Commit graph

279 commits

Author SHA1 Message Date
joeduffy 087deb7643 Add optional dependsOn to Resource constructors
This change adds an optiona dependsOn parameter to Resource constructors,
to "force" a fake dependency between resources.  We have an extremely strong
desire to resort to using this only in unusual cases -- and instead rely
on the natural dependency DAG based on properties -- but experience in other
resource provisioning frameworks tells us that we're likely to need this in
the general case.  Indeed, we've already encountered the need in AWS's
API Gateway resources... and I suspect we'll run into more especially as we
tackle non-serverless resources like EC2 Instances, where "ambient"
dependencies are far more commonplace.

This also makes parallelism the default mode of operation, and we have a
new --serialize flag that can be used to suppress this default behavior.
Full disclosure: I expect this to become more Make-like, i.e. -j 8, where
you can specify the precise width of parallelism, when we tackle
pulumi/pulumi-fabric#106.  I also think there's a good chance we will flip
the default, so that serial execution is the default, so that developers
who don't benefit from the parallelism don't need to worry about dependsOn
in awkward ways.  This tends to be the way most tools (like Make) operate.

This fixes pulumi/pulumi-fabric#335.
2017-09-15 16:38:52 -07:00
joeduffy 94207acf65 Upgrade to TypeScript ^2.5.2 2017-09-14 15:02:41 -07:00
joeduffy 8ce07617c9 Implement recursive closure captures
This change implements recursive closure captures.  This permits
cases like the following

    {
        function f() { g(); }
        function g() { f(); }
    }

and the slightly more useful

    class C {
        this.x = 42;
        this.f = () => x;
    }

To do this requires caching the environment objects and permitting
cycles in the resulting environment graph.  The closure emitter code
already knows how to handle this.

In addition, we must mark captures of `this` as free variables.

This resolves pulumi/pulumi-fabric#333.
2017-09-10 07:40:53 -07:00
joeduffy f9995159c6 Fix a handful of things, mostly logging
* Initialize the diganostics logger with opts.Debug when doing
  a Deploy, like we do Plan.

* Don't spew leaked promises if there were Log.errors.

* Serialize logging RPC calls so that they can't appear out of order.

* Print stack traces in more places and, in particular, remember
  the original context for any errors that may occur asynchronously,
  like resource registration and calls to mapValue.

* Include origin stack traces generally in more error messages.

* Add some more mapValue test cases.

* Only undefined-propagate mapValue values during dry-runs.
2017-09-09 13:43:51 -07:00
joeduffy aefe297aa1 Harden dependent resolutions
This fixes a few problems with dependent resolutions and hardens
even more promises-related error paths, so we swallow precisely zero
errors (or at least we hope so).  This also digs through multi-level
chains of promises and computed properties as needed for nested mapValues.
2017-09-06 14:29:17 -07:00
joeduffy 240b54b5be Add typings and tests for mapValues that return computeds 2017-09-06 08:28:11 -07:00
joeduffy 6630de503c Support capturing Computed<T>s and Promise<T>s
This change adds support for awaiting any Computed<T> and Promise<T>s
that were captured inside of a function's closure.  This preserves our
ability to capture, for example, resource state that ends up getting
serialized as the final resource state, rather than a snapshot of the
(mostly unresolved) resource state at the time of serialization.
2017-09-06 07:36:19 -07:00
joeduffy 726e48e094 Add an extra test for nested functions 2017-09-05 15:50:47 -07:00
joeduffy 3164572b6e Fix some free variable capture logic
* Use `global.hasOwnProperty(ident)`, rather than `global[ident] !== undefined`,
  to avoid classifying references to globals as free variables.  Surprise(!!),
  the prior logic wouldn't work for `undefined` itself... 😒

* Expand this check to include the built-in Node.js module variables, namely
  `__dirname`, `__filename`, `exports`, `module`, and `require`, so that
  references to them don't get classified as serializable free variables either.

* Place catch variables in scope, so that `catch (err) { ... }` won't yield
  free variables for references to `err` within `...`.

* Place recursive function definitions into the top-level `var`-like scope of
  variables so that we don't consider references to them free.

