minio/cmd/fs-v1-helpers.go
Anis Elleuch 0af62d35a0
xl: Implement posix.DeletePrefixes to enhance delete perf (#9100)
Bulk delete API was using cleanupObjectsBulk() which calls posix
listing and delete API to remove objects internal files in the
backend (xl.json and parts) one by one.

Add DeletePrefixes in the storage API to remove the content
of a directory in a single call.

Also use a remove goroutine for each disk to accelerate removal.
2020-03-11 08:56:36 -07:00

486 lines
13 KiB
Go

/*
* MinIO Cloud Storage, (C) 2016, 2017, 2018 MinIO, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package cmd
import (
"context"
"io"
"os"
pathutil "path"
"runtime"
"github.com/minio/minio/cmd/logger"
"github.com/minio/minio/pkg/lock"
)
// Removes only the file at given path does not remove
// any parent directories, handles long paths for
// windows automatically.
func fsRemoveFile(ctx context.Context, filePath string) (err error) {
if filePath == "" {
logger.LogIf(ctx, errInvalidArgument)
return errInvalidArgument
}
if err = checkPathLength(filePath); err != nil {
logger.LogIf(ctx, err)
return err
}
if err = os.Remove((filePath)); err != nil {
err = osErrToFSFileErr(err)
if err != errFileNotFound {
logger.LogIf(ctx, err)
}
}
return err
}
// Removes all files and folders at a given path, handles
// long paths for windows automatically.
func fsRemoveAll(ctx context.Context, dirPath string) (err error) {
if dirPath == "" {
logger.LogIf(ctx, errInvalidArgument)
return errInvalidArgument
}
if err = checkPathLength(dirPath); err != nil {
logger.LogIf(ctx, err)
return err
}
if err = removeAll(dirPath); err != nil {
if os.IsPermission(err) {
logger.LogIf(ctx, errVolumeAccessDenied)
return errVolumeAccessDenied
} else if isSysErrNotEmpty(err) {
logger.LogIf(ctx, errVolumeNotEmpty)
return errVolumeNotEmpty
}
logger.LogIf(ctx, err)
return err
}
return nil
}
// Removes a directory only if its empty, handles long
// paths for windows automatically.
func fsRemoveDir(ctx context.Context, dirPath string) (err error) {
if dirPath == "" {
logger.LogIf(ctx, errInvalidArgument)
return errInvalidArgument
}
if err = checkPathLength(dirPath); err != nil {
logger.LogIf(ctx, err)
return err
}
if err = os.Remove((dirPath)); err != nil {
if os.IsNotExist(err) {
return errVolumeNotFound
} else if isSysErrNotEmpty(err) {
return errVolumeNotEmpty
}
logger.LogIf(ctx, err)
return err
}
return nil
}
// Creates a new directory, parent dir should exist
// otherwise returns an error. If directory already
// exists returns an error. Windows long paths
// are handled automatically.
func fsMkdir(ctx context.Context, dirPath string) (err error) {
if dirPath == "" {
logger.LogIf(ctx, errInvalidArgument)
return errInvalidArgument
}
if err = checkPathLength(dirPath); err != nil {
logger.LogIf(ctx, err)
return err
}
if err = os.Mkdir((dirPath), 0777); err != nil {
switch {
case os.IsExist(err):
return errVolumeExists
case os.IsPermission(err):
logger.LogIf(ctx, errDiskAccessDenied)
return errDiskAccessDenied
case isSysErrNotDir(err):
// File path cannot be verified since
// one of the parents is a file.
logger.LogIf(ctx, errDiskAccessDenied)
return errDiskAccessDenied
case isSysErrPathNotFound(err):
// Add specific case for windows.
logger.LogIf(ctx, errDiskAccessDenied)
return errDiskAccessDenied
default:
logger.LogIf(ctx, err)
return err
}
}
return nil
}
// fsStat is a low level call which validates input arguments
// and checks input length upto supported maximum. Does
// not perform any higher layer interpretation of files v/s
// directories. For higher level interpretation look at
// fsStatFileDir, fsStatFile, fsStatDir.
func fsStat(ctx context.Context, statLoc string) (os.FileInfo, error) {
if statLoc == "" {
logger.LogIf(ctx, errInvalidArgument)
return nil, errInvalidArgument
}
if err := checkPathLength(statLoc); err != nil {
logger.LogIf(ctx, err)
return nil, err
}
fi, err := os.Stat(statLoc)
if err != nil {
return nil, err
}
return fi, nil
}
// Lookup if volume exists, returns volume attributes upon success.
