In order to begin publishing our core SDK package to NPM, we will
need it to be underneath the @pulumi scope so that it may remain
private. Eventually, we can alias pulumi back to it.
This is part of pulumi/pulumi#915.
* experimental: separate language host from node
* Remove langhost details from the NodeJS SDK runtime
* Cleanup
* Work around an issue where Node sometimes loads the same module twice in two different contexts, resulting in two distinct module objects. Some additional cleanup.
* Add some tests
* Fix up the Windows script
* Fix up the install scripts and Windows build
* Code review feedback
* Code review feedback: error capitalization
As it stands, we serialize more than is correct when registering
resources: in addition to serializing the RegisterResource RPC, we also
wait for input properties to resolve in the same context. Unfortunately,
this means that we can create cycles in the promise graph when a
resource A is constructed in an earlier turn than some resource B and
one of B's output properties is an input to resource A. These changes
fix this issue by allowing input properties to resolve *before*
serializing the RegisterResource RPC.
Some integration tests had taken a dependency on the ordering of resources in
either the output of the `pulumi` command or the checkpoint file. The
only test that took a dependency on command output was updated s.t. its
resources have exactly one legal topographical sort (and therefore their
ordering is deterministic). The other tests were updated s.t. their
validation did not depend on resource ordering.
Our scripts currently copy the package.json that does *not* have
the expanded semver, so its version is simply "${VERSION}", and NPM
is very much not happy with that. We can just stop copying the
package.json explicitly since it's inside of the bin/ directory.
It was possiblef for the finally for a stack to complete before all
other resources had been created. In this case, we would put these new
resources at top level, instead of having them as children of the
stack resource.
Since we do not use the langhost across stacks, we can simply set the
stack resource at top level and never remove it.
Fixes#818
This change implements resource protection, as per pulumi/pulumi#689.
The overall idea is that a resource can be marked as "protect: true",
which will prevent deletion of that resource for any reason whatsoever
(straight deletion, replacement, etc). This is expressed in the
program. To "unprotect" a resource, one must perform an update setting
"protect: false", and then afterwards, they can delete the resource.
For example:
let res = new MyResource("precious", { .. }, { protect: true });
Afterwards, the resource will display in the CLI with a lock icon, and
any attempts to remove it will fail in the usual ways (in planning or,
worst case, during an actual update).
This was done by adding a new ResourceOptions bag parameter to the
base Resource types. This is unfortunately a breaking change, but now
is the right time to take this one. We had been adding new settings
one by one -- like parent and dependsOn -- and this new approach will
set us up to add any number of additional settings down the road,
without needing to worry about breaking anything ever again.
This is related to protected stacks, as described in
pulumi/pulumi-service#399. Most likely this will serve as a foundational
building block that enables the coarser grained policy management.
At the moment, we swallow and log errors for rejected promises during
resolution of resource input properties. This is clearly wrong, and
we should instead let them go rejected so that the unhandled rejected
promise logic triggers, and leads to program failure as expected.
This change adds rudimentary delete-before-create support (see
pulumi/pulumi#450). This cannot possibly be complete until we also
implement pulumi/pulumi#624, becuase we may try to delete a resource
while it still has dependent resources (which almost certainly will
fail). But until then, we can use this to manually unwedge ourselves
for leaf-node resources that do not support old and new resources
living side-by-side.
This fixes two closure bugs.
First, we had special cased `__awaiter` from days of yore, when we had
special cased its capture. I also think we were confused at some point
and instead of fixing the fact that we captured `this` for non-arrow
functions, which `__awaiter` would trigger, we doubled down on this
incorrect hack. This means we missed a real bonafide `this` capture.
Second, we had a global cache of captured variable objects. So, if a
free variable resolved to the same JavaScript object, it always resolved
to the first serialization of that object. This is clearly wrong if
the object had been mutated in the meantime. The cache is required to
reach a fixed point during mutually recursive captures, but we should
only be using it for the duration of a single closure serialization
call. That's precisely what this commit does.
Also add a fix for this case.
This fixespulumi/pulumi#663.
As documented in issue #616, the inputs/defaults/outputs model we have
today has fundamental problems. The crux of the issue is that our
current design requires that defaults present in the old state of a
resource are applied to the new inputs for that resource.
Unfortunately, it is not possible for the engine to decide which
defaults remain applicable and which do not; only the provider has that
knowledge.
These changes take a more tactical approach to resolving this issue than
that originally proposed in #616 that avoids breaking compatibility with
existing checkpoints. Rather than treating the Pulumi inputs as the
provider input properties for a resource, these inputs are first
translated by `Check`. In order to accommodate provider defaults that
were chosen for the old resource but should not change for the new,
`Check` now takes the old provider inputs as well as the new Pulumi
inputs. Rather than the Pulumi inputs and provider defaults, the
provider inputs returned by `Check` are recorded in the checkpoint file.
Put simply, these changes remove defaults as a first-class concept
(except inasmuch as is required to retain the ability to read old
checkpoint files) and move the responsibilty for manging and
merging defaults into the provider that supplies them.
Fixes#616.
This change adds a new manifest section to the checkpoint files.
The existing time moves into it, and we add to it the version of
the Pulumi CLI that created it, along with the names, types, and
versions of all plugins used to generate the file. There is a
magic cookie that we also use during verification.
This is to help keep us sane when debugging problems "in the wild,"
and I'm sure we will add more to it over time (checksum, etc).
