isServerResolvable its sufficient to check server is reachable (#11609)

using isServerResolvable for expiration can lead to chicken
and egg problems, a lock might expire knowingly when server
is booting up causing perpetual locks getting expired.
This commit is contained in:
Harshavardhana 2021-02-22 16:29:53 -08:00 committed by GitHub
parent 6e5c61d917
commit 2a79ea0332
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2 changed files with 3 additions and 12 deletions

View file

@ -33,7 +33,7 @@ import (
const (
// Lock maintenance interval.
lockMaintenanceInterval = 15 * time.Second
lockMaintenanceInterval = 1 * time.Minute
// Lock validity check interval.
lockValidityCheckInterval = 30 * time.Second
@ -353,7 +353,7 @@ func startLockMaintenance(ctx context.Context) {
break
}
// Initialize a new ticker with 15secs between each ticks.
// Initialize a new ticker with 1 minute between each ticks.
lkTimer := time.NewTimer(lockMaintenanceInterval)
// Stop the timer upon returning.
defer lkTimer.Stop()
@ -362,8 +362,7 @@ func startLockMaintenance(ctx context.Context) {
// Start with random sleep time, so as to avoid
// "synchronous checks" between servers
duration := time.Duration(r.Float64() * float64(lockMaintenanceInterval))
time.Sleep(duration)
time.Sleep(time.Duration(r.Float64() * float64(lockMaintenanceInterval)))
for {
// Verifies every minute for locks held more than 2 minutes.

View file

@ -205,14 +205,6 @@ func isServerResolvable(endpoint Endpoint, timeout time.Duration) error {
}
xhttp.DrainBody(resp.Body)
if resp.StatusCode != http.StatusOK {
return StorageErr(resp.Status)
}
if resp.Header.Get(xhttp.MinIOServerStatus) == unavailable {
return StorageErr(unavailable)
}
return nil
}