* Error when loading a deployment that is not a version that the CLI understands
* Add a test for 'pulumi stack import' on a badly-versioned deployment
* Move current deployment version to 'apitype'
* Rebase against master
* CR: emit CLI-friendly error message at the two points outside of the engine calling 'DeserializeDeployment'
* Delete Before Create
This commit implements the full semantics of delete before create. If a
resource is replaced and requires deletion before creation, the engine
will use the dependency graph saved in the snapshot to delete all
resources that depend on the resource being replaced prior to the
deletion of the resource to be replaced.
* Rebase against master
* CR: Simplify the control flow in makeRegisterResourceSteps
* Run Check on new inputs when re-creating a resource
* Fix an issue where the planner emitted benign but incorrect deletes of DBR-deleted resources
* CR: produce the list of dependent resources in dependency order and iterate over the list in reverse
* CR: deps->dependents, fix an issue with DependingOn where duplicate nodes could be added to the dependent set
* CR: Fix an issue where we were considering old defaults and new inputs
inappropriately when re-creating a deleted resource
* CR: save 'iter.deletes[urn]' as a local, iterate starting at cursorIndex + 1 for dependency graph
* Graceful RPC shutdown: CLI side
* Handle unavailable resource monitor in language hosts
* Fix a comment
* Don't commit package-lock.json
* fix mangled pylint pragma
* Rebase against master and fix Gopkg.lock
* Code review feedback
* Fix a race between closing the callerEventsOpt channel and terminating a goroutine that writes to it
* glog -> logging
In pulumi/pulumi#1356, we observed that we can fail during a destroy
because we attempt to load the language plugin, which now eagerly looks
for the @pulumi/pulumi package.
This is also blocking ingestion of the latest engine bits into the PPC.
It turns out that for destroy (and refresh), we have no need for the
language plugin. So, let's skip loading it when appropriate.
This change suppresses the warning
warning: resource plugin aws is expected to have version >=0.11.3,
but has 0.11.1-dev-1523506162-g06ec765; the wrong version may
be on your path, or this may be a bug in the plugin
when the PULUMI_DEV envvar is set to a truthy value.
This warning keeps popping up in demos since I'm always using dev builds
and I'd like a way to shut it off, even though this can legitimately
point out a problem. Eventually I'll switch to official buildsa but,
until then, it seems worth having a simple way to suppress.
These changes enable tracing of Pulumi API calls.
The span with which to associate an API call is passed via a
`context.Context` parameter. This required plumbing a
`context.Context` parameter through a rather large number of APIs,
especially in the backend.
In general, all API calls are associated with a new root span that
exists for essentially the entire lifetime of an invocation of the
Pulumi CLI. There were a few places where the plumbing got a bit hairier
than I was willing to address with these changes; I've used
`context.Background()` in these instances. API calls that receive this
context will create new root spans, but will still be traced.
As of this change, the engine will run all Configure calls in parallel.
This improves startup performance, since otherwise, we would block
waiting for all plugins to be configured before proceeding to run a
program. Emperically, this is about 1.5-2s for AWS programs, and
manifests as a delay between the purple "Previewing update of stack"
being printed, and the corresponding grey "Previewing update" message.
This is done simply by using a Goroutine for Configure, and making sure
to synchronize on all actual CRUD operations. I toyed with using double
checked locking to eliminate lock acquisitions -- something we may want
to consider as we add more fine-grained parallelism -- however, I've
kept it simple to avoid all the otherwise implied memory model woes.
I made the judgment call that GetPluginInfo may proceed before
Configure has settled. (Otherwise, we'd immediately call it and block
after loading the plugin, obviating the parallelism benefits.) I also
made the judgment call to do this in the engine, after flip flopping
several times about possibly making it a provider's own decision.
* Refactor the SnapshotManager interface
Lift snapshot management out of the engine by delegating it to the
SnapshotManager implementation in pkg/backend.
* Add a event interface for plugin loads and use that interface to record plugins in the snapshot
* Remove dead code
* Add comments to Events
* Add a number of tests for SnapshotManager
* CR feedback: use a successful bit on 'End' instead of having a separate 'Abort' API
* CR feedback
* CR feedback: register plugins one-at-a-time instead of the entire state at once
This issue arises becuase the behavior we're currently getting from Diff
for TF-based providers differs from the behavior we expect. We are
presenting the provider with the old state and new inputs. If the old
state contains output properties that differ from the new inputs, the
provider will detect a diff where we may expect no changes.
