Commit graph

28 commits

Author SHA1 Message Date
joeduffy 5967259795 Add license headers 2018-05-22 15:02:47 -07:00
Pat Gavlin 2d6579acee
Enhance the engine's tracing support a bit. (#1328)
- Allow callers to provide a parent span for the engine's operations
- Tag each plan context with the name of its associated operation
2018-05-04 17:01:35 -07:00
Sean Gillespie fba87909a0
Re-introduce interface for snapshot management (#1254)
* Re-introduce interface for snapshot management

Snapshot management was done through the Update interface; this commit
splits it into a separate interface

* Put the SnapshotManager instance onto the engine context

* Remove SnapshotManager from planContext and updateActions now that it can be accessed by engine Context
2018-04-23 14:12:13 -07:00
Pat Gavlin 4fa69bfd72
Plumb basic cancellation through the engine. (#1231)
hese changes plumb basic support for cancellation through the engine.
Two types of cancellation are supported for all engine operations:
- Cancellation, which waits for the operation to drive itself to a safe
  point before the operation returns, and
- Termination, which does not wait for the operation to drive itself
  to a safe opint for the operation returns.

When updating local or managed stacks, a single ^C triggers cancellation
of any running operation; a second ^C will trigger termination.

Fixes #513, #1077.
2018-04-19 18:59:14 -07:00
Sean Gillespie 55711e4ca3
Revert "Lift snapshot management out of the engine and serialize writes to snapshot (#1069)" (#1216)
This reverts commit 2c479c172d.
2018-04-16 23:04:56 -07:00
Sean Gillespie 2c479c172d
Lift snapshot management out of the engine and serialize writes to snapshot (#1069)
* Lift snapshot management out of the engine

This PR is a prerequisite for parallelism by addressing a major problem
that the engine has to deal with when performing parallel resource
construction: parallel mutation of the global snapshot. This PR adds
a `SnapshotManager` type that is responsible for maintaining and
persisting the current resource snapshot. It serializes all reads and
writes to the global snapshot and persists the snapshot to persistent
storage upon every write.

As a side-effect of this, the core engine no longer needs to know about
snapshot management at all; all snapshot operations can be handled as
callbacks on deployment events. This will greatly simplify the
parallelization of the core engine.

Worth noting is that the core engine will still need to be able to read
the current snapshot, since it is interested in the dependency graphs
contained within. The full implications of that are out of scope of this
PR.

Remove dead code, Steps no longer need a reference to the plan iterator that created them

Fixing various issues that arise when bringing up pulumi-aws

Line length broke the build

Code review: remove dead field, fix yaml name error

Rebase against master, provide implementation of StackPersister for cloud backend

Code review feedback: comments on MutationStatus, style in snapshot.go

Code review feedback: move SnapshotManager to pkg/backend, change engine to use an interface SnapshotManager

Code review feedback: use a channel for synchronization

Add a comment and a new test

* Maintain two checkpoints, an immutable base and a mutable delta, and
periodically merge the two to produce snapshots

* Add a lot of tests - covers all of the non-error paths of BeginMutation and End

* Fix a test resource provider

* Add a few tests, fix a few issues

* Rebase against master, fixed merge
2018-04-12 09:55:34 -07:00
joeduffy 8b5874dab5 General prep work for refresh
This change includes a bunch of refactorings I made in prep for
doing refresh (first, the command, see pulumi/pulumi#1081):

* The primary change is to change the way the engine's core update
  functionality works with respect to deploy.Source.  This is the
  way we can plug in new sources of resource information during
  planning (and, soon, diffing).  The way I intend to model refresh
  is by having a new kind of source, deploy.RefreshSource, which
  will let us do virtually everything about an update/diff the same
  way with refreshes, which avoid otherwise duplicative effort.

  This includes changing the planOptions (nee deployOptions) to
  take a new SourceFunc callback, which is responsible for creating
  a source specific to the kind of plan being requested.

  Preview, Update, and Destroy now are primarily differentiated by
  the kind of deploy.Source that they return, rather than sprinkling
  things like `if Destroying` throughout.  This tidies up some logic
  and, more importantly, gives us precisely the refresh hook we need.

* Originally, we used the deploy.NullSource for Destroy operations.
  This simply returns nothing, which is how Destroy works.  For some
  reason, we were no longer doing this, and instead had some
  `if Destroying` cases sprinkled throughout the deploy.EvalSource.
  I think this is a vestige of some old way we did configuration, at
  least judging by a comment, which is apparently no longer relevant.

* Move diff and diff-printing logic within the engine into its own
  pkg/engine/diff.go file, to prepare for upcoming work.

* I keep noticing benign diffs anytime I regenerate protobufs.  I
  suspect this is because we're also on different versions.  I changed
  generate.sh to also dump the version into grpc_version.txt.  At
  least we can understand where the diffs are coming from, decide
  whether to take them (i.e., a newer version), and ensure that as
  a team we are monotonically increasing, and not going backwards.

* I also tidied up some tiny things I noticed while in there, like
  comments, incorrect types, lint suppressions, and so on.
2018-03-28 07:45:23 -07:00
Pat Gavlin a23b10a9bf
Update the copyright end date to 2018. (#1068)
Just what it says on the tin.
2018-03-21 12:43:21 -07:00
Joe Duffy 902d646215
Rename package to project (#935)
This addresses pulumi/pulumi#446: what we used to call "package" is
now called "project".  This has gotten more confusing over time, now
that we're doing real package management.

