This change updates the ID/output propagation logic to properly handle
the case of replacements, in addition to accurately conveying the fact
that an update may change the values of output properties (but not the ID).
Also fixes a formatting issue with the replacement diffing displays.
This change introduces an OpSame planning step. The reason we need
this is so that we can apply the necessary output properties, including
the ID, even as we are simply walking the plan (i.e., when we aren't
actually performing a deployment). This ensures that the object state
evolves as required to let reads of output properties propagate in the
ways necessary to reproduce past executions of the program.
* Assert new things in new places.
* Log more interesting tidbits during evaluation.
* Invoke the OnStart hook before triggering initializers.
* Tolerate nil prev snapshots during deletion calculation.
* Handle and serialize missing resource IDs as output props.
* Return "done" flag from Rendezvous.Meet.
This change refactors a number of aspects of the CLI's treatment of
steps, in line with the new scheme, and a number of other miscellaneous
and minor fixes. It also regenerates all RPC code impacted by recent renames.
This change restructures a lot more pertaining to deployments, snapshots,
environments, and the like.
The most notable change is that the notion of a deploy.Source is introduced,
which splits the responsibility between the deploy.Plan -- which simply
understands how to compute and carry out deployment plans -- and the idea
of something that can produce new objects on-demand during deployment.
The primary such implementation is evalSource, which encapsulates an
interpreter and takes a package, args, and config map, and proceeds to run
the interpreter in a distinct goroutine. It synchronizes as needed to
poke and prod the interpreter along its path to create new resource objects.
There are two other sources, however. First, a nullSource, which simply
refuses to create new objects. This can be handy when writing isolated
tests but is also used to simulate the "empty" environment as necessary to
do a complete teardown of the target environment. Second, a fixedSource,
which takes a pre-computed array of objects, and hands those, in order, to
the planning engine; this is mostly useful as a testing technique.
Boatloads of code is now changed and updated in the various CLI commands.
This further chugs along towards pulumi/lumi#90. The end is in sight.
This change guts the deployment planning and execution process, a
necessary component of pulumi/lumi#90.
The major effect of this change is that resources are actually
connected to the live objects, instead of being snapshots taken at
inopportune moments in time.
This change, part of pulumi/lumi#90, overhauls quite a bit of the
core resource, planning, environments, and related areas.
The biggest amount of movement comes from the splitting of pkg/resource
into multiple sub-packages. This results in:
- pkg/resource: just the core resource data structures.
- pkg/resource/deployment: all planning and deployment logic.
- pkg/resource/environment: all environment, configuration, and
serialized checkpoint structures and logic.
- pkg/resource/plugin: all dynamically loaded analyzer and
provider logic, including the actual loading and RPC mechanisms.
This also splits the resource abstraction up. We now have:
- resource.Resource: a shared interface.
- resource.Object: a resource that is connected to a live object
that will periodically observe mutations due to ongoing
evaluation of computations. Snapshots of its state may be
taken; however, this is purely a "pre-planning" abstraction.
- resource.State: a snapshot of a resource's state that is frozen.
In other words, it is no longer connected to a live object.
This is what will store provider outputs (ID and properties),
and is what may be serialized into a deployment record.
The branch is in a half-baked state as of this change; more changes
are to come...
For lambdas which will execute at runtime,
we want to allow them to reference Node.js
global variables, like `console`.
This change makes Lumijs generated IL
incrementally more dynamic by preferring to
generate `TryLoadDynamic` over `LoadLocation`
for references to global variables (except for
references to imports).
Also introduces `console.log` in LumiJS, though
it is not yet attached to a Lumi global environment.
Fixes#174.
This change implements `mapper.Encode` "for real" (that is, in a way
that isn't a complete embarrassment). It uses the obvious reflection
trickery to encode a tagged struct and its values as a JSON-like
in-memory map and collection of keyed values.
During this, I took the opportunity to also clean up a few other things
that had been bugging me. Namely, the presence of `mapper.Object` was
always error prone, since it isn't a true "typedef" in the sence that
it carries extra RTTI. Instead of doing that, let's just use the real
`map[string]interface{}` "JSON-map-like" object type. Even better, we
no longer require resource providers to deal with the mapper
infrastructure. Instead, the `Check` function can simply return an
array of errors. It's still best practice to return field-specific errors
to facilitate better diagnostics, but it's no longer required; and I've
added `resource.NewFieldError` to eliminate the need to import mapper.
As of this change, we can also consistently emit RPC structs with `lumi`
tags, rather than `lumi` tags on the way in and `json` on the way out.
This completes pulumi/lumi#183.
This changes the resource model to persist input and output properties
distinctly, so that when we diff changes, we only do so on the programmer-
specified input properties. This eliminates problems when the outputs
differ slightly; e.g., when the provider normalizes inputs, adds its own
values, or fails to produce new values that match the inputs.
This change simultaneously makes progress on pulumi/lumi#90, by beginning
tracking the resource objects implicated in a computed property's value.
I believe this fixes both #189 and #198.
This change eliminates the use of nonstandard tools in our build:
* `go test` automatically uses `GOMAXPROCS` for its parallelism
setting. In modern Go, this is now set to the number of processors.
So, there is no need to set it explicitly using `nproc`.
* We can avoid `realpath` in the `lumijs` executable by making it
a Node.js file and using a relative require import of main.
* We can avoid `realpath` in our Makefiles by just using `pwd`.
* Makeify more; add a "full build" target
This change uses make for more of our tree. Namely, the AWS provider
and LumiJS compilers each now use make to build and/or install them.
Not only does this bring about some consistency to how we build and
test things, but also made it easy to add a full build target:
$ make all
This target will build, test, and install the core Go tools, the LumiJS
compiler, and the AWS provider, in that order.
Each can be made in isolation, however, which ensures that the inner
loop for those is fast and so that, when it comes to finishing
pulumi/lumi#147, we can easily split them out and make from the top.
There are a few things that annoyed me about the way our CLI works with
directories when loading packages. For example, `lumi pack info some/pack/dir/`
never worked correctly. This is unfortunate when scripting commands.
This change fixes the workspace detection logic to handle these cases.
This is a minor refactoring to introduce a ProviderHost interface
that is associated with the context and can be swapped in and out for
custom plugin behavior. This is required to write tests that mock
certain aspects, like loading packages from the filesystem.
In theory, this change incurs zero behavioral changes.
This change fixes up a few things so that updates correctly deal
with output properties. This involves a few things:
1) All outputs stored on the pre snapshot need to get propagated
to the post snapshot during planning at various points. This
ensures that the diffing logic doesn't need to be special cased
everywhere, including both the Lumi and the provider sides.
2) Names are changed to "input" properties (using a new `lumi` tag
option, `in`). These are properties that providers are expected
to know nothing about, which we must treat with care during diffs.
3) We read back properties, via Get, after doing an Update just like
we do after performing a Create. This ensures that if an update
has a cascading impact on other properties, it will be detected.
4) Inspecting a change, prior to updating, must be done using the
computed property set instead of the real one. This is to avoid
mutating the resource objects ahead of actually applying a plan,
which would be wrong and misleading.
This change skips printing output<T> properties as we perform a
deployment, instead showing the real values inline after the resource
has been created. (output<T> is still shown during planning, of course.)
The change to flow logging to plugins is nice, however, it can be
annoying because all writes to stderr are interepreted on the Lumi
side as errors. After this change, we will only flow if
--logflow is passed, e.g. as in
$ lumi --logtostderr --logflow -v=9 deploy ...
