/* * Minio Cloud Storage, (C) 2016 Minio, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package main import ( "bytes" "errors" "io" ) // ReadFile - decoded erasure coded file. func (e erasure) ReadFile(volume, path string, startOffset int64, totalSize int64) (io.Reader, error) { var totalLeft = totalSize var bufWriter = new(bytes.Buffer) for totalLeft > 0 { // Figure out the right blockSize as it was encoded before. var curBlockSize int64 if erasureBlockSize < totalLeft { curBlockSize = erasureBlockSize } else { curBlockSize = totalLeft } // Calculate the current encoded block size. curEncBlockSize := getEncodedBlockLen(curBlockSize, e.DataBlocks) // Allocate encoded blocks up to storage disks. enBlocks := make([][]byte, len(e.storageDisks)) // Counter to keep success data blocks. var successDataBlocksCount = 0 var noReconstruct bool // Set for no reconstruction. // Read from all the disks. for index, disk := range e.storageDisks { blockIndex := e.distribution[index] - 1 // Initialize shard slice and fill the data from each parts. enBlocks[blockIndex] = make([]byte, curEncBlockSize) if disk == nil { enBlocks[blockIndex] = nil } else { var offset = int64(0) // Read the necessary blocks. _, err := disk.ReadFile(volume, path, offset, enBlocks[blockIndex]) if err != nil { enBlocks[blockIndex] = nil } } // Verify if we have successfully read all the data blocks. if blockIndex < e.DataBlocks && enBlocks[blockIndex] != nil { successDataBlocksCount++ // Set when we have all the data blocks and no // reconstruction is needed, so that we can avoid // erasure reconstruction. noReconstruct = successDataBlocksCount == e.DataBlocks if noReconstruct { // Break out we have read all the data blocks. break } } } // Check blocks if they are all zero in length, we have corruption return error. if checkBlockSize(enBlocks) == 0 { return nil, errDataCorrupt } // Verify if reconstruction is needed, proceed with reconstruction. if !noReconstruct { err := e.ReedSolomon.Reconstruct(enBlocks) if err != nil { return nil, err } // Verify reconstructed blocks (parity). ok, err := e.ReedSolomon.Verify(enBlocks) if err != nil { return nil, err } if !ok { // Blocks cannot be reconstructed, corrupted data. err = errors.New("Verification failed after reconstruction, data likely corrupted.") return nil, err } } // Get data blocks from encoded blocks. dataBlocks := getDataBlocks(enBlocks, e.DataBlocks, int(curBlockSize)) // Verify if the offset is right for the block, if not move to // the next block. if startOffset > 0 { startOffset = startOffset - int64(len(dataBlocks)) // Start offset is greater than or equal to zero, skip the dataBlocks. if startOffset >= 0 { totalLeft = totalLeft - erasureBlockSize continue } // Now get back the remaining offset if startOffset is negative. startOffset = startOffset + int64(len(dataBlocks)) } // Copy data blocks. _, err := bufWriter.Write(dataBlocks[startOffset:]) if err != nil { return nil, err } // Reset dataBlocks to relenquish memory. dataBlocks = nil // Save what's left after reading erasureBlockSize. totalLeft = totalLeft - erasureBlockSize } return bufWriter, nil }