The most recently released version of gRPC has a `index.d.ts` file in
it that does not work when complied with noImplicitAny. Until a fix
can be made upstream, lock to an earlier version so that we can build
without turning off noImplicitAny.
We no longer support Node 6.X (it went end of life at the end of
April, we stopped testing on it, and now we use features that are not
in Node 6 like `Object.values`.
Note that we support 8+, and add an `engines` section to our
package.json so folks who try to install on older versions of node see
warnings.
This commit will expose the new `Invoke` routine that lists resource
outputs through the Node.js SDK.
This API is implemented via a new API, `EnumerablePromise`, which is a
collection of simple query primitives built onto the `Promise` API. The
query model is lazy and LINQ-like, and generally intended to make
`Promise` simpler to deal with in query scenarios. See #2601 for more
details.
Fixes#2600.
This change lets us set runtime specific options in Pulumi.yaml, which
will flow as arguments to the language hosts. We then teach the nodejs
host that when the `typescript` is set to `true` that it should load
ts-node before calling into user code. This allows using typescript
natively without an explicit compile step outside of Pulumi.
This works even when a tsconfig.json file is not present in the
application and should provide a nicer inner loop for folks writing
typescript (I'm pretty sure everyone has run into the "but I fixed
that bug! Why isn't it getting picked up? Oh, I forgot to run tsc"
problem.
Fixes#958
* Graceful RPC shutdown: CLI side
* Handle unavailable resource monitor in language hosts
* Fix a comment
* Don't commit package-lock.json
* fix mangled pylint pragma
* Rebase against master and fix Gopkg.lock
* Code review feedback
* Fix a race between closing the callerEventsOpt channel and terminating a goroutine that writes to it
* glog -> logging
In order to begin publishing our core SDK package to NPM, we will
need it to be underneath the @pulumi scope so that it may remain
private. Eventually, we can alias pulumi back to it.
This is part of pulumi/pulumi#915.
As documented in issue #616, the inputs/defaults/outputs model we have
today has fundamental problems. The crux of the issue is that our
current design requires that defaults present in the old state of a
resource are applied to the new inputs for that resource.
Unfortunately, it is not possible for the engine to decide which
defaults remain applicable and which do not; only the provider has that
knowledge.
These changes take a more tactical approach to resolving this issue than
that originally proposed in #616 that avoids breaking compatibility with
existing checkpoints. Rather than treating the Pulumi inputs as the
provider input properties for a resource, these inputs are first
translated by `Check`. In order to accommodate provider defaults that
were chosen for the old resource but should not change for the new,
`Check` now takes the old provider inputs as well as the new Pulumi
inputs. Rather than the Pulumi inputs and provider defaults, the
provider inputs returned by `Check` are recorded in the checkpoint file.
Put simply, these changes remove defaults as a first-class concept
(except inasmuch as is required to retain the ability to read old
checkpoint files) and move the responsibilty for manging and
merging defaults into the provider that supplies them.
Fixes#616.
This change adds a new manifest section to the checkpoint files.
The existing time moves into it, and we add to it the version of
the Pulumi CLI that created it, along with the names, types, and
versions of all plugins used to generate the file. There is a
magic cookie that we also use during verification.
This is to help keep us sane when debugging problems "in the wild,"
and I'm sure we will add more to it over time (checksum, etc).
For example, after an up, you can now see this in `pulumi stack`:
```
Current stack is demo:
Last updated at 2017-12-01 13:48:49.815740523 -0800 PST
Pulumi version v0.8.3-79-g1ab99ad
Plugin pulumi-provider-aws [resource] version v0.8.3-22-g4363e77
Plugin pulumi-langhost-nodejs [language] version v0.8.3-79-g77bb6b6
Checkpoint file is /Users/joeduffy/dev/code/src/github.com/pulumi/pulumi-aws/.pulumi/stacks/webserver/demo.json
```
This addresses pulumi/pulumi#628.
A dynamic resource is a resource whose provider is implemented alongside
the resource itself. This provider may close over and use orther
resources in the implementation of its CRUD operations. The provider
itself must be stateless, as each CRUD operation for a particular
dynamic resource type may use an independent instance of the provider.
Changes to the definition of a resource's provider result in replacement
of the resource itself (rather than a simple update), as this allows the
old provider definition to delete the old resource and the new provider
definition to create an appropriate replacement.
This let's you set things like YARNFLAGS==--offline which is helpful
when you are on an airplane. Yarn can still pick up stuff that you had
pulled down recently from its local cache
This includes a few changes:
* The repo name -- and hence the Go modules -- changes from pulumi-fabric to pulumi.
* The Node.js SDK package changes from @pulumi/pulumi-fabric to just pulumi.
* The CLI is renamed from lumi to pulumi.
This change upgrades gRPC to 1.6.0 to pick up a few bug fixes.
We also use the full address for gRPC endpoints, including the
interface name, as otherwise we pick the wrong interface on Linux.
This change implements free variable calculations and wires it up
to closure serialization. This is recursive, in the sense that
the serializer may need to call back to fetch free variables for
nested functions encountered during serialization.
The free variable calculation works by parsing the serialized
function text and walking the AST, applying the usual scoping rules
to determine what is free. In particular, it respects nested
function boundaries, and rules around var, let, and const scoping.
We are using Acorn to perform the parsing. I'd originally gone
down the path of using V8, so that we have one consistent parser
in the game, however unfortunately neither V8's parser nor its AST
is a stable API meant for 3rd parties. Unlike the exising internal
V8 dependencies, this one got very deep very quickly, and I became
nervous about maintaining all those dependencies. Furthermore,
by doing it this way, we can write the free variable logic in
JavaScript, which means one fewer C++ component to maintain.
This also includes a fairly significant amount of testing, all
of which passes! 🎉