This change prepares for integrating more planning and deployment logic
closer to the runtime itself. For historical reasons, we ended up with these
in the env.go file which really has nothing to do with deployments anymore.
This change introduces the notion of a computed versus an output
property on resources. Technically, output is a subset of computed,
however it is a special kind that we want to treat differently during
the evaluation of a deployment plan. Specifically:
* An output property is any property that is populated by the resource
provider, not code running in the Lumi type system. Because these
values aren't available during planning -- since we have not yet
performed the deployment operations -- they will be latent values in
our runtime and generally missing at the time of a plan. This is no
problem and we just want to avoid marshaling them in inopportune places.
* A computed property, on the other hand, is a different beast altogehter.
Although true one of these is missing a value -- by virtue of the fact
that they too are latent values, bottoming out in some manner on an
output property -- they will appear in serializable input positions.
Not only must we treat them differently during the RPC handshake and
in the resource providers, but we also want to guarantee they are gone
by the time we perform any CRUD operations on a resource. They are
purely a planning-time-only construct.
We need to smuggle metadata from the resource IDL all the way through
to the runtime, so that it knows which things are output properties. In
order to do this, we'll leverage decorators and the support for serializing
them as attributes. This change adds support for the various kinds
(class, property, method, and parameter), in addition to test cases.
This change includes approximately 1/3rd of the change necessary
to support output properties, as per pulumi/lumi#90.
In short, the runtime now has a new hidden type, Latent<T>, which
represents a "speculative" value, whose eventual type will be T,
that we can use during evaluation in various ways. Namely,
operations against Latent<T>s generally produce new Latent<U>s.
During planning, any Latent<T>s that end up in resource properties
are transformed into "unknown" property values. An unknown property
value is legal only during planning-time activities, such as Check,
Name, and InspectChange. As a result, those RPC interfaces have
been updated to include lookaside maps indicating which properties
have unknown values. My intent is to add some helper functions to
make dealing with this circumstance more correct-by-construction.
For now, using an unresolved Latent<T> in a conditional will lead
to an error. See pulumi/lumi#67. Speculating beyond these -- by
supporting iterative planning and application -- is something we
want to support eventually, but it makes sense to do that as an
additive change beyond this initial support. That is a missing 1/3.
Finally, the other missing 1/3rd which will happen much sooner
than the rest is restructuing plan application so that it will
correctly observe resolution of Latent<T> values. Right now, the
evaluation happens in one single pass, prior to the application, and
so Latent<T>s never actually get witnessed in a resolved state.
Adds support for global secondary indexes on DynamoDB Tables.
Also adds a HashSet API to the AWS provider library. This handles part of #178,
providing a standard way for AWS provider implementations to compute set-based
diffs. This new API is used in both aws.dynamodb.Table and aws.elasticbeanstalk.Environment
currently.
Resolves#137.
This is an initial pass for supporting JavaScript lambda syntax for defining an AWS Lambda Function.
A higher level API for defining AWS Lambda Function objects `aws.lambda.FunctionX` is added which accepts a Lumi lambda as an argument, and uses that lambda to generate the AWS Lambda Function code package.
LumiJS lambdas are serialized as the JavaScript text of the lambda body, along with a serialized version of the environment that is deserialized at runtime and used as the context for the body of the lambda.
Remaining work to further improve support for lambdas is being tracked in #173, #174, #175, and #177.
This change keeps the lumi prefix on our CLI tools.
As @lukehoban pointed out in person, as soon as we do pulumi/coconut#98,
most people (other than compiler authors themselves) won't actually be
typing the commands. And, furthermore, the commands aren't all that bad.
Eventually I assume we'll want something like `lumi-js`, or
`lumi-js-compiler`, so that binaries are discovered dynamically in a way
that is extensible for future languages. We can tackle this during #98.
This change implements property accessors (getters and setters).
The approach is fairly basic, but is heavily inspired by the ECMAScript5
approach of attaching a getter/setter to any property slot (even if we don't
yet fully exploit this capability). The evaluator then needs to track and
utilize the appropriate accessor functions when loading locations.
This change includes CocoJS support and makes a dent in pulumi/coconut#66.
This change, part of pulumi/coconut#62, adds support for ECMAScript
local functions. This leverages the recent support for lambdas.
The change also adds some new test cases for the various forms.
Here are some examples of supported forms:
function outer() {
// simple named inner function:
function inner1() { .. };
// anonymous inner function (just a lambda):
let inner2 = function() { ... };
// named and bound inner function:
let inner3 = function inner4() { ... };
}
These merely compile into lambdas that have been bound to local
variables with the appropriate names.
The previous shape of SequenceExpression only permitted expressions
in the sequence. This is pretty common in most ILs, however, it usually
leads to complicated manual spilling in the event that a statement is needed.
This is often necessary when, for example, a compiler is deeply nested in some
expression production, and then realizes the code expansion requires a
statement (e.g., maybe a new local variable must be declared, etc).
Instead of requiring complicated code-gen, this change permits SequenceExpression
to contain an arbitrary mixture of expression/statement prelude nodes, terminating
with a single, final Expression which yields the actual expression value. The
runtime bears the burden of implementing this which, frankly, is pretty trivial.
This change recognizes and emits lambdas correctly in CocoJS (as part
of pulumi/coconut#62). The existing CocoIL representation for lambdas
worked just fine for functions, lambdas, and local functions. There
still isn't runtime support, but that comes next.
I've tripped over pulumi/coconut#141 a few times now, particularly with
the sort of dynamic payloads required when creating lambdas and API gateways.
This change implements support for computed property initializers.
This change correctly implements package/module resolution in CIDLC.
For now, this only works for intra-package imports, which is sufficient
for now. Eventually we will need to support this (see pulumi/coconut#138).
* Use --out-rpc, rather than --out-provider, since rpc/ is a peer to provider/.
* Use strongly typed tokens in more places.
* Append "rpc" to the generated RPC package names to avoid conflicts.
* Change the Check function to return []mapper.FieldError, rather than
mapper.DecodeError, to make the common "no errors" case easier (and to eliminate
boilerplate resulting in needing to conditionally construct a mapper.DecodeError).
* Rename the diffs argument to just diff, matching the existing convention.
* Automatically detect changes to "replaces" properties in the PreviewUpdate
function. This eliminates tons of boilerplate in the providers and handles the
90% common case for resource recreation. It's still possible to override the
PreviewUpdate logic, of course, in case there is more sophisticated recreation
logic necessary than just whether a property changed or not.
* Add some comments on some generated types.
* Generate property constants for the names as they will appear in weakly typed
property bags. Although the new RPC interfaces are almost entirely strongly
typed, in the event that diffs must be inspected, this often devolves into using
maps and so on. It's much nicer to say `if diff.Changed(SecurityGroup_Description)`
than `if diff.Changed("description")` (and catches more errors at compile-time).
* Fix resource ID generation logic to properly fetch the Underlying() type on
named types (this would sometimes miss resources during property analysis, emitting
for example `*VPC` instead of `*resource.ID`).
This is an initial implementation of the Coconut IDL Compiler (CIDLC).
This is described further in
https://github.com/pulumi/coconut/blob/master/docs/design/idl.md,
and the work is tracked by coconut/pulumi#133.
I've been kicking the tires with this locally enough to checkpoint the
current version. There are quite a few loose ends not yet implemented,
most of them minor, with the exception of the RPC stub generation which
I need to flesh out more before committing.
This change introduces TryLoadDynamicExpression. This is similar to
the existing LoadDynamicExpression opcode, except that it will return
null in response to a missing member (versus the default of raising
an exception). This is to enable languages like JavaScript to encode
operations properly (which always yields undefined/nulls), while still
catering to languages like Python (which throw exceptions).
