Certain operations in `engine/diff` mutate engine events during display.
This mutation can occur concurrently with the serialization of the event
for persistence, which causes a panic in the CLI. These changes fix the
offending code and add code that copies each engine event before
persisteing it in order to guard against future issues.
- Remove `Info` from `Source`. This method was not used.
- Remove `Stack` from `EvalSource`. This method was not used.
- Remove `Type` and `URN` from `Step`. These values are available via
`Res().URN.Type()` and `Res().URN`, respectively. This removes the
possibility of inconsistencies between the type, URN, and state of the
resource associated with a `Step`.
- Remove URN from StepEventMetadata.
After importing some resources, and running a second update with the
import still applied, an unexpected replace would occur. This wouldn't
happen for the vast majority of resources, but for some it would.
It turns out that the resources that trigger this are ones that use a
different format of identifier for the import input than they do for the
ID property.
Before this change, we would trigger an import-replacement when an
existing resource's ID property didn't match the import property, which
would be the case for the small set of resources where the input
identifier is different than the ID property.
To avoid this, we now store the `importID` in the statefile, and
compare that to the import property instead of comparing the ID.
* Make `async:true` the default for `invoke` calls (#3750)
* Switch away from native grpc impl. (#3728)
* Remove usage of the 'deasync' library from @pulumi/pulumi. (#3752)
* Only retry as long as we get unavailable back. Anything else continues. (#3769)
* Handle all errors for now. (#3781)
* Do not assume --yes was present when using pulumi in non-interactive mode (#3793)
* Upgrade all paths for sdk and pkg to v2
* Backport C# invoke classes and other recent gen changes (#4288)
Adjust C# generation
* Replace IDeployment with a sealed class (#4318)
Replace IDeployment with a sealed class
* .NET: default to args subtype rather than Args.Empty (#4320)
* Adding system namespace for Dotnet code gen
This is required for using Obsolute attributes for deprecations
```
Iam/InstanceProfile.cs(142,10): error CS0246: The type or namespace name 'ObsoleteAttribute' could not be found (are you missing a using directive or an assembly reference?) [/Users/stack72/code/go/src/github.com/pulumi/pulumi-aws/sdk/dotnet/Pulumi.Aws.csproj]
Iam/InstanceProfile.cs(142,10): error CS0246: The type or namespace name 'Obsolete' could not be found (are you missing a using directive or an assembly reference?) [/Users/stack72/code/go/src/github.com/pulumi/pulumi-aws/sdk/dotnet/Pulumi.Aws.csproj]
```
* Fix the nullability of config type properties in C# codegen (#4379)
The initial config represents any config that was specified programmatically to the Policy Pack, for Policy Packs that support programmatic configuration like AWSGuard.
* started transformations for go sdk
* added first basic test
* added second test with child
* added RegisterStackTransformation
* added a couple tests to lifecycle_test
* update CHANGELOG and test
* included TODO for #3846
The redesign is focused around providing better static typings and
improved ease-of-use for the Go SDK. Most of the redesign revolves
around three pivots:
- Strongly-typed inputs, especially for nested types
- Struct-based resource and invoke APIs
- Ease-of-use of Apply
1. Strongly-typed inputs
Input is the type of a generic input value for a Pulumi resource.
This type is used in conjunction with Output to provide polymorphism
over strongly-typed input values.
The intended pattern for nested Pulumi value types is to define an
input interface and a plain, input, and output variant of the value
type that implement the input interface.
