The plugin host can ask the language host to provide a list of
resource plugins that it thinks will be nessecary for use at
deployment time, so they can be eagerly loaded.
In NodeJS (the only language host that implements this RPC) This works
by walking the directory tree rooted at the CWD of the project,
looking for package.json files, parsing them and seeing it they have
some marker property set. If they do, we add information about them
which we return at the end of our walk.
If there is *any* error, the entire operation fails. We've seen a
bunch of cases where this happens:
- Broken symlinks written by some editors as part of autosave.
- Access denied errors when part of the tree is unwalkable (Eric ran
into this on Windows when he had a Pulumi program at the root of his
file system.
- Recusive symlinks leading to errors when trying to walk down the
infinite chain. (See #1634 for one such example).
The very frustrating thing about this is that when you hit an error
its not clear what is going on and fixing it can be non-trivial. Even
worse, in the normal case, all of these plugins are already installed
and could be loaded by the host (in the common case, plugins are
installed as a post install step when you run `npm install`) so if we
simply didn't do this check at all, things would work great.
This change does two things:
1. It does not stop at the first error we hit when discovering
plugins, instead we just record the error and continue.
2. Does not fail the overall operation if there was an error. Instead,
we return to the host what we have, which may be an incomplete view
of the world. We glog the errors we did discover for diagnostics if
we ever need them.
I believe that long term most of this code gets deleted anyway. I
expect we will move to a model long term where the engine faults in
the plugin (downloading it if needed) when a request for the plugin
arrives. But for now, we shouldn't block normal operations just
because we couldn't answer a question with full fidelity.
Fixes#1478
This change lets us set runtime specific options in Pulumi.yaml, which
will flow as arguments to the language hosts. We then teach the nodejs
host that when the `typescript` is set to `true` that it should load
ts-node before calling into user code. This allows using typescript
natively without an explicit compile step outside of Pulumi.
This works even when a tsconfig.json file is not present in the
application and should provide a nicer inner loop for folks writing
typescript (I'm pretty sure everyone has run into the "but I fixed
that bug! Why isn't it getting picked up? Oh, I forgot to run tsc"
problem.
Fixes#958
These changes enable tracing of Pulumi API calls.
The span with which to associate an API call is passed via a
`context.Context` parameter. This required plumbing a
`context.Context` parameter through a rather large number of APIs,
especially in the backend.
In general, all API calls are associated with a new root span that
exists for essentially the entire lifetime of an invocation of the
Pulumi CLI. There were a few places where the plumbing got a bit hairier
than I was willing to address with these changes; I've used
`context.Background()` in these instances. API calls that receive this
context will create new root spans, but will still be traced.
Instead of using a shell script to jump from the language host into
node, just invoke node directly. This makes our start-up path a little
simpler to understand and indirectly fixespulumi/home#156, where we
would fail on Windows if the `-exec` script was in a folder that had
spaces in it (due to a subtle interaction between how go launches cmd
files and how cmd.exe parses arguments).
We need to support the current version of the nodejs language host
running programs that use older version of @pulumi/pulumi where the
runtime expected config keys to look like
`<package>:config:<name>`. In the language host we actually did the
transformation from the new format to the old one, for compatability
reasons but we then droped the transfomed value on the floor.
This API was introduced to aid the refactoring, but it isn't something
we want to support long term. Remove it and for a few places, push
passing config.Key around more, instead of converting to the old type
eagerly.
On Windows, when we launch the language host, it will end up with
a ".exe" file extension at the end of os.Args[0]. This leads us to
produce a garbage filename for the -exec script -- namely,
pulumi-language-nodejs.exe-exec -- which, of course fails. We simply
need to trim off the ".exe" bit before producing the script name.
We have had a long-standing bug in here where we waiting on a
stdout channel that never got populated, when the language plugin
fails to load entirely. This would lead to hung processes. The
fix is simple: only wait for stdout/stderr channels to drain that
have actually been wired up to enjoy the requisite signaling.
This adds support for two things:
* Installing all plugins that a project requires with a single command:
$ pulumi plugin install
* Listing the plugins that this project requires:
$ pulumi plugin ls --project
$ pulumi plugin ls -p
This brings back the Node.js language plugin's GetRequiredPlugins
function, reimplemented in Go now that the language host has been
rewritten from JavaScript. Fairly rote translation, along with
some random fixes required to get tests passing again.