This change introduces decorator support for CocoJS and the corresponding
IL/AST changes to store them on definition nodes. Nothing consumes these
at the moment, however, I am looking at leveraging this to indicate that
certain program fragments are "code" and should be serialized specially
(in support of Functions-as-lambdas).
This uses %q to quote property values when printing them. This ensures
that control characters are escaped (like \n), in addition to replacing any
unprintable characters with the appropriate escape sequence. Both show up
nicer in the output for planning commands, etc.
This change introduces the scaffolding for a new cmd/cocogo tool,
as part of pulumi/coconut#133. The idea here is to do some very
rudimentary code-gen on a subset of Go, to ease the task of writing
providers. The README describes this in more detail. Eventually
this will presumably expand to being a peer language to CocoPy,
etc., in that real code can be written, but for now it's mostly IDL.
At the moment, the tool really doesn't do anything useful, other
than loading up, parsing, semantically validating, and spewing
some information about the Go packages passed at the command line.
This change restructures the overall structure for commands so that
all top-level tools are in the cmd/ directory, alongside the primary
coco command. This is more "idiomatic Go" in its layout, and makes
room for additional command line tools (like cocogo for IDL).
The old model for imports was to use top-level declarations on the
enclosing module itself. This was a laudible attempt to simplify
matters, but just doesn't work.
For one, the order of initialization doesn't precisely correspond
to the imports as they appear in the source code. This could incur
some weird module initialization problems that lead to differing
behavior between a language and its Coconut variant.
But more pressing as we work on CocoPy support, it doesn't give
us an opportunity to dynamically bind names in a correct way. For
example, "import aws" now needs to actually translate into a variable
declaration and assignment of sorts. Furthermore, that variable name
should be visible in the environment block in which it occurs.
This change switches imports to act like statements. For the most
part this doesn't change much compared to the old model. The common
pattern of declaring imports at the top of a file will translate to
the imports happening at the top of the module's initializer. This
has the effect of initializing the transitive closure just as it
happened previously. But it enables alternative models, like imports
inside of functions, and -- per the above -- dynamic name binding.
This rearranges the way dynamic loads work a bit. Previously, they¬
required an object, and did a dynamic lookup in the object's property¬
map. For real dynamic loads -- of the kind Python uses, obviously,¬
but also ECMAScript -- we need to search the "environment".
This change searches the environment by looking first in the lexical¬
scope in the current function. If a variable exists, we will use it.¬
If that misses, we then look in the module scope. If a variable exists¬
there, we will use it. Otherwise, if the variable is used in a non-lval
position, an dynamic error will be raised ("name not declared"). If
an lval, however, we will lazily allocate a slot for it.
Note that Python doesn't use block scoping in the same way that most
languages do. This behavior is simply achieved by Python not emitting
any lexically scoped blocks other than at the function level.
This doesn't perfectly achieve the scoping behavior, because we don't
yet bind every name in a way that they can be dynamically discovered.
The two obvious cases are class names and import names. Those will be
covered in a subsequent commit.
Also note that we are getting lucky here that class static/instance
variables aren't accessible in Python or ECMAScript "ambiently" like
they are in some languages (e.g., C#, Java); as a result, we don't need
to introduce a class scope in the dynamic lookup. Some day, when we
want to support such languages, we'll need to think about how to let
languages control the environment probe order; for instance, perhaps
the LoadDynamicExpression node can have an "environment" property.
We already had the ability to manually execute a CocoPack and generate
a DOT from its object graph. However, for demo purposes we also want
to be able to generate one from the plan. This adds a --dot flag to plan.
This change eliminates the need to constantly type in the environment
name when performing major commands like configuration, planning, and
deployment. It's probably due to my age, however, I keep fat-fingering
simple commands in front of investors and I am embarrassed!
In the new model, there is a notion of a "current environment", and
I have modeled it kinda sorta just like Git's notion of "current branch."
By default, the current environment is set when you `init` something.
Otherwise, there is the `coco env select <env>` command to change it.
(Running this command w/out a new <env> will show you the current one.)
The major commands `config`, `plan`, `deploy`, and `destroy` will prefer
to use the current environment, unless it is overridden by using the
--env flag. All of the `coco env <cmd> <env>` commands still require the
explicit passing of an environment which seems reasonable since they are,
after all, about manipulating environments.
As part of this, I've overhauled the aging workspace settings cruft,
which had fallen into disrepair since the initial prototype.
This change adds a `coco plan` command which is simply a shortcut
to the more verbose `coco deploy --dry-run`. This will make demos
flow nicer and elevates planning, an important activity, to a more
prominent position. The `--dry-run` (aka `-n`) flag is still there.
This change also renames `coco env destroy` to just `coco destroy`.
This is consistent with deploy and plan being at the top-level. We
now use `coco env` purely for evironment management commands (init,
config, rm, etc).
The word "fatal" makes it look like Coconut did something wrong, when in fact,
these messages are used to convey mis-usage of the command/argument/etc.
This change adds the ability to specify analyzers in two ways:
1) By listing them in the project file, for example:
analyzers:
- acmecorp/security
- acmecorp/gitflow
2) By explicitly listing them on the CLI, as a "one off":
$ coco deploy <env> \
--analyzer=acmecorp/security \
--analyzer=acmecorp/gitflow
This closes out pulumi/coconut#119.
This change introduces the basic requirements for analyzers, as per
pulumi/coconut#119. In particular, an analyzer can implement either,
or both, of the RPC methods, Analyze and AnalyzeResource. The former
is meant to check an overall deployment (e.g., to ensure it has been
signed off on) and the latter is to check individual resources (e.g.,
to ensure properties of them are correct, such as checking style,
security, etc. rules). These run simultaneous to overall checking.
Analyzers are loaded as plugins just like providers are. The difference
is mainly in their naming ("analyzer-" prefix, rather than "resource-"),
and the RPC methods that they support.
This isn't 100% functional since we need a way to specify at the CLI
that a particular analyzer should be run, in addition to a way of
recording which analyzers certain projects should use in their manifests.
Deployments are central to the entire system; although technically
a deployment is indeed associated with an environment, the deployment
is the focus, not the environment, so it makes sense to put the
deployment command at the top-level.
Before, you'd say:
$ coco env deploy production
And now, you will say:
$ coco deploy production
This change organizes all package management commands underneath
the top-level subcommand `nut`; so, for example:
$ nut get ...
$ nut eval ...
and so on
This change implements a very basic `coco env config` command, that
lets you read, set, or unset configuration values for an environment.
For a single environment, these four usage styles are supported:
# query all values in a given environment <env>:
$ coco env config <env>
# query a single value with key <key> in a given environment <env>:
$ coco env config <env> <key>
# set a single value with key <key> and value <value> in <env>:
$ coco env config <env> <key> <value>
# unset a single value with key <key> in the environment <env>:
$ coco env config <env> <key> --unset
This is a vast subset of pulumi/coconut#113.
This changes a few naming things:
* Rename "husk" to "environment" (`coco env` for short).
* Rename NutPack/NutIL to CocoPack/CocoIL.
* Rename the primary Nut.yaml/json project file to Coconut.yaml/json.
* Rename the compiled Nutpack.yaml/json file to Cocopack.yaml/json.
* Rename the package asset directory from nutpack/ to .coconut/.