For example, after an up, you can now see this in `pulumi stack`:
```
Current stack is demo:
Last updated at 2017-12-01 13:48:49.815740523 -0800 PST
Pulumi version v0.8.3-79-g1ab99ad
Plugin pulumi-provider-aws [resource] version v0.8.3-22-g4363e77
Plugin pulumi-langhost-nodejs [language] version v0.8.3-79-g77bb6b6
Checkpoint file is /Users/joeduffy/dev/code/src/github.com/pulumi/pulumi-aws/.pulumi/stacks/webserver/demo.json
```
This addresses pulumi/pulumi#628.
This change simplifies the necessary RPC changes for components.
Instead of a Begin/End pair, which complicates the whole system
because now we have the opportunity of a missing End call, we will
simply let RPCs come in that append outputs to existing states.
This change brings back component outputs to the overall system again.
In doing so, it generally overhauls the way we do resource RPCs a bit:
* Instead of RegisterResource and CompleteResource, we call these
BeginRegisterResource and EndRegisterResource, which begins to model
these as effectively "asynchronous" resource requests. This should also
help with parallelism (https://github.com/pulumi/pulumi/issues/106).
* Flip the CLI/engine a little on its head. Rather than it driving the
planning and deployment process, we move more to a model where it
simply observes it. This is done by implementing an event handler
interface with three events: OnResourceStepPre, OnResourceStepPost,
and OnResourceComplete. The first two are invoked immediately before
and after any step operation, and the latter is invoked whenever a
EndRegisterResource comes in. The reason for the asymmetry here is
that the checkpointing logic in the deployment engine is largely
untouched (intentionally, as this is a sensitive part of the system),
and so the "begin"/"end" nature doesn't flow through faithfully.
* Also make the engine more event-oriented in its terminology and the
way it handles the incoming BeginRegisterResource and
EndRegisterResource events from the language host. This is the first
step down a long road of incrementally refactoring the engine to work
this way, a necessary prerequisite for parallelism.
* Don't show +s, -s, and ~s deeply. The intended format here looks
more like
+ aws:iam/instanceProfile:InstanceProfile (create)
[urn=urn:pulumi:test::aws/minimal::aws/iam/instanceProfile:InstanceProfile::ip2]
name: "ip2-079a29f428dc9987"
path: "/"
role: "ir-d0a632e3084a0252"
versus
+ aws:iam/instanceProfile:InstanceProfile (create)
+ [urn=urn:pulumi:test::aws/minimal::aws/iam/instanceProfile:InstanceProfile::ip2]
+ name: "ip2-079a29f428dc9987"
+ path: "/"
+ role: "ir-d0a632e3084a0252"
This makes it easier to see the resources modified in the output.
* Print adds/deletes during updates as
- property: "x"
+ property: "y"
rather than
~ property: "x"
~ property: "y"
the latter of which doesn't really tell you what's new/old.
* Show parent indentation on output properties, so they line up correctly.
* Only print stack outputs if not undefined.
This change simply prints a stack's output properties at the end of
running the program, since we now no longer actual record the outputs
as part of component registration. Bringing that back is part of
pulumi/pulumi#340, however it is too risky to add hastily. So, for
now, we will simply special case Stacks.
This change switches from child lists to parent pointers, in the
way resource ancestries are represented. This cleans up a fair bit
of the old parenting logic, including all notion of ambient parent
scopes (and will notably address pulumi/pulumi#435).
This lets us show a more parent/child display in the output when
doing planning and updating. For instance, here is an update of
a lambda's text, which is logically part of a cloud timer:
* cloud:timer:Timer: (same)
[urn=urn:pulumi:malta::lm-cloud:☁️timer:Timer::lm-cts-malta-job-CleanSnapshots]
* cloud:function:Function: (same)
[urn=urn:pulumi:malta::lm-cloud:☁️function:Function::lm-cts-malta-job-CleanSnapshots]
* aws:serverless:Function: (same)
[urn=urn:pulumi:malta::lm-cloud::aws:serverless:Function::lm-cts-malta-job-CleanSnapshots]
~ aws:lambda/function:Function: (modify)
[id=lm-cts-malta-job-CleanSnapshots-fee4f3bf41280741]
[urn=urn:pulumi:malta::lm-cloud::aws:lambda/function:Function::lm-cts-malta-job-CleanSnapshots]
- code : archive(assets:2092f44) {
// etc etc etc
Note that we still get walls of text, but this will be actually
quite nice when combined with pulumi/pulumi#454.
I've also suppressed printing properties that didn't change during
updates when --detailed was not passed, and also suppressed empty
strings and zero-length arrays (since TF uses these as defaults in
many places and it just makes creation and deletion quite verbose).
Note that this is a far cry from everything we can possibly do
here as part of pulumi/pulumi#340 (and even pulumi/pulumi#417).
But it's a good start towards taming some of our output spew.
This change adds back component output properties. Doing so
requires splitting the RPC interface for creating resources in
half, with an initial RegisterResource which contains all of the
input properties, and a final CompleteResource which optionally
contains any output properties synthesized by the component.
This change switches from child lists to parent pointers, in the
way resource ancestries are represented. This cleans up a fair bit
of the old parenting logic, including all notion of ambient parent
scopes (and will notably address pulumi/pulumi#435).
This lets us show a more parent/child display in the output when
doing planning and updating. For instance, here is an update of
a lambda's text, which is logically part of a cloud timer:
* cloud:timer:Timer: (same)
[urn=urn:pulumi:malta::lm-cloud:☁️timer:Timer::lm-cts-malta-job-CleanSnapshots]
* cloud:function:Function: (same)
[urn=urn:pulumi:malta::lm-cloud:☁️function:Function::lm-cts-malta-job-CleanSnapshots]
* aws:serverless:Function: (same)
[urn=urn:pulumi:malta::lm-cloud::aws:serverless:Function::lm-cts-malta-job-CleanSnapshots]
~ aws:lambda/function:Function: (modify)
[id=lm-cts-malta-job-CleanSnapshots-fee4f3bf41280741]
[urn=urn:pulumi:malta::lm-cloud::aws:lambda/function:Function::lm-cts-malta-job-CleanSnapshots]
- code : archive(assets:2092f44) {
// etc etc etc
Note that we still get walls of text, but this will be actually
quite nice when combined with pulumi/pulumi#454.
