If a resource has no required properties, there's no need for an
argument object. (In the extreme case, perhaps the resource has
*no* properties.) This is a minor usability thing, but it's far
nicer to write code like
let buck = new Bucket("images");
than it is to write code like
let buck = new Bucket("images", {});
This change keeps the lumi prefix on our CLI tools.
As @lukehoban pointed out in person, as soon as we do pulumi/coconut#98,
most people (other than compiler authors themselves) won't actually be
typing the commands. And, furthermore, the commands aren't all that bad.
Eventually I assume we'll want something like `lumi-js`, or
`lumi-js-compiler`, so that binaries are discovered dynamically in a way
that is extensible for future languages. We can tackle this during #98.
Our initial implementation of assets was intentionally naive, because
they were limited to single-file assets. However, it turns out that for
real scenarios (like lambdas), we want to support multi-file assets.
In this change, we introduce the concept of an Archive. An archive is
what the term classically means: a collection of files, addressed as one.
For now, we support three kinds: tarfile archives (*.tar), gzip-compressed
tarfile archives (*.tgz, *.tar), and normal zipfile archives (*.zip).
There is a fair bit of library support for manipulating Archives as a
logical collection of Assets. I've gone to great length to avoid making
copies, however, sometimes it is unavoidable (for example, when sizes
are required in order to emit offsets). This is also complicated by the
fact that the AWS libraries often want seekable streams, if not actual
raw contiguous []byte slices.
This reverts back to the old style of having the resource name as its
first parameter in the generated package. Stylistically, this reads a
little nicer, and also ensures we don't need to rewrite all our existing
samples/test cases, etc.
In a few places, an IDL type will be a pointer, but the resulting
RPC code would, ideally, be the naked type. Namely, in both resource
and asset cases, they are required to be pointers in the IDL (because
they are by-pointer by nature), but the marshaled representations need
not be pointers. This change depointerizes such types in the RPC
unless, of course, they are optional in which case pointers still make
sense. This avoids some annoying dereferencing and is the kind of thing
we want to do sooner before seeing widespread use.
This change adds some conditional output that depends on whether a
named resource was contained in a file or not. This eliminates some
compiler errors in the generated code when using manually-named
resources.
A property whose type is `interface{}` in the IDL ought to be projected
as a "JSON-like" map, just like it is on the Coconut package side of things,
which means a `map[string]interface{}`.
This change correctly implements package/module resolution in CIDLC.
For now, this only works for intra-package imports, which is sufficient
for now. Eventually we will need to support this (see pulumi/coconut#138).
Unfortunately, this wasn't a great name. The old one stunk, but the
new one was misleading at best. The thing is, this isn't about performing
an update -- it's about NOT doing an update, depending on its return value.
Further, it's not just previewing the changes, it is actively making a
decision on what to do in response to them. InspectUpdate seems to convey
this and I've unified the InspectUpdate and Update routines to take a
ChangeRequest, instead of UpdateRequest, to help imply the desired behavior.
This change rejects non-pointer optional fields in the IDL. Although
there is no reason this couldn't work, technically speaking, it's almost
always certainly a mistake. Better to issue an error about it; in the
future, we could consider making this a warning.
* Use --out-rpc, rather than --out-provider, since rpc/ is a peer to provider/.
* Use strongly typed tokens in more places.
* Append "rpc" to the generated RPC package names to avoid conflicts.
* Change the Check function to return []mapper.FieldError, rather than
mapper.DecodeError, to make the common "no errors" case easier (and to eliminate
boilerplate resulting in needing to conditionally construct a mapper.DecodeError).
* Rename the diffs argument to just diff, matching the existing convention.
* Automatically detect changes to "replaces" properties in the PreviewUpdate
function. This eliminates tons of boilerplate in the providers and handles the
90% common case for resource recreation. It's still possible to override the
PreviewUpdate logic, of course, in case there is more sophisticated recreation
logic necessary than just whether a property changed or not.
* Add some comments on some generated types.
* Generate property constants for the names as they will appear in weakly typed
property bags. Although the new RPC interfaces are almost entirely strongly
typed, in the event that diffs must be inspected, this often devolves into using
maps and so on. It's much nicer to say `if diff.Changed(SecurityGroup_Description)`
than `if diff.Changed("description")` (and catches more errors at compile-time).
* Fix resource ID generation logic to properly fetch the Underlying() type on
named types (this would sometimes miss resources during property analysis, emitting
for example `*VPC` instead of `*resource.ID`).
This change implements the boilerplate RPC stub generation for CIDLC
resource providers. This includes a lot of the marshaling goo required
to bridge between the gRPC plugin interfaces and the strongly typed
resource types and supporting marshalable structures.
This completes the major tasks of implementing CIDLC (pulumi/coconut#133),
and I have most of the AWS package running locally on it. There are
undoubtedly bugs left to shake out, but no planned work items remain.
This is an initial implementation of the Coconut IDL Compiler (CIDLC).
This is described further in
https://github.com/pulumi/coconut/blob/master/docs/design/idl.md,
and the work is tracked by coconut/pulumi#133.
I've been kicking the tires with this locally enough to checkpoint the
current version. There are quite a few loose ends not yet implemented,
most of them minor, with the exception of the RPC stub generation which
I need to flesh out more before committing.