This change adds a new Check RPC method on the provider interface,
permitting resource providers to perform arbitrary verification on
the values of properties. This is useful for validating things
that might be difficult to express in the type system, and it runs
before *any* modifications are run (so failures can be caight early
before it's too late). My favorite motivating example is verifying
that an AWS EC2 instance's AMI is available within the target region.
This resolvespulumi/coconut#107, although we aren't using this
in any resource providers just yet. I'll add a work item now for that...
This change is mostly just a rename of Moniker to URN. It does also
prefix resource URNs to have a standard URN namespace; in other words,
"urn🥥<name>", where <name> is the same as the prior Moniker.
This is a minor step that helps to prepare us for pulumi/coconut#109.
This just orders the output more nicely; previously, "step #n failed"
would come *before* the error detailing the reason. This was a bit
confusing. This change reorders them so the error reads more naturally.
This change tracks which updates triggered a replacement. This enables
better output and diagnostics. For example, we now colorize those
properties differently in the output. This makes it easier to diagnose
why an unexpected resource might be getting deleted and recreated.
This change, part of pulumi/coconut#105, rearranges support for
resource replacement. The old model didn't properly account for
the cascading updates and possible replacement of dependencies.
Namely, we need to model a replacement as a creation followed by
a deletion, inserted into the overall DAG correctly so that any
resources that must be updated are updated after the creation but
prior to the deletion. This is done by inserting *three* nodes
into the graph per replacement: a physical creation step, a
physical deletion step, and a logical replacement step. The logical
step simply makes it nicer in the output (the plan output shows
a single "replacement" rather than the fine-grained outputs, unless
they are requested with --show-replace-steps). It also makes it
easier to fold all of the edges into a single linchpin node.
As part of this, the update step no longer gets to choose whether
to recreate the resource. Instead, the engine takes care of
orchestrating the replacement through actual create and delete calls.
This unifies some of the CLI error reporting logic. It's still
not perfect, but this tidies up some minor issues that were starting
to annoy me (e.g., inconsistencies in message formatting, message
colorization, and exit code handling).
This changes the workflow for destroying a husk slightly. Rather than
`coco husk destroy` actually removing the husk and its associated config
information, `coco husk destroy` just destroys the resources. Then,
afterwards, to permanently remove the husk, you use `coco husk rm`.
As usual with `rm`-style commands, it refues to remove the husk if there
are any resources still associated with it; however, `--force` overrides
this default.
This change introduces a new RPC function to the provider interface;
in pseudo-code:
UpdateImpact(id ID, t Type, olds PropertyMap, news PropertyMap)
(bool, PropertyMap, error)
Essentially, during the planning phase, we will consult each provider
about the nature of a proposed update. This update includes a set of
old properties and the new ones and, if the resource provider will need
to replace the property as a result of the update, it will return true;
in general, the PropertyMap will eventually contain a list of all
properties that will be modified as a result of the operation (see below).
The planning phase reacts to this by propagating the change to dependent
resources, so that they know that the ID will change (and so that they
can recalculate their own state accordingly, possibly leading to a ripple
effect). This ensures the overall DAG / schedule is ordered correctly.
This change is most of pulumi/coconut#105. The only missing piece
is to generalize replacing the "ID" property with replacing arbitrary
properties; there are hooks in here for this, but until pulumi/coconut#90
is addressed, it doesn't make sense to make much progress on this.
For cerain update shapes, we will need to recover an ID of an already-deleted,
or soon-to-be-deleted resource; in those cases, we have a moniker but want to
serialize an ID. This change implements support for remembering/recovering them.
This change fixes a couple issues that prevented restarting a
deployment after partial failure; this was due to the fact that
unchanged resources didn't propagate IDs from old to new. This
is remedied by making unchanged a map from new to old, and making
ID propagation the first thing plan application does.
This change improves the verify command by unifying its package
discovery logic with compile. All libraries are also now verified
before installing, just to catch silly mistakes (compiler bugs, etc).
This also fixes a verification error in the AWS library due to
pulumi/coconut#104, the inability to use `!` on "anything".
This change does a few things:
* First and foremost, it tracks configuration variables that are
initialized, and optionally prints them out as part of the
prelude/header (based on --show-config), both in a dry-run (plan)
and in an actual deployment (apply).
* It tidies up some of the colorization and messages, and includes
nice banners like "Deploying changes:", etc.
* Fix an assertion.
* Issue a new error
"One or more errors occurred while applying X's configuration"
just to make it easier to distinguish configuration-specific
failures from ordinary ones.
* Change config keys to tokens.Token, not tokens.ModuleMember,
since it is legal for keys to represent class members (statics).
This change adds support for configuration maps.
This is a new feature that permits initialization code to come from markup,
after compilation, but before evaluation. There is nothing special with this
code as it could have been authored by a user. But it offers a convenient
way to specialize configuration settings per target husk, without needing
to write code to specialize each of those husks (which is needlessly complex).
For example, let's say we want to have two husks, one in AWS's us-west-1
region, and the other in us-east-2. From the same source package, we can
just create two husks, let's say "prod-west" and "prod-east":
prod-west.json:
{
"husk": "prod-west",
"config": {
"aws:config:region": "us-west-1"
}
}
prod-east.json:
{
"husk": "prod-east",
"config": {
"aws:config:region": "us-east-2"
}
}
Now when we evaluate these packages, they will automatically poke the
right configuration variables in the AWS package *before* actually
evaluating the CocoJS package contents. As a result, the static variable
"region" in the "aws:config" package will have the desired value.
This is obviously fairly general purpose, but will allow us to experiment
with different schemes and patterns. Also, I need to whip up support
for secrets, but that is a task for another day (perhaps tomorrow).
* Delete husks if err == nil, not err != nil.
* Swizzle the formatting padding on array elements so that the
diff modifier + or - binds more tightly to the [N] part.
* Print the un-doubly-indented padding for array element headers.
* Add some additional logging to step application (it helped).
* Remember unchanged resources even when glogging is off.
This change adds a --show-sames flag to `coco husk deploy`. This is
useful as I'm working on updates, to show what resources haven't changed
during a deployment.
This change checkpoints deployments properly. That is, even in the
face of partial failure, we should keep the huskfile up to date. This
accomplishes that by tracking the state during plan application.
There are still ways in which this can go wrong, however. Please see
pulumi/coconut#101 for additional thoughts on what we might do here
in the future to make checkpointing more robust in the face of failure.
This command is handy for development, so I whipped up a quick implementation.
All it does is print all known husks with their associated deployment time
and resource count (if any, or "n/a" for initialized husks with no deployments).
As part of pulumi/coconut#94 -- adding targeting capabilities -- I've
decided to (yet again) reorganize the deployment commands a bit. This
makes targets ("husks") more of a first class thing.
Namely, you must first initialize a husk before using it:
$ coco husk init staging
Coconut husk 'staging' initialized; ready for deployments
Eventually, this is when you will be given a choice to configure it.
Afterwards, you can perform deployments. The first one is like a create,
but subsequent ones just figure out the right thing to do and do it:
$ ... make some changes ...
$ coco husk deploy staging
... standard deployment progress spew ...
Finally, should you want to teardown an entire environment:
$ coco husk destroy staging
... standard deletion progress spew for all resources ...
Coconut husk 'staging' has been destroyed!
This change partially implements pulumi/coconut#94, by adding the
ability to name targets during creation and reuse those names during
deletion and update. This simplifies the management of deployment
records, checkpoints, and snapshots.
I've opted to call these things "husks" (perhaps going overboard with
joy after our recent renaming). The basic idea is that for any
executable Nut that will be deployed, you have a nutpack/ directory
whose layout looks roughly as follows:
nutpack/
bin/
Nutpack.json
... any other compiled artifacts ...
husks/
... one snapshot per husk ...