Rather than deferring to the provider for all diffs, these changes only
defer to the provider if a legacy diff was detected (i.e. there is some
difference between the old and new provider-calculated inputs).
This change implements a `pulumi refresh` command. It operates a bit
like `pulumi update`, and friends, in that it supports `--preview` and
`--diff`, along with the usual flags, and will update your checkpoint.
It works through substitution of the deploy.Source abstraction, which
generates a sequence of resource registration events. This new
deploy.RefreshSource takes in a prior checkpoint and will walk it,
refreshing the state via the associated resource providers by invoking
Read for each resource encountered, and merging the resulting state with
the prior checkpoint, to yield a new resource.Goal state. This state is
then fed through the engine in the usual ways with a few minor caveats:
namely, although the engine must generate steps for the logical
operations (permitting us to get nice summaries, progress, and diffs),
it mustn't actually carry them out because the state being imported
already reflects reality (a deleted resource has *already* been deleted,
so of course the engine need not perform the deletion). The diffing
logic also needs to know how to treat the case of refresh slightly
differently, because we are going to be diffing outputs and not inputs.
Note that support for managed stacks is not yet complete, since that
requires updates to the service to support a refresh endpoint. That
will be coming soon ...
This change removes the need to `pulumi init` when targeting the local
backend. A fair amount of the change lays the foundation that the next
set of changes to stop having `pulumi init` be used for cloud stacks
as well.
Previously, `pulumi init` logically did two things:
1. It created the bookkeeping directory for local stacks, this was
stored in `<repository-root>/.pulumi`, where `<repository-root>` was
the path to what we belived the "root" of your project was. In the
case of git repositories, this was the directory that contained your
`.git` folder.
2. It recorded repository information in
`<repository-root>/.pulumi/repository.json`. This was used by the
cloud backend when computing what project to interact with on
Pulumi.com
The new identity model will remove the need for (2), since we only
need an owner and stack name to fully qualify a stack on
pulumi.com, so it's easy enough to stop creating a folder just for
that.
However, for the local backend, we need to continue to retain some
information about stacks (e.g. checkpoints, history, etc). In
addition, we need to store our workspace settings (which today just
contains the selected stack) somehere.
For state stored by the local backend, we change the URL scheme from
`local://` to `local://<optional-root-path>`. When
`<optional-root-path>` is unset, it defaults to `$HOME`. We create our
`.pulumi` folder in that directory. This is important because stack
names now must be unique within the backend, but we have some tests
using local stacks which use fixed stack names, so each integration
test really wants its own "view" of the world.
For the workspace settings, we introduce a new `workspaces` directory
in `~/.pulumi`. In this folder we write the workspace settings file
for each project. The file name is the name of the project, combined
with the SHA1 of the path of the project file on disk, to ensure that
multiple pulumi programs with the same project name have different
workspace settings.
This does mean that moving a project's location on disk will cause the
CLI to "forget" what the selected stack was, which is unfortunate, but
not the end of the world. If this ends up being a big pain point, we
can certianly try to play games in the future (for example, if we saw
a .git folder in a parent folder, we could store data in there).
With respect to compatibility, we don't attempt to migrate older files
to their newer locations. For long lived stacks managed using the
local backend, we can provide information on where to move things
to. For all stacks (regardless of backend) we'll require the user to
`pulumi stack select` their stack again, but that seems like the
correct trade-off vs writing complicated upgrade code.
* Lift snapshot management out of the engine
This PR is a prerequisite for parallelism by addressing a major problem
that the engine has to deal with when performing parallel resource
construction: parallel mutation of the global snapshot. This PR adds
a `SnapshotManager` type that is responsible for maintaining and
persisting the current resource snapshot. It serializes all reads and
writes to the global snapshot and persists the snapshot to persistent
storage upon every write.
As a side-effect of this, the core engine no longer needs to know about
snapshot management at all; all snapshot operations can be handled as
callbacks on deployment events. This will greatly simplify the
parallelization of the core engine.
