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14 commits

Author SHA1 Message Date
Matt Ellis 377eb61e32 Always emit debug events into the stream 2017-10-09 18:27:05 -07:00
Matt Ellis 7587bcd7ec Have engine emit "events" instead of writing to streams
Previously, the engine would write to io.Writer's to display output.
When hosted in `pulumi` these writers were tied to os.Stdout and
os.Stderr, but other applications hosting the engine could send them
other places (e.g. a log to be sent to an another application later).

While much better than just using the ambient streams, this was still
not the best. It would be ideal if the engine could just emit strongly
typed events and whatever is hosting the engine could care about
displaying them.

As a first step down that road, we move to a model where operations on
the engine now take a `chan engine.Event` and during the course of the
operation, events are written to this channel. It is the
responsibility of the caller of the method to read from the channel
until it is closed (singifying that the operation is complete).

The events we do emit are still intermingle presentation with data,
which is unfortunate, but can be improved over time. Most of the
events today are just colorized in the client and printed to stdout or
stderr without much thought.
2017-10-09 18:24:56 -07:00
Matt Ellis 065f6f2b42 Support -C/--cwd instead of path to package
Previously, you could pass an explicit path to a Pulumi program when
running preview or update and the tool would use that program when
planning or deploying, but continue to write state in the cwd. While
being able to operate on a specific package without having to cd'd all
over over the place is nice, this specific implemntation was a little
scary because it made it easier to run two different programs with the
same local state (e.g config and checkpoints) which would lead to
surprising results.

Let's move to a model that some tools have where you can pass a
working directory and the tool chdir's to that directory before
running. This way any local state that is stored will be stored
relative to the package we are operating on instead of whatever the
current working directory is.

Fixes #398
2017-10-06 11:27:18 -07:00
Matt Ellis 93ab134bbb Have the CLI keep track of the current environment
Previously, the engine was concered with maintaing information about
the currently active environment. Now, the CLI is in charge of
this. As part of this change, the engine can now assume that every
environment has a non empty name (and I've added asserts on the
entrypoints of the engine API to ensure that any consumer of the
engine passes a non empty environment name)
2017-10-02 16:57:41 -07:00
Matt Ellis d29f6fc4e5 Use tokens.QName instead of string as the type for environment
Internally, the engine deals with tokens.QName and not raw
strings. Push that up to the API boundary
2017-10-02 15:14:55 -07:00
Matt Ellis c022db9285 Require environment name on deployment APIs
Deployments always need to be done in the context of some environment,
so let's make the argument explicit instead of it coming in the
property bag
2017-10-02 11:14:27 -07:00
pat@pulumi.com f82738b4c5 destroy --dry-run -> destroy --preview 2017-09-22 17:33:47 -07:00
pat@pulumi.com 69341fa7c8 push is dead; long live update.
After discussion with Joe and Luke, we've decided to use `update` instead
of `push` as it more intuitively fits the operation being performed.
2017-09-22 17:23:40 -07:00
pat@pulumi.com ce1767ca81 gofmt 2017-09-22 15:29:24 -07:00
pat@pulumi.com 597db186ec Renames: plan -> preview, deploy -> push.
Part of #353.

These changes also remove all command aliases from the `pulumi` command.
2017-09-22 15:28:03 -07:00
Joe Duffy f6e694c72b Rename pulumi-fabric to pulumi
This includes a few changes:

* The repo name -- and hence the Go modules -- changes from pulumi-fabric to pulumi.

* The Node.js SDK package changes from @pulumi/pulumi-fabric to just pulumi.

* The CLI is renamed from lumi to pulumi.
2017-09-21 19:18:21 -07:00
joeduffy 9d7bbcfa78 Restructure source layout for tools
This change restructures the overall structure for commands so that
all top-level tools are in the cmd/ directory, alongside the primary
coco command.  This is more "idiomatic Go" in its layout, and makes
room for additional command line tools (like cocogo for IDL).
2017-04-12 10:38:12 -07:00
joeduffy 3d74eac67d Make major commands more pleasant
This change eliminates the need to constantly type in the environment
name when performing major commands like configuration, planning, and
deployment.  It's probably due to my age, however, I keep fat-fingering
simple commands in front of investors and I am embarrassed!

In the new model, there is a notion of a "current environment", and
I have modeled it kinda sorta just like Git's notion of "current branch."

By default, the current environment is set when you `init` something.
Otherwise, there is the `coco env select <env>` command to change it.
(Running this command w/out a new <env> will show you the current one.)

The major commands `config`, `plan`, `deploy`, and `destroy` will prefer
to use the current environment, unless it is overridden by using the
--env flag.  All of the `coco env <cmd> <env>` commands still require the
explicit passing of an environment which seems reasonable since they are,
after all, about manipulating environments.

As part of this, I've overhauled the aging workspace settings cruft,
which had fallen into disrepair since the initial prototype.
2017-03-21 19:23:32 -07:00
joeduffy e091bde692 Add a plan command; move env destroy to just destroy
This change adds a `coco plan` command which is simply a shortcut
to the more verbose `coco deploy --dry-run`.  This will make demos
flow nicer and elevates planning, an important activity, to a more
prominent position.  The `--dry-run` (aka `-n`) flag is still there.

This change also renames `coco env destroy` to just `coco destroy`.
This is consistent with deploy and plan being at the top-level.  We
now use `coco env` purely for evironment management commands (init,
config, rm, etc).
2017-03-15 15:40:06 -07:00
Renamed from cmd/env_destroy.go (Browse further)