pulumi/pkg/engine/destroy.go

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2018-05-22 21:43:36 +02:00
// Copyright 2016-2018, Pulumi Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package engine
import (
General prep work for refresh This change includes a bunch of refactorings I made in prep for doing refresh (first, the command, see pulumi/pulumi#1081): * The primary change is to change the way the engine's core update functionality works with respect to deploy.Source. This is the way we can plug in new sources of resource information during planning (and, soon, diffing). The way I intend to model refresh is by having a new kind of source, deploy.RefreshSource, which will let us do virtually everything about an update/diff the same way with refreshes, which avoid otherwise duplicative effort. This includes changing the planOptions (nee deployOptions) to take a new SourceFunc callback, which is responsible for creating a source specific to the kind of plan being requested. Preview, Update, and Destroy now are primarily differentiated by the kind of deploy.Source that they return, rather than sprinkling things like `if Destroying` throughout. This tidies up some logic and, more importantly, gives us precisely the refresh hook we need. * Originally, we used the deploy.NullSource for Destroy operations. This simply returns nothing, which is how Destroy works. For some reason, we were no longer doing this, and instead had some `if Destroying` cases sprinkled throughout the deploy.EvalSource. I think this is a vestige of some old way we did configuration, at least judging by a comment, which is apparently no longer relevant. * Move diff and diff-printing logic within the engine into its own pkg/engine/diff.go file, to prepare for upcoming work. * I keep noticing benign diffs anytime I regenerate protobufs. I suspect this is because we're also on different versions. I changed generate.sh to also dump the version into grpc_version.txt. At least we can understand where the diffs are coming from, decide whether to take them (i.e., a newer version), and ensure that as a team we are monotonically increasing, and not going backwards. * I also tidied up some tiny things I noticed while in there, like comments, incorrect types, lint suppressions, and so on.
2018-03-28 16:45:23 +02:00
"github.com/pulumi/pulumi/pkg/resource/deploy"
"github.com/pulumi/pulumi/pkg/resource/plugin"
"github.com/pulumi/pulumi/pkg/util/contract"
General prep work for refresh This change includes a bunch of refactorings I made in prep for doing refresh (first, the command, see pulumi/pulumi#1081): * The primary change is to change the way the engine's core update functionality works with respect to deploy.Source. This is the way we can plug in new sources of resource information during planning (and, soon, diffing). The way I intend to model refresh is by having a new kind of source, deploy.RefreshSource, which will let us do virtually everything about an update/diff the same way with refreshes, which avoid otherwise duplicative effort. This includes changing the planOptions (nee deployOptions) to take a new SourceFunc callback, which is responsible for creating a source specific to the kind of plan being requested. Preview, Update, and Destroy now are primarily differentiated by the kind of deploy.Source that they return, rather than sprinkling things like `if Destroying` throughout. This tidies up some logic and, more importantly, gives us precisely the refresh hook we need. * Originally, we used the deploy.NullSource for Destroy operations. This simply returns nothing, which is how Destroy works. For some reason, we were no longer doing this, and instead had some `if Destroying` cases sprinkled throughout the deploy.EvalSource. I think this is a vestige of some old way we did configuration, at least judging by a comment, which is apparently no longer relevant. * Move diff and diff-printing logic within the engine into its own pkg/engine/diff.go file, to prepare for upcoming work. * I keep noticing benign diffs anytime I regenerate protobufs. I suspect this is because we're also on different versions. I changed generate.sh to also dump the version into grpc_version.txt. At least we can understand where the diffs are coming from, decide whether to take them (i.e., a newer version), and ensure that as a team we are monotonically increasing, and not going backwards. * I also tidied up some tiny things I noticed while in there, like comments, incorrect types, lint suppressions, and so on.
