The way `pulumi new` installs dependencies for .NET projects is slightly different from other languages. For Node.js, Python, and Go, `pulumi new` runs the appropriate command to install project dependencies (e.g. `npm install`, `pip install`, or `go mod download`). For .NET, it calls the same routine used during `preview|up` to ensure required plugins are installed. For .NET, this ends up running `dotnet build` which implicitly installs Nuget packages, builds the project, and also attempts to determine and install the needed Pulumi plugins. When this operation runs during `preview|up`, and there are failures installing a plugin, the error is logged, but deliberately not returned, because an error will be shown for missing plugins later on during the `preview|up` operation. However, during `pulumi new`, we should show any plugin install errors.
Just what it says on the tin. This is implemented by changing the
`GetPackageConfig` method of `ConfigSource` to return a `PropertyMap`
and ensuring that any secret config is represented by a `Secret`.
The langauge SDKs will use this function to fetch the state required to
deserialize a resource reference. SDK support will be added as a follow-up
change.
Contributes to #2430.
Resources are serialized as their URN, ID, and package version. Each
Pulumi package is expected to register itself with the SDK. The package
will be invoked to construct appropriate instances of rehydrated
resources. Packages are distinguished by their name and their version.
This is the foundation of cross-process resources.
Related to #2430.
Co-authored-by: Mikhail Shilkov <github@mikhail.io>
Co-authored-by: Luke Hoban <luke@pulumi.com>
Co-authored-by: Levi Blackstone <levi@pulumi.com>
Move these tests to a new package, `lifecycletest`, that also exposes
APIs that allow consumers to implement their own lifecycle tests. This
is intended to ease the burden of testing plugin implementations and to
set the stage for cleaning up the lifecycle tests themselves.
This involves two changes to the public API, only one of which is
strictly necessary:
- The `host` field of `UpdateOptions` is now exported
- The `Journal` type has been moved from test-only code to the package
proper
The former change is necessary, as it is the mechanism by which package
consumers may inject their own plugin loaders. I was reluctant to expose
this field originally because I wanted to ensure that the behavior of
packages that embed Pulumi is consistent with that of the Pulumi CLI
with respect to plugin loading. I now believe that the risk of consumers
changing this behavior outside of test scenarios is low enough that we
can expose this field. This may also be useful for future scenarios,
e.g. statically linking providers and Pulumi programs.
The latter change is not necessary, but fleshes out the engine package
into a more complete toolkit. Downstream consumers may use the Journal
type to conveniently implement snapshotting.
These changes add support for provider-side previews of create and
update operations, which allows resource providers to supply output
property values for resources that are being created or updated during a
preview.
If a plugin supports provider-side preview, its create/update methods
will be invoked during previews with the `preview` property set to true.
It is the responsibility of the provider to fill in any output
properties that are known before returning. It is a best practice for
providers to only fill in property values that are guaranteed to be
identical if the preview were instead an update (i.e. only those output
properties whose values can be conclusively determined without
actually performing the create/update operation should be populated).
Providers that support previews must accept unknown values in their
create and update methods.
If a plugin does not support provider-side preview, the inputs to a
create or update operation will be propagated to the outputs as they are
today.
Fixes#4992.
* Revise host mode.
The current implementation of host mode uses a `pulumi host` command and
an ad-hoc communication protocol between the engine and client to
connect a language host after the host has begun listening. The most
significant disadvantages of this approach are the communication
protocol (which currently requires the use of stdout), the host-specific
command, and the difficulty of accommodating the typical program-bound
lifetime for an update.
These changes reimplement host mode by adding engine support for
connecting to an existing language runtime service rather than launching
a plugin. This capability is provided via an engine-specific language
runtime, `client`, which accepts the address of the existing languge
runtime service as a runtime option. The CLI exposes this runtime via
the `--client` flag to the `up` and `preview` commands, which similarly
accepts the address of an existing language runtime service as an
argument. These changes also adjust the automation API to consume the
new host mode implementation.