func fsStatVolume(ctx context.Context, volume string) (os.FileInfo, error) {
fi, err := fsStat(ctx, volume)
if err != nil {
if os.IsNotExist(err) {
return nil, errVolumeNotFound
} else if os.IsPermission(err) {
return nil, errVolumeAccessDenied
}
return nil, err
}
if !fi.IsDir() {
return nil, errVolumeAccessDenied
}
return fi, nil
}
// Is a one place function which converts all os.PathError
// into a more FS object layer friendly form, converts
// known errors into their typed form for top level
// interpretation.
func osErrToFSFileErr(err error) error {
if err == nil {
return nil
}
if os.IsNotExist(err) {
return errFileNotFound
}
if os.IsPermission(err) {
return errFileAccessDenied
}
if isSysErrNotDir(err) {
return errFileNotFound
}
if isSysErrPathNotFound(err) {
return errFileNotFound
}
if isSysErrTooManyFiles(err) {
return errTooManyOpenFiles
}
return err
}
// Lookup if directory exists, returns directory attributes upon success.
func fsStatDir(ctx context.Context, statDir string) (os.FileInfo, error) {
fi, err := fsStat(ctx, statDir)
if err != nil {
err = osErrToFSFileErr(err)
if err != errFileNotFound {
logger.LogIf(ctx, err)
}
return nil, err
}
if !fi.IsDir() {
return nil, errFileNotFound
}
return fi, nil
}
// Lookup if file exists, returns file attributes upon success.
func fsStatFile(ctx context.Context, statFile string) (os.FileInfo, error) {
fi, err := fsStat(ctx, statFile)
if err != nil {
err = osErrToFSFileErr(err)
if err != errFileNotFound {
logger.LogIf(ctx, err)
}
return nil, err
}
if fi.IsDir() {
return nil, errFileNotFound
}
return fi, nil
}
// Returns if the filePath is a regular file.
func fsIsFile(ctx context.Context, filePath string) bool {
fi, err := fsStat(ctx, filePath)
if err != nil {
return false
}
return fi.Mode().IsRegular()
}
// Opens the file at given path, optionally from an offset. Upon success returns
// a readable stream and the size of the readable stream.
func fsOpenFile(ctx context.Context, readPath string, offset int64) (io.ReadCloser, int64, error) {
if readPath == "" || offset < 0 {
logger.LogIf(ctx, errInvalidArgument)
return nil, 0, errInvalidArgument
}
if err := checkPathLength(readPath); err != nil {
logger.LogIf(ctx, err)
return nil, 0, err
}
fr, err := os.Open(readPath)
if err != nil {
return nil, 0, osErrToFSFileErr(err)
}
// Stat to get the size of the file at path.
st, err := fr.Stat()
if err != nil {
err = osErrToFSFileErr(err)
if err != errFileNotFound {
logger.LogIf(ctx, err)
}
return nil, 0, err
}
// Verify if its not a regular file, since subsequent Seek is undefined.
if !st.Mode().IsRegular() {
logger.LogIf(ctx, errIsNotRegular)
return nil, 0, errIsNotRegular
}
// Seek to the requested offset.
if offset > 0 {
_, err = fr.Seek(offset, io.SeekStart)
if err != nil {
logger.LogIf(ctx, err)
return nil, 0, err
}
}
// Success.
return fr, st.Size(), nil
}
// Creates a file and copies data from incoming reader. Staging buffer is used by io.CopyBuffer.
func fsCreateFile(ctx context.Context, filePath string, reader io.Reader, buf []byte, fallocSize int64) (int64, error) {
if filePath == "" || reader == nil {
logger.LogIf(ctx, errInvalidArgument)
return 0, errInvalidArgument
}
if err := checkPathLength(filePath); err != nil {
logger.LogIf(ctx, err)
return 0, err
}
if err := mkdirAll(pathutil.Dir(filePath), 0777); err != nil {
logger.LogIf(ctx, err)
return 0, err
}
if err := checkDiskFree(pathutil.Dir(filePath), fallocSize); err != nil {
logger.LogIf(ctx, err)
return 0, err
}
writer, err := lock.Open(filePath, os.O_CREATE|os.O_WRONLY, 0666)
if err != nil {
return 0, osErrToFSFileErr(err)
}
defer writer.Close()
// Fallocate only if the size is final object is known.
if fallocSize > 0 {
if err = fsFAllocate(int(writer.Fd()), 0, fallocSize); err != nil {
logger.LogIf(ctx, err)
return 0, err
}
}
var bytesWritten int64
if buf != nil {
bytesWritten, err = io.CopyBuffer(writer, reader, buf)
if err != nil {
if err != io.ErrUnexpectedEOF {
logger.LogIf(ctx, err)
}
return 0, err
}
} else {
bytesWritten, err = io.Copy(writer, reader)
if err != nil {
logger.LogIf(ctx, err)
return 0, err
}
}
return bytesWritten, nil
}
// fsFAllocate is similar to Fallocate but provides a convenient
// wrapper to handle various operating system specific errors.