2018-03-28 16:45:23 +02:00
"github.com/pulumi/pulumi/pkg/workspace"
)
Revise the way previews are controlled I found the flag --force to be a strange name for skipping a preview, since that name is usually reserved for operations that might be harmful and yet you're coercing a tool to do it anyway, knowing there's a chance you're going to shoot yourself in the foot. I also found that what I almost always want in the situation where --force was being used is to actually just run a preview and have the confirmation auto-accepted. Going straight to --force isn't the right thing in a CI scenario, where you actually want to run a preview first, just to ensure there aren't any issues, before doing the update. In a sense, there are four options here: 1. Run a preview, ask for confirmation, then do an update (the default). 2. Run a preview, auto-accept, and then do an update (the CI scenario). 3. Just run a preview with neither a confirmation nor an update (dry run). 4. Just do an update, without performing a preview beforehand (rare). This change enables all four workflows in our CLI. Rather than have an explosion of flags, we have a single flag, --preview, which can specify the mode that we're operating in. The following are the values which correlate to the above four modes: 1. "": default (no --preview specified) 2. "auto": auto-accept preview confirmation 3. "only": only run a preview, don't confirm or update 4. "skip": skip the preview altogether As part of this change, I redid a bit of how the preview modes were specified. Rather than booleans, which had some illegal combinations, this change introduces a new enum type. Furthermore, because the engine is wholly ignorant of these flags -- and only the backend understands them -- it was confusing to me that engine.UpdateOptions stored this flag, especially given that all interesting engine options _also_ accepted a dryRun boolean. As of this change, the backend.PreviewBehavior controls the preview options.
2018-04-28 23:50:17 +02:00
func Destroy(u UpdateInfo, ctx *Context, opts UpdateOptions, dryRun bool) (ResourceChanges, error) {
General prep work for refresh This change includes a bunch of refactorings I made in prep for doing refresh (first, the command, see pulumi/pulumi#1081): * The primary change is to change the way the engine's core update functionality works with respect to deploy.Source. This is the way we can plug in new sources of resource information during planning (and, soon, diffing). The way I intend to model refresh is by having a new kind of source, deploy.RefreshSource, which will let us do virtually everything about an update/diff the same way with refreshes, which avoid otherwise duplicative effort. This includes changing the planOptions (nee deployOptions) to take a new SourceFunc callback, which is responsible for creating a source specific to the kind of plan being requested. Preview, Update, and Destroy now are primarily differentiated by the kind of deploy.Source that they return, rather than sprinkling things like `if Destroying` throughout. This tidies up some logic and, more importantly, gives us precisely the refresh hook we need. * Originally, we used the deploy.NullSource for Destroy operations. This simply returns nothing, which is how Destroy works. For some reason, we were no longer doing this, and instead had some `if Destroying` cases sprinkled throughout the deploy.EvalSource. I think this is a vestige of some old way we did configuration, at least judging by a comment, which is apparently no longer relevant. * Move diff and diff-printing logic within the engine into its own pkg/engine/diff.go file, to prepare for upcoming work. * I keep noticing benign diffs anytime I regenerate protobufs. I suspect this is because we're also on different versions. I changed generate.sh to also dump the version into grpc_version.txt. At least we can understand where the diffs are coming from, decide whether to take them (i.e., a newer version), and ensure that as a team we are monotonically increasing, and not going backwards. * I also tidied up some tiny things I noticed while in there, like comments, incorrect types, lint suppressions, and so on.
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contract.Require(u != nil, "u")
contract.Require(ctx != nil, "ctx")
defer func() { ctx.Events <- cancelEvent() }()
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info, err := newPlanContext(u, "destroy", ctx.ParentSpan)
if err != nil {
return nil, err
}
defer info.Close()
emitter, err := makeEventEmitter(ctx.Events, u)
if err != nil {
return nil, err
}
return update(ctx, info, planOptions{
UpdateOptions: opts,
SourceFunc: newDestroySource,
Events: emitter,
Diag: newEventSink(emitter, false),
StatusDiag: newEventSink(emitter, true),
}, dryRun)
}
General prep work for refresh This change includes a bunch of refactorings I made in prep for doing refresh (first, the command, see pulumi/pulumi#1081): * The primary change is to change the way the engine's core update functionality works with respect to deploy.Source. This is the way we can plug in new sources of resource information during planning (and, soon, diffing). The way I intend to model refresh is by having a new kind of source, deploy.RefreshSource, which will let us do virtually everything about an update/diff the same way with refreshes, which avoid otherwise duplicative effort. This includes changing the planOptions (nee deployOptions) to take a new SourceFunc callback, which is responsible for creating a source specific to the kind of plan being requested. Preview, Update, and Destroy now are primarily differentiated by the kind of deploy.Source that they return, rather than sprinkling things like `if Destroying` throughout. This tidies up some logic and, more importantly, gives us precisely the refresh hook we need. * Originally, we used the deploy.NullSource for Destroy operations. This simply returns nothing, which is how Destroy works. For some reason, we were no longer doing this, and instead had some `if Destroying` cases sprinkled throughout the deploy.EvalSource. I think this is a vestige of some old way we did configuration, at least judging by a comment, which is apparently no longer relevant. * Move diff and diff-printing logic within the engine into its own pkg/engine/diff.go file, to prepare for upcoming work. * I keep noticing benign diffs anytime I regenerate protobufs. I suspect this is because we're also on different versions. I changed generate.sh to also dump the version into grpc_version.txt. At least we can understand where the diffs are coming from, decide whether to take them (i.e., a newer version), and ensure that as a team we are monotonically increasing, and not going backwards. * I also tidied up some tiny things I noticed while in there, like comments, incorrect types, lint suppressions, and so on.