Worth noting is that the core engine will still need to be able to read
the current snapshot, since it is interested in the dependency graphs
contained within. The full implications of that are out of scope of this
PR.
Remove dead code, Steps no longer need a reference to the plan iterator that created them
Fixing various issues that arise when bringing up pulumi-aws
Line length broke the build
Code review: remove dead field, fix yaml name error
Rebase against master, provide implementation of StackPersister for cloud backend
Code review feedback: comments on MutationStatus, style in snapshot.go
Code review feedback: move SnapshotManager to pkg/backend, change engine to use an interface SnapshotManager
Code review feedback: use a channel for synchronization
Add a comment and a new test
* Maintain two checkpoints, an immutable base and a mutable delta, and
periodically merge the two to produce snapshots
* Add a lot of tests - covers all of the non-error paths of BeginMutation and End
* Fix a test resource provider
* Add a few tests, fix a few issues
* Rebase against master, fixed merge
We've seen failures in CI where DNS lookups fail which cause our
operations against the service to fail, as well as other sorts of
timeouts.
Add a set of helper methods in a new httputil package that helps us do
retries on these operations, and then update our client library to use
them when we are doing GET requests. We also provide a way for non GET
requests to be retried, and use this when updating a lease (since it
is safe to retry multiple requests in this case).
The RPC provider interface needs a way to convey back to the engine
that a resource being read no longer exists. To do this, we'll return
the ID property that was read back. If it is empty, it means the
resource is gone. If it is non-empty, we expect it to match the input.
This change skips unknown IDs during read operations. This can happen
when a read is performed using the output property of another resource
during planning. This is intentionally supported via ID being an
Input<ID> and all we need to do for this to work correctly is skip the
actual provider RPC and the runtime will propagate unknown outputs as
usual.
This change lets plugin versions to float in two ways:
1) If a `pulumi plugin install` detects a newer version is available
already, there's no need to download and install the older version.
2) If the engine attempts to load a plugin at a particular version,
if a newer version is available, it will be accepted without error.
As part of this, we permit $PATH to have the final say when determining
which version to accept. That is, it can always override the choice.
Note that I highly suspect, in the limit, that we'll want to stop doing
this for major version incompatibilities. For now, since we don't
envision any such version changes imminently, this will suffice.
This change wires up the new Read RPC method in such a manner that
Pulumi programs can invoke it. This is technically not required for
refreshing state programmatically (as in pulumi/pulumi#1081), however
it's a feature we had eons ago and have wanted since (see
pulumi/pulumi#83), and will allow us to write code like
let vm = aws.ec2.Instance.get("my-vm", "i-07043cd97bd2c9cfc");
// use any property from here on out ...
The way this works is simply by bridging the Pulumi program via its
existing RPC connection to the engine, much like Invoke and
RegisterResource RPC requests already do, and then invoking the proper
resource provider in order to read the state. Note that some resources
cannot be uniquely identified by their ID alone, and so an extra
resource state bag may be provided with just those properties required.
This came almost for free (okay, not exactly) and will come in handy as
we start gaining experience with reading live state from resources.
This commit changes two things about our resource model:
* Stop performing Pulumi Engine-side diffing of resource state.
Instead, we defer to the resource plugins themselves to determine
whether a change was made and, if so, the extent of it. This
manifests as a simple change to the Diff function; it is done in
a backwards compatible way so that we continue with legacy diffing
for existing resource provider plugins.
* Add a Read RPC method for resource providers. It simply takes a
resource's ID and URN, plus an optional bag of further qualifying
state, and it returns the current property state as read back from
the actual live environment. Note that the optional bag of state
must at least include enough additional properties for resources
wherein the ID is insufficient for the provider to perform a lookup.
It may, however, include the full bag of prior state, for instance
in the case of a refresh operation.
This is part of pulumi/pulumi#1108.
* Improve the error message arising from missing required configs for
resource providers
If the resource provider that we are speaking to is new enough, it will send
across a list of keys and their descriptions alongside an error
indicating that the provider we are configuring is missing required
config. This commit packages up the list of missing keys into an error
that can be presented nicely to the user.
