Stop cloning pulumi/home. This doesn't work in Travis because public
repositories can not have private SSH keys, which we'd need to clone
this repository. All the scripts we consume from there are now in
pulumi/scripts and so we'll just consume them from there.
This change includes the Python and Golang language hosts in the Windows
SDK. As part of this change, I had to adjust how we launched the second
stage of the language host, since we can't depend on the shebang, so now
we invoke `python` passing the executor and then the arguments.
Fixes#1509
Previously, we published builds to rel.pulumi.com and only put actual
released builds (eg. rc's and final builds) on get.pulumi.com. We
should just publish all of the SDK builds to get.pulumi.com.
This also makes a slight tweak to the filename of the package we
upload (we took the switch over to get.pulumi.com to make this change
and now that we are uploading automatically, we need to encode this
change instead of doing it by hand).
All scripts that are generally useful across all builds have been moved
into `pulumi/scripts`. These changes clone that repository and retarget
the various scripts to their new location.
We retained these modules to support using v0.11.X and earlier
versions of @pulumi/pulumi, which required a native module to do
closure serialization. 0.12.X does not need this, so lets stop
including it.
Our logic for converting npm style versions to PEP-440 style versions
was not correct in some cases. This change fixes this.
As part of this change we no longer produce a NPM version that would
be just X.Y.Z-dev, instead for development versions we always include
both the timestamp of the commit and the commit hash.
Instead of trying to use a bunch of sed logic to do our conversions,
we now have a small go program that uses a newly added library in
pkg/util. A side effect of this is that we can more easily write tests
to ensure the conversion works as expected.
Fixes#1243
Instead of using a shell script to jump from the language host into
node, just invoke node directly. This makes our start-up path a little
simpler to understand and indirectly fixespulumi/home#156, where we
would fail on Windows if the `-exec` script was in a folder that had
spaces in it (due to a subtle interaction between how go launches cmd
files and how cmd.exe parses arguments).
This change eliminates our dependencies on the SDK repo. Now that
SDKs are comprised solely of pulumi/pulumi artifacts, a separate repo
isn't required. This allows us to simplify some of the distribution.
The install.sh script is modified slightly, to permit overriding the
default install location using $PULUMI_INSTALL_PATH.
While we no longer use the native runtime module, older versions of
@pulumi/pulumi still require it. Let's continue to have the launcher
put the native module location on the `$PATH`. And we'll include them
in the SDK for a while longer.
Fixes#1177
After the move to stop including packages in the SDK, we no longer
published an SDK per build. This corrects this. Since the only things
in the SDK today are the language plugins and the CLI itself, we can
publish an SDK per build from pulumi/pulumi.
This change re-uses the existing infrastructure we have in
pulumi/sdk.
Fixes#1076
* Lift snapshot management out of the engine
This PR is a prerequisite for parallelism by addressing a major problem
that the engine has to deal with when performing parallel resource
construction: parallel mutation of the global snapshot. This PR adds
a `SnapshotManager` type that is responsible for maintaining and
persisting the current resource snapshot. It serializes all reads and
writes to the global snapshot and persists the snapshot to persistent
storage upon every write.
As a side-effect of this, the core engine no longer needs to know about
snapshot management at all; all snapshot operations can be handled as
callbacks on deployment events. This will greatly simplify the
parallelization of the core engine.
Worth noting is that the core engine will still need to be able to read
the current snapshot, since it is interested in the dependency graphs
contained within. The full implications of that are out of scope of this
PR.
Remove dead code, Steps no longer need a reference to the plan iterator that created them
Fixing various issues that arise when bringing up pulumi-aws
Line length broke the build
Code review: remove dead field, fix yaml name error
Rebase against master, provide implementation of StackPersister for cloud backend
Code review feedback: comments on MutationStatus, style in snapshot.go
Code review feedback: move SnapshotManager to pkg/backend, change engine to use an interface SnapshotManager
Code review feedback: use a channel for synchronization
Add a comment and a new test
* Maintain two checkpoints, an immutable base and a mutable delta, and
periodically merge the two to produce snapshots
* Add a lot of tests - covers all of the non-error paths of BeginMutation and End
* Fix a test resource provider
* Add a few tests, fix a few issues
* Rebase against master, fixed merge
* Implement closure scope chain analysis in pure TypeScript
This change makes use of four V8 intrinsics to avoid having to use a
native module to inspect the scope chains of live Function objects. This
unfortunately leads to the limitation of not allowing captures of 'this'
in arrow functions, but that is something we are willing to live with
for now.