For example, given a nested Pulumi value type with the following shape:
```
type Nested struct {
Foo int
Bar string
}
```
We would define the following:
```
var nestedType = reflect.TypeOf((*Nested)(nil)).Elem()
type NestedInput interface {
pulumi.Input
ToNestedOutput() NestedOutput
ToNestedOutputWithContext(context.Context) NestedOutput
}
type Nested struct {
Foo int `pulumi:"foo"`
Bar string `pulumi:"bar"`
}
type NestedInputValue struct {
Foo pulumi.IntInput `pulumi:"foo"`
Bar pulumi.StringInput `pulumi:"bar"`
}
func (NestedInputValue) ElementType() reflect.Type {
return nestedType
}
func (v NestedInputValue) ToNestedOutput() NestedOutput {
return pulumi.ToOutput(v).(NestedOutput)
}
func (v NestedInputValue) ToNestedOutputWithContext(ctx context.Context) NestedOutput {
return pulumi.ToOutputWithContext(ctx, v).(NestedOutput)
}
type NestedOutput struct { *pulumi.OutputState }
func (NestedOutput) ElementType() reflect.Type {
return nestedType
}
func (o NestedOutput) ToNestedOutput() NestedOutput {
return o
}
func (o NestedOutput) ToNestedOutputWithContext(ctx context.Context) NestedOutput {
return o
}
func (o NestedOutput) Foo() pulumi.IntOutput {
return o.Apply(func (v Nested) int {
return v.Foo
}).(pulumi.IntOutput)
}
func (o NestedOutput) Bar() pulumi.StringOutput {
return o.Apply(func (v Nested) string {
return v.Bar
}).(pulumi.StringOutput)
}
```
The SDK provides input and output types for primitives, arrays, and
maps.
2. Struct-based APIs
Instead of providing expected output properties in the input map passed
to {Read,Register}Resource and returning the outputs as a map, the user
now passes a pointer to a struct that implements one of the Resource
interfaces and has appropriately typed and tagged fields that represent
its output properties.
For example, given a custom resource with an int-typed output "foo" and
a string-typed output "bar", we would define the following
CustomResource type:
```
type MyResource struct {
pulumi.CustomResourceState
Foo pulumi.IntOutput `pulumi:"foo"`
Bar pulumi.StringOutput `pulumi:"bar"`
}
```
And invoke RegisterResource like so:
```
var resource MyResource
err := ctx.RegisterResource(tok, name, props, &resource, opts...)
```
Invoke arguments and results are also provided via structs, but use
plain-old Go types for their fields:
```
type MyInvokeArgs struct {
Foo int `pulumi:"foo"`
}
type MyInvokeResult struct {
Bar string `pulumi:"bar"`
}
var result MyInvokeResult
err := ctx.Invoke(tok, MyInvokeArgs{Foo: 42}, &result, opts...)
```
3. Ease-of-use of Apply
All `Apply` methods now accept an interface{} as the callback type.
The provided callback value must have one of the following signatures:
func (v T) U
func (v T) (U, error)
func (ctx context.Context, v T) U
func (ctx context.Context, v T) (U, error)
T must be assignable from the ElementType of the Output. If U is a type
that has a registered Output type, the result of the Apply will be the
corresponding Output type. Otherwise, the result of the Apply will be
AnyOutput.
Fixes https://github.com/pulumi/pulumi/issues/2149.
Fixes https://github.com/pulumi/pulumi/issues/3488.
Fixes https://github.com/pulumi/pulumi/issues/3487.
Fixes https://github.com/pulumi/pulumi-aws/issues/248.
Fixes https://github.com/pulumi/pulumi/issues/3492.
Fixes https://github.com/pulumi/pulumi/issues/3491.
Fixes https://github.com/pulumi/pulumi/issues/3562.
The text "Plan applied failed: " is pretty inscrutable given our
current system. While both "plan" and "apply" are concepts inside the
the implementation of the CLI, we usually talk in terms of `preview`
and `update`. I suspect there are some cases where this prefix is not
100% technically correct, and if there's a better short way of saying
something more correct, I would love to adopt that instead, but as is,
I would really love to get rid of the "Plan apply failed" text in our
system, it pains me every time I read it.
- If an untargeted create would not affect the inputs of any targeted
resources, do not fail the update. Untargeted creates that are
directly dependend on by targeted resources will still cause failures
that inform the user to add the untargeted resources to the --target
list.
- Users may now pass the `--target-dependents` flag to allow targeted
destroys to automatically target dependents that must be destroyed in
order to destroy an explicitly targeted resource.
- Use a mutex + condition variable instead of a channel for
synchronizaiton in order to allow multiple calls to resolve/reject
- Properly handle outputs that are resolved to other outputs, especially
if those outputs are not of exactly type Output
- Remove the Value() methods that allowed prompt access to output values
- Add variants of `Apply` that take a context parameter
- Ensure that resource outputs properly incorporate their resource as
a dependency
- Make `Output` a plain struct. Uninitialized outputs will be treated as
resolved and unknown. This makes conversions between output
types more ergonomic.
