* Allow resource IDs to change on reresh steps
This is a requirement for us to be able to move forward with
versions of the Terraform Azurerm provider. In v1.32.1, there was
a state migration that changed the ID format of the azure table
storage resource
We used to have a check in place for old ID being equal to new ID.
This has been changed now and we allow the change of ID to happen
in the RefreshStep
* Update pkg/resource/deploy/step.go
Co-Authored-By: Pat Gavlin <pat@pulumi.com>
These changes add support for passing `ignoreChanges` paths to resource
providers. This is intended to accommodate providers that perform diffs
between resource inputs and resource state (e.g. all Terraform-based
providers, the k8s provider when using API server dry-runs). These paths
are specified using the same syntax as the paths used in detailed diffs.
In addition to passing these paths to providers, the existing support
for `ignoreChanges` in inputs has been extended to accept paths rather
than top-level keys. It is an error to specify a path that is missing
one or more component in the old or new inputs.
Fixes#2936, #2663.
* Plumbing the custom timeouts from the engine to the providers
* Plumbing the CustomTimeouts through to the engine and adding test to show this
* Change the provider proto to include individual timeouts
* Plumbing the CustomTimeouts from the engine through to the Provider RPC interface
* Change how the CustomTimeouts are sent across RPC
These errors were spotted in testing. We can now see that the timeout
information is arriving in the RegisterResourceRequest
```
req=&pulumirpc.RegisterResourceRequest{
Type: "aws:s3/bucket:Bucket",
Name: "my-bucket",
Parent: "urn:pulumi:dev::aws-vpc::pulumi:pulumi:Stack::aws-vpc-dev",
Custom: true,
Object: &structpb.Struct{},
Protect: false,
Dependencies: nil,
Provider: "",
PropertyDependencies: {},
DeleteBeforeReplace: false,
Version: "",
IgnoreChanges: nil,
AcceptSecrets: true,
AdditionalSecretOutputs: nil,
Aliases: nil,
CustomTimeouts: &pulumirpc.RegisterResourceRequest_CustomTimeouts{
Create: 300,
Update: 400,
Delete: 500,
XXX_NoUnkeyedLiteral: struct {}{},
XXX_unrecognized: nil,
XXX_sizecache: 0,
},
XXX_NoUnkeyedLiteral: struct {}{},
XXX_unrecognized: nil,
XXX_sizecache: 0,
}
```
* Changing the design to use strings
* CHANGELOG entry to include the CustomTimeouts work
* Changing custom timeouts to be passed around the engine as converted value
We don't want to pass around strings - the user can provide it but we want
to make the engine aware of the timeout in seconds as a float64
A resource can be imported by setting the `import` property in the
resource options bag when instantiating a resource. In order to
successfully import a resource, its desired configuration (i.e. its
inputs) must not differ from its actual configuration (i.e. its state)
as calculated by the resource's provider.
There are a few interesting state transitions hiding here when importing
a resource:
1. No prior resource exists in the checkpoint file. In this case, the
resource is simply imported.
2. An external resource exists in the checkpoint file. In this case, the
resource is imported and the old external state is discarded.
3. A non-external resource exists in the checkpoint file and its ID is
different from the ID to import. In this case, the new resource is
imported and the old resource is deleted.
4. A non-external resource exists in the checkpoint file, but the ID is
the same as the ID to import. In this case, the import ID is ignored
and the resource is treated as it would be in all cases except for
changes that would replace the resource. In that case, the step
generator issues an error that indicates that the import ID should be
removed: were we to move forward with the replace, the new state of
the stack would fall under case (3), which is almost certainly not
what the user intends.
Fixes#1662.
Thse changes make a subtle but critical adjustment to the process the
Pulumi engine uses to determine whether or not a difference exists
between a resource's actual and desired states, and adjusts the way this
difference is calculated and displayed accordingly.