* Remove native module build and restore from the Makefile
* CR feedback: Be a little more efficient when scanning the scope chain
* Nuke everything related to custom Node versions and the native Node module
* CR feedback: rename native.ts -> v8.ts, document some interfaces in v8.ts
`npm publish`'s default was to tag the package we published with
`latest` tag. The NPM ecosystem has expected semantics around this
tag (it uses it by default if you don't pass a version).
From the NPM Docs:
> Typically, projects only use the latest tag for stable release
> versions, and use other tags for unstable versions such as
> prereleases.
We were not doing this, but now we will. We'll have a new tag `dev`
which is the latest build out of CI, and we'll tag builds without a
pre-release tag with "latest".
This change actually makes our Python version numbers conformant
to PEP440. Previously we were including the Git commit hash in the
alpha "version number" part, which is incorrect. This simply led to
warnings upon publication and installation, but that warning very
clearly states that support for invalid versions will stop at some
point. This change puts any "informative" parts, like the Git hash,
inside of a local version tag, where such things are permitted.
Also move away from the inline sed silliness so that we can more
easily share this logic across all of our repos.
Our previous strategy of just using `git describe --tags --dirty` to
compute a version caused issues. The major one was that since version
sort lexigrapically, git's strategy of having a commit count without
leading zeros lead to cases where 0.11.0-dev-9 was "newer than"
0.11.0-dev-10 which is not what you want at all.
With this change, we compute a version by first seeing if the commit
is tagged, and if so, we use that tag. Otherwise, we take the closest
tag and to it append the unix timestamp of the commit and then append
a git hash.
Because we use the commit timestamp, things will sort correctly again.
Part of pulumi/home#174
This change uses virtualenv to insulate us from platform differences
in our building of the Python SDK, and to create an isolated Python 2
environment. This includes meaning we don't need to worry about the
specific location and behavior of Pylint. I *think* this will work
no matter whether it's Mac, Ubuntu, ArchLinux, Windows, and so on.
We do install to the --user directory in the install target using
`pip install -e`, however, which enables the machine-wide symlinking
that we need to support various workflows.
This fixespulumi/pulumi#1007.
While it's safe to publish the tgz that we use internally for other
repositories that are on "the link plan" after the build completes, we
shouldn't publish packages to NPM and PyPi at that point. There are
two reasons for doing this:
1. Publishing packages before they are tested, which means we could
end up publishing packages that don't work.
2. NPM prevents publishing the same package more than once, so if we
had to re-run the job (due to tests failing for transient issues), the
publish step will start failing, preventing us from running the tests
at all.
Make many fixes to closure serialization
Primary things that i've done as part of this change:
Added support for cyclic objects.
Properly serialize objects that are shared across different function. previously you would get multiple copies, now you properly reference the same copy.
Remove the usages of 'hashes' for functions. Because we track identity of objects, we no longer need them.
Serialize properties of functions (if they have any).
Handle Objects/Functions with different __proto__s than normal. i.e. classes/constructors. but also anything the user may have done themselves to the object.
Handle generator functions.
Handle functions with 'computed' names.
Handle functions with 'symbol' names.
Handle serializing Promises as Promises.
Removed the dual Closure/AsyncClosure tree. One existed solely so we could have a tree without promises (for use in testing maybe?). Because this all exists in a part of our codebase that is entirely async, it's fine to have promises in the tree, and to await them when serializing the Closure to a string.
Handle serializing class-constructors and methods. Including properly handling 'super' calls.
We now publish the Pulumi Python SDK package to our private PyPI
server at the same time we also publish the NPM package. For now,
we use the test Pulumi.com service, and will switch to staging as
soon as it becomes available.