* Code review feedback: renaming simplification and correcting errors in comments
* Send structured errors across RPC boundaries
This brings us closer to gRPC best practices where we send structured
errors with error codes across RPC endpoints. The new "rpcerrors"
package can wrap errors from RPC endpoints, so RPC servers can attach
some additional context as to why a request failed.
* Code review feedback:
1. Rename rpcerrors -> rpcerror, better package name
2. Rename RPCError -> Error, RPCErrorCause -> ErrorCause, names
suggested by gometalinter to improve their package-qualified names
3. Fix import organization in rpcerror.go
This change includes a bunch of refactorings I made in prep for
doing refresh (first, the command, see pulumi/pulumi#1081):
* The primary change is to change the way the engine's core update
functionality works with respect to deploy.Source. This is the
way we can plug in new sources of resource information during
planning (and, soon, diffing). The way I intend to model refresh
is by having a new kind of source, deploy.RefreshSource, which
will let us do virtually everything about an update/diff the same
way with refreshes, which avoid otherwise duplicative effort.
This includes changing the planOptions (nee deployOptions) to
take a new SourceFunc callback, which is responsible for creating
a source specific to the kind of plan being requested.
Preview, Update, and Destroy now are primarily differentiated by
the kind of deploy.Source that they return, rather than sprinkling
things like `if Destroying` throughout. This tidies up some logic
and, more importantly, gives us precisely the refresh hook we need.
* Originally, we used the deploy.NullSource for Destroy operations.
This simply returns nothing, which is how Destroy works. For some
reason, we were no longer doing this, and instead had some
`if Destroying` cases sprinkled throughout the deploy.EvalSource.
I think this is a vestige of some old way we did configuration, at
least judging by a comment, which is apparently no longer relevant.
* Move diff and diff-printing logic within the engine into its own
pkg/engine/diff.go file, to prepare for upcoming work.
* I keep noticing benign diffs anytime I regenerate protobufs. I
suspect this is because we're also on different versions. I changed
generate.sh to also dump the version into grpc_version.txt. At
least we can understand where the diffs are coming from, decide
whether to take them (i.e., a newer version), and ensure that as
a team we are monotonically increasing, and not going backwards.
* I also tidied up some tiny things I noticed while in there, like
comments, incorrect types, lint suppressions, and so on.
This change uses the prior checkpoint's deployment manifest to pre-
populate all plugins required to complete the destroy operation. This
allows for subsequent attempts to load a resource's plugin to match the
already-loaded version. This approach obviously doesn't work in a
hypothetical future world where plugins for the same resource provider
are loaded side-by-side, but we already know that.
This takes the existing `apitype.Checkpoint` type and renames it to
`apitype.CheckpointV1` locking in the shape. In addition, we introduce
a `apitype.VersionedCheckpoint` type, which holds a version number and
a json document representing a checkpoint at that version. Now, when
reading a checkpoint, the CLI can determine if it's in a format it
understands, and fail gracefully if it is not.
While the CLI understands the older checkpoint version, it always
writes the newest version format, meaning that if you manage a
fire-and-forget stack with this version of the CLI, it will be
un-readable by previous versions.
Stacks managed by Pulumi.com are not impacted by this change.
Fixes: #887
* Improve error messages output by the CLI
This fixes a couple known issues with the way that we present errors
from the Pulumi CLI:
1. Any errors from RPC endpoints were bubbling up as they were to
the top-level, which was unfortunate because they contained
RPC-specific noise that we don't want to present to the user. This
commit unwraps errors from resource providers.
2. The "catastrophic error" message often got printed twice
3. Fatal errors are often printed twice, because our CLI top-level
prints out the fatal error that it receives before exiting. A lot of
the time this error has already been printed.
4. Errors were prefixed by PU####.
* Feedback: Omit the 'catastrophic' error message and use a less verbose error message as the final error
* Code review feedback: interpretRPCError -> resourceStateAndError
* Code review feedback: deleting some commented-out code, error capitalization
* Cleanup after rebase
When a stack has secrets, we now take the secret values and construct
a regular expression which is just an alternation of all the secret
values. Then, before pushing any string data into an Event, we run the
regular expression and replace all matches with '[secret]'.
