Now that `deploy.Step.Pre` is no more, we can simplify the `StepActions`
interface down to a single method, `Run`, which performs all actions
associated with the step. This feeds into #388.
Previously, the engine was concered with maintaing information about
the currently active environment. Now, the CLI is in charge of
this. As part of this change, the engine can now assume that every
environment has a non empty name (and I've added asserts on the
entrypoints of the engine API to ensure that any consumer of the
engine passes a non empty environment name)
Simply write the current snapshot after each step. We should probably be
more clever about this in the future (i.e. write only the changes rather
than the entire file).
It was only being used for two cases where we would issue warnings for
cases where the file system casing did not match expected casing. I
think it's probably better if we don't try to be smart here and just
treat these cases the same as if the file had not existed. Removing
the dependncy on diag also makes it a little clearer that this stuff
should be pulled out from the engine.
`deploy.Plan.Apply` was only consumed by the engine, and seemed to be in
the wrong place given the API exported by the rest of `Plan` (i.e.
`Plan.Start` + `PlanIterator`). Furthermore, we were missing a reasonable
opportunity to share code between `update` and `preview`, both of which
need to walk the plan. These changes move the plan walk into `package engine`
as `planResult.Walk` and replace the `Progress` interface with a new interface,
`StepActions`, which subsumes the functionality of the former and adds support
for implementation-specific step execution. `planResult.Walk` is then
consumed by both `Engine.Deploy` and `Engine.PrintPlan`.
The CLI is now responsible for actually displaying information and the
engine is only concerned with getting the configuration. As part of
this change, I've removed the display a single configuration value API
from the engine. It can now be done in terms of getting all the config
for an environment and selecting the value the user is interested in
Previously the engine was concerned with displaying information about
the environment. Now the engine returns an environment info object
which the CLI uses to display environment information.
This wires up the Node.js SDK to the newly added Invoke function
on the resource monitor and provider gRPC interfaces, letting us
expose functions that are implemented by the providers to user code.
This change enables us to make progress on exposing data sources
(see pulumi/pulumi-terraform#29). The idea is to have an Invoke
function that simply takes a function token and arguments, performs
the function lookup and invocation, and then returns a return value.
This change adds first class support for capturing objects which are references to loaded Node modules.
If an object to be serialized is found as a loaded module which can be referenced as `require(<name>)`, then is is not serialized and is passed as a new kind of environment entry - `module` which will be de-serialized as a `require` statement.
Supports three cases:
1. built-in modules such as `http` and `path`
2. dependencies in the `node_modules` folder
3. other user-defined modules in the source folder
This allows natural use of `import`s with "inside" code. For example - note the use of `$` in the outside scope only on the "inside".
```typescript
import * as cloud from "@pulumi/cloud";
import * as $ from "cheerio";
let queue = new pulumi.Topic<string>("sites_to_process");
queue.subscribe("foreachurl", async (url) => {
let x = $("a", "<a href='foo'>hello</a>");
});
```
Also fixes free variable capture of `this` in arrow functions.
Fixes#342.
Defer build and publish logic into the makefiles instead of trying to
use Travis to do so. This let's us sidestep Travis's not great error
handling (see pulumi/home#21 for more details)
Print "modified" rather than "modifyd". This introduces a new method,
`resource.StepOp.PastTense()`, which returns the past tense description
of the operation.
The current `pulumi env` command just prints the deployment's info map
as-is, which leads to some ugly Go internal map printing output. Instead
of doing that, let's show a JSON-like map that is properly pretty printed.
This change improves our output formatting by generally adding
fewer prefixes. As shown in pulumi/pulumi#359, we were being
excessively verbose in many places, including prefixing every
console.out with "langhost[nodejs].stdout: ", displaying full
stack traces for simple errors like missing configuration, etc.
Overall, this change includes the following:
* Don't prefix stdout and stderr output from the program, other
than the standard "info:" prefix. I experimented with various
schemes here, but they all felt gratuitous. Simply emitting
the output seems fine, especially as it's closer to what would
happen if you just ran the program under node.
* Do NOT make writes to stderr fail the plan/deploy. Previously
we assumed that any console.errors, for instance, meant that
the overall program should fail. This simply isn't how stderr
is treated generally and meant you couldn't use certain
logging techniques and libraries, among other things.
* Do make sure that stderr writes in the program end up going to
stderr in the Pulumi CLI output, however, so that redirection
works as it should. This required a new Infoerr log level.
* Make a small fix to the planning logic so we don't attempt to
print the summary if an error occurs.
* Finally, add a new error type, RunError, that when thrown and
uncaught does not result in a full stack trace being printed.
Anyone can use this, however, we currently use it for config
errors so that we can terminate with a pretty error message,
rather than the monstrosity shown in pulumi/pulumi#359.
This includes a few changes:
* The repo name -- and hence the Go modules -- changes from pulumi-fabric to pulumi.
* The Node.js SDK package changes from @pulumi/pulumi-fabric to just pulumi.
* The CLI is renamed from lumi to pulumi.