This change refactors the way we do ${VERSION} substitution in both
the Node.js SDK's version.js and package.json, so that it can work on
Windows. This is required now that we are actually parsing semvers.
This brings back the Node.js language plugin's GetRequiredPlugins
function, reimplemented in Go now that the language host has been
rewritten from JavaScript. Fairly rote translation, along with
some random fixes required to get tests passing again.
New-Item produces a new object on success, which ultimately gets
output by the make_release.ps1 cmdlet and consumed by the release.ps1
script. This messes up the release script that is expecting exactly
one object to come out of the pipeline from make_release.ps1.
Fixes#356. Instead of downloading a node binary with our closure
serialization code linked-in, this PR instead publishes the
`nativeruntime.node` produced by the NodeJS SDK build as part of the SDK.
This has a number of advantages. First, it is vastly more easy to
develop closure.cc in this configuration. Second, we have the ability
to ship different `nativeruntime.node`s side-by-side, paving the way
for enabling future versions of Node. Third, we don't have to stay
in the business of shipping custom builds of Node, although we do still
need to ship a version of Node with minor modifications in order for
Windows to still work.
The windows build was still on the old plan from way back when where
we had binaries littered in the build tree and you had to add parts of
your build-tree to the `%PATH%` for the integration tests to work.
This cleans that up and moves all of our scripts that invoke
javascript to be on the same plan. They invoke our specially named
node with a relative path to the JS code we want to run.
In order to begin publishing our core SDK package to NPM, we will
need it to be underneath the @pulumi scope so that it may remain
private. Eventually, we can alias pulumi back to it.
This is part of pulumi/pulumi#915.
* experimental: separate language host from node
* Remove langhost details from the NodeJS SDK runtime
* Cleanup
* Work around an issue where Node sometimes loads the same module twice in two different contexts, resulting in two distinct module objects. Some additional cleanup.
* Add some tests
* Fix up the Windows script
* Fix up the install scripts and Windows build
* Code review feedback
* Code review feedback: error capitalization
Ideally we would just use `make build` and `make install` in favor of
having yet another way to build the product, but before we can do that
in general we need to come up with a better story for cross
building. For now, just ensure we pass the correct version string to
go build when building.
We need to take the package.json from the folder (which will have been
rewritten by the build to include the version number) instead of the
version we have checked into the tree (which has ${VERSION} as a version)
Windows didn't have this issue, but it did include some stuff we did
not include in the unified release, so I cleaned that up as well.
- `go build` handles appending .exe to the built binary, so we need not do
it ourselves. In fact, when we did we generated a binary called
`pulumi.exe.exe` which is not what we wanted.
- Remove the development versions of the langhost and dynamic provider,
from the `<root>/node_modules/pulumi` folder. The `dist` version gets
copied into bin.
- Add the dummy_argument workaround to the dist version of the langhost.
Unlike go binaries (where we can cross compile) the node module that
we publish needs to be built on the platform we publish for. Update
our `.travis.yml` file to also build on macOS and fix the publishing
script so we don't don't cross publish Darwin from Linux. Once we have
CI working for Windows, we'll remove the loop over PUBLISH_GOOS and
each build will publish just the artifacts for the host OS.
This includes a few changes:
* The repo name -- and hence the Go modules -- changes from pulumi-fabric to pulumi.
* The Node.js SDK package changes from @pulumi/pulumi-fabric to just pulumi.
* The CLI is renamed from lumi to pulumi.
Report an error when Lumi runtime compilation fails.
Also adds a reusable install_release.sh script to use
for installing Lumi package releases, plus expansion
of symlinks in package Makefiles.
This change creates a scripts/ folder, moves our existing shell
script, gocover.sh, underneath it, and factors the publish logic
out of the Makefile and into the publish.sh file.
The syntax for sed differs between Mac OS X and GNU versions of
the tool, which is rather annoying. This fixes it by leveraging
the fact that `sed -i.bak ...` works, although we now need to
clean up the *.bak file left behind. (No big deal and way better
than maintaining OS-dependent logic.)