Today, the Pulumi engine get the first chance to decide whether or not
there is a difference between a resource's actual and desired states. It
does this by comparing the current set of inputs for a resource (i.e.
the inputs from the running Pulumi program) with the last set of inputs
used to update the resource. If there is no difference between the old
and new inputs, the engine decides that no change is necessary without
consulting the resource's provider. Only if there are changes does the
engine consult the resource's provider for more information about the
difference. This can be problematic for a number of reasons:
- Not all providers do input-input comparison; some do input-state
comparison
- Not all providers are able to update the last deployed set of inputs
when performing a refresh
- Some providers--either intentionally or due to bugs--may see changes
in resources whose inputs have not changed
All of these situations are confusing at the very least, and the first
is problematic with respect to correctness. Furthermore, the display
code only renders diffs it observes rather than rendering the diffs
observed by the provider, which can obscure the actual changes detected
at runtime.
These changes address both of these issues:
- Rather than comparing the current inputs against the last inputs
before calling a resource provider's Diff function, the engine calls
the Diff function in all cases.
- Providers may now return a list of properties that differ between the
requested and actual state and the way in which they differ. This
information will then be used by the CLI to render the diff
appropriately. A provider may also indicate that a particular diff is
between old and new inputs rather than old state and new inputs.
Fixes#2453.
Adds a new resource option `aliases` which can be used to rename a resource. When making a breaking change to the name or type of a resource or component, the old name can be added to the list of `aliases` for a resource to ensure that existing resources will be migrated to the new name instead of being deleted and replaced with the new named resource.
There are two key places this change is implemented.
The first is the step generator in the engine. When computing whether there is an old version of a registered resource, we now take into account the aliases specified on the registered resource. That is, we first look up the resource by its new URN in the old state, and then by any aliases provided (in order). This can allow the resource to be matched as a (potential) update to an existing resource with a different URN.
The second is the core `Resource` constructor in the JavaScript (and soon Python) SDKs. This change ensures that when a parent resource is aliased, that all children implicitly inherit corresponding aliases. It is similar to how many other resource options are "inherited" implicitly from the parent.
Four specific scenarios are explicitly tested as part of this PR:
1. Renaming a resource
2. Adopting a resource into a component (as the owner of both component and consumption codebases)
3. Renaming a component instance (as the owner of the consumption codebase without changes to the component)
4. Changing the type of a component (as the owner of the component codebase without changes to the consumption codebase)
4. Combining (1) and (3) to make both changes to a resource at the same time
Fixes#2650.
We have historically relied on merging inputs and outputs in several places in the engine. This used to be necessary, as discussed in #2650 (comment), but our core engine model has moved away from depending on this. However, we still have a couple places we do this merge, and those places have triggered several severe issues recently in subtle cases.
We believe that this merging should no longer be needed for a correct interpretation of the current engine model, and indeed that doing the merge actively violates the contract with providers. In this PR we remove the remaining places where this input + output merge was being done. In all three cases, we use just the Outputs, which for most providers will already include the same values as the inputs - but correctly as determined by the provider itself.
Fixes#2633.
Currently when a user runs `refresh` and a resource is in a state of
error, the `refresh` will fail and the resource state will not be
persisted. This can make it vastly harder to incrementally fix
infrastructure. The issue mentioned above explains more of the
historical context, as well as some specific failure modes.
This commit resolves this issue by causing refresh to *not* report an
error in this case, and instead to simply log a warning that the
`refresh` has recognized that the resource is in an unhealthy state
during state sync.
These changes take advantage of the newly-added support for returning
inputs from Read to update a resource's inputs as part of a refresh.
As a consequence, the Pulumi engine will now properly detect drift
between the actual state of a resource and the desired state described
by the program and generate appropriate update or replace steps.
As part of these changes, a resource's old inputs are now passed to the
provider when performing a refresh. The provider can take advantage of
this to maintain the accuracy of any additional data or metadata in the
resource's inputs that may need to be updated during the refresh.
