* Protobuf changes
* Move management of root resource state to engine
This commit fixes a persistent side-by-side issue in the NodeJS SDK by
moving the management of root resource state to the engine. Doing so
adds two new endpoints to the Engine gRPC service: 1) GetRootResource
and 2) SetRootResource, which get and set the root resource
respectively.
* Rebase against master, regenerate proto
* Combine two gRPC servers into one for testing
For some reason, our current gRPC test setup has become flaky now that
we are spinning up two gRPC servers. Hopefully merging them into one
helps clarify what's going on.
* Add back error logging for CI
This change partly addresses pulumi/pulumi#1611, by permitting you
to export a promise at the top-level, and have it be recognized as
a stack output. In other words, you can now say things like
async function main() {
...
return {
a: "x",
...,
z: 42,
};
}
module.exports = main();
and your Pulumi program will record distinct outputs as you'd hope:
---outputs:---
a: "x"
...
z: 42
This is arguably just a bug in the way we implemented stack outputs.
The remainder of the requests in #1611 will remain open for future
design and discussion, as they have more subtle ramifications.
* Fix an issue with NodeJS host logging
Related to pulumi/pulumi#1694. This issue prevented the language host
from being aware that an engine (logging endpoint) was available and
thus no log messages were sent to the engine. By default, the language
host wrote them to standard out instead, which resulted in a pretty bad
error experience.
This commit fixes the PR and adds machinery to the NodeJS langhost tests
for testing the engine RPC endpoint. It is now possible to give a "log"
function to tests which will be hooked up to the "log" RPC endpoint
normally provided by the Pulumi engine.
* Remove accidental console.log
If a resource's options bag does not specify `protect` or `provider`,
pull a default value from the resource's parent.
In order to allow a parent resource to specify providers for multiple
resource types, component resources now accept an optional map from
package name to provider instance. When a custom resource needs a
default provider from its parent, it checks its parent provider bag for
an entry under its package. If a component resource does not have a
provider bag, its pulls a default from its parent.
These changes also add a `parent` field to `InvokeOptions` s.t. calls to
invoke can use the same behavior as resource creation w.r.t. providers.
Fixes#1735, #1736.
These changes add support for distinguishing an output property with
an unknown value from an output property with a known value that is
undefined.
In a broad sense, the Pulumi property type system is just JSON with the
addition of unknown values. Notably absent, however, are undefined
values. As it stands, our marshalers between JavaScript and Pulumi
property values treat all undefined JavaScript values as unknown Pulumi
values. Unfortunately, this conflates two very different concepts:
unknown Pulumi values are intended to represent values of output
properties that are unknown at time of preview, _not_ values that are
known but undefined. This results in difficulty reasoning about when
transforms are run on output properties as well as confusing output in
the `diff` view of Pulumi preview (user-specifed undefined values are
rendered as unknown values).
As it turns out, we already have a way to decide whether or not an
Output value is known or not: Output.performApply. These changes rename
this property to `isKnown`, clarify its meaning, and take advantage of
the result to decide whether or not an Output value should marshal as
an unknown Pulumi value.
This also allowed these changes to improve the serialization of
undefined object keys and array elements s.t. we better match JavaScript
to JSON serialization behavior (undefined object keys are omitted;
undefined array elements are marshaled as `null`).
Fixes https://github.com/pulumi/pulumi-cloud/issues/483.
* Fix a bug in promise leak detection that leaked promises when errors occur
* Add an opt-in to the super-verbose debug error message on promise leaks
* Fix a bad merge
* was/were grammar improvement in error message
* Fail the deployment if a debuggable promise leaks
Instead of using a shell script to jump from the language host into
node, just invoke node directly. This makes our start-up path a little
simpler to understand and indirectly fixespulumi/home#156, where we
would fail on Windows if the `-exec` script was in a folder that had
spaces in it (due to a subtle interaction between how go launches cmd
files and how cmd.exe parses arguments).
Rather than filtering out the `id` and `urn` properties when serializing
the inputs to an invoke, pass these properties along. This enables the
use of invoke endpoints that accepts these as inputs (e.g. the endpoint
that backs `aws.ec2.getSubnet`).
This change moves us away from using JavaScript RTTI, by way of
`instanceof`, for built-in Pulumi types. If we use `instanceof`,
then the same logical type loaded from separate copies of the
SDK package -- as will happen in SxS scenarios -- are considered
different. This isn't actually what we want. The solution is
simple: implement our own quasi-RTTI solution, using __pulumi*
properties and manual as* and is* functions. Note that we could
have skipped the as* and is* functions, but I found that they led
to slightly easier to read code.
