Fixes: #3874
As part of #3656, the build.proj was changed around to support
building and running our tests on windows. The work in that PR added
a lot to get Python, Go and DotNet included in our master and PR runs
for those tests
This PR restores the work to allow the original work for non-PRs (i.e.
tagged builds) to work along side this. It adds a `Release` target which
targets the same build targets as before. It is wrapped in a condition that
will mean it can run when AppVeyor is dealing with a tag (i.e a release)
This means that the existing work to allow all of the master and pr builds
to continue running all of our integration tests will still work as
expected
This commit switches from dep to Go 1.12 modules for tracking Pulumi
dependencies. Rather than _building_ using Go modules, we instead use the `go
mod vendor` command to populate a vendor tree in the same way as `dep ensure`
was previously doing.
In order to prevent checksum mismatches, it was necessary to also update CI to
use Go 1.12 instead of 1.11 - which also necessitated fixing some linting errors
which appeared with the upgraded golangci-lint for 1.12.
Some of the AppVeyor integration tests are timing out (from time to
time) and I think the deadline of 2 mins is a tad too short. We've
actually done similar bumps for macOS in Travis which was also a
little slow.
We retained these modules to support using v0.11.X and earlier
versions of @pulumi/pulumi, which required a native module to do
closure serialization. 0.12.X does not need this, so lets stop
including it.
Instead of using a shell script to jump from the language host into
node, just invoke node directly. This makes our start-up path a little
simpler to understand and indirectly fixespulumi/home#156, where we
would fail on Windows if the `-exec` script was in a folder that had
spaces in it (due to a subtle interaction between how go launches cmd
files and how cmd.exe parses arguments).
While we no longer use the native runtime module, older versions of
@pulumi/pulumi still require it. Let's continue to have the launcher
put the native module location on the `$PATH`. And we'll include them
in the SDK for a while longer.
Fixes#1177
* Implement closure scope chain analysis in pure TypeScript
This change makes use of four V8 intrinsics to avoid having to use a
native module to inspect the scope chains of live Function objects. This
unfortunately leads to the limitation of not allowing captures of 'this'
in arrow functions, but that is something we are willing to live with
for now.
* Remove native module build and restore from the Makefile
* CR feedback: Be a little more efficient when scanning the scope chain
* Nuke everything related to custom Node versions and the native Node module
* CR feedback: rename native.ts -> v8.ts, document some interfaces in v8.ts
Make many fixes to closure serialization
Primary things that i've done as part of this change:
Added support for cyclic objects.
Properly serialize objects that are shared across different function. previously you would get multiple copies, now you properly reference the same copy.
Remove the usages of 'hashes' for functions. Because we track identity of objects, we no longer need them.
Serialize properties of functions (if they have any).
Handle Objects/Functions with different __proto__s than normal. i.e. classes/constructors. but also anything the user may have done themselves to the object.
Handle generator functions.
Handle functions with 'computed' names.
Handle functions with 'symbol' names.
Handle serializing Promises as Promises.
Removed the dual Closure/AsyncClosure tree. One existed solely so we could have a tree without promises (for use in testing maybe?). Because this all exists in a part of our codebase that is entirely async, it's fine to have promises in the tree, and to await them when serializing the Closure to a string.
Handle serializing class-constructors and methods. Including properly handling 'super' calls.
This change refactors the way we do ${VERSION} substitution in both
the Node.js SDK's version.js and package.json, so that it can work on
Windows. This is required now that we are actually parsing semvers.
This brings back the Node.js language plugin's GetRequiredPlugins
function, reimplemented in Go now that the language host has been
rewritten from JavaScript. Fairly rote translation, along with
some random fixes required to get tests passing again.
This change adds a GetRequiredPlugins RPC method to the language
host, enabling us to query it for its list of plugin requirements.
This is language-specific because it requires looking at the set
of dependencies (e.g., package.json files).
It also adds a call up front during any update/preview operation
to compute the set of plugins and require that they are present.
These plugins are populated in the cache and will be used for all
subsequent plugin-related operations during the engine's activity.
We now cache the language plugins, so that we may load them
eagerly too, which we never did previously due to the fact that
we needed to pass the monitor address at load time. This was a
bit bizarre anyhow, since it's really the Run RPC function that
needs this information. So, to enable caching and eager loading
-- which we need in order to invoke GetRequiredPlugins -- the
"phone home" monitor RPC address is passed at Run time.
In a subsequent change, we will switch to faulting in the plugins
that are missing -- rather than erroring -- in addition to
supporting the `pulumi plugin install` CLI command.
Fixes#356. Instead of downloading a node binary with our closure
serialization code linked-in, this PR instead publishes the
`nativeruntime.node` produced by the NodeJS SDK build as part of the SDK.
This has a number of advantages. First, it is vastly more easy to
develop closure.cc in this configuration. Second, we have the ability
to ship different `nativeruntime.node`s side-by-side, paving the way
for enabling future versions of Node. Third, we don't have to stay
in the business of shipping custom builds of Node, although we do still
need to ship a version of Node with minor modifications in order for
Windows to still work.
The windows build was still on the old plan from way back when where
we had binaries littered in the build tree and you had to add parts of
your build-tree to the `%PATH%` for the integration tests to work.
This cleans that up and moves all of our scripts that invoke
javascript to be on the same plan. They invoke our specially named
node with a relative path to the JS code we want to run.
* experimental: separate language host from node
* Remove langhost details from the NodeJS SDK runtime
* Cleanup
* Work around an issue where Node sometimes loads the same module twice in two different contexts, resulting in two distinct module objects. Some additional cleanup.
* Add some tests
* Fix up the Windows script
* Fix up the install scripts and Windows build
* Code review feedback
* Code review feedback: error capitalization
When go test fails, we would not kill any extra node processes lying
around. In AppVeyor, not killing these causes the job to hang until we
reach the AppVeyor timeout. Explicitly killing the jobs ensures
AppVeyor ends quickly.
We use `git describe --tags` to construct a version number based on
the current version tag.
The properties VERSION (when using make) and Version (when using
MSBuild) can be explicitly set to use a fixed value instead.
Fixes#13
Now that we no longer recursively call yarn via yarn run and scripts,
we can use a `--mutex network` directive in a .yarnrc file at the root
of the repository to prevent multiple copies of yarn running
concurrently.