This is required for the complete implementation of
https://github.com/pulumi/pulumi-terraform/pull/349. Without access to
the old inputs for a resource, TF-based providers would lose all
information about default population during a refresh.
If a provider returns information about the top-level properties that
differ, use those keys to filter the diffs that are rendered to the
user.
Fixes#2453.
In general, a "delete" in Pulumi is destroying an actual physical
resource. In the case of a read resource, however, the delete is
merely removing the resource from the stack; the physical resource
is not affected. These changes attempt to clarify this situation by
using the term "discard" rather than "delete".
Fixes#2015.
This implements the new algorithm for deciding which resources must be
deleted due to a delete-before-replace operation.
We need to compute the set of resources that may be replaced by a
change to the resource under consideration. We do this by taking the
complete set of transitive dependents on the resource under
consideration and removing any resources that would not be replaced by
changes to their dependencies. We determine whether or not a resource
may be replaced by substituting unknowns for input properties that may
change due to deletion of the resources their value depends on and
calling the resource provider's Diff method.
This is perhaps clearer when described by example. Consider the
following dependency graph:
A
__|__
B C
| _|_
D E F
In this graph, all of B, C, D, E, and F transitively depend on A. It may
be the case, however, that changes to the specific properties of any of
those resources R that would occur if a resource on the path to A were
deleted and recreated may not cause R to be replaced. For example, the
edge from B to A may be a simple dependsOn edge such that a change to
B does not actually influence any of B's input properties. In that case,
neither B nor D would need to be deleted before A could be deleted.
In order to make the above algorithm a reality, the resource monitor
interface has been updated to include a map that associates an input
property key with the list of resources that input property depends on.
Older clients of the resource monitor will leave this map empty, in
which case all input properties will be treated as depending on all
dependencies of the resource. This is probably overly conservative, but
it is less conservative than what we currently implement, and is
certainly correct.
Recently, we eliminated bright black text, which IMHO makes the
"same" lines really stand out more than we want them to. This is
partly just due to the heavyweight nature of the "*" character,
which we precede every line with. This has the effect of making it
toughter to scan the update to see what's going to happen. The goal
of SpecUnimportant (bright black) was that we wanted to draw less
attention to certain elements of the CLI text -- and have them fade
into the background (apparently it was too successful at this ;-))
So, this change eliminates the "*" prefix for same operations
altogether. It reads better to my eyes and keeps the original intent.
* Retire pending deletions at start of plan
Instead of letting pending deletions pile up to be retired at the end of
a plan, this commit eagerly disposes of any pending deletions that were
pending at the end of the previous plan. This is a nice usability win
and also reclaims an invariant that at most one resource with a given
URN is live and at most one is pending deletion at any point in time.
* Rebase against master
* Fix a test issue arising from shared snapshots
* CR feedback
* plan -> replacement
* Use ephemeral statuses to communicate deletions
- Create all refresh steps before issuing any. This is important as the
state update loop expects all steps to exist.
- Check for cancellation later in the refresher.
This also fixes races in the SnapshotManager and the test journal that
could cause panics during cancellation.
Replace the Source-based implementation of refresh with a phase that
runs as the first part of plan execution and rewrites the snapshot in-memory.
In order to fit neatly within the existing framework for resource operations,
these changes introduce a new kind of step, RefreshStep, to represent
refreshes. RefreshSteps operate similar to ReadSteps but do not imply that
the resource being read is not managed by Pulumi.
In addition to the refresh reimplementation, these changes incorporate those
from #1394 to run refresh in the integration test framework.
Fixes#1598.
Fixespulumi/pulumi-terraform#165.
Contributes to #1449.
Some time ago, we introduced the concept of the initialization error to
Pulumi (i.e., an error where the resource was successfully created but
failed to fully initialize). This was originally implemented in `Create`
and `Update` methods of the resource provider interface; when we
detected an initialization failure, we'd pack the live version of the
object into the error, and return that to the engine.