There is one strange thing in here, which I spoke to
@CyrusNajmabadi about: SerializedOutput<T>, because it implements
Output<T> as an _interface_, did not previously masquerade as an
actual Output<T>. In other words, `instanceof` would have returned
false, and indeed a few important properties (like promise) are
missing. This change preserves that behavior, although I'll admit
that this is slightly odd. I suspect we'll want to revisit this as
part of https://github.com/pulumi/pulumi/issues/1074.
Fixes https://github.com/pulumi/pulumi/issues/1203.
Prior to this change, if you ended up with multiple Pulumi SDK
packages loaded side-by-side, we would fail in obscure ways. The
reason for this was that we initialize and store important state
in static variables. In the case that you load the same library
twice, however, you end up with separate copies of said statics,
which means we would be missing engine RPC addresses and so on.
This change adds the ability to recover from this situation by
mirroring the initialized state in process-wide environment
variables. By doing this, we can safely recover simply by reading
them back when we detect that they are missing. I think we can
eventually go even further here, and eliminate the entry point
launcher shim altogether by simply having the engine launch the
Node program with the right environment variables. This would
be a nice simplification to the system (fewer moving pieces).
There is still a risk that the separate copy is incompatible.
Presumably the reason for loading multiple copies is that the
NPM/Yarn version solver couldn't resolve to a shared version.
This may yield obscure failure modes should RPC interfaces change.
Figuring out what to do here is part of pulumi/pulumi#957.
This fixespulumi/pulumi#777 and pulumi/pulumi#1017.
This change wires up the new Read RPC method in such a manner that
Pulumi programs can invoke it. This is technically not required for
refreshing state programmatically (as in pulumi/pulumi#1081), however
it's a feature we had eons ago and have wanted since (see
pulumi/pulumi#83), and will allow us to write code like
let vm = aws.ec2.Instance.get("my-vm", "i-07043cd97bd2c9cfc");
// use any property from here on out ...
The way this works is simply by bridging the Pulumi program via its
existing RPC connection to the engine, much like Invoke and
RegisterResource RPC requests already do, and then invoking the proper
resource provider in order to read the state. Note that some resources
cannot be uniquely identified by their ID alone, and so an extra
resource state bag may be provided with just those properties required.
This came almost for free (okay, not exactly) and will come in handy as
we start gaining experience with reading live state from resources.
1. Various idiomatic Go and TypeScript fixes
2. Add an integration test that end-to-end roundtrips dependency
information for a simple Pulumi program
3. Add an additional test assert that tests that dependency information
comes from the language host as expected
This brings back the Node.js language plugin's GetRequiredPlugins
function, reimplemented in Go now that the language host has been
rewritten from JavaScript. Fairly rote translation, along with
some random fixes required to get tests passing again.
This change adds a GetRequiredPlugins RPC method to the language
host, enabling us to query it for its list of plugin requirements.
This is language-specific because it requires looking at the set
of dependencies (e.g., package.json files).
It also adds a call up front during any update/preview operation
to compute the set of plugins and require that they are present.
These plugins are populated in the cache and will be used for all
subsequent plugin-related operations during the engine's activity.
We now cache the language plugins, so that we may load them
eagerly too, which we never did previously due to the fact that
we needed to pass the monitor address at load time. This was a
bit bizarre anyhow, since it's really the Run RPC function that
needs this information. So, to enable caching and eager loading
-- which we need in order to invoke GetRequiredPlugins -- the
"phone home" monitor RPC address is passed at Run time.
In a subsequent change, we will switch to faulting in the plugins
that are missing -- rather than erroring -- in addition to
supporting the `pulumi plugin install` CLI command.
* experimental: separate language host from node
* Remove langhost details from the NodeJS SDK runtime
* Cleanup
* Work around an issue where Node sometimes loads the same module twice in two different contexts, resulting in two distinct module objects. Some additional cleanup.
* Add some tests
* Fix up the Windows script
* Fix up the install scripts and Windows build
* Code review feedback
* Code review feedback: error capitalization
This change simplifies the necessary RPC changes for components.
Instead of a Begin/End pair, which complicates the whole system
because now we have the opportunity of a missing End call, we will
simply let RPCs come in that append outputs to existing states.
This change brings back component outputs to the overall system again.
In doing so, it generally overhauls the way we do resource RPCs a bit:
* Instead of RegisterResource and CompleteResource, we call these
BeginRegisterResource and EndRegisterResource, which begins to model
these as effectively "asynchronous" resource requests. This should also
help with parallelism (https://github.com/pulumi/pulumi/issues/106).
* Flip the CLI/engine a little on its head. Rather than it driving the
planning and deployment process, we move more to a model where it
simply observes it. This is done by implementing an event handler
interface with three events: OnResourceStepPre, OnResourceStepPost,
and OnResourceComplete. The first two are invoked immediately before
and after any step operation, and the latter is invoked whenever a
EndRegisterResource comes in. The reason for the asymmetry here is
that the checkpointing logic in the deployment engine is largely
untouched (intentionally, as this is a sensitive part of the system),
and so the "begin"/"end" nature doesn't flow through faithfully.