Fixes#747
As it stands, we allow plugin load requests to race. Not only does this
create a situation in which we may load and then immediately throw away
a plugin (potentially leaking its process), it also creates the
possibility of races when reading from/writing to the various plugin
caches. These changes serialize all plugin loads and cache accesses by
running all accesses for a particular host in a single goroutine.
Fixes#1020.
This helper method is only really used for testing, but we should not
allow it to create a Key who's namespace has a colon (as ParseKey
would not build something like this).
This API was introduced to aid the refactoring, but it isn't something
we want to support long term. Remove it and for a few places, push
passing config.Key around more, instead of converting to the old type
eagerly.
When serializing config.Key's we now write them as <package>:<name>
instead of <package>:config:<name>. We continue to support reading the
older format for compatability with older files.
config.Key has become a pair of namespace and name. Because the whole
world has not changed yet, there continues to be a way to convert
between a tokens.ModuleMember and config.Key, however now sometime the
conversion from tokens.ModuleMember can fail (when the module member
is not of the form `<package>:config:<name>`).
I'll be changing the structure of the representation of config.Key, so
let's write some tests first to ensure we can continue to treat
everything as JSON and YAML.
Right now, config.Key is a type alias for tokens.ModuleMember. I did a
pass over the codebase such that we use config.Key everywhere it
looked like the value did not leak to some external process (e.g a
resource provider or a langhost).
Doing this makes it a little clearer (hopefully) where code is
depending on a module member structure (e.g. <package>:config:<value>)
instead of just an opaque type.
As it stands, we only configure those providers for which configuration
is present. This can lead to surprising failure modes if those providers
are then used to create resources. These changes ensure that all
resource providers that are not configured during plan initialization
are configured upon first load.
Fixes#758.
A hold-over from a previous experiment (LumiIDL) which we don't use
anymore. If we decide to bring that back, we can easily restore these
types, but for now, let's just remove this dead code.
Most of the errors in this package are holdovers from our previous
syetem where we had our own custom compiler and evaluator and are no
longer needed. The few we still use during plan applicaton (via the
diagnostics system, which is another component from the old system
that we still use) have been promoted into the diag package. Doing so,
allows us to not have to import "github.com/pkg/errors" as "goerr" in
some parts of the engine, a nice cleaup.
Despite our good progress moving towards having an apitype package,
where our exchange types live and can be shared among the engine and
our services, there were a few major types that were still duplciated.
Resource was the biggest example -- and indeed, the apitype varirant
was missing the new Dependencies property -- but there were others,
like Manfiest, PluginInfo, etc. These too had semi-random omissions.
This change merges all of these types into the apitype package. This
not only cleans up the redundancy and missing properties, but will
"force the issue" with respect to keeping them in sync and properly
versioning the information in a backwards compatible way.
The resource/stack package still exists as a simple marshaling layer
to and from the engine's core data types.
Finally, I've made the controversial change to share the actual
Deployment data structure at the apitype layer also. This will force
us to confront differences in that data structure similarly, and will
allow us to leverage the strong typing throughout to catch issues.
Previously, we would prefer a plugin on the $PATH which is more or
less always the case for people hacking on `pulumi`. Later, when we
went to check the loaded plugin version matched the one we requested,
we fail.
Now, if we have a version, we'll first consult the local plugin
cache. If that fails, we'll fall back to the $PATH as we used to.
When we are loading a plugin without a version, we continue to use the
one on the $PATH (without testing the cache) on the assumption it is
newer.
In addition, we've turned the "plugin versions are mis-matched" from
an error into a warning. We expect that we'll only ever see this
warning when something strange is going on (since in the normal case,
we'll have found the exact version in the cache) but having it not
hard fail does help in development cases.
Fixes#977
This change adds a basic Python langhost RPC server. It's fairly
barebones and merely acts as a jumping off point for the Pulumi engine
to spawn a Python program. The host is written in Go, in contrast to
implementing the host in Python, and more closely resembles how I
expect the Node.js language host to work once pulumi/pulumi#331 is done.
