This refactors the engine so all of the APIs on it are instance
methods on the type instead of raw methods that float around and use
data from a global engine.
A mechcanical change as we remove the global `E` and then make
anything that interacted with that in pkg/engine to be an instance
method and the dealing with the fallout.
Instead of talking directly to stdout or stderr via methods on fmt,
indirect through an Engine type (presently a global, but soon to
change) to allow control of where the streams actually end up.
Prevously, we would throw raw args arrays across the interface and the
engine would do some additional parsing. Clean this up so we don't do
that and all the parsing stays in `lumi`
Previous logic had assumed arrays were treated like objects
in the runtime (like in ECMAScript), but they are a unique
value kind in current Lumi runtime, so must be handled separately.
Adds an `ExtraRuntimeValidation` hook to the test harness.
This runs after the test app is deployed, and can be used to test publically
exposed endpoints on the example to validate additional runtime correctness
of the Lumi app under test.
This changes a few things in the CLI, mostly just prettying it up:
* Label all steps more clearly with the kind of step. Also
unify the way we present this during planning and deployment.
* Summarize the changes that *did not* get made just as clearly
as those that did. In other words, stuff like this:
info: 2 resources changed:
+1 resource created
-1 resource deleted
5 resources unchanged
and
info: no resources required
5 resources unchanged
* Always print output properties when they are pertinent.
This includes creates, replacements, and updates.
* Show replacement creates and deletes very distinctly. The
create parts show up minty green and the delete parts show up
rosey red. These are the "physical" steps, compared to the
"logical" step of replacement (which remains marigold).
I still don't love where we are here. The asymmetry between
planning and deployment bugs me, and could be surprising.
("Hey, my deploy doesn't look like my plan!") I don't know
what developers will want to see here and I feel like in
general we are spewing far too much into the CLI to make it
even useful for anything but diagnosing failures afterwards.
I propose that we should do a deep dive on this during the
CLI epic, pulumi/pulumi-service#2.
This resolvespulumi/pulumi-fabric#305.
This change tests that a plan and deploy immediately following another
deploy, when no edits have taken place, correctly results in no action.
I also cleaned up a few things in the code, like using fmt.Printf rather
than fmt.Fprintf(os.Stdout, ...), to clean up error paths, giving the
package a slightly shorter name, and adding missing copyright headers.
This is part of pulumi/pulumi-fabric#310.
At the moment, we permit resources to carry a name, which the
engine uses as part of URN creation. Unfortunately, the property
"name" has a very high chance of conflicting with meaningful
user-authored properties. And furthermore this sort of name,
although key to creating URNs which are core to how the overall
system performs deployments and manages resources, are seldom
used programmatically in Lumi programs. As a result, it's a real
nuisance that we stole the good name.
This change renames that property from "name" to "urnName". This
not only has a lower likelihood of conflicting, but it also looks
reasonable sitting alongside the "urn" property. In fact, in some
future universe, after some of the upcoming runtime changes, we
may not even need the name property on the objects whatsoever.
I had originally toyed with the idea of eliminating the Resource
versus NamedResource distinction. This is certainly simpler and
remains a possibility. I didn't do that right now, however, because
the flexibility of letting resource providers name resources however
they see fit still seems possibly useful. For example, we keep
talking about whether functions can be auto-named based on hashes.
Until we've run those conversations to ground, I'd hate to do some
work that just needs to be undone in order to enable a scenario that
has a non-trivial likelihood of us wanting to explore.
We are now freely flowing computed and output properties across the
RPC boundary with providers. As such, we need to tolerate them in
a few more places. Namely, mapping to and from regular non-resource
property values, and also when copying RPC resource state back onto
live runtime objects.
If certain early errors occurred, like failing to find a default module
or main entrypoint, we never properly invoked OnDone (or, sometimes,
OnStart, for that matter). This meant that callers like the eval source
in the deployment engine could end up missing signals; in this particular
case, it led to a failure to signal a rendezvous synchronization object,
which itself led to a hang.
