This fixes a few things in the SDK preventing deployments (versus plans):
* Don't fully resolve when a link resolves. This will be handled during
the final completion of the resource state.
* Skip "id" and "urn" for property resolution, since they are handled
explicitly based on the RPC messages. The "id" is often in the response
payload because Terraform stores it as a property. We don't need it.
* Lazily allocate Property<T> objects if necessary when the response
from the resulting resource operation comes back.
* Improve a few error messages.
This change adds the ability to perform runtime logging, including
debug logging, that wires up to the Pulumi Fabric engine in the usual
ways. Most stdout/stderr will automatically go to the right place,
but this lets us add some debug tracing in the implementation of the
runtime itself (and should come in handy in other places, like perhaps
the Pulumi Framework and even low-level end-user code).
We don't actually need to copy the headers, becasue the include
path order for the GYP-generated project files will include them
in the correct order. This simplifies the script and ordering.
This change adds a `make configure` target, which handles preparing
the environment for building the project. This includes existing
steps, like dep ensure and yarn installing the Node.js SDK NPM
dependencies, and also includes downloading the right Node.js/V8
includes, putting them in the right place, and then generating the
appropriate node-gyp project files that reference those includes.
This change implements free variable calculations and wires it up
to closure serialization. This is recursive, in the sense that
the serializer may need to call back to fetch free variables for
nested functions encountered during serialization.
The free variable calculation works by parsing the serialized
function text and walking the AST, applying the usual scoping rules
to determine what is free. In particular, it respects nested
function boundaries, and rules around var, let, and const scoping.
We are using Acorn to perform the parsing. I'd originally gone
down the path of using V8, so that we have one consistent parser
in the game, however unfortunately neither V8's parser nor its AST
is a stable API meant for 3rd parties. Unlike the exising internal
V8 dependencies, this one got very deep very quickly, and I became
nervous about maintaining all those dependencies. Furthermore,
by doing it this way, we can write the free variable logic in
JavaScript, which means one fewer C++ component to maintain.
This also includes a fairly significant amount of testing, all
of which passes! 🎉
This change contains an initial implementation of closure serialization
built atop V8, rather than our own custom runtime. This requires that
we use a Node.js dynamic C++ module, so that we can access the V8
APIs directly. No build magic is required beyond node-gyp.
For the most part, this was straight forward, except for one part: we
have to use internal V8 APIs. This is required for two reasons:
1) We need access to the function's lexical closure environment, so
that we may look up closure variables. Although there is a
tantalizingly-close v8::Object::CreationContext, its implementation
intentionally pokes through closure contexts in order to recover
the Function constructor context instead. That's not what we
want. We want the raw, unadulterated Function::context.
2) We need to control the lexical lookups of free variables so that
they can look past chained contexts, lexical contexts, withs, and
eval-style context extensions. Simply runing a v8::Script, or
simulating an eval, doesn't do the trick. Hence, we need to access
the unexported v8::internal::Context::Lookup function.
There is a third reason which is not yet implemented: free variable
calculation. I could use Esprima, or do my own scanner for free
variables, but I'd prefer to simply use the V8 parser so that we're
using the same JavaScript parser across all components. That too
is not part of the v8.h API, so we'll need to crack it open more.
To be clear, these are still exported public APIs, in proper headers
that are distributed with both Node and V8. They simply aren't part
of the "stable" v8.h surface area. As a result, I do expect that
maintaining this will be tricky, and I'd like to keep exploring how
to do this without needing the internal dependency. For instance,
although this works with node-gyp just fine, we will probably be
brittle across versions of Node/V8, when the internal APIs might be
changing. This will introduce unfortunate versioning headaches (all,
hopefully and thankfully, caught at compile-time).
The organization of packages underneath lib/ breaks the easy consumption
of submodules, a la
import {FileAsset} from "@pulumi/pulumi-fabric/asset";
We will go back to having everything hanging off the module root directory.
This change stops throwing an error if the resource monitor hasn't been
configured, and instead emits a warning. This will only go out a single
time, and can be suppressed by setting a config flag, but enables running
Pulumi programs directly via `node`, which can be useful for testing.