I've also suppressed printing properties that didn't change during
updates when --detailed was not passed, and also suppressed empty
strings and zero-length arrays (since TF uses these as defaults in
many places and it just makes creation and deletion quite verbose).
Note that this is a far cry from everything we can possibly do
here as part of pulumi/pulumi#340 (and even pulumi/pulumi#417).
But it's a good start towards taming some of our output spew.
Adds support for top-level exports in the main script of a Pulumi Program to be captured as stack-level output properties.
This create a new `pulumi:pulumi:Stack` component as the root of the resource tree in all Pulumi programs. That resources has properties for each top-level export in the Node.js script.
Running `pulumi stack` will display the current value of these outputs.
Because the Pulumi.yaml file demarcates the boundary used when
uploading a program to the Pulumi.com service at the moment, we
have trouble when a Pulumi program uses "up and over" references.
For instance, our customer wants to build a Dockerfile located
in some relative path, such as `../../elsewhere/`.
To support this, we will allow the Pulumi.yaml file to live
somewhere other than the main Pulumi entrypoint. For example,
it can live at the root of the repo, while the Pulumi program
lives in, say, `infra/`:
Pulumi.yaml:
name: as-before
main: infra/
This fixespulumi/pulumi#575. Further work can be done here to
provide even more flexibility; see pulumi/pulumi#574.
* Simplify how we capture 'this' in our serialization logic.
* Properly capture 'arguments'
* add tests for 'arguments' capture.
* Properly serialize out 'arguments'
* Invert 'with' and function closure.
This change formats log messages the same way that Node.js does
in its console.log/error APIs. This ensures, for example, that
errors have their stack printed if present, and switches over to
just printing the error directly rather than manually toStringing it.
Adds OpenTracing in the Pulumi engine and plugin + langhost subprocesses.
We currently create a single root span for any `Enging.plan` operation - which is a single `preview`, `update`, `destroy`, etc.
The only sub-spans we currently create are at gRPC boundaries, both on the client and server sides and on both the langhost and provider plugin interfaces.
We could extend this to include spans for any other semantically meaningful sections of compute inside the engine, though initial examples show we get pretty good granularity of coverage by focusing on the gRPC boundaries.
In the future, this should be easily extensible to HTTP boundaries and to track other bulky I/O like datastore read/writes once we hook up to the PPC and Pulumi Cloud.
We expose a `--trace <endpoint>` option to enable tracing on the CLI, which we will aim to thread through to subprocesses.
We currently support sending tracing data to a Zipkin-compatible endpoint. This has been validated with both Zipkin and Jaeger UIs.
We do not yet have any tracing inside the TypeScript side of the JS langhost RPC interface. There is not yet automatic gRPC OpenTracing instrumentation (though it looks like it's in progress now) - so we would need to manually create meaningful spans on that side of the interface.
Previously, we would CD into the directory of the launch script and
invoke node.exe from there. We did this because the require statement
was a relative path and so we needed to be in the langhost directory for
things to work.
This behavior differs from how we launch things on *nix and was causing
some issues with relative paths, since the CWD would now differ between
Windows and *nix. So instead we construct a full path for our require
statements and don't cd anymore. The only tricky thing is to change path
separators from \ to / when computing the path to the root folder we
should do our require from.
This change remembers that we failed due to an uncaught exception,
and defers the process.exit(1) until we actually reach the process's
exit event. This ensures that we drain the message queue before
exiting, which ensures that outbound messages actually reach their
destination.
As part of fixing the exit bug recently, we accidentally made errors
lead to zero exit codes. As a result, the Pulumi CLI thought the
prgoram exited ordinarily, and proceeded to do its usual planning and
deployment, rather than terminating abruptly.
This is a byproduct of how Node's process.uncaughtException handler
works. It hijacks and replaces all usual error logic, including the
process.exit part. This change simply adds back the non-zero exit.
I also added a test (and fixed one other that began failing
afterwards), so that we can prevent regressions down the road.
All of our providers expect to be invoked as `node path/to/provider
...provider_args`, but on Windows, we are invoking them as `node -e
require(path/to/provider) ...provider_args`. This throws off the
provider's argument processing and causes connections to the resource
monitor to fail.
Fixes#477, though I think that there is going to be another issue with
dynamic resources.
The `nodejs` language support is implemented as two programs: one that
manages the initial connection to the engine and provides the language
serivce itself, and another that the language service invokes in order
to run a `nodejs` Pulumi program. The latter is responsible for running
the user's program and communicating its resource requests to the
engine. Currently, `run` effectively assumes that the user's program
will run synchronously from start to finish, and will disconnect from
the engine once the user's program has completed. This assumption breaks
if the user's program requires multiple turns of the event loop to
finish its root resource requests. For example, the following program
would fail to create its second resource because the engine will be
disconnected once it reaches its `await`:
```
(async () => {
let a = new Resource();
await somePromise();
let = new Resource();
})();
```
These changes fix this issue by disconnecting from the engine during
process shutdown rather than after the user's program has finished its
first turn through the event loop.
The prior code was a little too aggressive in rejected undefined
properties, because it assumed any occurrence indicated a resource
that was unavailable due to planning. This is a by-produt of our
relatively recent decision to flow undefineds freely during planning.