2018-03-28 16:45:23 +02:00
func newDestroySource(
opts planOptions, proj *workspace.Project, pwd, main string,
target *deploy.Target, plugctx *plugin.Context, dryRun bool) (deploy.Source, error) {
// For destroy, we consult the manifest for the plugin versions/ required to destroy it.
if target != nil && target.Snapshot != nil {
// We don't need the language plugin, since destroy doesn't run code, so we will leave that out.
Implement first-class providers. (#1695) ### First-Class Providers These changes implement support for first-class providers. First-class providers are provider plugins that are exposed as resources via the Pulumi programming model so that they may be explicitly and multiply instantiated. Each instance of a provider resource may be configured differently, and configuration parameters may be source from the outputs of other resources. ### Provider Plugin Changes In order to accommodate the need to verify and diff provider configuration and configure providers without complete configuration information, these changes adjust the high-level provider plugin interface. Two new methods for validating a provider's configuration and diffing changes to the same have been added (`CheckConfig` and `DiffConfig`, respectively), and the type of the configuration bag accepted by `Configure` has been changed to a `PropertyMap`. These changes have not yet been reflected in the provider plugin gRPC interface. We will do this in a set of follow-up changes. Until then, these methods are implemented by adapters: - `CheckConfig` validates that all configuration parameters are string or unknown properties. This is necessary because existing plugins only accept string-typed configuration values. - `DiffConfig` either returns "never replace" if all configuration values are known or "must replace" if any configuration value is unknown. The justification for this behavior is given [here](https://github.com/pulumi/pulumi/pull/1695/files#diff-a6cd5c7f337665f5bb22e92ca5f07537R106) - `Configure` converts the config bag to a legacy config map and configures the provider plugin if all config values are known. If any config value is unknown, the underlying plugin is not configured and the provider may only perform `Check`, `Read`, and `Invoke`, all of which return empty results. We justify this behavior becuase it is only possible during a preview and provides the best experience we can manage with the existing gRPC interface. ### Resource Model Changes Providers are now exposed as resources that participate in a stack's dependency graph. Like other resources, they are explicitly created, may have multiple instances, and may have dependencies on other resources. Providers are referred to using provider references, which are a combination of the provider's URN and its ID. This design addresses the need during a preview to refer to providers that have not yet been physically created and therefore have no ID. All custom resources that are not themselves providers must specify a single provider via a provider reference. The named provider will be used to manage that resource's CRUD operations. If a resource's provider reference changes, the resource must be replaced. Though its URN is not present in the resource's dependency list, the provider should be treated as a dependency of the resource when topologically sorting the dependency graph. Finally, `Invoke` operations must now specify a provider to use for the invocation via a provider reference. ### Engine Changes First-class providers support requires a few changes to the engine: - The engine must have some way to map from provider references to provider plugins. It must be possible to add providers from a stack's checkpoint to this map and to register new/updated providers during the execution of a plan in response to CRUD operations on provider resources. - In order to support updating existing stacks using existing Pulumi programs that may not explicitly instantiate providers, the engine must be able to manage the "default" providers for each package referenced by a checkpoint or Pulumi program. The configuration for a "default" provider is taken from the stack's configuration data. The former need is addressed by adding a provider registry type that is responsible for managing all of the plugins required by a plan. In addition to loading plugins froma checkpoint and providing the ability to map from a provider reference to a provider plugin, this type serves as the provider plugin for providers themselves (i.e. it is the "provider provider"). The latter need is solved via two relatively self-contained changes to plan setup and the eval source. During plan setup, the old checkpoint is scanned for custom resources that do not have a provider reference in order to compute the set of packages that require a default provider. Once this set has been computed, the required default provider definitions are conjured and prepended to the checkpoint's resource list. Each resource that requires a default provider is then updated to refer to the default provider for its package. While an eval source is running, each custom resource registration, resource read, and invoke that does not name a provider is trapped before being returned by the source iterator. If no default provider for the appropriate package has been registered, the eval source synthesizes an appropriate registration, waits for it to complete, and records the registered provider's reference. This reference is injected into the original request, which is then processed as usual. If a default provider was already registered, the recorded reference is used and no new registration occurs. ### SDK Changes These changes only expose first-class providers from the Node.JS SDK. - A new abstract class, `ProviderResource`, can be subclassed and used to instantiate first-class providers. - A new field in `ResourceOptions`, `provider`, can be used to supply a particular provider instance to manage a `CustomResource`'s CRUD operations. - A new type, `InvokeOptions`, can be used to specify options that control the behavior of a call to `pulumi.runtime.invoke`. This type includes a `provider` field that is analogous to `ResourceOptions.provider`.