* Harden all error pathways in the native C++ add-on so that we terminate
  anytime an exception is in-flight, rather than limping along and making
  things worse...
2017-09-05 15:21:14 -07:00
joeduffy e3a6695399 Depend only on vendored protos 2017-09-05 11:52:33 -07:00
joeduffy a1ab56fc28 Prettify properties
This change makes a few simplifications to how properties are exposed in
the system, mostly in the name of usability, but also to feel a bit more
like "idiomatic JavaScript".  Namely:

* Rename `then` to `mapValue`.  This hopefully helps to suggest that this
  is meant for a dataflow style of programming.

* Move Property<T> into the runtime module, and remove PropertyState<T>,
  collapsing back down to a single type.  This also eliminates some of the
  messy internal runtime casting, accessing of internal members, etc.

* Export a Computed<T> interface from the root of the module.  This is
  the entirety of the public-facing surface area for properties, and
  exposes that single `mapValue` member function.  The internal runtime
  logic understands how to handle Property<T>s specifically in addition
  to Computed<T>s more generally (in case someone writes their own).
2017-09-05 10:55:09 -07:00
joeduffy 2a22a71116 Tidy up resource properties
This changes a few aspects of resource properties:

* Move all runtime-related goo into the runtime module, in an
  internal PromiseState class.  This encapsulates the internal
  state transitions and protects against misuse.  It also allows
  us to clean up the public API for the Property<T> type so that
  it's entirely suitable for external usage.

* Track input and output property values distinctly.  It turns
  out we want to key off events differently.  For example, to marshal
  property values to a resource provider, we only care about the
  inputs.  For final property values that are used in, say, thens
  or as inputs to other properties, we want the output property value.

* Be more precise about when an output is truly final, and known, or
  unknown due to planning/dry-runs.  Note that this does mean that
  we'll encounter unknown values more frequently because, aside from
  IDs and URNs, we can't say for sure that arbitrary properties will never
  change post-creation.  We have ideas on how to denote this; see
  pulumi/pulumi-fabric#330 for more details.
2017-09-05 09:31:03 -07:00
joeduffy b80b6afcf1 Lint the test files 2017-09-04 11:35:21 -07:00
joeduffy 7c7610848f Rename asset classes
This change renames String, File, and Remote to StringAsset, FileAsset,
and RemoteAsset, largely to avoid conflicting with the built-in JavaScript
String type, but also because it mirrors our Archive naming strategy.
2017-09-04 11:35:21 -07:00
joeduffy d7688da5e3 Fix a few minor pathing things 2017-09-04 11:35:21 -07:00
joeduffy 3427647f93 Implement free variable calculations
This change implements free variable calculations and wires it up
to closure serialization.  This is recursive, in the sense that
the serializer may need to call back to fetch free variables for
nested functions encountered during serialization.

The free variable calculation works by parsing the serialized
function text and walking the AST, applying the usual scoping rules
to determine what is free.  In particular, it respects nested
function boundaries, and rules around var, let, and const scoping.

We are using Acorn to perform the parsing.  I'd originally gone
down the path of using V8, so that we have one consistent parser
in the game, however unfortunately neither V8's parser nor its AST
is a stable API meant for 3rd parties.  Unlike the exising internal
V8 dependencies, this one got very deep very quickly, and I became
nervous about maintaining all those dependencies.  Furthermore,
by doing it this way, we can write the free variable logic in
JavaScript, which means one fewer C++ component to maintain.

This also includes a fairly significant amount of testing, all
of which passes! 🎉
2017-09-04 11:35:21 -07:00
joeduffy 97c5f0a568 Take an initial stab at closure serialization
This change contains an initial implementation of closure serialization
built atop V8, rather than our own custom runtime.  This requires that
we use a Node.js dynamic C++ module, so that we can access the V8
APIs directly.  No build magic is required beyond node-gyp.