The problem is, it's entirely legitimate to have undefined values
deep down in JavaScript structures, entirely unrelated to resources
whose property values are unknown due to planning.
This change flows undefined more freely. There really are no
negative consequences of doing so, and avoids hitting some overly
aggressive assertion failures in some important scenarios. Ideally
we would have a way to know statically whether something is a resource
property, and tighten up the assertions just to catch possible bugs
in the system, but because this is JavaScript, and all the assertions
are happening at runtime, we simply lack the necessary metadata to do so.
This improves a few things about assets:
* Compute and store hashes as input properties, so that changes on
disk are recognized and trigger updates (pulumi/pulumi#153).
* Issue explicit and prompt diagnostics when an asset is missing or
of an unexpected kind, rather than failing late (pulumi/pulumi#156).
* Permit raw directories to be passed as archives, in addition to
archive formats like tar, zip, etc. (pulumi/pulumi#240).
* Permit not only assets as elements of an archive's member list, but
also other archives themselves (pulumi/pulumi#280).
This change adds functions, `pulumi.getProject()` and `pulumi.getStack()`,
to fetch the names of the project and stack, respectively. These can be
handy in generating names, specializing areas of the code, etc.
This fixespulumi/pulumi#429.
As part of adding components, we sometimes want to allocate things
that are guaranteed not to get attributed to the calling component's
initialization code. This includes lazily allocated pooled resources.
In those cases, we can invoke Resource.runInParentlessScope to
temporarily squelch the parent. Also renames withParent to
runInParentScope to be more symmetric and explicit about what it does.
A dynamic resource is a resource whose provider is implemented alongside
the resource itself. This provider may close over and use orther
resources in the implementation of its CRUD operations. The provider
itself must be stateless, as each CRUD operation for a particular
dynamic resource type may use an independent instance of the provider.
Changes to the definition of a resource's provider result in replacement
of the resource itself (rather than a simple update), as this allows the
old provider definition to delete the old resource and the new provider
definition to create an appropriate replacement.
This changes a few things about "components":
* Rename what was previously ExternalResource to CustomResource,
and all of the related fields and parameters that this implies.
This just seems like a much nicer and expected name for what
these represent. I realize I am stealing a name we had thought
about using elsewhere, but this seems like an appropriate use.
* Introduce ComponentResource, to make initializing resources
that merely aggregate other resources easier to do correctly.
* Add a withParent and parentScope concept to Resource, to make
allocating children less error-prone. Now there's no need to
explicitly adopt children as they are allocated; instead, any
children allocated as part of the withParent callback will
auto-parent to the resource provided. This is used by
ComponentResource's initialization function to make initialization
easier, including the distinction between inputs and outputs.
This change implements core support for "components" in the Pulumi
Fabric. This work is described further in pulumi/pulumi#340, where
we are still discussing some of the finer points.
In a nutshell, resources no longer imply external providers. It's
entirely possible to have a resource that logically represents
something but without having a physical manifestation that needs to
be tracked and managed by our typical CRUD operations.
For example, the aws/serverless/Function helper is one such type.
It aggregates Lambda-related resources and exposes a nice interface.
All of the Pulumi Cloud Framework resources are also examples.
To indicate that a resource does participate in the usual CRUD resource
provider, it simply derives from ExternalResource instead of Resource.
All resources now have the ability to adopt children. This is purely
a metadata/tagging thing, and will help us roll up displays, provide
attribution to the developer, and even hide aspects of the resource
graph as appropriate (e.g., when they are implementation details).
Our use of this capability is ultra limited right now; in fact, the
only place we display children is in the CLI output. For instance:
+ aws:serverless:Function: (create)
[urn=urn:pulumi:demo::serverless::aws:serverless:Function::mylambda]
=> urn:pulumi:demo::serverless::aws:iam/role:Role::mylambda-iamrole
=> urn:pulumi:demo::serverless::aws:iam/rolePolicyAttachment:RolePolicyAttachment::mylambda-iampolicy-0
=> urn:pulumi:demo::serverless::aws:lambda/function:Function::mylambda
The bit indicating whether a resource is external or not is tracked
in the resulting checkpoint file, along with any of its children.
This change adds environment variable fallbacks for configuration
variables, such that you can either set them explicitly, as a specific
variable PULUMI_CONFIG_<K>, or an entire JSON serialized bag via
PULUMI_CONFIG.
This is convenient when simply invoking programs at the command line,
via node, e.g.
PULUMI_CONFIG_AWS_CONFIG_REGION=us-west-2 node bin/index.js
Our language host also now uses this to communicate config when invoking
a Run RPC, rather than at the command line. This fixespulumi/pulumi#336.
This arose during a conversation with @CyrusNajmabadi, where he
suggested it would be useful in user code to have a "name" for these,
since they show up so frequently during resource property consumption.
This resource provider accepts a single configuration parameter, `testing:provider:module`, that is the path to a Javascript module that implements CRUD operations for a set of resource types. This allows e.g. a test case to provide its own implementation of these operations that may succeed or fail in interesting ways.
Fixes#338.
This let's you set things like YARNFLAGS==--offline which is helpful
when you are on an airplane. Yarn can still pick up stuff that you had
pulled down recently from its local cache
This exposes the existing runtime logging functionality in a way meant
for 3rd-parties to consume. This can be useful if we want to introduce
debug logging, warnings, or other things, that fit nicely with the
Pulumi CLI and overall developer workflow.
This logic was previously in the `@pulumi/aws` pacakge. Moving it into the `pulumi` SDK as part of the overall closure serialization logic to make it more broadly accessible, and to centralize this functionality.
