In cases where we are running against a local service, the CLI does
not print a Permalink line when updating a stack, because we can not
determine what the URL for the link would be. This breaks the diff
tests which need to clean the CLI output and compare them to known
values, since the output now has one less line than expected.
Update the test's cleaning logic to handle this case.
A previous change altered the calculation of plugin sizes broke the
ability to install plugins that weren't backed by a directory. This
fixes that by making getPluginSize act correctly for any kind of path.
* Introduce a simple repetition operator to match expected error messages against actual ones
* Convert required and optional objects to use a Map (node v9 compat), improve the error formatting for failed tests
* Test node v6, v8, and v9 in CI
* Get rid of PULUMI_API env in .travis.yml, it's set from the Travis console now
We already had logic to skip prompting a user to create a stack,
when a stack-specific command was run but none was found, but we
only heeded it in one of two cases. This fixes the other case.
Due to an interaction between pointers and go's `range` operator, we
would end up always returning the last plugin in a user's plugin
cache, instead of the right value.
We now save the current plugin into a local, so if we end up taking
the address the right thing will happen.
Fixes#1196
While we no longer use the native runtime module, older versions of
@pulumi/pulumi still require it. Let's continue to have the launcher
put the native module location on the `$PATH`. And we'll include them
in the SDK for a while longer.
Fixes#1177
After the move to stop including packages in the SDK, we no longer
published an SDK per build. This corrects this. Since the only things
in the SDK today are the language plugins and the CLI itself, we can
publish an SDK per build from pulumi/pulumi.
This change re-uses the existing infrastructure we have in
pulumi/sdk.
Fixes#1076
* Lift snapshot management out of the engine
This PR is a prerequisite for parallelism by addressing a major problem
that the engine has to deal with when performing parallel resource
construction: parallel mutation of the global snapshot. This PR adds
a `SnapshotManager` type that is responsible for maintaining and
persisting the current resource snapshot. It serializes all reads and
writes to the global snapshot and persists the snapshot to persistent
storage upon every write.
As a side-effect of this, the core engine no longer needs to know about
snapshot management at all; all snapshot operations can be handled as
callbacks on deployment events. This will greatly simplify the
parallelization of the core engine.
Worth noting is that the core engine will still need to be able to read
the current snapshot, since it is interested in the dependency graphs
contained within. The full implications of that are out of scope of this
PR.
Remove dead code, Steps no longer need a reference to the plan iterator that created them
Fixing various issues that arise when bringing up pulumi-aws
Line length broke the build
Code review: remove dead field, fix yaml name error
Rebase against master, provide implementation of StackPersister for cloud backend
Code review feedback: comments on MutationStatus, style in snapshot.go
Code review feedback: move SnapshotManager to pkg/backend, change engine to use an interface SnapshotManager
Code review feedback: use a channel for synchronization
Add a comment and a new test
* Maintain two checkpoints, an immutable base and a mutable delta, and
periodically merge the two to produce snapshots
* Add a lot of tests - covers all of the non-error paths of BeginMutation and End
* Fix a test resource provider
* Add a few tests, fix a few issues
* Rebase against master, fixed merge
To help us diagnose various issues -- and also just as a nice status
reporting thing -- we'll add a --verbose flag to the pulumi plugin
install command. This will get used in the package scripts.
We've seen failures in CI where DNS lookups fail which cause our
operations against the service to fail, as well as other sorts of
timeouts.
Add a set of helper methods in a new httputil package that helps us do
retries on these operations, and then update our client library to use
them when we are doing GET requests. We also provide a way for non GET
requests to be retried, and use this when updating a lease (since it
is safe to retry multiple requests in this case).
The RPC provider interface needs a way to convey back to the engine
that a resource being read no longer exists. To do this, we'll return
the ID property that was read back. If it is empty, it means the
resource is gone. If it is non-empty, we expect it to match the input.
* Implement closure scope chain analysis in pure TypeScript
This change makes use of four V8 intrinsics to avoid having to use a
native module to inspect the scope chains of live Function objects. This
unfortunately leads to the limitation of not allowing captures of 'this'
in arrow functions, but that is something we are willing to live with
for now.
