pulumi/pkg/resource/resource_state.go

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// Licensed to Pulumi Corporation ("Pulumi") under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// Pulumi licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package resource
import (
"github.com/pulumi/lumi/pkg/tokens"
"github.com/pulumi/lumi/pkg/util/contract"
)
// State is a snapshot of a resource's state that has been created using its provider. As a result, it has
// an ID, a set of input properties, and output properties, which are fixed and will not change.
type State interface {
Resource
ID() ID // the resource's unique ID assigned by the provider.
Inputs() PropertyMap // the resource's input properties (as specified by the program).
Outputs() PropertyMap // the resource's output properties (as specified by the resource provider).
}
// state is a structure containing state associated with a resource. This resource may have been serialized and
// deserialized, or snapshotted from a live graph of resource objects. The value's state is not, however, associated
// with any runtime objects in memory that may be actively involved in ongoing computations.
type state struct {
t tokens.Type // the resource's type.
urn URN // the resource's object urn, a human-friendly, unique name for the resource.
id ID // the resource's unique ID, assigned by the resource provider (or blank if uncreated).
inputs PropertyMap // the resource's input properties (as specified by the program).
outputs PropertyMap // the resource's output properties (as specified by the resource provider).
}
// NewState creates a new resource value from existing resource state information.
func NewState(t tokens.Type, urn URN, id ID, inputs PropertyMap, outputs PropertyMap) State {
contract.Assert(t != "")
contract.Assert(id != "")
contract.Assert(urn != "")
contract.Assert(inputs != nil)
contract.Assert(outputs != nil)
return &state{
t: t,
urn: urn,
id: id,
inputs: inputs,
outputs: outputs,
}
}
func (r *state) ID() ID { return r.id }
func (r *state) URN() URN { return r.urn }
func (r *state) Type() tokens.Type { return r.t }
func (r *state) Inputs() PropertyMap { return r.inputs }
func (r *state) Outputs() PropertyMap { return r.outputs }