Of course, when this is done, allocating resource objects has no effect.
This change rearanges serialization of properties in a few ways:
* Mirror the asset/archive serialization that we use in the fabric
itself, so that we can recover the nature of these objects on
both side of the RPC boundary.
* Wait for promises to settle before marshaling resource properties.
This allows for I/O in creating a resource's state. Note that
we of course still do not block awaiting resolution of resource
output properties during dry runs (planning), because they will
never resolve. This is distinctly different from promises.
* Add tests for the above.
The definition of PropertyValue<T> should not imply undefined as a legal
value, since this depends entirely on whether it is a required or optional
property. The inner guts of the runtime logic that populates properties,
of course, needs to permit undefined, but this shouldn't leak into the
user model. This change thus eliminates undefined from PropertyValue<T>'s
definition, and pushes it into the few places where undefined is actually legal.
This change adds getX and requireX helper functions for configuration,
making it easy for packages to convert from Lumi's current weakly typed
config system, where everything is a string, into the internal JavaScript
representation, which is often a boolean, number, or complex array/object.
As explained in pulumi/pulumi-fabric#293, we were a little ad-hoc in
how configuration was "applied" to resource providers.
In fact, config wasn't ever communicated directly to providers; instead,
the resource providers would simply ask the engine to read random heap
locations (via tokens). Now that we're on a plan where configuration gets
handed to the program at startup, and that's that, and where generally
speaking resource providers never communicate directly with the language
runtime, we need to take a different approach.
As such, the resource provider interface now offers a Configure RPC
method that the resource planning engine will invoke at the right
times with the right subset of configuration variables filtered to
just that provider's package. This fixespulumi/pulumi#293.
This change simplifies the provider RPC interface slightly:
1) Eliminate Get. We really don't need it anymore. There are
several possibly-interesting scenarios down the road that may
demand it, but when we get there, we can consider how best to
bring this back. Furthermore, the old-style Get remains mostly
incompatible with Terraform anyway.
2) Pass URNs, not type tokens, across the RPC boundary. This gives
the provider access to more interesting information: the type,
still, but also the name (which is no longer an object property).
This makes a few tweaks to get the integration tests passing:
* Add `runtime: nodejs` to the minimal example's `Lumi.yaml` file.
* Remove usage of `@lumi/lumirt { printf }` and just use `console.log`.
* Remove calls to `lumijs` in the integration test framework and
the minimal example's package.json. Instead, we just run
`yarn run build`, which itself internally just invokes `tsc`.
* Add package validation logic and eliminate the pkg/compiler/metadata
library, in favor of the simpler code in pkg/engine.
* Simplify the Node.js langhost plugin CLI, and simply take an
argument rather than requiring required and optional --flags.
* Use a default path of "." if the program path isn't provided. This
is a legal scenario if you've passed a pwd and just want to load
the package's default module ("./index.js" or whatever main says).
* Add an executable script, lumi-langhost-nodejs, that fires up the
`bin/cmd/langhost/index.js` file to serve the Node.js language plugin.
This changes Resource's constructor slightly, to take a map of
PropertyValues, rather than Properties. This simplifies the interface,
lets us hide the creation of Properties (meaning we can also hide the
resolution capabilities entirely), and also avoids mistakes like
accidentally passing values and/or other resource properties directly.
This change introduces the notion of a "dry run" into the property
serialization logic, since this controls whether we wait for dependent
linked property values to arrive or not. It also changes the test
harness to run all tests both ways: once in planning mode (when properties
will show up as "unknown" and the second time in deployment mode (when
properties will have settled to their final values).
This adds a test case for the simple input/output property cases.
In particular, it neither covers "linked" properties resulting from
dataflow nor promise properties resulting from I/O operations. But
it does test many basic JSON input and output cases.
Also fixes a few things:
* Property's `resolver` property must be set to undefined to prevent
multiple resolutions. (This is still in flux and I'm sure will
change shape before being settled.)
* Use `this.link`, not `this.linked`, to tell if a property is linked.
* Push all property initialization down into the
`runtime.registerResource` routine. In practice, the old pattern
didn't really work, since `this` is inaccessible prior to `super(..)`.
