold := &dataUsageCacheV3{}
if err = dold.DecodeMsg(msgp.NewReader(dec)); err != nil {
return err
}
d.Info = dold.Info
d.Disks = dold.Disks
d.Cache = make(map[string]dataUsageEntry, len(dold.Cache))
for k, v := range dold.Cache {
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
due := dataUsageEntry{
Size: v.Size,
Objects: v.Objects,
ObjSizes: v.ObjSizes,
Children: v.Children,
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
}
if v.ReplicatedSize > 0 || v.ReplicaSize > 0 || v.ReplicationFailedSize > 0 || v.ReplicationPendingSize > 0 {
due.ReplicationStats = &replicationStats{
ReplicatedSize: v.ReplicatedSize,
ReplicaSize: v.ReplicaSize,
FailedSize: v.ReplicationFailedSize,
PendingSize: v.ReplicationPendingSize,
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
}
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
due.Compacted = len(due.Children) == 0 && k != d.Info.Name
d.Cache[k] = due
}
return nil
case dataUsageCacheVerV4:
// Zstd compressed.
dec, err := zstd.NewReader(r, zstd.WithDecoderConcurrency(2))
if err != nil {
return err
}
defer dec.Close()
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
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dold := &dataUsageCacheV4{}
if err = dold.DecodeMsg(msgp.NewReader(dec)); err != nil {
return err
}
d.Info = dold.Info
d.Disks = dold.Disks
d.Cache = make(map[string]dataUsageEntry, len(dold.Cache))
for k, v := range dold.Cache {
due := dataUsageEntry{
Size: v.Size,
Objects: v.Objects,
ObjSizes: v.ObjSizes,
Children: v.Children,
}
empty := replicationStats{}
if v.ReplicationStats != empty {
due.ReplicationStats = &v.ReplicationStats
}
due.Compacted = len(due.Children) == 0 && k != d.Info.Name
d.Cache[k] = due
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
// Populate compacted value and remove unneeded replica stats.
empty := replicationStats{}
for k, e := range d.Cache {
if e.ReplicationStats != nil && *e.ReplicationStats == empty {
e.ReplicationStats = nil
}
d.Cache[k] = e
}
return nil
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
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case dataUsageCacheVerCurrent:
// Zstd compressed.
dec, err := zstd.NewReader(r, zstd.WithDecoderConcurrency(2))
if err != nil {
return err
}
defer dec.Close()
return d.DecodeMsg(msgp.NewReader(dec))
default:
return fmt.Errorf("dataUsageCache: unknown version: %d", ver)
}
}
// Trim this from start+end of hashes.
var hashPathCutSet = dataUsageRoot
func init() {
if dataUsageRoot != string(filepath.Separator) {
hashPathCutSet = dataUsageRoot + string(filepath.Separator)
}
}
// hashPath calculates a hash of the provided string.
func hashPath(data string) dataUsageHash {
if data != dataUsageRoot {
data = strings.Trim(data, hashPathCutSet)
}
return dataUsageHash(path.Clean(data))
}
//msgp:ignore dataUsageHashMap
type dataUsageHashMap map[string]struct{}
// DecodeMsg implements msgp.Decodable
func (z *dataUsageHashMap) DecodeMsg(dc *msgp.Reader) (err error) {
var zb0002 uint32
zb0002, err = dc.ReadArrayHeader()
if err != nil {
err = msgp.WrapError(err)
return
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
if zb0002 == 0 {
*z = nil
return
}
*z = make(dataUsageHashMap, zb0002)
for i := uint32(0); i < zb0002; i++ {
{
var zb0003 string
zb0003, err = dc.ReadString()
if err != nil {
err = msgp.WrapError(err)
return
}
(*z)[zb0003] = struct{}{}
}
}
return
}
// EncodeMsg implements msgp.Encodable
func (z dataUsageHashMap) EncodeMsg(en *msgp.Writer) (err error) {
err = en.WriteArrayHeader(uint32(len(z)))
if err != nil {
err = msgp.WrapError(err)
return
}
for zb0004 := range z {
err = en.WriteString(zb0004)
if err != nil {
err = msgp.WrapError(err, zb0004)
return
}
}
return
}
// MarshalMsg implements msgp.Marshaler
func (z dataUsageHashMap) MarshalMsg(b []byte) (o []byte, err error) {
o = msgp.Require(b, z.Msgsize())
o = msgp.AppendArrayHeader(o, uint32(len(z)))
for zb0004 := range z {
o = msgp.AppendString(o, zb0004)
}
return
}
// UnmarshalMsg implements msgp.Unmarshaler
func (z *dataUsageHashMap) UnmarshalMsg(bts []byte) (o []byte, err error) {
var zb0002 uint32
zb0002, bts, err = msgp.ReadArrayHeaderBytes(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
feat: add dynamic usage cache (#12229) A cache structure will be kept with a tree of usages. The cache is a tree structure where each keeps track of its children. An uncompacted branch contains a count of the files only directly at the branch level, and contains link to children branches or leaves. The leaves are "compacted" based on a number of properties. A compacted leaf contains the totals of all files beneath it. A leaf is only scanned once every dataUsageUpdateDirCycles, rarer if the bloom filter for the path is clean and no lifecycles are applied. Skipped leaves have their totals transferred from the previous cycle. A clean leaf will be included once every healFolderIncludeProb for partial heal scans. When selected there is a one in healObjectSelectProb that any object will be chosen for heal scan. Compaction happens when either: - The folder (and subfolders) contains less than dataScannerCompactLeastObject objects. - The folder itself contains more than dataScannerCompactAtFolders folders. - The folder only contains objects and no subfolders. - A bucket root will never be compacted. Furthermore, if a has more than dataScannerCompactAtChildren recursive children (uncompacted folders) the tree will be recursively scanned and the branches with the least number of objects will be compacted until the limit is reached. This ensures that any branch will never contain an unreasonable amount of other branches, and also that small branches with few objects don't take up unreasonable amounts of space. Whenever a branch is scanned, it is assumed that it will be un-compacted before it hits any of the above limits. This will make the branch rebalance itself when scanned if the distribution of objects has changed. TLDR; With current values: No bucket will ever have more than 10000 child nodes recursively. No single folder will have more than 2500 child nodes by itself. All subfolders are compacted if they have less than 500 objects in them recursively. We accumulate the (non-deletemarker) version count for paths as well, since we are changing the structure anyway.
2021-05-12 03:36:15 +02:00
if zb0002 == 0 {
*z = nil
return bts, nil
}
*z = make(dataUsageHashMap, zb0002)
for i := uint32(0); i < zb0002; i++ {
{
var zb0003 string
zb0003, bts, err = msgp.ReadStringBytes(bts)
if err != nil {
err = msgp.WrapError(err)
return
}
(*z)[zb0003] = struct{}{}
}
}
o = bts
return
}
// Msgsize returns an upper bound estimate of the number of bytes occupied by the serialized message
func (z dataUsageHashMap) Msgsize() (s int) {
s = msgp.ArrayHeaderSize
for zb0004 := range z {
s += msgp.StringPrefixSize + len(zb0004)
}
return
}