Now that it's all in one place, we may decide to remove the publically exposed `Closure` abstraction completely, which may also enable significant simplicifcation to the logic in closure serialization.
Also add one initial test case for this code.
Fixespulumi/pulumi-aws#14.
This change adds the capability for a resource provider to indicate
that, where an action carried out in response to a diff, a certain set
of properties would be "stable"; that is to say, they are guaranteed
not to change. As a result, properties may be resolved to their final
values during previewing, avoiding erroneous cascading impacts.
This avoids the ever-annoying situation I keep running into when demoing:
when adding or removing an ingress rule to a security group, we ripple
the impact through the instance, and claim it must be replaced, because
that instance depends on the security group via its name. Well, the name
is a great example of a stable property, in that it will never change, and
so this is truly unfortunate and always adds uncertainty into the demos.
Particularly since the actual update doesn't need to perform replacements.
This resolvespulumi/pulumi#330.
This wires up the Node.js SDK to the newly added Invoke function
on the resource monitor and provider gRPC interfaces, letting us
expose functions that are implemented by the providers to user code.
This change enables us to make progress on exposing data sources
(see pulumi/pulumi-terraform#29). The idea is to have an Invoke
function that simply takes a function token and arguments, performs
the function lookup and invocation, and then returns a return value.
This change adds first class support for capturing objects which are references to loaded Node modules.
If an object to be serialized is found as a loaded module which can be referenced as `require(<name>)`, then is is not serialized and is passed as a new kind of environment entry - `module` which will be de-serialized as a `require` statement.
Supports three cases:
1. built-in modules such as `http` and `path`
2. dependencies in the `node_modules` folder
3. other user-defined modules in the source folder
This allows natural use of `import`s with "inside" code. For example - note the use of `$` in the outside scope only on the "inside".
```typescript
import * as cloud from "@pulumi/cloud";
import * as $ from "cheerio";
let queue = new pulumi.Topic<string>("sites_to_process");
queue.subscribe("foreachurl", async (url) => {
let x = $("a", "<a href='foo'>hello</a>");
});
```
Also fixes free variable capture of `this` in arrow functions.
Fixes#342.
This change improves our output formatting by generally adding
fewer prefixes. As shown in pulumi/pulumi#359, we were being
excessively verbose in many places, including prefixing every
console.out with "langhost[nodejs].stdout: ", displaying full
stack traces for simple errors like missing configuration, etc.
Overall, this change includes the following:
* Don't prefix stdout and stderr output from the program, other
than the standard "info:" prefix. I experimented with various
schemes here, but they all felt gratuitous. Simply emitting
the output seems fine, especially as it's closer to what would
happen if you just ran the program under node.
* Do NOT make writes to stderr fail the plan/deploy. Previously
we assumed that any console.errors, for instance, meant that
the overall program should fail. This simply isn't how stderr
is treated generally and meant you couldn't use certain
logging techniques and libraries, among other things.
* Do make sure that stderr writes in the program end up going to
stderr in the Pulumi CLI output, however, so that redirection
works as it should. This required a new Infoerr log level.
* Make a small fix to the planning logic so we don't attempt to
print the summary if an error occurs.
* Finally, add a new error type, RunError, that when thrown and
uncaught does not result in a full stack trace being printed.
Anyone can use this, however, we currently use it for config
errors so that we can terminate with a pretty error message,
rather than the monstrosity shown in pulumi/pulumi#359.
This includes a few changes:
* The repo name -- and hence the Go modules -- changes from pulumi-fabric to pulumi.
* The Node.js SDK package changes from @pulumi/pulumi-fabric to just pulumi.
* The CLI is renamed from lumi to pulumi.
There were two problems:
- node-gyp configure was failing because of different shell syntax
between windows and *nix.
- MSVC 2015 is not smart enough to understand our use of strlen actually
results in a constant value and prevents us from using it to create an
array, move to a macro based solution.
This adds back Computed<T> as a short-hand for Promise<T | undefined>.
Subtly, all resource properties need to permit undefined flowing through
during planning Rather than forcing the long-hand version, which is easy
to forget, we'll keep the convention of preferring Computed<T>. It's
just a typedef and the runtime type is just a Promise.
As part of pulumi/pulumi-fabric#331, we've been exploring just using
undefined to indicate that a property value is absent during planning.
We also considered blocking the message loop to simplify the overall
programming model, so that all asynchrony is hidden.
It turns out ThereBeDragons 🐲 anytime you try to block the
message loop. So, we aren't quite sure about that bit.
But the part we are convicted about is that this Computed/Property
model is far too complex. Furthermore, it's very close to promises, and
yet frustratingly so far away. Indeed, the original thinking in
pulumi/pulumi-fabric#271 was simply to use promises, but we wanted to
encourage dataflow styles, rather than control flow. But we muddied up
our thinking by worrying about awaiting a promise that would never resolve.
It turns out we can achieve a middle ground: resolve planning promises to
undefined, so that they don't lead to hangs, but still use promises so
that asynchrony is explicit in the system. This also avoids blocking the
message loop. Who knows, this may actually be a fine final destination.
This change flips the polarity on parallelism: rather than having a
--serialize flag, we will have a --parallel=P flag, and by default
we will shut off parallelism. We aren't benefiting from it at the
moment (until we implement pulumi/pulumi-fabric#106), and there are
more hidden dependencies in places like AWS Lambdas and Permissions
than I had realized. We may revisit the default, but this allows
us to bite off the messiness of dependsOn only when we benefit from
it. And in any case, the --parallel=P capability will be useful.