* Eliminate our custom marshaling and unmarshaling routines in favor
of the nifty built-in gRPC ones.
This is the initial step towards redefining Lumi as a library that runs
atop vanilla Node.js/V8, rather than as its own runtime.
This change is woefully incomplete but this includes some of the more
stable pieces of my current work-in-progress.
The new structure is that within the sdk/ directory we will have a client
library per language. This client library contains the object model for
Lumi (resources, properties, assets, config, etc), in addition to the
"language runtime host" components required to interoperate with the
Lumi resource monitor. This resource monitor is effectively what we call
"Lumi" today, in that it's the thing orchestrating plans and deployments.
Inside the sdk/ directory, you will find nodejs/, the Node.js client
library, alongside proto/, the definitions for RPC interop between the
different pieces of the system. This includes existing RPC definitions
for resource providers, etc., in addition to the new ones for hosting
different language runtimes from within Lumi.
These new interfaces are surprisingly simple. There is effectively a
bidirectional RPC channel between the Lumi resource monitor, represented
by the lumirpc.ResourceMonitor interface, and each language runtime,
represented by the lumirpc.LanguageRuntime interface.
The overall orchestration goes as follows:
1) Lumi decides it needs to run a program written in language X, so
it dynamically loads the language runtime plugin for language X.
2) Lumi passes that runtime a loopback address to its ResourceMonitor
service, while language X will publish a connection back to its
LanguageRuntime service, which Lumi will talk to.
3) Lumi then invokes LanguageRuntime.Run, passing information like
the desired working directory, program name, arguments, and optional
configuration variables to make available to the program.
4) The language X runtime receives this, unpacks it and sets up the
necessary context, and then invokes the program. The program then
calls into Lumi object model abstractions that internally communicate
back to Lumi using the ResourceMonitor interface.
5) The key here is ResourceMonitor.NewResource, which Lumi uses to
serialize state about newly allocated resources. Lumi receives these
and registers them as part of the plan, doing the usual diffing, etc.,
to decide how to proceed. This interface is perhaps one of the
most subtle parts of the new design, as it necessitates the use of
promises internally to allow parallel evaluation of the resource plan,
letting dataflow determine the available concurrency.
6) The program exits, and Lumi continues on its merry way. If the program
fails, the RunResponse will include information about the failure.
Due to (5), all properties on resources are now instances of a new
Property<T> type. A Property<T> is just a thin wrapper over a T, but it
encodes the special properties of Lumi resource properties. Namely, it
is possible to create one out of a T, other Property<T>, Promise<T>, or
to freshly allocate one. In all cases, the Property<T> does not "settle"
until its final state is known. This cannot occur before the deployment
actually completes, and so in general it's not safe to depend on concrete
resolutions of values (unlike ordinary Promise<T>s which are usually
expected to resolve). As a result, all derived computations are meant to
use the `then` function (as in `someValue.then(v => v+x)`).
Although this change includes tests that may be run in isolation to test
the various RPC interactions, we are nowhere near finished. The remaining
work primarily boils down to three things:
1) Wiring all of this up to the Lumi code.
2) Fixing the handful of known loose ends required to make this work,
primarily around the serialization of properties (waiting on
unresolved ones, serializing assets properly, etc).
3) Implementing lambda closure serialization as a native extension.
This ongoing work is part of pulumi/pulumi-fabric#311.
This changes the RPC interfaces between Lumi and provider ever so
slightly, so that we can track default properties explicitly. This
is required to perform accurate diffing between inputs provided by
the developer, inputs provided by the system, and outputs. This is
particularly important for default values that may be indeterminite,
such as those we use in the bridge to auto-generate unique IDs.
Otherwise, we fail to reapply defaults correctly, and trick the
provider into thinking that properties changed when they did not.
This is a small step towards pulumi/lumi#306, in which we will defer
even more responsibility for diffing semantics to the providers.
This change serializes unknown properties anywhere in the entire
property structure, including deeply embedded inside object maps, etc.
This is now done in such a way that we can recover both the computed
nature of the serialized property, along with its expected eventual
type, on the other side of the RPC boundary.