For the most part, this was straight forward, except for one part: we
have to use internal V8 APIs.  This is required for two reasons:

1) We need access to the function's lexical closure environment, so
   that we may look up closure variables.  Although there is a
   tantalizingly-close v8::Object::CreationContext, its implementation
   intentionally pokes through closure contexts in order to recover
   the Function constructor context instead.  That's not what we
   want.  We want the raw, unadulterated Function::context.

2) We need to control the lexical lookups of free variables so that
   they can look past chained contexts, lexical contexts, withs, and
   eval-style context extensions.  Simply runing a v8::Script, or
   simulating an eval, doesn't do the trick.  Hence, we need to access
   the unexported v8::internal::Context::Lookup function.

There is a third reason which is not yet implemented: free variable
calculation.  I could use Esprima, or do my own scanner for free
variables, but I'd prefer to simply use the V8 parser so that we're
using the same JavaScript parser across all components.  That too
is not part of the v8.h API, so we'll need to crack it open more.

To be clear, these are still exported public APIs, in proper headers
that are distributed with both Node and V8.  They simply aren't part
of the "stable" v8.h surface area.  As a result, I do expect that
maintaining this will be tricky, and I'd like to keep exploring how
to do this without needing the internal dependency.  For instance,
although this works with node-gyp just fine, we will probably be
brittle across versions of Node/V8, when the internal APIs might be
changing.  This will introduce unfortunate versioning headaches (all,
hopefully and thankfully, caught at compile-time).
2017-09-04 11:35:21 -07:00
joeduffy d8635fd4f3 Move modules to package root
The organization of packages underneath lib/ breaks the easy consumption
of submodules, a la

    import {FileAsset} from "@pulumi/pulumi-fabric/asset";

We will go back to having everything hanging off the module root directory.
2017-09-04 11:35:21 -07:00
joeduffy 56c0392ba9 Add special serialization for some properties
This change rearanges serialization of properties in a few ways:

* Mirror the asset/archive serialization that we use in the fabric
  itself, so that we can recover the nature of these objects on
  both side of the RPC boundary.

* Wait for promises to settle before marshaling resource properties.
  This allows for I/O in creating a resource's state.  Note that
  we of course still do not block awaiting resolution of resource
  output properties during dry runs (planning), because they will
  never resolve.  This is distinctly different from promises.

* Add tests for the above.
2017-09-04 11:35:21 -07:00
joeduffy b827f1e95c Add config helpers
This change adds getX and requireX helper functions for configuration,
making it easy for packages to convert from Lumi's current weakly typed
config system, where everything is a string, into the internal JavaScript
representation, which is often a boolean, number, or complex array/object.
2017-09-04 11:35:21 -07:00
joeduffy f189c40f35 Wire up Lumi to the new runtime strategy
🔥 🔥 🔥  🔥 🔥 🔥

Getting closer on #311.
2017-09-04 11:35:21 -07:00
joeduffy c6c74976ec Encapsulate Property creation
This changes Resource's constructor slightly, to take a map of
PropertyValues, rather than Properties.  This simplifies the interface,
lets us hide the creation of Properties (meaning we can also hide the
resolution capabilities entirely), and also avoids mistakes like
accidentally passing values and/or other resource properties directly.
2017-09-04 11:35:20 -07:00
joeduffy 2957314c18 Fix test case typos 2017-09-04 11:35:20 -07:00
joeduffy 2657035e5e Add the notion of "dry runs" (plans)
This change introduces the notion of a "dry run" into the property
serialization logic, since this controls whether we wait for dependent
linked property values to arrive or not.  It also changes the test
harness to run all tests both ways: once in planning mode (when properties
will show up as "unknown" and the second time in deployment mode (when
properties will have settled to their final values).
2017-09-04 11:35:20 -07:00
joeduffy 183fb328e4 Add a test case for linked properties 2017-09-04 11:35:20 -07:00
joeduffy 42ec6bcaf4 Add a 10x complex property test 2017-09-04 11:35:20 -07:00
joeduffy 695b1ba141 Test input/output properties
This adds a test case for the simple input/output property cases.

In particular, it neither covers "linked" properties resulting from
dataflow nor promise properties resulting from I/O operations.  But
it does test many basic JSON input and output cases.