The fix is simple: make sure to call the On* methods in the right places.
I've added tests to probe the interesting paths, including failures.
This fixespulumi/pulumi-fabric#281.
We are renaming Lumi to Pulumi Fabric. This change simply renames the
pulumi/lumi repo to pulumi/pulumi-fabric, without the CLI tools and other
changes that will follow soon afterwards.
This changes the RPC interfaces between Lumi and provider ever so
slightly, so that we can track default properties explicitly. This
is required to perform accurate diffing between inputs provided by
the developer, inputs provided by the system, and outputs. This is
particularly important for default values that may be indeterminite,
such as those we use in the bridge to auto-generate unique IDs.
Otherwise, we fail to reapply defaults correctly, and trick the
provider into thinking that properties changed when they did not.
This is a small step towards pulumi/lumi#306, in which we will defer
even more responsibility for diffing semantics to the providers.
This change serializes unknown properties anywhere in the entire
property structure, including deeply embedded inside object maps, etc.
This is now done in such a way that we can recover both the computed
nature of the serialized property, along with its expected eventual
type, on the other side of the RPC boundary.
This will let us have perfect fidelity with the new bridge's view on
computed properties, rather than special casing them on "one side".
For Update and Delete operations, we provided just the input state
for a resource. This is insufficient, because the provider may need
to depend on output state from the Create or prior Update operations.
This change merges the output atop the input during the step application.
As part of the bridge bringup, I've discoverd that the property state
returned from Creates does *not* always equal the state that is then
read from calls to Get. (I suspect this is a bug and that they should
be equivalent, but I doubt it's fruitfal to try and track down all
occurrences of this; I bet it's widespread). To cope with this, we will
return state from Create and Update, instead of issuing a call to Get.
This was a design we considered to start with and frankly didn't have
a super strong reason to do it the current way, other than that it seemed
elegant to place all of the Get logic in one place.
Note that providers may choose to return nil, in which case we will read
state from the provider in the usual Get style.
This change mirrors the dynamic marshaling structure on the static
definition of the Asset and Archive types. This ensures that they
marshal correctly even when deeply embedded inside other structures.
This change brings the same typed serialization we use for RPC
to the serialization of deployments. This ensures that we get
repeatable diffs from one deployment to the next.
Until we support output-conditional code (pulumi/lumi#170), we
run into cases where we want to make a decision based on a computed
property if it is available, but can't possible know the value. In
such cases, we get an error ("Unexpected computed value").
In fact, our generated code currently includes client side validation
of properties, since it leads to a(n admittedly only slightly) better
developer experience. But that triggers the error for required
properties that are computed, basically hosing our ability to plan.
This change introduces a defaultIfComputed intrinsic to the lumirt
library that can be used to work around this. It takes two arguments,
obj and def, and returns the actual property value obj if it is NOT
computed; if it is computed, def will be substituted in its stead.
The generated code changes to use this. It's possible it will miss
validation, of course, if a computed property turns out not to match
the precondition. But this is strictly better than the alternative
of not trying to validate any of them to begin with.
This reverts commit c3db70849d.
I've opted to take a new strategy to ensure the bridge properties
don't conflict (with manual renames), similar to the name property.
This change recognizes assets and archives as 1st class resource
property values. This is necessary to support them in the new bridge
work, and lays the foundation for fixing pulumi/lumi#153.
I also took the opportunity to clean up some old cruft in the
resource properties area.
This renames the basemost resource properties, id and urn, to
names that are less likely to conflict with properties that real
resources will want to use, pid and upn (provider ID and Universal
Pulumi Name, respectively).
I actually ran into this with the current bridge work. An alternative
solution would be to require derived resources to pick different names,
however this is unfortunate because usually they are more "user-facing"
than ours. Another alternative is to not hijack the object properties
at all, but that too is problematic because we use these properties
during the evaluation of plans and deployments.
This seems like a reasonable middle ground.