Omitted from this initial implementation was a similar semantics for
`Read`. There are many implications of this, but one of them is that a
`pulumi refresh` will erase any initialization errors that had
previously been observed, even if the initialization errors still exist
in the resource.
This commit will introduce the initialization error semantics to `Read`,
fixing this issue.
* Serialize SourceEvents coming from the refresh source
The engine requires that a source event coming from a source be "ready
to execute" at the moment that it is sent to the engine. Since the
refresh source sent all goal states eagerly through its source iterator,
the engine assumed that it was legal to execute them all in parallel and
did so. This is a problem for the snapshot, since the snapshot expects
to be in an order that is a legal topological ordering of the dependency
DAG.
This PR fixes the issue by sending refresh source events one-at-a-time
through the refresh source iterator, only unblocking to send the next
step as soon as the previous step completes.
* Fix deadlock in refresh test
* Fix an issue where the engine "completed" steps too early
By signalling that a step is done before committing the step's results
to the snapshot, the engine was left with a race where dependent
resources could find themselves completely executed and committed before
a resource that they depend on has been committed.
Fixespulumi/pulumi#1726
* Fix an issue with Replace steps at the end of a plan
If the last step that was executed successfully was a Replace, we could
end up in a situation where we unintentionally left the snapshot
invalid.
* Add a test
* CR: pass context.Context as first parameter to Iterate
* CR: null->nil
This is consistent with the behavior prior to the introduction of Read
steps. In order to avoid a breaking change we must do this check in the
engine itself, which causes a bit of a layering violation: because IDs
are marshaled as raw strings rather than PropertyValues, the engine must
check against the marshaled form of an unknown directly (i.e.
`plugin.UnknownStringValue`).
### First-Class Providers
These changes implement support for first-class providers. First-class
providers are provider plugins that are exposed as resources via the
Pulumi programming model so that they may be explicitly and multiply
instantiated. Each instance of a provider resource may be configured
differently, and configuration parameters may be source from the
outputs of other resources.
### Provider Plugin Changes
In order to accommodate the need to verify and diff provider
configuration and configure providers without complete configuration
information, these changes adjust the high-level provider plugin
interface. Two new methods for validating a provider's configuration
and diffing changes to the same have been added (`CheckConfig` and
`DiffConfig`, respectively), and the type of the configuration bag
accepted by `Configure` has been changed to a `PropertyMap`.
These changes have not yet been reflected in the provider plugin gRPC
interface. We will do this in a set of follow-up changes. Until then,
these methods are implemented by adapters:
- `CheckConfig` validates that all configuration parameters are string
or unknown properties. This is necessary because existing plugins
only accept string-typed configuration values.
- `DiffConfig` either returns "never replace" if all configuration
values are known or "must replace" if any configuration value is
unknown. The justification for this behavior is given
[here](https://github.com/pulumi/pulumi/pull/1695/files#diff-a6cd5c7f337665f5bb22e92ca5f07537R106)
- `Configure` converts the config bag to a legacy config map and
configures the provider plugin if all config values are known. If any
config value is unknown, the underlying plugin is not configured and
the provider may only perform `Check`, `Read`, and `Invoke`, all of
which return empty results. We justify this behavior becuase it is
only possible during a preview and provides the best experience we
can manage with the existing gRPC interface.
### Resource Model Changes
Providers are now exposed as resources that participate in a stack's
dependency graph. Like other resources, they are explicitly created,
may have multiple instances, and may have dependencies on other
resources. Providers are referred to using provider references, which
are a combination of the provider's URN and its ID. This design
addresses the need during a preview to refer to providers that have not
yet been physically created and therefore have no ID.
All custom resources that are not themselves providers must specify a
single provider via a provider reference. The named provider will be
used to manage that resource's CRUD operations. If a resource's
provider reference changes, the resource must be replaced. Though its
URN is not present in the resource's dependency list, the provider
should be treated as a dependency of the resource when topologically
sorting the dependency graph.
Finally, `Invoke` operations must now specify a provider to use for the
invocation via a provider reference.