This change adds an optiona dependsOn parameter to Resource constructors,
to "force" a fake dependency between resources. We have an extremely strong
desire to resort to using this only in unusual cases -- and instead rely
on the natural dependency DAG based on properties -- but experience in other
resource provisioning frameworks tells us that we're likely to need this in
the general case. Indeed, we've already encountered the need in AWS's
API Gateway resources... and I suspect we'll run into more especially as we
tackle non-serverless resources like EC2 Instances, where "ambient"
dependencies are far more commonplace.
This also makes parallelism the default mode of operation, and we have a
new --serialize flag that can be used to suppress this default behavior.
Full disclosure: I expect this to become more Make-like, i.e. -j 8, where
you can specify the precise width of parallelism, when we tackle
pulumi/pulumi-fabric#106. I also think there's a good chance we will flip
the default, so that serial execution is the default, so that developers
who don't benefit from the parallelism don't need to worry about dependsOn
in awkward ways. This tends to be the way most tools (like Make) operate.
This fixespulumi/pulumi-fabric#335.
This change implements recursive closure captures. This permits
cases like the following
{
function f() { g(); }
function g() { f(); }
}
and the slightly more useful
class C {
this.x = 42;
this.f = () => x;
}
To do this requires caching the environment objects and permitting
cycles in the resulting environment graph. The closure emitter code
already knows how to handle this.
In addition, we must mark captures of `this` as free variables.
This resolvespulumi/pulumi-fabric#333.
This ensures RPC channels stay alive until logs finish. It also
makes provisions for logs that come in *after* shutdown has begun,
but before it has finished, by observing that the keepalive promise
has changed between the time of initiating the callback and running it.
* Initialize the diganostics logger with opts.Debug when doing
a Deploy, like we do Plan.
* Don't spew leaked promises if there were Log.errors.
* Serialize logging RPC calls so that they can't appear out of order.
* Print stack traces in more places and, in particular, remember
the original context for any errors that may occur asynchronously,
like resource registration and calls to mapValue.
* Include origin stack traces generally in more error messages.
* Add some more mapValue test cases.
* Only undefined-propagate mapValue values during dry-runs.
This change serializes all resource operations. Please see
pulumi/pulumi#335 for more details. In a nutshell, there are
resources that have implicit hidden dependencies and now that
the runtime is fully asynchronous, we are tripping over problems
left and right (even worse, they are non-deterministic). All
of the problems have been in the AWS API Gateway resources;
until we come up with a holistic solution here, serializing all
calls should make things more stable in the interim.
This change upgrades gRPC to 1.6.0 to pick up a few bug fixes.
We also use the full address for gRPC endpoints, including the
interface name, as otherwise we pick the wrong interface on Linux.
There's a fair bit of clean up in here, but the meat is:
* Allocate the language runtime gRPC client connection on the
goroutine that will use it; this eliminates race conditions.
* The biggie: there *appears* to be a bug in gRPC's implementation
on Linux, where it doesn't implement WaitForReady properly. The
behavior I'm observing is that RPC calls will not retry as they
are supposed to, but will instead spuriously fail during the RPC
startup. To work around this, I've added manual retry logic in
the shared plugin creation function so that we won't even try
to use the client connection until it is in a well-known state.
pulumi/pulumi-fabric#337 tracks getting to the bottom of this and,
ideally, removing the work around.
The other minor things are:
* Separate run.js into its own module, so it doesn't include
index.js and do a bunch of random stuff it shouldn't be doing.
* Allow run.js to be invoked without a --monitor. This makes
testing just the run part of invocation easier (including
config, which turned out to be super useful as I was debugging).
* Tidy up some messages.
The change to tear down RPC connections after the program exits --
to fix problems on Linux presumably due to the way libuv is implemented --
unfortunately introduces nondeterminism and overzealous termination that
can happen at inopportune times. Instead, we need to wait for the current
RPC queue to drain. To fix this, we'll maintain a list of currently active
RPC calls and, only once they have completed, will we close the clients.
This change closes the gRPC client connections, as they keep the
Node.js message loop alive on Linux (but, strangely, not Mac;
regardless, a good thing to do anyway...)
We have an issue in the runtime right now where we serialize closures
asynchronously, meaning we make it possible to form cycles between
resource graphs (something that ought to be impossible in our model,
where resources are "immutable" after creation and cannot form cycles).
Let me tell you a tale of debugging this ...
Well, no, let's not do that. But thankfully I've left behind some
little utilities that might make debugging such a thing easier down
the road. Namely:
* By default, most of our core runtime promises leverage a leak handler
that will log an error message should the process exit with certain
critical unresolved promises. This error message will include some
handy context (like whether it was an input promise) as well as a
stack trace for its point of creation.
* Optionally, with a flag in runtime/debuggable.ts, you may wire up
a hang detector, for situations where we may want to detect this
situation sooner than process exit, using the regular message loop.
This uses a defined timeout, prints the same diagnostics as the
leak detector when a hang is detected, and is disabled by default.
This fixes a few problems with dependent resolutions and hardens
even more promises-related error paths, so we swallow precisely zero
errors (or at least we hope so). This also digs through multi-level
chains of promises and computed properties as needed for nested mapValues.
This change adds support for awaiting any Computed<T> and Promise<T>s
that were captured inside of a function's closure. This preserves our
ability to capture, for example, resource state that ends up getting
serialized as the final resource state, rather than a snapshot of the
(mostly unresolved) resource state at the time of serialization.
This change moves the environment entry serialization logic into
JavaScript, where it's a bit easier to author and maintain. We
also switch to using Object.keys, so that we only walk the enumerable
properties of objects (to avoid internal member functions and to
generally leverage our current style of writing code). This is
just a temporary stopgap until we figure out more rigorous semantics
for what it means to serialize entire objects ...