These changes add initial support for the construction of remote
components. For now, this support is limited to the NodeJS SDK;
follow-up changes will implement support for the other SDKs.
Remote components are component resources that are constructed and
managed by plugins rather than by Pulumi programs. In this sense, they
are a bit like cloud resources, and are supported by the same
distribution and plugin loading mechanisms and described by the same
schema system.
The construction of a remote component is initiated by a
`RegisterResourceRequest` with the new `remote` field set to `true`.
When the resource monitor receives such a request, it loads the plugin
that implements the component resource and calls the `Construct`
method added to the resource provider interface as part of these
changes. This method accepts the information necessary to construct the
component and its children: the component's name, type, resource
options, inputs, and input dependencies. It is responsible for
dispatching to the appropriate component factory to create the
component, then returning its URN, resolved output properties, and
output property dependencies. The dependency information is necessary to
support features such as delete-before-replace, which rely on precise
dependency information for custom resources.
These changes also add initial support for more conveniently
implementing resource providers in NodeJS. The interface used to
implement such a provider is similar to the dynamic provider interface
(and may be unified with that interface in the future).
An example of a NodeJS program constructing a remote component resource
also implemented in NodeJS can be found in
`tests/construct_component/nodejs`.
This is the core of #2430.
Certain operations in `engine/diff` mutate engine events during display.
This mutation can occur concurrently with the serialization of the event
for persistence, which causes a panic in the CLI. These changes fix the
offending code and add code that copies each engine event before
persisteing it in order to guard against future issues.
- Remove `Info` from `Source`. This method was not used.
- Remove `Stack` from `EvalSource`. This method was not used.
- Remove `Type` and `URN` from `Step`. These values are available via
`Res().URN.Type()` and `Res().URN`, respectively. This removes the
possibility of inconsistencies between the type, URN, and state of the
resource associated with a `Step`.
- Remove URN from StepEventMetadata.
After importing some resources, and running a second update with the
import still applied, an unexpected replace would occur. This wouldn't
happen for the vast majority of resources, but for some it would.
It turns out that the resources that trigger this are ones that use a
different format of identifier for the import input than they do for the
ID property.
Before this change, we would trigger an import-replacement when an
existing resource's ID property didn't match the import property, which
would be the case for the small set of resources where the input
identifier is different than the ID property.
To avoid this, we now store the `importID` in the statefile, and
compare that to the import property instead of comparing the ID.
* Make `async:true` the default for `invoke` calls (#3750)
* Switch away from native grpc impl. (#3728)
* Remove usage of the 'deasync' library from @pulumi/pulumi. (#3752)
* Only retry as long as we get unavailable back. Anything else continues. (#3769)
* Handle all errors for now. (#3781)
* Do not assume --yes was present when using pulumi in non-interactive mode (#3793)
* Upgrade all paths for sdk and pkg to v2
* Backport C# invoke classes and other recent gen changes (#4288)
Adjust C# generation
* Replace IDeployment with a sealed class (#4318)
Replace IDeployment with a sealed class
* .NET: default to args subtype rather than Args.Empty (#4320)
* Adding system namespace for Dotnet code gen
This is required for using Obsolute attributes for deprecations
```
Iam/InstanceProfile.cs(142,10): error CS0246: The type or namespace name 'ObsoleteAttribute' could not be found (are you missing a using directive or an assembly reference?) [/Users/stack72/code/go/src/github.com/pulumi/pulumi-aws/sdk/dotnet/Pulumi.Aws.csproj]
Iam/InstanceProfile.cs(142,10): error CS0246: The type or namespace name 'Obsolete' could not be found (are you missing a using directive or an assembly reference?) [/Users/stack72/code/go/src/github.com/pulumi/pulumi-aws/sdk/dotnet/Pulumi.Aws.csproj]
```
* Fix the nullability of config type properties in C# codegen (#4379)
The initial config represents any config that was specified programmatically to the Policy Pack, for Policy Packs that support programmatic configuration like AWSGuard.