Contributes to #3492.
These changes restore a more-correct version of the behavior that was
disabled with #3014. The original implementation of this behavior was
done in the SDKs, which do not have access to the complete inputs for a
resource (in particular, default values filled in by the provider during
`Check` are not exposed to the SDK). This lack of information meant that
the resolved output values could disagree with the typings present in
a provider SDK. Exacerbating this problem was the fact that unknown
values were dropped entirely, causing `undefined` values to appear in
unexpected places.
By doing this in the engine and allowing unknown values to be
represented in a first-class manner in the SDK, we can attack both of
these issues.
Although this behavior is not _strictly_ consistent with respect to the
resource model--in an update, a resource's output properties will come
from its provider and may differ from its input properties--this
behavior was present in the product for a fairly long time without
significant issues. In the future, we may be able to improve the
accuracy of resource outputs during a preview by allowing the provider
to dry-run CRUD operations and return partially-known values where
possible.
These changes also introduce new APIs in the Node and Python SDKs
that work with unknown values in a first-class fashion:
- A new parameter to the `apply` function that indicates that the
callback should be run even if the result of the apply contains
unknown values
- `containsUnknowns` and `isUnknown`, which return true if a value
either contains nested unknown values or is exactly an unknown value
- The `Unknown` type, which represents unknown values
The primary use case for these APIs is to allow nested, properties with
known values to be accessed via the lifted property accessor even when
the containing property is not fully know. A common example of this
pattern is the `metadata.name` property of a Kubernetes `Namespace`
object: while other properties of the `metadata` bag may be unknown,
`name` is often known. These APIs allow `ns.metadata.name` to return a
known value in this case.
In order to avoid exposing downlevel SDKs to unknown values--a change
which could break user code by exposing it to unexpected values--a
language SDK must indicate whether or not it supports first-class
unknown values as part of each `RegisterResourceRequest`.
These changes also allow us to avoid breaking user code with the new
behavior introduced by the prior commit.
Fixes#3190.
This change adds support for lists and maps in config. We now allow
lists/maps (and nested structures) in `Pulumi.<stack>.yaml` (or
`Pulumi.<stack>.json`; yes, we currently support that).
For example:
```yaml
config:
proj:blah:
- a
- b
- c
proj:hello: world
proj:outer:
inner: value
proj:servers:
- port: 80
```
While such structures could be specified in the `.yaml` file manually,
we support setting values in maps/lists from the command line.
As always, you can specify single values with:
```shell
$ pulumi config set hello world
```
Which results in the following YAML:
```yaml
proj:hello world
```
And single value secrets via:
```shell
$ pulumi config set --secret token shhh
```
Which results in the following YAML:
```yaml
proj:token:
secure: v1:VZAhuroR69FkEPTk:isKafsoZVMWA9pQayGzbWNynww==
```
Values in a list can be set from the command line using the new
`--path` flag, which indicates the config key contains a path to a
property in a map or list:
```shell
$ pulumi config set --path names[0] a
$ pulumi config set --path names[1] b
$ pulumi config set --path names[2] c
```
Which results in:
```yaml
proj:names
- a
- b
- c
```
Values can be obtained similarly:
```shell
$ pulumi config get --path names[1]
b
```
Or setting values in a map:
```shell
$ pulumi config set --path outer.inner value
```
Which results in:
```yaml
proj:outer:
inner: value
```
Of course, setting values in nested structures is supported:
```shell
$ pulumi config set --path servers[0].port 80
```
Which results in:
```yaml
proj:servers:
- port: 80
```
If you want to include a period in the name of a property, it can be
specified as:
```
$ pulumi config set --path 'nested["foo.bar"]' baz
```
Which results in:
```yaml
proj:nested:
foo.bar: baz
```
Examples of valid paths:
- root
- root.nested
- 'root["nested"]'
- root.double.nest
- 'root["double"].nest'
- 'root["double"]["nest"]'
- root.array[0]
- root.array[100]
- root.array[0].nested
- root.array[0][1].nested
- root.nested.array[0].double[1]
- 'root["key with \"escaped\" quotes"]'
- 'root["key with a ."]'
