This changes two things:
1) Eliminates the fact that we had two kinds of previews in our engine.
2) Always initialize the plugin.Events, to ensure that all plugin loads
are persisted no matter the update type (update, refresh, destroy),
and skip initializing it when dryRun == true, since we won't save them.
In pulumi/pulumi#1356, we observed that we can fail during a destroy
because we attempt to load the language plugin, which now eagerly looks
for the @pulumi/pulumi package.
This is also blocking ingestion of the latest engine bits into the PPC.
It turns out that for destroy (and refresh), we have no need for the
language plugin. So, let's skip loading it when appropriate.
This changes the CLI interface in a few ways:
* `pulumi preview` is back! The alternative of saying
`pulumi update --preview` just felt awkward, and it's a common
operation to want to perform. Let's just make it work.
* There are two flags consistent across all update commands,
`update`, `refresh`, and `destroy`:
- `--skip-preview` will skip the preview step. Note that this
does *not* skip the prompt to confirm that you'd like to proceed.
Indeed, it will still prompt, with a little warning text about
the fact that the preview has been skipped.
* `--yes` will auto-approve the updates.
This lands us in a simpler and more intuitive spot for common scenarios.
I found the flag --force to be a strange name for skipping a preview,
since that name is usually reserved for operations that might be harmful
and yet you're coercing a tool to do it anyway, knowing there's a chance
you're going to shoot yourself in the foot.
I also found that what I almost always want in the situation where
--force was being used is to actually just run a preview and have the
confirmation auto-accepted. Going straight to --force isn't the right
thing in a CI scenario, where you actually want to run a preview first,
just to ensure there aren't any issues, before doing the update.
In a sense, there are four options here:
1. Run a preview, ask for confirmation, then do an update (the default).
2. Run a preview, auto-accept, and then do an update (the CI scenario).
3. Just run a preview with neither a confirmation nor an update (dry run).
4. Just do an update, without performing a preview beforehand (rare).
This change enables all four workflows in our CLI.
Rather than have an explosion of flags, we have a single flag,
--preview, which can specify the mode that we're operating in. The
following are the values which correlate to the above four modes:
1. "": default (no --preview specified)
2. "auto": auto-accept preview confirmation
3. "only": only run a preview, don't confirm or update
4. "skip": skip the preview altogether
As part of this change, I redid a bit of how the preview modes
were specified. Rather than booleans, which had some illegal
combinations, this change introduces a new enum type. Furthermore,
because the engine is wholly ignorant of these flags -- and only the
backend understands them -- it was confusing to me that
engine.UpdateOptions stored this flag, especially given that all
interesting engine options _also_ accepted a dryRun boolean. As of
this change, the backend.PreviewBehavior controls the preview options.
* Refactor the SnapshotManager interface
Lift snapshot management out of the engine by delegating it to the
SnapshotManager implementation in pkg/backend.
* Add a event interface for plugin loads and use that interface to record plugins in the snapshot
* Remove dead code
* Add comments to Events
* Add a number of tests for SnapshotManager
* CR feedback: use a successful bit on 'End' instead of having a separate 'Abort' API
* CR feedback
* CR feedback: register plugins one-at-a-time instead of the entire state at once
* Re-introduce interface for snapshot management
Snapshot management was done through the Update interface; this commit
splits it into a separate interface
* Put the SnapshotManager instance onto the engine context
* Remove SnapshotManager from planContext and updateActions now that it can be accessed by engine Context
Do not fire a "resource outputs" display event for component resources
after their initial registration. Instead, defer this event until the
component's `RegisterResourceOutputs` call arrives.
hese changes plumb basic support for cancellation through the engine.
Two types of cancellation are supported for all engine operations:
- Cancellation, which waits for the operation to drive itself to a safe
point before the operation returns, and
- Termination, which does not wait for the operation to drive itself
to a safe opint for the operation returns.
When updating local or managed stacks, a single ^C triggers cancellation
of any running operation; a second ^C will trigger termination.
Fixes#513, #1077.
* Lift snapshot management out of the engine
This PR is a prerequisite for parallelism by addressing a major problem
that the engine has to deal with when performing parallel resource
construction: parallel mutation of the global snapshot. This PR adds
a `SnapshotManager` type that is responsible for maintaining and
persisting the current resource snapshot. It serializes all reads and
writes to the global snapshot and persists the snapshot to persistent
storage upon every write.
As a side-effect of this, the core engine no longer needs to know about
snapshot management at all; all snapshot operations can be handled as
callbacks on deployment events. This will greatly simplify the
parallelization of the core engine.
Worth noting is that the core engine will still need to be able to read
the current snapshot, since it is interested in the dependency graphs
contained within. The full implications of that are out of scope of this
PR.
Remove dead code, Steps no longer need a reference to the plan iterator that created them
Fixing various issues that arise when bringing up pulumi-aws
Line length broke the build
Code review: remove dead field, fix yaml name error
Rebase against master, provide implementation of StackPersister for cloud backend
Code review feedback: comments on MutationStatus, style in snapshot.go
Code review feedback: move SnapshotManager to pkg/backend, change engine to use an interface SnapshotManager
Code review feedback: use a channel for synchronization
Add a comment and a new test
* Maintain two checkpoints, an immutable base and a mutable delta, and
periodically merge the two to produce snapshots
* Add a lot of tests - covers all of the non-error paths of BeginMutation and End
* Fix a test resource provider
* Add a few tests, fix a few issues
* Rebase against master, fixed merge
This change includes a bunch of refactorings I made in prep for
doing refresh (first, the command, see pulumi/pulumi#1081):
* The primary change is to change the way the engine's core update
functionality works with respect to deploy.Source. This is the
way we can plug in new sources of resource information during
planning (and, soon, diffing). The way I intend to model refresh
is by having a new kind of source, deploy.RefreshSource, which
will let us do virtually everything about an update/diff the same
way with refreshes, which avoid otherwise duplicative effort.
This includes changing the planOptions (nee deployOptions) to
take a new SourceFunc callback, which is responsible for creating
a source specific to the kind of plan being requested.
Preview, Update, and Destroy now are primarily differentiated by
the kind of deploy.Source that they return, rather than sprinkling
things like `if Destroying` throughout. This tidies up some logic
and, more importantly, gives us precisely the refresh hook we need.
* Originally, we used the deploy.NullSource for Destroy operations.
This simply returns nothing, which is how Destroy works. For some
reason, we were no longer doing this, and instead had some
`if Destroying` cases sprinkled throughout the deploy.EvalSource.
I think this is a vestige of some old way we did configuration, at
least judging by a comment, which is apparently no longer relevant.
* Move diff and diff-printing logic within the engine into its own
pkg/engine/diff.go file, to prepare for upcoming work.
* I keep noticing benign diffs anytime I regenerate protobufs. I
suspect this is because we're also on different versions. I changed
generate.sh to also dump the version into grpc_version.txt. At
least we can understand where the diffs are coming from, decide
whether to take them (i.e., a newer version), and ensure that as
a team we are monotonically increasing, and not going backwards.
* I also tidied up some tiny things I noticed while in there, like
comments, incorrect types, lint suppressions, and so on.