When installing a plugin, if it contains a `PulumiPlugin.yaml` file with a `runtime` value of `nodejs` or `python`, install dependencies for the plugin.
For Node.js, `npm install` is run (or `yarn install` if `PULUMI_PREFER_YARN` is set).
For Python, a virtual environment is created and deps installed into it.
* add initial pull-request workflow
* run SDK test all
* add SDK tests
* fixup make targets
* add dist target
* revert back to 5 updates
* disable test
* add issue for test disabling
These changes add initial support for the construction of remote
components. For now, this support is limited to the NodeJS SDK;
follow-up changes will implement support for the other SDKs.
Remote components are component resources that are constructed and
managed by plugins rather than by Pulumi programs. In this sense, they
are a bit like cloud resources, and are supported by the same
distribution and plugin loading mechanisms and described by the same
schema system.
The construction of a remote component is initiated by a
`RegisterResourceRequest` with the new `remote` field set to `true`.
When the resource monitor receives such a request, it loads the plugin
that implements the component resource and calls the `Construct`
method added to the resource provider interface as part of these
changes. This method accepts the information necessary to construct the
component and its children: the component's name, type, resource
options, inputs, and input dependencies. It is responsible for
dispatching to the appropriate component factory to create the
component, then returning its URN, resolved output properties, and
output property dependencies. The dependency information is necessary to
support features such as delete-before-replace, which rely on precise
dependency information for custom resources.
These changes also add initial support for more conveniently
implementing resource providers in NodeJS. The interface used to
implement such a provider is similar to the dynamic provider interface
(and may be unified with that interface in the future).
An example of a NodeJS program constructing a remote component resource
also implemented in NodeJS can be found in
`tests/construct_component/nodejs`.
This is the core of #2430.
We make several calls to `os/user`, which uses CGO and means
cross-compilation is not possible. This replaces `os/user` with the
`luser` package, which is a drop-in replacement which does not use `CGO`
Certain operations in `engine/diff` mutate engine events during display.
This mutation can occur concurrently with the serialization of the event
for persistence, which causes a panic in the CLI. These changes fix the
offending code and add code that copies each engine event before
persisteing it in order to guard against future issues.
This function adds a property value to another property at a given path,
creating containing properties as required. If the property cannot be
added because of a mismatch between the value types required by the path
and the values present in the destination, the add will fail. If a value
already exists at the given path, the add will succeed.
Related to #1635.
Several users reported cases where error messages would
cause a panic if they contained accented characters. I wasn't
able to reproduce this failure locally, but tracked down the
panic to logging gRPC calls. The Message field is typed as
a string, which requires all of the characters to be valid UTF-8.
This change runs each log string through the strings.ToValidUTF8
function, which will replace any invalid characters with the
"unknown" character. This should prevent the the logger from
panicking.
Automatically create a virtual environment and install dependencies in it with `pulumi new` and `pulumi policy new` for Python templates.
This will save a new `virtualenv` runtime option in `Pulumi.yaml` (`PulumiPolicy.yaml` for policy packs):
```yaml
runtime:
name: python
options:
virtualenv: venv
```
`virtualenv` is the path to a virtual environment that Pulumi will use when running `python` commands.
Existing projects are unaffected and can opt-in to using this by setting `virtualenv`, otherwise, they'll continue to work as-is.
With these changes, a resource struct may tag a field with the empty
string. If such a field is present, any resource outputs that were not
unmarshalled into other fields will be unmarshalled into this field,
which must be a `MapOutput`.
Fixes#4629.
Adds support for RegisterResource to accept map-typed implementations if Input as well as the existing struct-typed implementations. Currently these must be fully untyped - but both map[string]pulumi.Input and map[string]interface{} are allowed. In the future, it's plausible that a mode where the data itself is a map, but the ElementType implementation returns a struct could be supported, with the struct used to provide type information over the untyped map.
After importing some resources, and running a second update with the
import still applied, an unexpected replace would occur. This wouldn't
happen for the vast majority of resources, but for some it would.
It turns out that the resources that trigger this are ones that use a
different format of identifier for the import input than they do for the
ID property.
Before this change, we would trigger an import-replacement when an
existing resource's ID property didn't match the import property, which
would be the case for the small set of resources where the input
identifier is different than the ID property.
To avoid this, we now store the `importID` in the statefile, and
compare that to the import property instead of comparing the ID.