Adjust the AST walker to make anonymous walking easier
During evaluation, we need to perform very delicate walking of the AST, and are likely to use the ability to substitute visitors "in situ." As a result, I'd like to make anonymous visitors easier to produce. This change permits both single function forms of Visit/After, in addition to anonymous structures that pair up a Visit and an After, to produce a Visitor.
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@ -177,28 +177,49 @@ func Walk(v Visitor, node Node) {
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v.After(node)
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}
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// Inspector is a very simple Visitor implementation; it simply returns true to continue visitation, or false to stop.
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type Inspector func(Node) bool
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// Inspector is an anonymous visitation struct that implements the Visitor interface.
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type Inspector struct {
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V Visitator
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A Afterator
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}
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func (insp Inspector) Visit(node Node) Visitor {
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if insp(node) {
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return insp
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func (v Inspector) Visit(node Node) Visitor {
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if v.V != nil {
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if !v.V(node) {
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return nil
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}
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}
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return v
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}
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func (v Inspector) After(node Node) {
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if v.A != nil {
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v.A(node)
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}
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}
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// Visitator is a very simple Visitor implementation; it simply returns true to continue visitation, or false to stop.
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type Visitator func(Node) bool
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func (v Visitator) Visit(node Node) Visitor {
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if v(node) {
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return v
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}
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return nil
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}
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func (insp Inspector) After(node Node) {
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func (v Visitator) After(node Node) {
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// nothing to do.
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}
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// AfterInspector is a very simple Visitor implementation; it simply runs after visitation has occurred on nodes.
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type AfterInspector func(Node)
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// Afterator is a very simple Visitor implementation; it simply runs after visitation has occurred on nodes.
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type Afterator func(Node)
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func (insp AfterInspector) Visit(node Node) Visitor {
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func (a Afterator) Visit(node Node) Visitor {
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// nothing to do.
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return insp
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return a
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}
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func (insp AfterInspector) After(node Node) {
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insp(node)
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func (a Afterator) After(node Node) {
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a(node)
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}
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