* started transformations for go sdk
* added first basic test
* added second test with child
* added RegisterStackTransformation
* added a couple tests to lifecycle_test
* update CHANGELOG and test
* included TODO for #3846
The redesign is focused around providing better static typings and
improved ease-of-use for the Go SDK. Most of the redesign revolves
around three pivots:
- Strongly-typed inputs, especially for nested types
- Struct-based resource and invoke APIs
- Ease-of-use of Apply
1. Strongly-typed inputs
Input is the type of a generic input value for a Pulumi resource.
This type is used in conjunction with Output to provide polymorphism
over strongly-typed input values.
The intended pattern for nested Pulumi value types is to define an
input interface and a plain, input, and output variant of the value
type that implement the input interface.
For example, given a nested Pulumi value type with the following shape:
```
type Nested struct {
Foo int
Bar string
}
```
We would define the following:
```
var nestedType = reflect.TypeOf((*Nested)(nil)).Elem()
type NestedInput interface {
pulumi.Input
ToNestedOutput() NestedOutput
ToNestedOutputWithContext(context.Context) NestedOutput
}
type Nested struct {
Foo int `pulumi:"foo"`
Bar string `pulumi:"bar"`
}
type NestedInputValue struct {
Foo pulumi.IntInput `pulumi:"foo"`
Bar pulumi.StringInput `pulumi:"bar"`
}
func (NestedInputValue) ElementType() reflect.Type {
return nestedType
}
func (v NestedInputValue) ToNestedOutput() NestedOutput {
return pulumi.ToOutput(v).(NestedOutput)
}
func (v NestedInputValue) ToNestedOutputWithContext(ctx context.Context) NestedOutput {
return pulumi.ToOutputWithContext(ctx, v).(NestedOutput)
}
type NestedOutput struct { *pulumi.OutputState }
func (NestedOutput) ElementType() reflect.Type {
return nestedType
}
func (o NestedOutput) ToNestedOutput() NestedOutput {
return o
}
func (o NestedOutput) ToNestedOutputWithContext(ctx context.Context) NestedOutput {
return o
}
func (o NestedOutput) Foo() pulumi.IntOutput {
return o.Apply(func (v Nested) int {
return v.Foo
}).(pulumi.IntOutput)
}
func (o NestedOutput) Bar() pulumi.StringOutput {
return o.Apply(func (v Nested) string {
return v.Bar
}).(pulumi.StringOutput)
}
```
The SDK provides input and output types for primitives, arrays, and
maps.
2. Struct-based APIs
Instead of providing expected output properties in the input map passed
to {Read,Register}Resource and returning the outputs as a map, the user
now passes a pointer to a struct that implements one of the Resource
interfaces and has appropriately typed and tagged fields that represent
its output properties.
For example, given a custom resource with an int-typed output "foo" and
a string-typed output "bar", we would define the following
CustomResource type:
```
type MyResource struct {
pulumi.CustomResourceState
Foo pulumi.IntOutput `pulumi:"foo"`
Bar pulumi.StringOutput `pulumi:"bar"`
}
```
And invoke RegisterResource like so:
```
var resource MyResource
err := ctx.RegisterResource(tok, name, props, &resource, opts...)
```
Invoke arguments and results are also provided via structs, but use
plain-old Go types for their fields:
```
type MyInvokeArgs struct {
Foo int `pulumi:"foo"`
}
type MyInvokeResult struct {
Bar string `pulumi:"bar"`
}
var result MyInvokeResult
err := ctx.Invoke(tok, MyInvokeArgs{Foo: 42}, &result, opts...)
```
3. Ease-of-use of Apply
All `Apply` methods now accept an interface{} as the callback type.
The provided callback value must have one of the following signatures:
func (v T) U
func (v T) (U, error)
func (ctx context.Context, v T) U
func (ctx context.Context, v T) (U, error)
T must be assignable from the ElementType of the Output. If U is a type
that has a registered Output type, the result of the Apply will be the
corresponding Output type. Otherwise, the result of the Apply will be
AnyOutput.