This will let us have perfect fidelity with the new bridge's view on
computed properties, rather than special casing them on "one side".
As part of the bridge bringup, I've discoverd that the property state
returned from Creates does *not* always equal the state that is then
read from calls to Get. (I suspect this is a bug and that they should
be equivalent, but I doubt it's fruitfal to try and track down all
occurrences of this; I bet it's widespread). To cope with this, we will
return state from Create and Update, instead of issuing a call to Get.
This was a design we considered to start with and frankly didn't have
a super strong reason to do it the current way, other than that it seemed
elegant to place all of the Get logic in one place.
Note that providers may choose to return nil, in which case we will read
state from the provider in the usual Get style.
This adds a ReadLocations RPC function to the engine interface, alongside
the singular ReadLocation. The plural function takes a single token that
represents a module or class and we will then return all of the module
or class (static) properties that are currently known.
This change adds an engine gRPC interface, and associated implementation,
so that plugins may do interesting things that require "phoning home".
Previously, the engine would fire up plugins and talk to them directly,
but there was no way for a plugin to ask the engine to do anything.
The motivation here is so that plugins can read evaluator state, such
as config information, but this change also allows richer logging
functionality than previously possible. We will still auto-log any
stdout/stderr writes; however, explicit errors, warnings, informational,
and even debug messages may be written over the Log API.
This change restructures a lot more pertaining to deployments, snapshots,
environments, and the like.
The most notable change is that the notion of a deploy.Source is introduced,
which splits the responsibility between the deploy.Plan -- which simply
understands how to compute and carry out deployment plans -- and the idea
of something that can produce new objects on-demand during deployment.
The primary such implementation is evalSource, which encapsulates an
interpreter and takes a package, args, and config map, and proceeds to run
the interpreter in a distinct goroutine. It synchronizes as needed to
poke and prod the interpreter along its path to create new resource objects.
There are two other sources, however. First, a nullSource, which simply
refuses to create new objects. This can be handy when writing isolated
tests but is also used to simulate the "empty" environment as necessary to
do a complete teardown of the target environment. Second, a fixedSource,
which takes a pre-computed array of objects, and hands those, in order, to
the planning engine; this is mostly useful as a testing technique.
Boatloads of code is now changed and updated in the various CLI commands.
This further chugs along towards pulumi/lumi#90. The end is in sight.
This change modifies the existing resource provider RPC interface slightly.
Instead of the Create API returning the bag of output properties, we will
rely on the Get API to do so. As a result, this change takes an initial
whack at implementing Get on all existing AWS resources. The Get API needs
to return a fully populated structure containing all inputs and outputs.
Believe it or not, this is actually part of pulumi/lumi#90.
This was done because just returning output properties is insufficient.
Any input properties that weren't supplied may have default values, for
example, and it is wholly reasonable to expect Lumi scripts to depend on
those values in addition to output values.
This isn't fully functional in its current form, because doing this
change turned up many other related changes required to enable output
properties. For instance, at the moment resource properties are defined
in terms of `resource.URN`s, and yet unfortunately the provider side
knows nothing of URNs (instead preferring to deal in `resource.ID`s).
I am going to handle that in a subsequent isolated change, since it will
have far-reaching implications beyond just modifying create and get.
This change includes approximately 1/3rd of the change necessary
to support output properties, as per pulumi/lumi#90.
In short, the runtime now has a new hidden type, Latent<T>, which
represents a "speculative" value, whose eventual type will be T,
that we can use during evaluation in various ways. Namely,
operations against Latent<T>s generally produce new Latent<U>s.
During planning, any Latent<T>s that end up in resource properties
are transformed into "unknown" property values. An unknown property
value is legal only during planning-time activities, such as Check,
Name, and InspectChange. As a result, those RPC interfaces have
been updated to include lookaside maps indicating which properties
have unknown values. My intent is to add some helper functions to
make dealing with this circumstance more correct-by-construction.
For now, using an unresolved Latent<T> in a conditional will lead
to an error. See pulumi/lumi#67. Speculating beyond these -- by
supporting iterative planning and application -- is something we
want to support eventually, but it makes sense to do that as an
additive change beyond this initial support. That is a missing 1/3.