### Engine Changes
First-class providers support requires a few changes to the engine:
- The engine must have some way to map from provider references to
provider plugins. It must be possible to add providers from a stack's
checkpoint to this map and to register new/updated providers during
the execution of a plan in response to CRUD operations on provider
resources.
- In order to support updating existing stacks using existing Pulumi
programs that may not explicitly instantiate providers, the engine
must be able to manage the "default" providers for each package
referenced by a checkpoint or Pulumi program. The configuration for
a "default" provider is taken from the stack's configuration data.
The former need is addressed by adding a provider registry type that is
responsible for managing all of the plugins required by a plan. In
addition to loading plugins froma checkpoint and providing the ability
to map from a provider reference to a provider plugin, this type serves
as the provider plugin for providers themselves (i.e. it is the
"provider provider").
The latter need is solved via two relatively self-contained changes to
plan setup and the eval source.
During plan setup, the old checkpoint is scanned for custom resources
that do not have a provider reference in order to compute the set of
packages that require a default provider. Once this set has been
computed, the required default provider definitions are conjured and
prepended to the checkpoint's resource list. Each resource that
requires a default provider is then updated to refer to the default
provider for its package.
While an eval source is running, each custom resource registration,
resource read, and invoke that does not name a provider is trapped
before being returned by the source iterator. If no default provider
for the appropriate package has been registered, the eval source
synthesizes an appropriate registration, waits for it to complete, and
records the registered provider's reference. This reference is injected
into the original request, which is then processed as usual. If a
default provider was already registered, the recorded reference is
used and no new registration occurs.
### SDK Changes
These changes only expose first-class providers from the Node.JS SDK.
- A new abstract class, `ProviderResource`, can be subclassed and used
to instantiate first-class providers.
- A new field in `ResourceOptions`, `provider`, can be used to supply
a particular provider instance to manage a `CustomResource`'s CRUD
operations.
- A new type, `InvokeOptions`, can be used to specify options that
control the behavior of a call to `pulumi.runtime.invoke`. This type
includes a `provider` field that is analogous to
`ResourceOptions.provider`.
* Protobuf changes to record dependencies for read resources
* Add a number of tests for read resources, especially around replacement
* Place read resources in the snapshot with "external" bit set
Fixespulumi/pulumi#1521. This commit introduces two new step ops: Read
and ReadReplacement. The engine generates Read and ReadReplacement steps
when servicing ReadResource RPC calls from the language host.
* Fix an omission of OpReadReplace from the step list
* Rebase against master
* Transition to use V2 Resources by default
* Add a semantic "relinquish" operation to the engine
If the engine observes that a resource is read and also that the
resource exists in the snapshot as a non-external resource, it will not
delete the resource if the IDs of the old and new resources match.
* Typo fix
* CR: add missing comments, DeserializeDeployment -> DeserializeDeploymentV2, ID check
When a resource fails to initialize (i.e., it is successfully created,
but fails to transition to a fully-initialized state), and a user
subsequently runs `pulumi update` without changing that resource, our
CLI will fail to warn the user that this resource is not initialized.
This commit begins the process of allowing our CLI to report this by
storing a list of initialization errors in the checkpoint.
This commit adds CLI support for resource providers to provide partial
state upon failure. For resource providers that model resource
operations across multiple API calls, the Provider RPC interface can now
accomodate saving bags of state for resource operations that failed.
This is a common pattern for Terraform-backed providers that try to do
post-creation steps on resource as part of Create or Update resource
operations.
* Refactor the SnapshotManager interface
Lift snapshot management out of the engine by delegating it to the
SnapshotManager implementation in pkg/backend.
* Add a event interface for plugin loads and use that interface to record plugins in the snapshot
* Remove dead code
* Add comments to Events
* Add a number of tests for SnapshotManager
* CR feedback: use a successful bit on 'End' instead of having a separate 'Abort' API
* CR feedback
* CR feedback: register plugins one-at-a-time instead of the entire state at once
This change implements a `pulumi refresh` command. It operates a bit
like `pulumi update`, and friends, in that it supports `--preview` and
`--diff`, along with the usual flags, and will update your checkpoint.