Fixes https://github.com/pulumi/pulumi/issues/2149.
Fixes https://github.com/pulumi/pulumi/issues/3488.
Fixes https://github.com/pulumi/pulumi/issues/3487.
Fixes https://github.com/pulumi/pulumi-aws/issues/248.
Fixes https://github.com/pulumi/pulumi/issues/3492.
Fixes https://github.com/pulumi/pulumi/issues/3491.
Fixes https://github.com/pulumi/pulumi/issues/3562.
The text "Plan applied failed: " is pretty inscrutable given our
current system. While both "plan" and "apply" are concepts inside the
the implementation of the CLI, we usually talk in terms of `preview`
and `update`. I suspect there are some cases where this prefix is not
100% technically correct, and if there's a better short way of saying
something more correct, I would love to adopt that instead, but as is,
I would really love to get rid of the "Plan apply failed" text in our
system, it pains me every time I read it.
- If an untargeted create would not affect the inputs of any targeted
resources, do not fail the update. Untargeted creates that are
directly dependend on by targeted resources will still cause failures
that inform the user to add the untargeted resources to the --target
list.
- Users may now pass the `--target-dependents` flag to allow targeted
destroys to automatically target dependents that must be destroyed in
order to destroy an explicitly targeted resource.
- Use a mutex + condition variable instead of a channel for
synchronizaiton in order to allow multiple calls to resolve/reject
- Properly handle outputs that are resolved to other outputs, especially
if those outputs are not of exactly type Output
- Remove the Value() methods that allowed prompt access to output values
- Add variants of `Apply` that take a context parameter
- Ensure that resource outputs properly incorporate their resource as
a dependency
- Make `Output` a plain struct. Uninitialized outputs will be treated as
resolved and unknown. This makes conversions between output
types more ergonomic.
Contributes to #3492.
These changes restore a more-correct version of the behavior that was
disabled with #3014. The original implementation of this behavior was
done in the SDKs, which do not have access to the complete inputs for a
resource (in particular, default values filled in by the provider during
`Check` are not exposed to the SDK). This lack of information meant that
the resolved output values could disagree with the typings present in
a provider SDK. Exacerbating this problem was the fact that unknown
values were dropped entirely, causing `undefined` values to appear in
unexpected places.
By doing this in the engine and allowing unknown values to be
represented in a first-class manner in the SDK, we can attack both of
these issues.
Although this behavior is not _strictly_ consistent with respect to the
resource model--in an update, a resource's output properties will come
from its provider and may differ from its input properties--this
behavior was present in the product for a fairly long time without
significant issues. In the future, we may be able to improve the
accuracy of resource outputs during a preview by allowing the provider
to dry-run CRUD operations and return partially-known values where
possible.
These changes also introduce new APIs in the Node and Python SDKs
that work with unknown values in a first-class fashion:
- A new parameter to the `apply` function that indicates that the
callback should be run even if the result of the apply contains
unknown values
- `containsUnknowns` and `isUnknown`, which return true if a value
either contains nested unknown values or is exactly an unknown value
- The `Unknown` type, which represents unknown values
The primary use case for these APIs is to allow nested, properties with
known values to be accessed via the lifted property accessor even when
the containing property is not fully know. A common example of this
pattern is the `metadata.name` property of a Kubernetes `Namespace`
object: while other properties of the `metadata` bag may be unknown,
`name` is often known. These APIs allow `ns.metadata.name` to return a
known value in this case.
In order to avoid exposing downlevel SDKs to unknown values--a change
which could break user code by exposing it to unexpected values--a
language SDK must indicate whether or not it supports first-class
unknown values as part of each `RegisterResourceRequest`.
These changes also allow us to avoid breaking user code with the new
behavior introduced by the prior commit.
Fixes#3190.