Finally, the other missing 1/3rd which will happen much sooner
than the rest is restructuing plan application so that it will
correctly observe resolution of Latent<T> values. Right now, the
evaluation happens in one single pass, prior to the application, and
so Latent<T>s never actually get witnessed in a resolved state.
Unfortunately, this wasn't a great name. The old one stunk, but the
new one was misleading at best. The thing is, this isn't about performing
an update -- it's about NOT doing an update, depending on its return value.
Further, it's not just previewing the changes, it is actively making a
decision on what to do in response to them. InspectUpdate seems to convey
this and I've unified the InspectUpdate and Update routines to take a
ChangeRequest, instead of UpdateRequest, to help imply the desired behavior.
In order to support output properties (pulumi/coconut#90), we need to
modify the Create gRPC interface for resource providers slightly. In
addition to returning the ID, we need to also return any properties
computed by the AWS provider itself. For instance, this includes ARNs
and IDs of various kinds. This change simply propagates the resources
but we don't actually support reading the outputs just yet.
This change renames two provider methods:
* Read becomes Get.
* UpdateImpact becomes PreviewUpdate.
These just read a whole lot nicer than the old names.
This change adds a rudimentary cocogo SDK package. The only thing in
here is a cocogo.Resource type which will serve as the base marker for
all resource classes in IDL packages (see pulumi/coconut#133).
This change adds the ability to specify analyzers in two ways:
1) By listing them in the project file, for example:
analyzers:
- acmecorp/security
- acmecorp/gitflow
2) By explicitly listing them on the CLI, as a "one off":
$ coco deploy <env> \
--analyzer=acmecorp/security \
--analyzer=acmecorp/gitflow
This closes out pulumi/coconut#119.
This change introduces the basic requirements for analyzers, as per
pulumi/coconut#119. In particular, an analyzer can implement either,
or both, of the RPC methods, Analyze and AnalyzeResource. The former
is meant to check an overall deployment (e.g., to ensure it has been
signed off on) and the latter is to check individual resources (e.g.,
to ensure properties of them are correct, such as checking style,
security, etc. rules). These run simultaneous to overall checking.
Analyzers are loaded as plugins just like providers are. The difference
is mainly in their naming ("analyzer-" prefix, rather than "resource-"),
and the RPC methods that they support.
This isn't 100% functional since we need a way to specify at the CLI
that a particular analyzer should be run, in addition to a way of
recording which analyzers certain projects should use in their manifests.
This change adds a new Check RPC method on the provider interface,
permitting resource providers to perform arbitrary verification on
the values of properties. This is useful for validating things
that might be difficult to express in the type system, and it runs
before *any* modifications are run (so failures can be caight early
before it's too late). My favorite motivating example is verifying
that an AWS EC2 instance's AMI is available within the target region.
This resolvespulumi/coconut#107, although we aren't using this
in any resource providers just yet. I'll add a work item now for that...
This change tracks which updates triggered a replacement. This enables
better output and diagnostics. For example, we now colorize those
properties differently in the output. This makes it easier to diagnose
why an unexpected resource might be getting deleted and recreated.
This change, part of pulumi/coconut#105, rearranges support for
resource replacement. The old model didn't properly account for
the cascading updates and possible replacement of dependencies.
Namely, we need to model a replacement as a creation followed by
a deletion, inserted into the overall DAG correctly so that any
resources that must be updated are updated after the creation but
prior to the deletion. This is done by inserting *three* nodes
into the graph per replacement: a physical creation step, a
physical deletion step, and a logical replacement step. The logical
step simply makes it nicer in the output (the plan output shows
a single "replacement" rather than the fine-grained outputs, unless
they are requested with --show-replace-steps). It also makes it
easier to fold all of the edges into a single linchpin node.
As part of this, the update step no longer gets to choose whether
to recreate the resource. Instead, the engine takes care of
orchestrating the replacement through actual create and delete calls.