1. Various idiomatic Go and TypeScript fixes
2. Add an integration test that end-to-end roundtrips dependency
information for a simple Pulumi program
3. Add an additional test assert that tests that dependency information
comes from the language host as expected
This change makes the engine backwards compatible with older
language host binaries, by simply ignoring GetRequiredPlugins
calls when the RPC server has not yet implemented it. This
is benign, since we will eventually fault plugins in on demand,
although it does mean that commands like `pulumi plugin install`
will become no-ops (which, thankfully, is what we want).
This commit does two things:
1. All dependencies of a resource, both implicit and explicit, are
communicated directly to the engine when registering a resource. The
engine keeps track of these dependencies and ultimately serializes
them out to the checkpoint file upon successful deployment.
2. Once a successful deployment is done, the new `pulumi stack
graph` command reads the checkpoint file and outputs the dependency
information within in the DOT format.
Keeping track of dependency information within the checkpoint file is
desirable for a number of reasons, most notably delete-before-create,
where we want to delete resources before we have created their
replacement when performing an update.
Previously, the checkpoint manifest contained the full path to a plugin
binary, in places of its friendly name. Now that we must move to a model
where we install plugins in the PPC based on the manifest contents, we
actually need to store the name, in addition to the version (which is
already there). We still also capture the path for debugging purposes.
We have had a long-standing bug in here where we waiting on a
stdout channel that never got populated, when the language plugin
fails to load entirely. This would lead to hung processes. The
fix is simple: only wait for stdout/stderr channels to drain that
have actually been wired up to enjoy the requisite signaling.
This adds support for two things:
* Installing all plugins that a project requires with a single command:
$ pulumi plugin install
* Listing the plugins that this project requires:
$ pulumi plugin ls --project
$ pulumi plugin ls -p
This brings back the Node.js language plugin's GetRequiredPlugins
function, reimplemented in Go now that the language host has been
rewritten from JavaScript. Fairly rote translation, along with
some random fixes required to get tests passing again.
This change adds a GetRequiredPlugins RPC method to the language
host, enabling us to query it for its list of plugin requirements.
This is language-specific because it requires looking at the set
of dependencies (e.g., package.json files).
It also adds a call up front during any update/preview operation
to compute the set of plugins and require that they are present.
These plugins are populated in the cache and will be used for all
subsequent plugin-related operations during the engine's activity.
We now cache the language plugins, so that we may load them
eagerly too, which we never did previously due to the fact that
we needed to pass the monitor address at load time. This was a
bit bizarre anyhow, since it's really the Run RPC function that
needs this information. So, to enable caching and eager loading
-- which we need in order to invoke GetRequiredPlugins -- the
"phone home" monitor RPC address is passed at Run time.
In a subsequent change, we will switch to faulting in the plugins
that are missing -- rather than erroring -- in addition to
supporting the `pulumi plugin install` CLI command.
This change introduces a workspace.GetPluginPath function that probes
the central workspace cache of plugins for a matching plugin binary that
matches the desired kind, name, and, optionally, version. It also permits
overriding this with $PATH for developer scenarios.
The analyzer, language, and resource plugin logic now uses this function
for deciding which binary path to load at runtime.
This addresses pulumi/pulumi#446: what we used to call "package" is
now called "project". This has gotten more confusing over time, now
that we're doing real package management.
Also fixespulumi/pulumi#426, while in here.
My previous change to stop supplying unknown properties to providers
broke `pulumi preview` in the case of unknown inputs. This change
restores the previous behavior for previews only; the new unknown-free
behavior remains for applies.
Fixes#790.
Before these changes, we were inconsistent in our treatment of unknown
property values across the resource provider RPC interface. `Check` and
`Diff` were retaining unknown properties in inputs and outputs;
`Create`, `Update`, and `Delete` were not. This interacted badly with
recent changes to `Check` to return all provider inputs--i.e. not just
defaults--from that method: if an unknown input was provided, it would
be present in the returned inputs, which would eventually confuse the
differ by giving the appearance of changes where none were present.
These changes remove unknowns from the provider interface entirely:
unknown property values are never passed to a provider, and a provider
must never return an unknown property value.
This is the primary piece of the fix for pulumi/pulumi-terraform#93.