- '["root key with \"escaped\" quotes"].nested'
- '["root key with a ."][100]'
Note: paths that contain quotes can be surrounded by single quotes.
When setting values with `--path`, if the value is `"false"` or
`"true"`, it will be saved as the boolean value, and if it is
convertible to an integer, it will be saved as an integer.
Secure values are supported in lists/maps as well:
```shell
$ pulumi config set --path --secret tokens[0] shh
```
Will result in:
```yaml
proj:tokens:
- secure: v1:wpZRCe36sFg1RxwG:WzPeQrCn4n+m4Ks8ps15MxvFXg==
```
Note: maps of length 1 with a key of “secure” and string value are
reserved for storing secret values. Attempting to create such a value
manually will result in an error:
```shell
$ pulumi config set --path parent.secure foo
error: "secure" key in maps of length 1 are reserved
```
**Accessing config values from the command line with JSON**
```shell
$ pulumi config --json
```
Will output:
```json
{
"proj:hello": {
"value": "world",
"secret": false,
"object": false
},
"proj:names": {
"value": "[\"a\",\"b\",\"c\"]",
"secret": false,
"object": true,
"objectValue": [
"a",
"b",
"c"
]
},
"proj:nested": {
"value": "{\"foo.bar\":\"baz\"}",
"secret": false,
"object": true,
"objectValue": {
"foo.bar": "baz"
}
},
"proj:outer": {
"value": "{\"inner\":\"value\"}",
"secret": false,
"object": true,
"objectValue": {
"inner": "value"
}
},
"proj:servers": {
"value": "[{\"port\":80}]",
"secret": false,
"object": true,
"objectValue": [
{
"port": 80
}
]
},
"proj:token": {
"secret": true,
"object": false
},
"proj:tokens": {
"secret": true,
"object": true
}
}
```
If the value is a map or list, `"object"` will be `true`. `"value"` will
contain the object as serialized JSON and a new `"objectValue"` property
will be available containing the value of the object.
If the object contains any secret values, `"secret"` will be `true`, and
just like with scalar values, the value will not be outputted unless
`--show-secrets` is specified.
**Accessing config values from Pulumi programs**
Map/list values are available to Pulumi programs as serialized JSON, so
the existing
`getObject`/`requireObject`/`getSecretObject`/`requireSecretObject`
functions can be used to retrieve such values, e.g.:
```typescript
import * as pulumi from "@pulumi/pulumi";
interface Server {
port: number;
}
const config = new pulumi.Config();
const names = config.requireObject<string[]>("names");
for (const n of names) {
console.log(n);
}
const servers = config.requireObject<Server[]>("servers");
for (const s of servers) {
console.log(s.port);
}
```
Allow the user to specify a set of resources to replace via the
`--replace` flag on the CLI. This can be combined with `--target` to
replace a specific set of resources without changing any other
resources. `--target-replace` is shorthand for `--replace urn --target urn`.
Fixes#2643.
If a stack output includes a `Resource`, we will as of a recent change
always show the output diff, but this diff will potentially include
unknowns, leading to spurious output like:
```
+ namePrefix : output<string>
```
These changes supress these diffs by adding a special key to the POJO
we generate for resources *during preview only* that indicates that the
POJO represents a Pulumi resource, then stripping all adds of unknown
values from diffs for objects marked with that key.
Fixes#3314.
`engine.Query` queues up a bunch of `defer` functions that (among other
things) wait for various resources to clean themselves up.
In `query`, we have a "naive" (read: bad) `eventEmitter`, whose `done`
channel is set to `nil`. Therefore, the relevent `defer` waits for an
event on a `nil` channel which in Go will famously simply hang forever.
This commit will correct this by setting this channel appropriately, so
that it signals appropriately when it's done.
This commit will introduce the ability to load providers in `query`
mode.
Previously, `query` mode has been effectively a stand-alone execution
environment for language hosts, running without (e.g.) the
`StepExecutor` and similar engine facilities, but with some minimal
constructs hooked up, notably the ability to retrieve stack snapshots
from the backend for querying.
This commit extends this functionality somewhat by allowing `query` to
load Pulumi resource providers, and to run `Invoke` on them. This will
allow us, in the future, to "query" resource providers in the same way
we can query stack snapshots.