This change introduces a new RPC function to the provider interface;
in pseudo-code:
UpdateImpact(id ID, t Type, olds PropertyMap, news PropertyMap)
(bool, PropertyMap, error)
Essentially, during the planning phase, we will consult each provider
about the nature of a proposed update. This update includes a set of
old properties and the new ones and, if the resource provider will need
to replace the property as a result of the update, it will return true;
in general, the PropertyMap will eventually contain a list of all
properties that will be modified as a result of the operation (see below).
The planning phase reacts to this by propagating the change to dependent
resources, so that they know that the ID will change (and so that they
can recalculate their own state accordingly, possibly leading to a ripple
effect). This ensures the overall DAG / schedule is ordered correctly.
This change is most of pulumi/coconut#105. The only missing piece
is to generalize replacing the "ID" property with replacing arbitrary
properties; there are hooks in here for this, but until pulumi/coconut#90
is addressed, it doesn't make sense to make much progress on this.
This change overhauls the way we do object monikers. The old mechanism,
generating monikers using graph paths, was far too brittle and prone to
collisions. The new approach mixes some amount of "automatic scoping"
plus some "explicit naming." Although there is some explicitness, this
is arguably a good thing, as the monikers will be relatable back to the
source more readily by developers inspecting the graph and resource state.
Each moniker has four parts:
<Namespace>::<AllocModule>::<Type>::<Name>
wherein each element is the following:
<Namespace> The namespace being deployed into
<AllocModule> The module in which the object was allocated
<Type> The type of the resource
<Name> The assigned name of the resource
The <Namespace> is essentially the deployment target -- so "prod",
"stage", etc -- although it is more general purpose to allow for future
namespacing within a target (e.g., "prod/customer1", etc); for now
this is rudimentary, however, see marapongo/mu#94.
The <AllocModule> is the token for the code that contained the 'new'
that led to this object being created. In the future, we may wish to
extend this to also track the module under evaluation. (This is a nice
aspect of monikers; they can become arbitrarily complex, so long as
they are precise, and not prone to false positives/negatives.)
The <Name> warrants more discussion. The resource provider is consulted
via a new gRPC method, Name, that fetches the name. How the provider
does this is entirely up to it. For some resource types, the resource
may have properties that developers must set (e.g., `new Bucket("foo")`);
for other providers, perhaps the resource intrinsically has a property
that explicitly and uniquely qualifies the object (e.g., AWS SecurityGroups,
via `new SecurityGroup({groupName: "my-sg"}`); and finally, it's conceivable
that a provider might auto-generate the name (e.g., such as an AWS Lambda
whose name could simply be a hash of the source code contents).
This should overall produce better results with respect to moniker
collisions, ability to match resources, and the usability of the system.
This change adds basic support for discovering, loading, binding to,
and invoking RPC methods on, resource provider plugins.
In a nutshell, we add a new context object that will share cached
state such as loaded plugins and connections to them. It will be
a policy decision in server scenarios how much state to share and
between whom. This context also controls per-resource context
allocation, which in the future will allow us to perform structured
cancellation and teardown amongst entire groups of requests.
Plugins are loaded based on their name, and can be found in one of
two ways: either simply by having them on your path (with a name of
"mu-ressrv-<pkg>", where "<pkg>" is the resource package name with
any "/"s replaced with "_"s); or by placing them in the standard
library installation location, which need not be on the path for this
to work (since we know precisely where to look).
If we find a protocol, we will load it as a child process.
The protocol for plugins is that they will choose a port on their
own -- to eliminate races that'd be involved should Mu attempt to
pre-pick one for them -- and then write that out as the first line
to STDOUT (terminated by a "\n"). This is the only STDERR/STDOUT
that Mu cares about; from there, the plugin is free to write all it
pleases (e.g., for logging, debugging purposes, etc).
Afterwards, we then bind our gRPC connection to that port, and create
a typed resource provider client. The CRUD operations that get driven
by plan application are then simple wrappers atop the underlying gRPC
calls. For now, we interpret all errors as catastrophic; in the near
future, we will probably want to introduce a "structured error"
mechanism in the gRPC interface for "transactional errors"; that is,
errors for which the server was able to recover to a safe checkpoint,
which can be interpreted as ResourceOK rather than ResourceUnknown.