For example, if we had a stage and prod husk, we would have:
nutpack/
bin/...
husks/
prod.json
stage.json
In the prod.json and stage.json files, we'd have the most recent
deployment record for that environment. These would presumably get
checked in and versioned along with the overall Nut, so that we
can use Git history for rollbacks, etc.
The create, update, and delete commands look in the right place for
these files automatically, so you don't need to manually supply them.
This change shows detailed output -- resources, their properties, and
a full articulation of plan steps -- and permits summarization with the
--summary (or -s) flag.
* Eliminate some superfluous "\n"s.
* Remove the redundant properties stored on AWS resources.
* Compute array diff lengths properly (+1).
* Display object property changes from null to non-null as
adds; and from non-null to null as deletes.
* Fix a boolean expression from ||s to &&s. (Bone-headed).
* Print a pretty message if the plan has nothing to do:
"info: nothing to do -- resources are up to date"
* Add an extra validation step after reading in a snapshot,
so that we detect more errors sooner. For example, I've
fed in the wrong file several times, and it just chugs
along as though it were actually a snapshot.
* Skip printing nulls in most plan outputs. These just
clutter up the output.
This change detects duplicate object names (monikers) and issues a nice
error message with source context include. For example:
index.ts(260,22): error MU2006: Duplicate objects with the same name:
prod::ec2instance:index::aws:ec2/securityGroup:SecurityGroup::group
The prior code asserted and failed abruptly, whereas this actually points
us to the offending line of code:
let group1 = new aws.ec2.SecurityGroup("group", { ... });
let group2 = new aws.ec2.SecurityGroup("group", { ... });
^^^^^^^^^^^^^^^^^^^^^^^^^
This change overhauls the way we do object monikers. The old mechanism,
generating monikers using graph paths, was far too brittle and prone to
collisions. The new approach mixes some amount of "automatic scoping"
plus some "explicit naming." Although there is some explicitness, this
is arguably a good thing, as the monikers will be relatable back to the
source more readily by developers inspecting the graph and resource state.
Each moniker has four parts:
<Namespace>::<AllocModule>::<Type>::<Name>
wherein each element is the following:
<Namespace> The namespace being deployed into
<AllocModule> The module in which the object was allocated
<Type> The type of the resource
<Name> The assigned name of the resource
The <Namespace> is essentially the deployment target -- so "prod",
"stage", etc -- although it is more general purpose to allow for future
namespacing within a target (e.g., "prod/customer1", etc); for now
this is rudimentary, however, see marapongo/mu#94.
The <AllocModule> is the token for the code that contained the 'new'
that led to this object being created. In the future, we may wish to
extend this to also track the module under evaluation. (This is a nice
aspect of monikers; they can become arbitrarily complex, so long as
they are precise, and not prone to false positives/negatives.)
The <Name> warrants more discussion. The resource provider is consulted
via a new gRPC method, Name, that fetches the name. How the provider
does this is entirely up to it. For some resource types, the resource
may have properties that developers must set (e.g., `new Bucket("foo")`);
for other providers, perhaps the resource intrinsically has a property
that explicitly and uniquely qualifies the object (e.g., AWS SecurityGroups,
via `new SecurityGroup({groupName: "my-sg"}`); and finally, it's conceivable
that a provider might auto-generate the name (e.g., such as an AWS Lambda
whose name could simply be a hash of the source code contents).
This should overall produce better results with respect to moniker
collisions, ability to match resources, and the usability of the system.
This change is a first whack at implementing updates.
Creation and deletion plans are pretty straightforward; we just take
a single graph, topologically sort it, and perform the operations in
the right order. For creation, this is in dependency order (things
that are depended upon must be created before dependents); for deletion,
this is in reverse-dependency order (things that depend on others must
be deleted before dependencies). These are just special cases of the more
general idea of performing DAG operations in dependency order.
Updates must work in terms of this more general notion. For example:
* It is an error to delete a resource while another refers to it; thus,
resources are deleted after deleting dependents, or after updating
dependent properties that reference the resource to new values.
* It is an error to depend on a create a resource before it is created;
thus, resources must be created before dependents are created, and/or
before updates to existing resource properties that would cause them
to refer to the new resource.
Of course, all of this is tangled up in a graph of dependencies. As a
result, we must create a DAG of the dependencies between creates, updates,
and deletes, and then topologically sort this DAG, in order to determine
the proper order of update operations.
To do this, we slightly generalize the existing graph infrastructure,
while also specializing two kinds of graphs; the existing one becomes a
heapstate.ObjectGraph, while this new one is resource.planGraph (internal).
This change introduces a new informational message category to the
overall diagnostics infrastructure, and then wires up the resource
provider plugins stdout/stderr streams to it. In particular, a
write to stdout implies an informational message, whereas a write to
stderr implies an error. This is just a very simple and convenient
way for plugins to provide progress reporting; eventually we may
need something more complex, due to parallel evaluation of resource
graphs, however I hope we don't have to deviate too much from this.
This change repivots the plan/apply commands slightly. This is largely
in preparation for performing deletes and updates of existing environments.
The old way was slightly confusing and made things appear more "magical"
than they actually are. Namely, different things are needed for different
kinds of deployment operations, and trying to present them each underneath
a single pair of CLI commands just leads to weird modality and options.
The new way is to offer three commands: create, update, and delete. Each
does what it says on the tin: create provisions a new environment, update
makes resource updates to an existing one, and delete tears down an existing
one entirely. The arguments are what make this interesting: create demands
a MuPackage to evaluate (producing the new desired state snapshot), update
takes *both* an existing snapshot file plus a MuPackage to evaluate (producing
the new desired state snapshot to diff against the existing one), and delete
merely takes an existing snapshot file and no MuPackage, since all it must
do is tear down an existing known environment.
Replacing the plan functionality is the --dry-run (-n) flag that may be
passed to any of the above commands. This will print out the plan without
actually performing any opterations.
All commands produce serializable resource files in the MuGL file format,
and attempt to do smart things with respect to backups, etc., to support the
intended "Git-oriented" workflow of the pure CLI dev experience.
Per Eric's suggestion, this moves the colors we use into a central
location so that it'll be easier someday down the road to reconfigure
and/or disable them, etc. This does not include a --no-colors option
although we should really include this soon before it gets too hairy.
This change adds support for serializing snapshots in MuGL, per the
design document in docs/design/mugl.md. At the moment, it is only
exposed from the `mu plan` command, which allows you to specify an
output location using `mu plan --output=file.json` (or `-o=file.json`
for short). This serializes the snapshot with monikers, resources,
and so on. Deserialization is not yet supported; that comes next.
* Specify MinCount/MaxCount when creating an EC2 instance. These
are required properties on the RunInstances API.
* Only attempt to unmarshal egressArray/ingressArray when non-nil.
* Remember the context object on the instanceProvider.
* Move the moniker and object maps into the shared context object.
* Marshal object monikers as the resource IDs to which they refer,
since monikers are useless on "the other side" of the RPC boundary.
This ensures that, for example, the AWS provider gets IDs it can use.
* Add some paranoia assertions.
This commit includes a basic AWS resource provider. Mostly it is just
scaffolding, however, it also includes prototype implementations for EC2
instance and security group resource creation operations.
This change implements `mu apply`, by driving compilation, evaluation,
planning, and then walking the plan and evaluating it. This is the bulk
of marapongo/mu#21, except that there's a ton of testing/hardening to
perform, in addition to things like progress reporting.