func fsFAllocate(fd int, offset int64, len int64) (err error) {
e := Fallocate(fd, offset, len)
// Ignore errors when Fallocate is not supported in the current system
if e != nil && !isSysErrNoSys(e) && !isSysErrOpNotSupported(e) {
switch {
case isSysErrNoSpace(e):
err = errDiskFull
case isSysErrIO(e):
err = e
default:
// For errors: EBADF, EINTR, EINVAL, ENODEV, EPERM, ESPIPE and ETXTBSY
// Appending was failed anyway, returns unexpected error
err = errUnexpected
}
return err
}
return nil
}
// Renames source path to destination path, fails if the destination path
// parents are not already created.
func fsSimpleRenameFile(ctx context.Context, sourcePath, destPath string) error {
if err := checkPathLength(sourcePath); err != nil {
logger.LogIf(ctx, err)
return err
}
if err := checkPathLength(destPath); err != nil {
logger.LogIf(ctx, err)
return err
}
if err := os.Rename(sourcePath, destPath); err != nil {
logger.LogIf(ctx, err)
return osErrToFSFileErr(err)
}
return nil
}
// Renames source path to destination path, creates all the
// missing parents if they don't exist.
func fsRenameFile(ctx context.Context, sourcePath, destPath string) error {
if err := checkPathLength(sourcePath); err != nil {
logger.LogIf(ctx, err)
return err
}
if err := checkPathLength(destPath); err != nil {
logger.LogIf(ctx, err)
return err
}
if err := renameAll(sourcePath, destPath); err != nil {
logger.LogIf(ctx, err)
return err
}
return nil
}
// fsDeleteFile is a wrapper for deleteFile(), after checking the path length.
func fsDeleteFile(ctx context.Context, basePath, deletePath string) error {
if err := checkPathLength(basePath); err != nil {
logger.LogIf(ctx, err)
return err
}
if err := checkPathLength(deletePath); err != nil {
logger.LogIf(ctx, err)
return err
}
if err := deleteFile(basePath, deletePath, false); err != nil {
if err != errFileNotFound {
logger.LogIf(ctx, err)
}
return err
}
return nil
}
// fsRemoveMeta safely removes a locked file and takes care of Windows special case
func fsRemoveMeta(ctx context.Context, basePath, deletePath, tmpDir string) error {
// Special case for windows please read through.
if runtime.GOOS == globalWindowsOSName {
// Ordinarily windows does not permit deletion or renaming of files still
// in use, but if all open handles to that file were opened with FILE_SHARE_DELETE
// then it can permit renames and deletions of open files.
//
// There are however some gotchas with this, and it is worth listing them here.
// Firstly, Windows never allows you to really delete an open file, rather it is
// flagged as delete pending and its entry in its directory remains visible
// (though no new file handles may be opened to it) and when the very last
// open handle to the file in the system is closed, only then is it truly
// deleted. Well, actually only sort of truly deleted, because Windows only
// appears to remove the file entry from the directory, but in fact that
// entry is merely hidden and actually still exists and attempting to create
// a file with the same name will return an access denied error. How long it
// silently exists for depends on a range of factors, but put it this way:
// if your code loops creating and deleting the same file name as you might
// when operating a lock file, you're going to see lots of random spurious
// access denied errors and truly dismal lock file performance compared to POSIX.
//
// We work-around these un-POSIX file semantics by taking a dual step to
// deleting files. Firstly, it renames the file to tmp location into multipartTmpBucket
// We always open files with FILE_SHARE_DELETE permission enabled, with that
// flag Windows permits renaming and deletion, and because the name was changed
// to a very random name somewhere not in its origin directory before deletion,
// you don't see those unexpected random errors when creating files with the
// same name as a recently deleted file as you do anywhere else on Windows.
// Because the file is probably not in its original containing directory any more,
// deletions of that directory will not fail with "directory not empty" as they
// otherwise normally would either.
tmpPath := pathJoin(tmpDir, mustGetUUID())
fsRenameFile(ctx, deletePath, tmpPath)
// Proceed to deleting the directory if empty
fsDeleteFile(ctx, basePath, pathutil.Dir(deletePath))
// Finally delete the renamed file.
return fsDeleteFile(ctx, tmpDir, tmpPath)
}
return fsDeleteFile(ctx, basePath, deletePath)
}