It works through substitution of the deploy.Source abstraction, which
generates a sequence of resource registration events. This new
deploy.RefreshSource takes in a prior checkpoint and will walk it,
refreshing the state via the associated resource providers by invoking
Read for each resource encountered, and merging the resulting state with
the prior checkpoint, to yield a new resource.Goal state. This state is
then fed through the engine in the usual ways with a few minor caveats:
namely, although the engine must generate steps for the logical
operations (permitting us to get nice summaries, progress, and diffs),
it mustn't actually carry them out because the state being imported
already reflects reality (a deleted resource has *already* been deleted,
so of course the engine need not perform the deletion). The diffing
logic also needs to know how to treat the case of refresh slightly
differently, because we are going to be diffing outputs and not inputs.
Note that support for managed stacks is not yet complete, since that
requires updates to the service to support a refresh endpoint. That
will be coming soon ...
* Lift snapshot management out of the engine
This PR is a prerequisite for parallelism by addressing a major problem
that the engine has to deal with when performing parallel resource
construction: parallel mutation of the global snapshot. This PR adds
a `SnapshotManager` type that is responsible for maintaining and
persisting the current resource snapshot. It serializes all reads and
writes to the global snapshot and persists the snapshot to persistent
storage upon every write.
As a side-effect of this, the core engine no longer needs to know about
snapshot management at all; all snapshot operations can be handled as
callbacks on deployment events. This will greatly simplify the
parallelization of the core engine.
Worth noting is that the core engine will still need to be able to read
the current snapshot, since it is interested in the dependency graphs
contained within. The full implications of that are out of scope of this
PR.
Remove dead code, Steps no longer need a reference to the plan iterator that created them
Fixing various issues that arise when bringing up pulumi-aws
Line length broke the build
Code review: remove dead field, fix yaml name error
Rebase against master, provide implementation of StackPersister for cloud backend
Code review feedback: comments on MutationStatus, style in snapshot.go
Code review feedback: move SnapshotManager to pkg/backend, change engine to use an interface SnapshotManager
Code review feedback: use a channel for synchronization
Add a comment and a new test
* Maintain two checkpoints, an immutable base and a mutable delta, and
periodically merge the two to produce snapshots
* Add a lot of tests - covers all of the non-error paths of BeginMutation and End
* Fix a test resource provider
* Add a few tests, fix a few issues
* Rebase against master, fixed merge
This change includes a bunch of refactorings I made in prep for
doing refresh (first, the command, see pulumi/pulumi#1081):
* The primary change is to change the way the engine's core update
functionality works with respect to deploy.Source. This is the
way we can plug in new sources of resource information during
planning (and, soon, diffing). The way I intend to model refresh
is by having a new kind of source, deploy.RefreshSource, which
will let us do virtually everything about an update/diff the same
way with refreshes, which avoid otherwise duplicative effort.
This includes changing the planOptions (nee deployOptions) to
take a new SourceFunc callback, which is responsible for creating
a source specific to the kind of plan being requested.
Preview, Update, and Destroy now are primarily differentiated by
the kind of deploy.Source that they return, rather than sprinkling
things like `if Destroying` throughout. This tidies up some logic
and, more importantly, gives us precisely the refresh hook we need.
* Originally, we used the deploy.NullSource for Destroy operations.
This simply returns nothing, which is how Destroy works. For some
reason, we were no longer doing this, and instead had some
`if Destroying` cases sprinkled throughout the deploy.EvalSource.
I think this is a vestige of some old way we did configuration, at
least judging by a comment, which is apparently no longer relevant.
* Move diff and diff-printing logic within the engine into its own
pkg/engine/diff.go file, to prepare for upcoming work.