* Also make the engine more event-oriented in its terminology and the
way it handles the incoming BeginRegisterResource and
EndRegisterResource events from the language host. This is the first
step down a long road of incrementally refactoring the engine to work
this way, a necessary prerequisite for parallelism.
This change adds back component output properties. Doing so
requires splitting the RPC interface for creating resources in
half, with an initial RegisterResource which contains all of the
input properties, and a final CompleteResource which optionally
contains any output properties synthesized by the component.
Adds support for top-level exports in the main script of a Pulumi Program to be captured as stack-level output properties.
This create a new `pulumi:pulumi:Stack` component as the root of the resource tree in all Pulumi programs. That resources has properties for each top-level export in the Node.js script.
Running `pulumi stack` will display the current value of these outputs.
As part of fixing the exit bug recently, we accidentally made errors
lead to zero exit codes. As a result, the Pulumi CLI thought the
prgoram exited ordinarily, and proceeded to do its usual planning and
deployment, rather than terminating abruptly.
This is a byproduct of how Node's process.uncaughtException handler
works. It hijacks and replaces all usual error logic, including the
process.exit part. This change simply adds back the non-zero exit.
I also added a test (and fixed one other that began failing
afterwards), so that we can prevent regressions down the road.
This change adds functions, `pulumi.getProject()` and `pulumi.getStack()`,
to fetch the names of the project and stack, respectively. These can be
handy in generating names, specializing areas of the code, etc.
This fixespulumi/pulumi#429.
This adds back Computed<T> as a short-hand for Promise<T | undefined>.
Subtly, all resource properties need to permit undefined flowing through
during planning Rather than forcing the long-hand version, which is easy
to forget, we'll keep the convention of preferring Computed<T>. It's
just a typedef and the runtime type is just a Promise.
This change adds an optiona dependsOn parameter to Resource constructors,
to "force" a fake dependency between resources. We have an extremely strong
desire to resort to using this only in unusual cases -- and instead rely
on the natural dependency DAG based on properties -- but experience in other
resource provisioning frameworks tells us that we're likely to need this in
the general case. Indeed, we've already encountered the need in AWS's
API Gateway resources... and I suspect we'll run into more especially as we
tackle non-serverless resources like EC2 Instances, where "ambient"
dependencies are far more commonplace.
This also makes parallelism the default mode of operation, and we have a
new --serialize flag that can be used to suppress this default behavior.
Full disclosure: I expect this to become more Make-like, i.e. -j 8, where
you can specify the precise width of parallelism, when we tackle
pulumi/pulumi-fabric#106. I also think there's a good chance we will flip
the default, so that serial execution is the default, so that developers
who don't benefit from the parallelism don't need to worry about dependsOn
in awkward ways. This tends to be the way most tools (like Make) operate.
This fixespulumi/pulumi-fabric#335.
This changes a few aspects of resource properties:
* Move all runtime-related goo into the runtime module, in an
internal PromiseState class. This encapsulates the internal
state transitions and protects against misuse. It also allows
us to clean up the public API for the Property<T> type so that
it's entirely suitable for external usage.
* Track input and output property values distinctly. It turns
out we want to key off events differently. For example, to marshal
property values to a resource provider, we only care about the
inputs. For final property values that are used in, say, thens
or as inputs to other properties, we want the output property value.
* Be more precise about when an output is truly final, and known, or
unknown due to planning/dry-runs. Note that this does mean that
we'll encounter unknown values more frequently because, aside from
IDs and URNs, we can't say for sure that arbitrary properties will never
change post-creation. We have ideas on how to denote this; see
pulumi/pulumi-fabric#330 for more details.
This change implements free variable calculations and wires it up
to closure serialization. This is recursive, in the sense that
the serializer may need to call back to fetch free variables for
nested functions encountered during serialization.
The free variable calculation works by parsing the serialized
function text and walking the AST, applying the usual scoping rules
to determine what is free. In particular, it respects nested
function boundaries, and rules around var, let, and const scoping.
We are using Acorn to perform the parsing. I'd originally gone
down the path of using V8, so that we have one consistent parser
in the game, however unfortunately neither V8's parser nor its AST
is a stable API meant for 3rd parties. Unlike the exising internal
V8 dependencies, this one got very deep very quickly, and I became
nervous about maintaining all those dependencies. Furthermore,
by doing it this way, we can write the free variable logic in
JavaScript, which means one fewer C++ component to maintain.
This also includes a fairly significant amount of testing, all
of which passes! 🎉
2017-09-04 11:35:21 -07:00
Renamed from sdk/nodejs/tests/langhost/run.spec.ts (Browse further)