Also fixes a few things:

* Property's `resolver` property must be set to undefined to prevent
  multiple resolutions.  (This is still in flux and I'm sure will
  change shape before being settled.)

* Use `this.link`, not `this.linked`, to tell if a property is linked.

* Push all property initialization down into the
  `runtime.registerResource` routine.  In practice, the old pattern
  didn't really work, since `this` is inaccessible prior to `super(..)`.

* Eliminate our custom marshaling and unmarshaling routines in favor
  of the nifty built-in gRPC ones.
2017-09-04 11:35:20 -07:00
joeduffy 4581469d80 Test more resource creation
This adds some additional test coverage for creation of resources.
2017-09-04 11:35:20 -07:00
joeduffy 200fecbbaa Implement initial Lumi-as-a-library
This is the initial step towards redefining Lumi as a library that runs
atop vanilla Node.js/V8, rather than as its own runtime.

This change is woefully incomplete but this includes some of the more
stable pieces of my current work-in-progress.

The new structure is that within the sdk/ directory we will have a client
library per language.  This client library contains the object model for
Lumi (resources, properties, assets, config, etc), in addition to the
"language runtime host" components required to interoperate with the
Lumi resource monitor.  This resource monitor is effectively what we call
"Lumi" today, in that it's the thing orchestrating plans and deployments.

Inside the sdk/ directory, you will find nodejs/, the Node.js client
library, alongside proto/, the definitions for RPC interop between the
different pieces of the system.  This includes existing RPC definitions
for resource providers, etc., in addition to the new ones for hosting
different language runtimes from within Lumi.

These new interfaces are surprisingly simple.  There is effectively a
bidirectional RPC channel between the Lumi resource monitor, represented
by the lumirpc.ResourceMonitor interface, and each language runtime,
represented by the lumirpc.LanguageRuntime interface.

The overall orchestration goes as follows:

1) Lumi decides it needs to run a program written in language X, so
   it dynamically loads the language runtime plugin for language X.

2) Lumi passes that runtime a loopback address to its ResourceMonitor
   service, while language X will publish a connection back to its
   LanguageRuntime service, which Lumi will talk to.

3) Lumi then invokes LanguageRuntime.Run, passing information like
   the desired working directory, program name, arguments, and optional
   configuration variables to make available to the program.

4) The language X runtime receives this, unpacks it and sets up the
   necessary context, and then invokes the program.  The program then
   calls into Lumi object model abstractions that internally communicate
   back to Lumi using the ResourceMonitor interface.

5) The key here is ResourceMonitor.NewResource, which Lumi uses to
   serialize state about newly allocated resources.  Lumi receives these
   and registers them as part of the plan, doing the usual diffing, etc.,
   to decide how to proceed.  This interface is perhaps one of the
   most subtle parts of the new design, as it necessitates the use of
   promises internally to allow parallel evaluation of the resource plan,
   letting dataflow determine the available concurrency.

6) The program exits, and Lumi continues on its merry way.  If the program
   fails, the RunResponse will include information about the failure.

Due to (5), all properties on resources are now instances of a new
Property<T> type.  A Property<T> is just a thin wrapper over a T, but it
encodes the special properties of Lumi resource properties.  Namely, it
is possible to create one out of a T, other Property<T>, Promise<T>, or
to freshly allocate one.  In all cases, the Property<T> does not "settle"
until its final state is known.  This cannot occur before the deployment
actually completes, and so in general it's not safe to depend on concrete
resolutions of values (unlike ordinary Promise<T>s which are usually
expected to resolve).  As a result, all derived computations are meant to
use the `then` function (as in `someValue.then(v => v+x)`).

Although this change includes tests that may be run in isolation to test
the various RPC interactions, we are nowhere near finished.  The remaining
work primarily boils down to three things:

    1) Wiring all of this up to the Lumi code.

    2) Fixing the handful of known loose ends required to make this work,
       primarily around the serialization of properties (waiting on
       unresolved ones, serializing assets properly, etc).

    3) Implementing lambda closure serialization as a native extension.

This ongoing work is part of pulumi/pulumi-fabric#311.
2017-09-04 11:35:20 -07:00