* Use `global.hasOwnProperty(ident)`, rather than `global[ident] !== undefined`,
to avoid classifying references to globals as free variables. Surprise(!!),
the prior logic wouldn't work for `undefined` itself... 😒
* Expand this check to include the built-in Node.js module variables, namely
`__dirname`, `__filename`, `exports`, `module`, and `require`, so that
references to them don't get classified as serializable free variables either.
* Place catch variables in scope, so that `catch (err) { ... }` won't yield
free variables for references to `err` within `...`.
* Place recursive function definitions into the top-level `var`-like scope of
variables so that we don't consider references to them free.
* Harden all error pathways in the native C++ add-on so that we terminate
anytime an exception is in-flight, rather than limping along and making
things worse...
As I started rolling this out, I realized that end user code actually
has to use this type sometimes. And that the current names are inconsistent,
after eschewing Property<T> in favor of Computed<T>. The new names read better.
This change makes a few simplifications to how properties are exposed in
the system, mostly in the name of usability, but also to feel a bit more
like "idiomatic JavaScript". Namely:
* Rename `then` to `mapValue`. This hopefully helps to suggest that this
is meant for a dataflow style of programming.
* Move Property<T> into the runtime module, and remove PropertyState<T>,
collapsing back down to a single type. This also eliminates some of the
messy internal runtime casting, accessing of internal members, etc.
* Export a Computed<T> interface from the root of the module. This is
the entirety of the public-facing surface area for properties, and
exposes that single `mapValue` member function. The internal runtime
logic understands how to handle Property<T>s specifically in addition
to Computed<T>s more generally (in case someone writes their own).
If a resource's planning operation is to do nothing, we can safely
assume that all of its properties are stable. This can be used during
planning to avoid cascading updates that we know will never happen.
This changes a few aspects of resource properties:
* Move all runtime-related goo into the runtime module, in an
internal PromiseState class. This encapsulates the internal
state transitions and protects against misuse. It also allows
us to clean up the public API for the Property<T> type so that
it's entirely suitable for external usage.
* Track input and output property values distinctly. It turns
out we want to key off events differently. For example, to marshal
property values to a resource provider, we only care about the
inputs. For final property values that are used in, say, thens
or as inputs to other properties, we want the output property value.
* Be more precise about when an output is truly final, and known, or
unknown due to planning/dry-runs. Note that this does mean that
we'll encounter unknown values more frequently because, aside from
IDs and URNs, we can't say for sure that arbitrary properties will never
change post-creation. We have ideas on how to denote this; see
pulumi/pulumi-fabric#330 for more details.
This change renames String, File, and Remote to StringAsset, FileAsset,
and RemoteAsset, largely to avoid conflicting with the built-in JavaScript
String type, but also because it mirrors our Archive naming strategy.
This fixes a few things in the SDK preventing deployments (versus plans):
* Don't fully resolve when a link resolves. This will be handled during
the final completion of the resource state.
* Skip "id" and "urn" for property resolution, since they are handled
explicitly based on the RPC messages. The "id" is often in the response
payload because Terraform stores it as a property. We don't need it.
* Lazily allocate Property<T> objects if necessary when the response
from the resulting resource operation comes back.
* Improve a few error messages.
This change adds the ability to perform runtime logging, including
debug logging, that wires up to the Pulumi Fabric engine in the usual
ways. Most stdout/stderr will automatically go to the right place,
but this lets us add some debug tracing in the implementation of the
runtime itself (and should come in handy in other places, like perhaps
the Pulumi Framework and even low-level end-user code).
We don't actually need to copy the headers, becasue the include
path order for the GYP-generated project files will include them
in the correct order. This simplifies the script and ordering.
This change adds a `make configure` target, which handles preparing
the environment for building the project. This includes existing
steps, like dep ensure and yarn installing the Node.js SDK NPM
dependencies, and also includes downloading the right Node.js/V8
includes, putting them in the right place, and then generating the
appropriate node-gyp project files that reference those includes.
This change implements free variable calculations and wires it up
to closure serialization. This is recursive, in the sense that
the serializer may need to call back to fetch free variables for
nested functions encountered during serialization.
The free variable calculation works by parsing the serialized
function text and walking the AST, applying the usual scoping rules
to determine what is free. In particular, it respects nested
function boundaries, and rules around var, let, and const scoping.
We are using Acorn to perform the parsing. I'd originally gone
down the path of using V8, so that we have one consistent parser
in the game, however unfortunately neither V8's parser nor its AST
is a stable API meant for 3rd parties. Unlike the exising internal
V8 dependencies, this one got very deep very quickly, and I became
nervous about maintaining all those dependencies. Furthermore,
by doing it this way, we can write the free variable logic in
JavaScript, which means one fewer C++ component to maintain.
This also includes a fairly significant amount of testing, all
of which passes! 🎉
This change contains an initial implementation of closure serialization
built atop V8, rather than our own custom runtime. This requires that
we use a Node.js dynamic C++ module, so that we can access the V8
APIs directly. No build magic is required beyond node-gyp.
For the most part, this was straight forward, except for one part: we
have to use internal V8 APIs. This is required for two reasons:
1) We need access to the function's lexical closure environment, so
that we may look up closure variables. Although there is a
tantalizingly-close v8::Object::CreationContext, its implementation
intentionally pokes through closure contexts in order to recover
the Function constructor context instead. That's not what we
want. We want the raw, unadulterated Function::context.