2018-08-07 02:50:29 +02:00
kinds := plugin.AnalyzerPlugins
if err := plugctx.Host.EnsurePlugins(target.Snapshot.Manifest.Plugins, kinds); err != nil {
return nil, err
General prep work for refresh This change includes a bunch of refactorings I made in prep for doing refresh (first, the command, see pulumi/pulumi#1081): * The primary change is to change the way the engine's core update functionality works with respect to deploy.Source. This is the way we can plug in new sources of resource information during planning (and, soon, diffing). The way I intend to model refresh is by having a new kind of source, deploy.RefreshSource, which will let us do virtually everything about an update/diff the same way with refreshes, which avoid otherwise duplicative effort. This includes changing the planOptions (nee deployOptions) to take a new SourceFunc callback, which is responsible for creating a source specific to the kind of plan being requested. Preview, Update, and Destroy now are primarily differentiated by the kind of deploy.Source that they return, rather than sprinkling things like `if Destroying` throughout. This tidies up some logic and, more importantly, gives us precisely the refresh hook we need. * Originally, we used the deploy.NullSource for Destroy operations. This simply returns nothing, which is how Destroy works. For some reason, we were no longer doing this, and instead had some `if Destroying` cases sprinkled throughout the deploy.EvalSource. I think this is a vestige of some old way we did configuration, at least judging by a comment, which is apparently no longer relevant. * Move diff and diff-printing logic within the engine into its own pkg/engine/diff.go file, to prepare for upcoming work. * I keep noticing benign diffs anytime I regenerate protobufs. I suspect this is because we're also on different versions. I changed generate.sh to also dump the version into grpc_version.txt. At least we can understand where the diffs are coming from, decide whether to take them (i.e., a newer version), and ensure that as a team we are monotonically increasing, and not going backwards. * I also tidied up some tiny things I noticed while in there, like comments, incorrect types, lint suppressions, and so on.
2018-03-28 16:45:23 +02:00
}
}
// Create a nil source. This simply returns "nothing" as the new state, which will cause the
// engine to destroy the entire existing state.
return deploy.NullSource, nil
General prep work for refresh This change includes a bunch of refactorings I made in prep for doing refresh (first, the command, see pulumi/pulumi#1081): * The primary change is to change the way the engine's core update functionality works with respect to deploy.Source. This is the way we can plug in new sources of resource information during planning (and, soon, diffing). The way I intend to model refresh is by having a new kind of source, deploy.RefreshSource, which will let us do virtually everything about an update/diff the same way with refreshes, which avoid otherwise duplicative effort. This includes changing the planOptions (nee deployOptions) to take a new SourceFunc callback, which is responsible for creating a source specific to the kind of plan being requested. Preview, Update, and Destroy now are primarily differentiated by the kind of deploy.Source that they return, rather than sprinkling things like `if Destroying` throughout. This tidies up some logic and, more importantly, gives us precisely the refresh hook we need. * Originally, we used the deploy.NullSource for Destroy operations. This simply returns nothing, which is how Destroy works. For some reason, we were no longer doing this, and instead had some `if Destroying` cases sprinkled throughout the deploy.EvalSource. I think this is a vestige of some old way we did configuration, at least judging by a comment, which is apparently no longer relevant. * Move diff and diff-printing logic within the engine into its own pkg/engine/diff.go file, to prepare for upcoming work. * I keep noticing benign diffs anytime I regenerate protobufs. I suspect this is because we're also on different versions. I changed generate.sh to also dump the version into grpc_version.txt. At least we can understand where the diffs are coming from, decide whether to take them (i.e., a newer version), and ensure that as a team we are monotonically increasing, and not going backwards. * I also tidied up some tiny things I noticed while in there, like comments, incorrect types, lint suppressions, and so on.
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}