This change adds basic support for discovering, loading, binding to,
and invoking RPC methods on, resource provider plugins.
In a nutshell, we add a new context object that will share cached
state such as loaded plugins and connections to them. It will be
a policy decision in server scenarios how much state to share and
between whom. This context also controls per-resource context
allocation, which in the future will allow us to perform structured
cancellation and teardown amongst entire groups of requests.
Plugins are loaded based on their name, and can be found in one of
two ways: either simply by having them on your path (with a name of
"mu-ressrv-<pkg>", where "<pkg>" is the resource package name with
any "/"s replaced with "_"s); or by placing them in the standard
library installation location, which need not be on the path for this
to work (since we know precisely where to look).
If we find a protocol, we will load it as a child process.
The protocol for plugins is that they will choose a port on their
own -- to eliminate races that'd be involved should Mu attempt to
pre-pick one for them -- and then write that out as the first line
to STDOUT (terminated by a "\n"). This is the only STDERR/STDOUT
that Mu cares about; from there, the plugin is free to write all it
pleases (e.g., for logging, debugging purposes, etc).
Afterwards, we then bind our gRPC connection to that port, and create
a typed resource provider client. The CRUD operations that get driven
by plan application are then simple wrappers atop the underlying gRPC
calls. For now, we interpret all errors as catastrophic; in the near
future, we will probably want to introduce a "structured error"
mechanism in the gRPC interface for "transactional errors"; that is,
errors for which the server was able to recover to a safe checkpoint,
which can be interpreted as ResourceOK rather than ResourceUnknown.
This change adds a flag to `plan` so that we can create deletion plans:
$ mu plan --delete
This will have an equivalent in the `apply` command, achieving the ability
to delete entire sets of resources altogether (see marapongo/mu#58).
This change introduces object monikers. These are unique, serializable
names that refer to resources created during the execution of a MuIL
program. They are pretty darned ugly at the moment, but at least they
serve their desired purpose. I suspect we will eventually want to use
more information (like edge "labels" (variable names and what not)),
but this should suffice for the time being. The names right now are
particularly sensitive to simple refactorings.
This is enough for marapongo/mu#69 during the current sprint, although
I will keep the work item (in a later sprint) to think more about how
to make these more stable. I'd prefer to do that with a bit of
experience under our belts first.
This change introduces a new package, pkg/resource, that will form
the foundation for actually performing deployment plans and applications.
It contains the following key abstractions:
* resource.Provider is a wrapper around the CRUD operations exposed by
underlying resource plugins. It will eventually defer to resource.Plugin,
which itself defers -- over an RPC interface -- to the actual plugin, one
per package exposing resources. The provider will also understand how to
load, cache, and overall manage the lifetime of each plugin.
* resource.Resource is the actual resource object. This is created from
the overall evaluation object graph, but is simplified. It contains only
serializable properties, for example. Inter-resource references are
translated into serializable monikers as part of creating the resource.
* resource.Moniker is a serializable string that uniquely identifies
a resource in the Mu system. This is in contrast to resource IDs, which
are generated by resource providers and generally opaque to the Mu
system. See marapongo/mu#69 for more information about monikers and some
of their challenges (namely, designing a stable algorithm).
* resource.Snapshot is a "snapshot" taken from a graph of resources. This
is a transitive closure of state representing one possible configuration
of a given environment. This is what plans are created from. Eventually,
two snapshots will be diffable, in order to perform incremental updates.
One way of thinking about this is that a snapshot of the old world's state
is advanced, one step at a time, until it reaches a desired snapshot of
the new world's state.
* resource.Plan is a plan for carrying out desired CRUD operations on a target
environment. Each plan consists of zero-to-many Steps, each of which has
a CRUD operation type, a resource target, and a next step. This is an
enumerator because it is possible the plan will evolve -- and introduce new
steps -- as it is carried out (hence, the Next() method). At the moment, this
is linearized; eventually, we want to make this more "graph-like" so that we
can exploit available parallelism within the dependencies.
There are tons of TODOs remaining. However, the `mu plan` command is functioning
with these new changes -- including colorization FTW -- so I'm landing it now.
This is part of marapongo/mu#38 and marapongo/mu#41.
This change more accurately implements ECMAScript prototype chains.
This includes using the prototype chain to lookup properties when
necessary, and copying them down upon writes.
This still isn't 100% faithful -- for example, classes and
constructor functions should be represented as real objects with
the prototype link -- so that examples like those found here will
work: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/constructor.
I've updated marapongo/mu#70 with additional details about this.
I'm sure we'll be forced to fix this as we encounter more "dynamic"
JavaScript. (In fact, it would be interesting to start running the
pre-ES6 output of TypeScript through the compiler as test cases.)
See http://www.ecma-international.org/ecma-262/6.0/#sec-objects
for additional details on the prototype chaining semantics.
This change redoes the way module exports are represented. The old
mechanism -- although laudible for its attempt at consistency -- was
wrong. For example, consider this case:
let v = 42;
export { v };
The old code would silently add *two* members, both with the name "v",
one of which would be dropped since the entries in the map collided.
It would be easy enough just to detect collisions, and update the
above to mark "v" as public, when the export was encountered. That
doesn't work either, as the following two examples demonstrate:
let v = 42;
export { v as w };
let x = w; // error!
This demonstrates:
* Exporting "v" with a different name, "w" to consumers of the
module. In particular, it should not be possible for module
consumers to access the member through the name "v".
* An inability to access the exported name "w" from within the
module itself. This is solely for external consumption.
Because of this, we will use an export table approach. The exports
live alongside the members, and we are smart about when to consult
the export table, versus the member table, during name binding.
This change adds a --dot option to the eval command, which will simply
output the MuGL graph using the DOT language. This allows you to use
tools like Graphviz to inspect the resulting graph, including using the
`dot` command to generate images (like PNGs and whatnot).
For example, the simple MuGL program:
class C extends mu.Resource {...}
class B extends mu.Resource {...}
class A extends mu.Resource {
private b: B;
private c: C;
constructor() {
this.b = new B();
this.c = new C();
}
}
let a = new A();
Results in the following DOT file, from `mu eval --dot`:
strict digraph {
Resource0 [label="A"];
Resource0 -> {Resource1 Resource2}
Resource1 [label="B"];
Resource2 [label="C"];
}
Eventually the auto-generated ResourceN identifiers will go away in
favor of using true object monikers (marapongo/mu#76).
This adds a `mu verify` command that simply runs the verification
pass against a MuPackage and its MuIL. This is handy for compiler
authors to verify that the right stuff is getting emitted.
This is pretty worthless, but will help me debug some issues locally.
Eventually we want MuGL to be fully serializable, including the option
to emit DOT files.
During demos of the CLI, it began to get confusing to describe how
`mu compile` was different from, say, compiling MuJS source into the
MuPack. It turns out compile is a bad name for what this command is
doing, because it's so much more than "compilation"; it's true that
it binds names, etc., much like a JIT compiler does to an intermediary
representation, however its core purpose is to actually *execute*
the code through evaluation. So we will call it `mu eval` instead.
This change closesmarapongo/mu#65.
This change revives some compiler tests that are still lingering around
from the old architecture, before our latest round of ship burning.
It also fixes up some bugs uncovered during this:
* Don't claim that a symbol's kind is incorrect in the binder error
message when it wasn't found. Instead, say that it was missing.
* Do not attempt to compile if an error was issued during workspace
resolution and/or loading of the Mufile. This leads to trying to
load an empty path and badness quickly ensues (crash).
