This change adds a `RegisterInputType` function (similar to the existing `RegisterOutputType`) that is used to register an input interface's type and its associated input type, and adds registrations for the built-in input types.
This will be used when copying inputs to an args struct for multi-lang components. When a field is typed as the input interface (e.g. `StringMapInput`) and doesn't need to be an `Output`, we can use this to lookup the non-Output type that implements the interface (e.g. `StringMap`) so it can be instantiated.
A subsequent change will update the Go SDK codegen to produce input type registrations for a provider's input types.
* Thread replaceOnChanges through the Go SDK
* Add replaceOnChanges to the .NET SDK
* Update CHANGELOG_PENDING.md
* Fix null error
* Update CHANGELOG_PENDING.md
Co-authored-by: Justin Van Patten <jvp@justinvp.com>
This change expands the definition of `resource.Output` in the Go SDK with additional information about the output, i.e. dependencies and secretness, and adds support in the core Go RPC code for (un)marshaling output values.
Output values are marshaled as special objects ala archives, assets, and resource refs and are unmarshaled as `resource.Output` values.
Subsequent PRs will add:
- A monitor feature for output values, which will initially be disabled by default but available to turn on via an envvar
- Support for (un)marshaling output values in each language SDKs
- A way for providers to indicate support for receiving output values
- E2E tests
- Turn the monitor feature on by default (w/ env var to disable) (Note: the current plan is to initially scope this to only be used when marshaling inputs to a multi-language component)
Currently whenever an issue occurs in `UnmarshalProperties` and
`MarshalProperties` the offending property is hidden and very difficult
to track down.
This commit changes the behavior. For `Assets` and `Archives` the error
message now includes the URI and for other properties it includes the
key of the `PropertyMap`.
This reverts commit ebb0e6aaed.
The changes in #7755 introduced a regression tracked in #7795. It is not yet clear how to retain the desired behaviour introduced in #7755 while avoiding this regression, so for now we will revert those changes, and re-open #7453 to track a deeper fix. That fix may require making changes to upstream `dill` to properly support these serialization requirements.
Fixes#7795.
Developer documentation is written in Markdown and can be built into
HTML, PDF, etc. using Sphinx. Diagrams are written in PlantUML and
rendered as SVGs. All developer docs live in the `developer-docs` folder
under the root of the repository.
* Avoid repeatedly invoking `pip show` in Python lang host
The Python language host invokes `pip show` for each Pulumi package in a
project at startup. But `pip show` is quite slow in large projects: it
takes 2+ seconds per invocation in a project at @MaterializeInc.
`pip show` is invoked to compute the installed location of each plugin
package. But it turns out `pip list` takes a `-v` flag that can supply
this information in one shot, avoiding the need to ever invoke `pip
show`.
This patch shaves about 20s off our boot time for `pulumi up`.
(There's probably a separate bug in Pip that causes `pip show` to be so
slow, because `pip list` is an order of magnitude faster and does a lot
more work, but I didn't bother tracking that down.)
* Test and fix issue with parsing non-JSON trailer returned by pip
* Fix issues found by Go lint
* CHANGELOG entry
Co-authored-by: Nikhil Benesch <nikhil.benesch@gmail.com>
* add additional plugin install options
* update changelog
* slight re-name properties to be more idiomatic
* Apply suggestions from code review
Co-authored-by: Justin Van Patten <jvp@justinvp.com>
* Add support for old install plugin overload, and move unshipped api changes to shipped
* add breaking note to changelog
Co-authored-by: Justin Van Patten <jvp@justinvp.com>
* Factor out URN parsing in Python
* More code sharing to satisfy lint dup code detector
* Fix lint R1735 recommendation of empty dict literal
* Fix lint issue insisting on known encoding during open()
* Fix parsing URNs without urn_name; test; exception wrapper
Now there is not possible to change a name of dynamic provider resource without copying a code of the `pulumi.sdk.python.lib.pulumi.dynamic.dynamic.Resource` and changing the hard-coded name `"pulumi-python:dynamic:Resource"`. I successfully uses this proposal to make it possible.
Usage:
```python
class CustomResource(
Resource, name="my-custom-provider:CustomResource"
):
...
```
Co-authored-by: Pat Gavlin <pgavlin@gmail.com>
* Fix null exceptions when reading unknown outputs
* Fix test compilation
* Add a test reproducing the actual problem
* Revert the change in behavior that was not clearny an improvement
* Unique resource UUID
* Add a CHANGELOG entry
A few identically-typed variables got confused with the changes in #7737.
The confusion caused empty property values to be included in resources
that had any dependencies on other resources, which confused the
unmarshaling code for Go multi-language components. These changes fix
the typo and restore the original behavior, which is to omit empty
property values.
Co-authored-by: Emiliza Gutierrez <emiliza@pulumi.com>
* Work in progress, first passing tests
* Test unknown dep prop similar to Python
* Test fixes
* Fix lint
* Nit fix
* CHANGELOG
* Add ResourceInputArray and simplify the API
* Adopt urnSet
The underlying library `dill` that we use for serializing dynamic providers into Pulumi state for Python dynamic providers serializes classes differently depending on whether they are in `__main__` or in another module. We need the by-value serialization to be applied in all cases.
https://github.com/uqfoundation/dill/issues/424 is tracking adding the ability into `dill` to specify this by-value serialization explicitly, but until then, we will temporarily re-write the `__module__` of a provder class prior to serialization, so that `dill` behaves as we need for the dynamic provider use case.
Fixes#7453.
Implement Node/.NET-style dependency semantics for component resources.
Depending on a component implicitly depends on all of the component's
children. The exact set of children depends on exactly when the
component resource is observed.
Part of #7542.
Implement Node/.NET-style dependency semantics for component resources.
Depending on a component implicitly depends on all of the component's
children. The exact set of children depends on exactly when the
component resource is observed.
Part of #7542.