These changes refactor the engine's entrypoints--Deploy, Destroy, and
Preview--to be update-centric rather than stack-centric. Each of these
methods now takes a value of a new type, Update, that abstracts away the
vagaries of fetching and maintaining the update's state. This
refactoring also reinforces Pulumi.yaml as a CLI concept rather than an
engine concept; the CLI is now the only reader/writer of this format.
These changes will smooth the way for a few refactorings on the service
side that will aid in update isolation.
This merging causes similar issues to those it did in `Check`, and
differs from the approach we take to `Diff`. This can causes problems
such as an inability to remove properties.
Use the new {en,de}crypt endpoints in the Pulumi.com API to secure
secret config values. The ciphertext for a secret config value is bound
to the stack to which it applies and cannot be shared with other stacks
(e.g. by copy/pasting it around in Pulumi.yaml). All secrets will need
to be encrypted once per target stack.
This change implements resource protection, as per pulumi/pulumi#689.
The overall idea is that a resource can be marked as "protect: true",
which will prevent deletion of that resource for any reason whatsoever
(straight deletion, replacement, etc). This is expressed in the
program. To "unprotect" a resource, one must perform an update setting
"protect: false", and then afterwards, they can delete the resource.
For example:
let res = new MyResource("precious", { .. }, { protect: true });
Afterwards, the resource will display in the CLI with a lock icon, and
any attempts to remove it will fail in the usual ways (in planning or,
worst case, during an actual update).
This was done by adding a new ResourceOptions bag parameter to the
base Resource types. This is unfortunately a breaking change, but now
is the right time to take this one. We had been adding new settings
one by one -- like parent and dependsOn -- and this new approach will
set us up to add any number of additional settings down the road,
without needing to worry about breaking anything ever again.
This is related to protected stacks, as described in
pulumi/pulumi-service#399. Most likely this will serve as a foundational
building block that enables the coarser grained policy management.
We do not need all of the information in the old state for this call, as
outputs will not be read by the provider during validation or defaults
computation.
This change adds a bit more tracing context to RPC marshaling
logging so that it's easier to attribute certain marshaling calls.
Prior to this, we'd just have a flat list of "marshaled property X"
without any information about what the marshaling pertained to.
This change passes a resource's old output state, so that it contains
everything -- defaults included -- for purposes of the provider's diffing.
Not doing so can lead the provider into thinking some of the requisite
state is missing.
This will allow us to remove a lot of current boilerplate in individual tests, and move it into the test harness.
Note that this will require updating users of the integration test framework. By moving to a property bag of inputs, we should avoid needing future breaking changes to this API though.
This change adds rudimentary delete-before-create support (see
pulumi/pulumi#450). This cannot possibly be complete until we also
implement pulumi/pulumi#624, becuase we may try to delete a resource
while it still has dependent resources (which almost certainly will
fail). But until then, we can use this to manually unwedge ourselves
for leaf-node resources that do not support old and new resources
living side-by-side.
This change just flows the project's "main" directory all the way
through to the plugins, fixing #667. In that work item, we discussed
alternative approaches, such as rewriting the asset paths, but this
is tricky because it's very tough to do without those absolute paths
somehow ending up in the checkpoint files. Just launching the
processes with the right pwd is far easier and safer, and it turns
out that, conveniently, we set up the plugin context in exactly the
same place that we read the project information.
This change adds a `pulumi stack output` command. When passed no
arguments, it prints all stack output properties, in exactly the
same format as `pulumi stack` does (just without all the other stuff).
More importantly, if you pass a specific output property, a la
`pulumi stack output clusterARN`, just that property will be printed,
in a scriptable-friendly manner. This will help us automate wiring
multiple layers of stacks together during deployments.
This fixespulumi/pulumi#659.
The two-phase output properties change broke the ability to recover
from a failed replacement that yields pending deletes in the checkpoint.
The issue here is simply that we should remember pending registrations
only for logical operations that *also* have a "new" state (create or
update). This commit fixes this, and also adds a new step test with
fault injection to probe many interesting combinations of steps.
Every single resource has a type prefix of
pulumi:pulumi:Stack$
which makes URNs quite lengthy without adding any value. Since
they all have this prefix, adding it doesn't help to disambiguate.
This change skips adding the parent URN part when it is the built-in
automatic stack type name.