* Issue an error if the Mufile wasn't found (this got lost apparently).
* Rename the ErrorMissingPackageName message to ErrorInvalidPackageName,
since missing names are now caught by our new fancy decoder that
understands required versus optional fields. We still need to guard
against illegal characters in the name, including the empty string "".
* During decoding, reject !src.IsValid elements. This represents the
zero value and should be treated equivalently to a missing field.
* Do not permit empty strings "" as Names or QNames. The old logic
accidentally permitted them because regexp.FindString("") == "", no
matter the regex!
* Move the TestDiagSink abstraction to a new pkg/util/testutil package,
allowing us to share this common code across multiple package tests.
* Fix up a few messages that needed tidying or to use Infof vs. Info.
The binder tests -- deleted in this -- are about to come back, however,
I am splitting up the changes, since this represents a passing fixed point.
This change looks up the main module from a package, and that module's
entrypoint, when performing evaluation. In any case, the arguments are
validated and bound to the resulting function's parameters.
The options structure will be shared between multiple passes of
compilation, including evaluation and graph generation. Therefore,
it must not be in the pkg/compile package, else we would create
package cycles. Now that the options structure is barebones --
and, in particular, no more "backend" settings pollute it -- this
refactoring actually works.
Instead of serializing simple token strings into the AST -- in place of things
like type references, module references, export references, etc. -- we now use
1st class AST nodes. This ensures that source context flows with the tokens
as we bind them, etc., and also cleans up a few inconsistencies (like using an
ast.Identifier for NewExpression -- clearly wrong since this the resulting
MuIL is meant to contain fully bound semantic references).
This change rearranges the old way we dealt with URLs. In the old system,
virtually every reference to an element, including types, was fully qualified
with a possible URL-like reference. (The old pkg/tokens/Ref type.) In the
new model, only dependency references are URL-like. All maps and references
within the MuPack/MuIL format are token and name based, using the new
pkg/tokens/Token and pkg/tokens/Name family of related types.
As such, this change renames Ref to PackageURLString, and RefParts to
PackageURL. (The convenient name is given to the thing with "more" structure,
since we prefer to deal with structured types and not strings.) It moves
out of the pkg/tokens package and into pkg/pack, since it is exclusively
there to support package resolution. Similarly, the Version, VersionSpec,
and related types move out of pkg/tokens and into pkg/pack.
This change cleans up the various binder, package, and workspace logic.
Most of these changes are a natural fallout of this overall restructuring,
although in a few places we remained sloppy about the difference between
Token, Name, and URL. Now the type system supports these distinctions and
forces us to be more methodical about any conversions that take place.
This rearranges the library code:
* sdk/... goes away.
* What used to be sdk/javascript/ is now lib/mu/, an actual MuPackage
that provides the base abstractions for all other MuPackages to use.
* lib/aws is the @mu/aws MuPackage that exposes all AWS resources.
* lib/mux is the @mu/x MuPackage that provides cross-cloud abstractions.
A lot of what used to be in lib/mu goes here. In particular, autoscaler,
func, ..., all the "general purpose" abstractions, really.
In the old system, the core runtime/toolset understood that we are targeting
specific cloud providers at a very deep level. In fact, the whole code-generation
phase of the compiler was based on it.
In the new system, this difference is less of a "special" concern, and more of
a general one of mapping MuIL objects to resource providers, and letting *them*
gather up any configuration they need in a more general purpose way.
Therefore, most of this stuff can go. I've merged in a small amount of it to
the mu/x MuPackage, since that has to switch on cloud IaaS and CaaS providers in
order to decide what kind of resources to provision. For example, it has a
mu.x.Cluster stack type that itself provisions a lot of the barebone essential
resources, like a virtual private cloud and its associated networking components.
I suspect *some* knowledge of this will surface again as we implement more
runtime presence (discovery, etc). But for the time being, it's a distraction
getting the core model running. I've retained some of the old AWS code in the
new pkg/resource/providers/aws package, in case I want to reuse some of it when
implementing our first AWS resource providers. (Although we won't be using
CloudFormation, some of the name generation code might be useful.) So, the
ships aren't completely burned to the ground, but they are certainly on 🔥.
This change implements a significant amount of the top-level package
and module binding logic, including module and class members. It also
begins whittling away at the legacy binder logic (which I expect will
disappear entirely in the next checkin).
The scope abstraction has been rewritten in terms of the new tokens
and symbols layers. Each scope has a symbol table that associates
names with bound symbols, which can be used during lookup. This
accomplishes lexical scoping of the symbol names, by pushing and
popping at the appropriate times. I envision all name resolution to
happen during this single binding pass so that we needn't reconstruct
lexical scoping more than once.
Note that we need to do two passes at the top-level, however. We
must first bind module-level member names to their symbols *before*
we bind any method bodies, otherwise legal intra-module references
might turn up empty-handed during this binding pass.
There is also a type table that associates types with ast.Nodes.
This is how we avoid needing a complete shadow tree of nodes, and/or
avoid needing to mutate the nodes in place. Every node with a type
gets an entry in the type table. For example, variable declarations,
expressions, and so on, each get an entry. This ensures that we can
access type symbols throughout the subsequent passes without needing
to reconstruct scopes or emulating lexical scoping (as described above).
This is a work in progress, so there are a number of important TODOs
in there associated with symbol table management and body binding.
This change further merges the new AST and MuPack/MuIL formats and
abstractions into the core of the compiler. A good amount of the old
code is gone now; I decided against ripping it all out in one fell
swoop so that I can methodically check that we are preserving all
relevant decisions and/or functionality we had in the old model.
The changes are too numerous to outline in this commit message,
however, here are the noteworthy ones:
* Split up the notion of symbols and tokens, resulting in:
- pkg/symbols for true compiler symbols (bound nodes)
- pkg/tokens for name-based tokens, identifiers, constants
* Several packages move underneath pkg/compiler:
- pkg/ast becomes pkg/compiler/ast
- pkg/errors becomes pkg/compiler/errors
- pkg/symbols becomes pkg/compiler/symbols
* pkg/ast/... becomes pkg/compiler/legacy/ast/...
* pkg/pack/ast becomes pkg/compiler/ast.
* pkg/options goes away, merged back into pkg/compiler.
* All binding functionality moves underneath a dedicated
package, pkg/compiler/binder. The legacy.go file contains
cruft that will eventually go away, while the other files
represent a halfway point between new and old, but are
expected to stay roughly in the current shape.
* All parsing functionality is moved underneath a new
pkg/compiler/metadata namespace, and we adopt new terminology
"metadata reading" since real parsing happens in the MetaMu
compilers. Hence, Parser has become metadata.Reader.
* In general phases of the compiler no longer share access to
the actual compiler.Compiler object. Instead, shared state is
moved to the core.Context object underneath pkg/compiler/core.
* Dependency resolution during binding has been rewritten to
the new model, including stashing bound package symbols in the
context object, and detecting import cycles.
* Compiler construction does not take a workspace object. Instead,
creation of a workspace is entirely hidden inside of the compiler's
constructor logic.
* There are three Compile* functions on the Compiler interface, to
support different styles of invoking compilation: Compile() auto-
detects a Mu package, based on the workspace; CompilePath(string)
loads the target as a Mu package and compiles it, regardless of
the workspace settings; and, CompilePackage(*pack.Package) will
compile a pre-loaded package AST, again regardless of workspace.
* Delete the _fe, _sema, and parsetree phases. They are no longer
relevant and the functionality is largely subsumed by the above.
...and so very much more. I'm surprised I ever got this to compile again!