* I keep noticing benign diffs anytime I regenerate protobufs. I
suspect this is because we're also on different versions. I changed
generate.sh to also dump the version into grpc_version.txt. At
least we can understand where the diffs are coming from, decide
whether to take them (i.e., a newer version), and ensure that as
a team we are monotonically increasing, and not going backwards.
* I also tidied up some tiny things I noticed while in there, like
comments, incorrect types, lint suppressions, and so on.
This merging causes similar issues to those it did in `Check`, and
differs from the approach we take to `Diff`. This can causes problems
such as an inability to remove properties.
This change implements resource protection, as per pulumi/pulumi#689.
The overall idea is that a resource can be marked as "protect: true",
which will prevent deletion of that resource for any reason whatsoever
(straight deletion, replacement, etc). This is expressed in the
program. To "unprotect" a resource, one must perform an update setting
"protect: false", and then afterwards, they can delete the resource.
For example:
let res = new MyResource("precious", { .. }, { protect: true });
Afterwards, the resource will display in the CLI with a lock icon, and
any attempts to remove it will fail in the usual ways (in planning or,
worst case, during an actual update).
This was done by adding a new ResourceOptions bag parameter to the
base Resource types. This is unfortunately a breaking change, but now
is the right time to take this one. We had been adding new settings
one by one -- like parent and dependsOn -- and this new approach will
set us up to add any number of additional settings down the road,
without needing to worry about breaking anything ever again.
This is related to protected stacks, as described in
pulumi/pulumi-service#399. Most likely this will serve as a foundational
building block that enables the coarser grained policy management.
This change adds rudimentary delete-before-create support (see
pulumi/pulumi#450). This cannot possibly be complete until we also
implement pulumi/pulumi#624, becuase we may try to delete a resource
while it still has dependent resources (which almost certainly will
fail). But until then, we can use this to manually unwedge ourselves
for leaf-node resources that do not support old and new resources
living side-by-side.
At some point, we fixed a bug in the way state is managed for "same"
steps, which meant that we wouldn't see newly added output properties.
This had the effect that, if you had a stack already stood up, and
updated it to have output properties, we would miss them. (Stacks
stood up from scratch would still have them.) This fixes that problem,
in addition to two other things: 1) we need to sort output property
names to ensure a deterministic ordering, and 2) we need to also
unconditionally apply the outputs RPC coming in, to ensure that the
resulting resource always has the correct outputs (so that for example
deleting prior output properties actually deletes them).
Also add some testing for this area to make sure we don't break again.
Fixespulumi/pulumi#631.
As documented in issue #616, the inputs/defaults/outputs model we have
today has fundamental problems. The crux of the issue is that our
current design requires that defaults present in the old state of a
resource are applied to the new inputs for that resource.
Unfortunately, it is not possible for the engine to decide which
defaults remain applicable and which do not; only the provider has that
knowledge.
These changes take a more tactical approach to resolving this issue than
that originally proposed in #616 that avoids breaking compatibility with
existing checkpoints. Rather than treating the Pulumi inputs as the
provider input properties for a resource, these inputs are first
translated by `Check`. In order to accommodate provider defaults that
were chosen for the old resource but should not change for the new,
`Check` now takes the old provider inputs as well as the new Pulumi
inputs. Rather than the Pulumi inputs and provider defaults, the
provider inputs returned by `Check` are recorded in the checkpoint file.
Put simply, these changes remove defaults as a first-class concept
(except inasmuch as is required to retain the ability to read old
checkpoint files) and move the responsibilty for manging and
merging defaults into the provider that supplies them.
Fixes#616.
The prior change was incorrectly handling snapshotting of replacement
operations. Further, in hindsight, the older model of having steps
manage their interaction with the snapshot marking was clearer, so
I've essentially brought that back, merging it with the other changes.
This change simplifies the necessary RPC changes for components.
Instead of a Begin/End pair, which complicates the whole system
because now we have the opportunity of a missing End call, we will
simply let RPCs come in that append outputs to existing states.