* Remove native module build and restore from the Makefile
* CR feedback: Be a little more efficient when scanning the scope chain
* Nuke everything related to custom Node versions and the native Node module
* CR feedback: rename native.ts -> v8.ts, document some interfaces in v8.ts
We have some code that deals with upgrading legacy projects (which had
workspace level configuration) to the new format where configuration
information was stored SxS with the application.
This code requires us to get a list of stacks from the backend (which
for hosted stacks means hitting api.pulumi.com) as part of the upgrade
process, so we knew all the stacks the user's project has. This is a
somewhat slow operation (which we will make faster regardless) but we
can structure things such that we don't need to do this often.
In the common case, we don't need to actually do upgrading at
all (new projects won't need it and once a project is upgraded that
project won't need it either) so update the code first to check if we
would need to do any work and if so, do the expensive operation of
getting stacks from a backend.
This should help with the slight pauses we've seen on the command line
since the work to default to folks logging in has landed.
We might create an AWS session with one set of credentials, cache it, then
return it when a later caller asked for a session with *different* creds.
Instead, just cache one default session and Copy other sessions from it.
Less important in the CLI, but critical when the engine is used as a library
in a long-running process.
The code that calculated plugin sizes was incorrect; it would show the
total size consumed by all plugins, for each plugin, which is clearly
busted. We should compute each plugin's size from its own directory.
This clashes with the existing --emoji/-e flag for the pulumi-wide
flags. I doubt --exact is going to be very common, so rather than
trying to invent a shorthand for it, we can just support the long form.
As I began to write code using the ability to perform resource
lookups, especially in the code-generators, I realized the way it
was surfaced as an argument to the Resource base constructor would
lead to overload explosion. Instead of doing that, let's pass it
in the ResourceOptions bag.
Prior to this change, if you ended up with multiple Pulumi SDK
packages loaded side-by-side, we would fail in obscure ways. The
reason for this was that we initialize and store important state
in static variables. In the case that you load the same library
twice, however, you end up with separate copies of said statics,
which means we would be missing engine RPC addresses and so on.
This change adds the ability to recover from this situation by
mirroring the initialized state in process-wide environment
variables. By doing this, we can safely recover simply by reading
them back when we detect that they are missing. I think we can
eventually go even further here, and eliminate the entry point
launcher shim altogether by simply having the engine launch the
Node program with the right environment variables. This would
be a nice simplification to the system (fewer moving pieces).
There is still a risk that the separate copy is incompatible.
Presumably the reason for loading multiple copies is that the
NPM/Yarn version solver couldn't resolve to a shared version.
This may yield obscure failure modes should RPC interfaces change.
Figuring out what to do here is part of pulumi/pulumi#957.
This fixespulumi/pulumi#777 and pulumi/pulumi#1017.
This change skips unknown IDs during read operations. This can happen
when a read is performed using the output property of another resource
during planning. This is intentionally supported via ID being an
Input<ID> and all we need to do for this to work correctly is skip the
actual provider RPC and the runtime will propagate unknown outputs as
usual.
This change lets plugin versions to float in two ways:
1) If a `pulumi plugin install` detects a newer version is available
already, there's no need to download and install the older version.
2) If the engine attempts to load a plugin at a particular version,
if a newer version is available, it will be accepted without error.
As part of this, we permit $PATH to have the final say when determining
which version to accept. That is, it can always override the choice.
Note that I highly suspect, in the limit, that we'll want to stop doing
this for major version incompatibilities. For now, since we don't
envision any such version changes imminently, this will suffice.
`npm publish`'s default was to tag the package we published with
`latest` tag. The NPM ecosystem has expected semantics around this
tag (it uses it by default if you don't pass a version).
From the NPM Docs:
> Typically, projects only use the latest tag for stable release
> versions, and use other tags for unstable versions such as
> prereleases.
We were not doing this, but now we will. We'll have a new tag `dev`
which is the latest build out of CI, and we'll tag builds without a
pre-release tag with "latest".