This is the first change of many to merge the MuPack/MuIL formats
into the heart of the "compiler".
In fact, the entire meaning of the compiler has changed, from
something that took metadata and produced CloudFormation, into
something that takes MuPack/MuIL as input, and produces a MuGL
graph as output. Although this process is distinctly different,
there are several aspects we can reuse, like workspace management,
dependency resolution, and some amount of name binding and symbol
resolution, just as a few examples.
An overview of the compilation process is available as a comment
inside of the compiler.Compile function, although it is currently
unimplemented.
The relationship between Workspace and Compiler has been semi-
inverted, such that all Compiler instances require a Workspace
object. This is more natural anyway and moves some of the detection
logic "outside" of the Compiler. Similarly, Options has moved to
a top-level package, so that Workspace and Compiler may share
access to it without causing package import cycles.
Finally, all that templating crap is gone. This alone is cause
for mass celebration!
This adds scaffolding but no real functionality yet, as part of
marapongo/mu#41. I am landing this now because I need to take a
not-so-brief detour to gut and overhaul the core of the existing
compiler (parsing, semantic analysis, binding, code-gen, etc),
including merging the new pkg/pack contents back into the primary
top-level namespaces (like pkg/ast and pkg/encoding).
After that, I can begin driving the compiler to achieve the
desired effects of mu compile, first and foremost, and then plan
and apply later on.
This change makes considerable progress on the `mu describe` command;
the only thing remaining to be implemented now is full IL printing. It
now prints the full package/module structure.
For example, to print the set of exports from our scenarios/point test:
$ mujs tools/mujs/tests/output/scenarios/point/ | mu describe - -e
package "scenarios/point" {
dependencies []
module "index" {
class "Point" [public] {
method "add": (other: any): any
property "x" [public, readonly]: number
property "y" [public, readonly]: number
method ".ctor": (x: number, y: number): any
}
}
}
This is just a pretty-printed, but is coming in handy with debugging.
This change begins to implement some of the AST custom decoding, beneath
the Package's Module map. In particular, we now unmarshal "one level"
beyond this, populating each Module's ModuleMember map. This includes
Classes, Exports, ModuleProperties, and ModuleMethods. The Class AST's
Members have been marked "custom", in addition to Block's Statements,
because they required kind-directed decoding. But Exports and
ModuleProperties can be decoded entirely using the tag-directed decoding
scheme. Up next, custom decoding of ClassMembers. At that point, all
definition-level decoding will be done, leaving MuIL's ASTs.
This adds basic custom decoding for the MuPack metadata section of
the incoming JSON/YAML. Because of the type discriminated union nature
of the incoming payload, we cannot rely on the simple built-in JSON/YAML
unmarshaling behavior. Note that for the metadata section -- what is
in this checkin -- we could have, but the IL AST nodes are problematic.
(To know what kind of structure to creat requires inspecting the "kind"
field of the IL.) We will use a reflection-driven walk of the target
structure plus a weakly typed deserialized map[string]interface{}, as
is fairly customary in Go for scenarios like this (though good libaries
seem to be lacking in this area...).
This command will simply pretty-print the contents of a MuPackage.
My plan is to use it for my own development and debugging purposes,
however, I suspect it will be generally useful (since MuIL can be
quite verbose). Again, just scaffolding, but I'll flesh it out
incrementally as more of the goo in here starts working...
In some cases, we want to specialize template generation based on
the options passed to the compiler. This change flows them through
so that they can be accessed as
{{if .Options.SomeSetting}}
...
{{end}}
If compiling a stack that accepts properties directly, we need a way to
pass arguments to that stack at the command line. This change permits this
using the ordinary "--" style delimiter; for example:
$ mu build -- --name=Foo
This is super basic and doesn't handle all the edge cases, but is sufficient
for testing and prototyping purposes.
This change adds support for Workspaces, a convenient way of sharing settings
among many Stacks, like default cluster targets, configuration settings, and the
like, which are not meant to be distributed as part of the Stack itself.
The following things are included in this checkin:
* At workspace initialization time, detect and parse the .mu/workspace.yaml
file. This is pretty rudimentary right now and contains just the default
cluster targets. The results are stored in a new ast.Workspace type.
* Rename "target" to "cluster". This impacts many things, including ast.Target
being changed to ast.Cluster, and all related fields, the command line --target
being changed to --cluster, various internal helper functions, and so on. This
helps to reinforce the desired mental model.
* Eliminate the ast.Metadata type. Instead, the metadata moves directly onto
the Stack. This reflects the decision to make Stacks "the thing" that is
distributed, versioned, and is the granularity of dependency.
* During cluster targeting, add the workspace settings into the probing logic.
We still search in the same order: CLI > Stack > Workspace.
This change moves glogging into the Mu command, so that `mu --help`
actually shows the right thing. (Sadly, glog hijacks the command help.)
It also adds an option --logtostderr that redirects glog output to the
console.
This change includes a few steps towards AWS backend code-generation:
* Add a BoundDependencies property to ast.Stack to remember the *ast.Stack
objects bound during Stack binding.
* Make a few CloudFormation properties optional (cfOutput Export/Condition).
* Rename clouds.ArchMap, clouds.ArchNames, schedulers.ArchMap, and
schedulers.ArchNames to clouds.Values, clouds.Names, schedulers.Values,
and schedulers.Names, respectively. This reads much nicer to my eyes.
* Create a new anonymous ast.Target for deployments if no specific target
was specified; this is to support quick-and-easy "one off" deployments,
as will be common when doing local development.
* Sketch out more of the AWS Cloud implementation. We actually map the
Mu Services into CloudFormation Resources; well, kinda sorta, since we
don't actually have Service-specific logic in here yet, however all of
the structure and scaffolding is now here.
This change adds a Backend Phase to the compiler, implemented by each of the
cloud/scheduler implementations. It also reorganizes some of the modules to
ensure we can do everything we need without cycles, including introducing the
mu/pkg/compiler/backends package, under which the clouds/ and schedulers/
sub-packages now reside. The backends.New(Arch) factory function acts as the
entrypoint into the entire thing so callers can easily create new Backend instances.
This adds two packages:
mu/pkg/compiler/clouds
mu/pkg/compiler/schedulers
And introduces enums for the cloud targets we expect to support.
It also adds the ability at the command line to specify a provider;
for example:
$ mu build --target=aws # AWS native
$ mu build --target=aws:ecs # AWS ECS
$ mu build -t=gcp:kubernetes # Kube on GCP
This change recognizes .yml in addition to the official .yaml extension,
since .yml is actually very commonly used. In addition, while in here, I've
centralized more of the extensions logic so that it's more "data-driven"
and easier to manage down the road (one place to change rather than two).
This adds a bunch of general scaffolding and the beginning of a `build` command.
The general engineering scaffolding includes:
* Glide for dependency management.
* A Makefile that runs govet and golint during builds.
* Google's Glog library for logging.
* Cobra for command line functionality.
The Mu-specific scaffolding includes some packages:
* mu/pkg/diag: A package for compiler-like diagnostics. It's fairly barebones
at the moment, however we can embellish this over time.
* mu/pkg/errors: A package containing Mu's predefined set of errors.
* mu/pkg/workspace: A package containing workspace-related convenience helpers.
in addition to a main entrypoint that simply wires up and invokes the CLI. From
there, the mu/cmd package takes over, with the Cobra-defined CLI commands.
Finally, the mu/pkg/compiler package actually implements the compiler behavior.
Or, it will. For now, it simply parses a JSON or YAML Mufile into the core
mu/pkg/api types, and prints out the result.