This change introduces a new package, pkg/resource, that will form
the foundation for actually performing deployment plans and applications.
It contains the following key abstractions:
* resource.Provider is a wrapper around the CRUD operations exposed by
underlying resource plugins. It will eventually defer to resource.Plugin,
which itself defers -- over an RPC interface -- to the actual plugin, one
per package exposing resources. The provider will also understand how to
load, cache, and overall manage the lifetime of each plugin.
* resource.Resource is the actual resource object. This is created from
the overall evaluation object graph, but is simplified. It contains only
serializable properties, for example. Inter-resource references are
translated into serializable monikers as part of creating the resource.
* resource.Moniker is a serializable string that uniquely identifies
a resource in the Mu system. This is in contrast to resource IDs, which
are generated by resource providers and generally opaque to the Mu
system. See marapongo/mu#69 for more information about monikers and some
of their challenges (namely, designing a stable algorithm).
* resource.Snapshot is a "snapshot" taken from a graph of resources. This
is a transitive closure of state representing one possible configuration
of a given environment. This is what plans are created from. Eventually,
two snapshots will be diffable, in order to perform incremental updates.
One way of thinking about this is that a snapshot of the old world's state
is advanced, one step at a time, until it reaches a desired snapshot of
the new world's state.
* resource.Plan is a plan for carrying out desired CRUD operations on a target
environment. Each plan consists of zero-to-many Steps, each of which has
a CRUD operation type, a resource target, and a next step. This is an
enumerator because it is possible the plan will evolve -- and introduce new
steps -- as it is carried out (hence, the Next() method). At the moment, this
is linearized; eventually, we want to make this more "graph-like" so that we
can exploit available parallelism within the dependencies.
There are tons of TODOs remaining. However, the `mu plan` command is functioning
with these new changes -- including colorization FTW -- so I'm landing it now.
This is part of marapongo/mu#38 and marapongo/mu#41.
This changes two aspects of the ResourceProvider.Update RPC API:
1. Update needs to return an ID, in case the resource had to be
recreated in response to the request.
2. Include both the old and the new values for properties that are
being updated.
After a bit more thinking, we will create new SDK packages for each
of the languages we wish to support writing resource providers in.
This is where the RPC goo will live, so I have created a new sdk/
directory, moved the Protobuf/gRPC definitions underneath sdk/proto/,
and put the generated code into sdk/go/ and sdk/js/.
This rearranges the library code:
* sdk/... goes away.
* What used to be sdk/javascript/ is now lib/mu/, an actual MuPackage
that provides the base abstractions for all other MuPackages to use.
* lib/aws is the @mu/aws MuPackage that exposes all AWS resources.
* lib/mux is the @mu/x MuPackage that provides cross-cloud abstractions.
A lot of what used to be in lib/mu goes here. In particular, autoscaler,
func, ..., all the "general purpose" abstractions, really.
In the old system, the core runtime/toolset understood that we are targeting
specific cloud providers at a very deep level. In fact, the whole code-generation
phase of the compiler was based on it.
In the new system, this difference is less of a "special" concern, and more of
a general one of mapping MuIL objects to resource providers, and letting *them*
gather up any configuration they need in a more general purpose way.
Therefore, most of this stuff can go. I've merged in a small amount of it to
the mu/x MuPackage, since that has to switch on cloud IaaS and CaaS providers in
order to decide what kind of resources to provision. For example, it has a
mu.x.Cluster stack type that itself provisions a lot of the barebone essential
resources, like a virtual private cloud and its associated networking components.
I suspect *some* knowledge of this will surface again as we implement more
runtime presence (discovery, etc). But for the time being, it's a distraction
getting the core model running. I've retained some of the old AWS code in the
new pkg/resource/providers/aws package, in case I want to reuse some of it when
implementing our first AWS resource providers. (Although we won't be using
CloudFormation, some of the name generation code might be useful.) So, the
ships aren't completely burned to the ground, but they are certainly on 🔥.
This change introduces a basic JavaScript SDK (actually in TypeScript,
but consumable either way). This is just scaffolding but provides the
minimal set of abstractions necessary to start writing real stacks.