Also fixes pulumi/pulumi#426, while in here.
2018-02-14 13:56:16 -08:00
pat@pulumi.com 5f28d52e00 Remove the Engine type entirely.
It no longer carries any state. All of its methods are now package-level
functions.
2018-01-08 14:20:51 -08:00
pat@pulumi.com c56e716c31 Refactor the engine's entrypoints.
These changes refactor the engine's entrypoints--Deploy, Destroy, and
Preview--to be update-centric rather than stack-centric. Each of these
methods now takes a value of a new type, Update, that abstracts away the
vagaries of fetching and maintaining the update's state. This
refactoring also reinforces Pulumi.yaml as a CLI concept rather than an
engine concept; the CLI is now the only reader/writer of this format.

These changes will smooth the way for a few refactorings on the service
side that will aid in update isolation.
2018-01-08 14:15:16 -08:00
joeduffy 7e48e8726b Add (back) component outputs
This change adds back component output properties.  Doing so
requires splitting the RPC interface for creating resources in
half, with an initial RegisterResource which contains all of the
input properties, and a final CompleteResource which optionally
contains any output properties synthesized by the component.
2017-11-20 17:38:09 -08:00
Pat Gavlin cdbcc394dd PR feedback. 2017-10-23 10:11:09 -07:00
Pat Gavlin d22a42858f Add two-phase snapshotting.
The existing `SnapshotProvider` interface does not sufficiently lend
itself to reliable persistence of snapshot data. For example, consider
the following:
- The deployment engine creates a resource
- The snapshot provider fails to save the updated snapshot
In this scenario, we have no mechanism by which we can discover that the
existing snapshot (if any) does not reflect the actual state of the
resources managed by the stack, and future updates may operate
incorrectly. To address this, these changes split snapshotting into two
phases: the `Begin` phase and the `End` phase. A provider that needs to
be robust against the scenario described above (or any other scenario
that allows for a mutation to the state of the stack that is not
persisted) can use the `Begin` phase to persist the fact that there are
outstanding mutations to the stack. It would then use the `End` phase to
persist the updated snapshot and indicate that the mutation is no longer
outstanding. These steps are somewhat analogous to the prepare and
commit phases of two-phase commit.
2017-10-21 09:31:01 -07:00
Matt Ellis 2676e8bad1 Split apart EnvironmentProvider interface 2017-10-11 13:23:44 -07:00
Matt Ellis 6f4537010c Fix typo 2017-10-10 12:16:41 -07:00
Matt Ellis 7587bcd7ec Have engine emit "events" instead of writing to streams
Previously, the engine would write to io.Writer's to display output.
When hosted in `pulumi` these writers were tied to os.Stdout and
os.Stderr, but other applications hosting the engine could send them
other places (e.g. a log to be sent to an another application later).

While much better than just using the ambient streams, this was still
not the best. It would be ideal if the engine could just emit strongly
typed events and whatever is hosting the engine could care about
displaying them.

As a first step down that road, we move to a model where operations on
the engine now take a `chan engine.Event` and during the course of the
operation, events are written to this channel. It is the
responsibility of the caller of the method to read from the channel
until it is closed (singifying that the operation is complete).

The events we do emit are still intermingle presentation with data,
which is unfortunate, but can be improved over time. Most of the
events today are just colorized in the client and printed to stdout or
stderr without much thought.
2017-10-09 18:24:56 -07:00
Matt Ellis 5fd0ada303 Remove Checkpoint return value from GetEnvironment 2017-10-09 18:21:55 -07:00
Joe Duffy f6e694c72b Rename pulumi-fabric to pulumi
This includes a few changes:

* The repo name -- and hence the Go modules -- changes from pulumi-fabric to pulumi.

* The Node.js SDK package changes from @pulumi/pulumi-fabric to just pulumi.

* The CLI is renamed from lumi to pulumi.
2017-09-21 19:18:21 -07:00
joeduffy f74e9e04bd Ensure we fail during deploys
If an error gets emitted during a deployment, we should fail.
This also reenables colors that seems to have gotten lost somewhere.
2017-09-09 12:42:04 -07:00
joeduffy f189c40f35 Wire up Lumi to the new runtime strategy
🔥 🔥 🔥  🔥 🔥 🔥

Getting closer on #311.
2017-09-04 11:35:21 -07:00
Matt Ellis cda0fd9bca Add godoc comments 2017-08-31 10:28:02 -07:00
Matt Ellis be13c39586 Adopt EnvironmentProvider interface in engine
The existing implementation of the interface (backed by the file
system) has moved into cmd/lumi. The deployment service will start to
provide its own version.
2017-08-30 16:47:33 -07:00
Matt Ellis 34d52cc527 Add EnvironmentProvider interface 2017-08-29 18:47:32 -07:00
Matt Ellis 865422567c Alow multiple instances of engine.Engine
This refactors the engine so all of the APIs on it are instance
methods on the type instead of raw methods that float around and use
data from a global engine.

A mechcanical change as we remove the global `E` and then make
anything that interacted with that in pkg/engine to be an instance
method and the dealing with the fallout.
2017-08-24 18:09:37 -07:00
Matt Ellis be586a1fbf Wire up sink to custom stdout and stderr 2017-08-24 18:00:46 -07:00
Matt Ellis 14c2474e6f Remove use of ambient cmdutil.Diag(), instead consult the engine 2017-08-24 18:00:46 -07:00
Matt Ellis 5ae02ad581 Remove use of ambient stdout/stderr streams
Instead of talking directly to stdout or stderr via methods on fmt,
indirect through an Engine type (presently a global, but soon to
change) to allow control of where the streams actually end up.
2017-08-24 18:00:46 -07:00