2) We need to control the lexical lookups of free variables so that
they can look past chained contexts, lexical contexts, withs, and
eval-style context extensions. Simply runing a v8::Script, or
simulating an eval, doesn't do the trick. Hence, we need to access
the unexported v8::internal::Context::Lookup function.
There is a third reason which is not yet implemented: free variable
calculation. I could use Esprima, or do my own scanner for free
variables, but I'd prefer to simply use the V8 parser so that we're
using the same JavaScript parser across all components. That too
is not part of the v8.h API, so we'll need to crack it open more.
To be clear, these are still exported public APIs, in proper headers
that are distributed with both Node and V8. They simply aren't part
of the "stable" v8.h surface area. As a result, I do expect that
maintaining this will be tricky, and I'd like to keep exploring how
to do this without needing the internal dependency. For instance,
although this works with node-gyp just fine, we will probably be
brittle across versions of Node/V8, when the internal APIs might be
changing. This will introduce unfortunate versioning headaches (all,
hopefully and thankfully, caught at compile-time).
The organization of packages underneath lib/ breaks the easy consumption
of submodules, a la
import {FileAsset} from "@pulumi/pulumi-fabric/asset";
We will go back to having everything hanging off the module root directory.
This change stops throwing an error if the resource monitor hasn't been
configured, and instead emits a warning. This will only go out a single
time, and can be suppressed by setting a config flag, but enables running
Pulumi programs directly via `node`, which can be useful for testing.
Of course, when this is done, allocating resource objects has no effect.
This change rearanges serialization of properties in a few ways:
* Mirror the asset/archive serialization that we use in the fabric
itself, so that we can recover the nature of these objects on
both side of the RPC boundary.
* Wait for promises to settle before marshaling resource properties.
This allows for I/O in creating a resource's state. Note that
we of course still do not block awaiting resolution of resource
output properties during dry runs (planning), because they will
never resolve. This is distinctly different from promises.
* Add tests for the above.
The definition of PropertyValue<T> should not imply undefined as a legal
value, since this depends entirely on whether it is a required or optional
property. The inner guts of the runtime logic that populates properties,
of course, needs to permit undefined, but this shouldn't leak into the
user model. This change thus eliminates undefined from PropertyValue<T>'s
definition, and pushes it into the few places where undefined is actually legal.
This change adds getX and requireX helper functions for configuration,
making it easy for packages to convert from Lumi's current weakly typed
config system, where everything is a string, into the internal JavaScript
representation, which is often a boolean, number, or complex array/object.
As explained in pulumi/pulumi-fabric#293, we were a little ad-hoc in
how configuration was "applied" to resource providers.
In fact, config wasn't ever communicated directly to providers; instead,
the resource providers would simply ask the engine to read random heap
locations (via tokens). Now that we're on a plan where configuration gets
handed to the program at startup, and that's that, and where generally
speaking resource providers never communicate directly with the language
runtime, we need to take a different approach.
As such, the resource provider interface now offers a Configure RPC
method that the resource planning engine will invoke at the right
times with the right subset of configuration variables filtered to
just that provider's package. This fixespulumi/pulumi#293.
This change simplifies the provider RPC interface slightly:
1) Eliminate Get. We really don't need it anymore. There are
several possibly-interesting scenarios down the road that may
demand it, but when we get there, we can consider how best to
bring this back. Furthermore, the old-style Get remains mostly
incompatible with Terraform anyway.
2) Pass URNs, not type tokens, across the RPC boundary. This gives
the provider access to more interesting information: the type,
still, but also the name (which is no longer an object property).
This makes a few tweaks to get the integration tests passing:
* Add `runtime: nodejs` to the minimal example's `Lumi.yaml` file.
* Remove usage of `@lumi/lumirt { printf }` and just use `console.log`.
* Remove calls to `lumijs` in the integration test framework and
the minimal example's package.json. Instead, we just run
`yarn run build`, which itself internally just invokes `tsc`.
* Add package validation logic and eliminate the pkg/compiler/metadata
library, in favor of the simpler code in pkg/engine.
* Simplify the Node.js langhost plugin CLI, and simply take an
argument rather than requiring required and optional --flags.
* Use a default path of "." if the program path isn't provided. This
is a legal scenario if you've passed a pwd and just want to load
the package's default module ("./index.js" or whatever main says).
* Add an executable script, lumi-langhost-nodejs, that fires up the
`bin/cmd/langhost/index.js` file to serve the Node.js language plugin.
This changes Resource's constructor slightly, to take a map of
PropertyValues, rather than Properties. This simplifies the interface,
lets us hide the creation of Properties (meaning we can also hide the
resolution capabilities entirely), and also avoids mistakes like
accidentally passing values and/or other resource properties directly.
This change introduces the notion of a "dry run" into the property
serialization logic, since this controls whether we wait for dependent
linked property values to arrive or not. It also changes the test
harness to run all tests both ways: once in planning mode (when properties
will show up as "unknown" and the second time in deployment mode (when
properties will have settled to their final values).
This adds a test case for the simple input/output property cases.
In particular, it neither covers "linked" properties resulting from
dataflow nor promise properties resulting from I/O operations. But
it does test many basic JSON input and output cases.
Also fixes a few things:
* Property's `resolver` property must be set to undefined to prevent
multiple resolutions. (This is still in flux and I'm sure will
change shape before being settled.)
* Use `this.link`, not `this.linked`, to tell if a property is linked.
* Push all property initialization down into the
`runtime.registerResource` routine. In practice, the old pattern
didn't really work, since `this` is inaccessible prior to `super(..)`.
* Eliminate our custom marshaling and unmarshaling routines in favor
of the nifty built-in gRPC ones.
This is the initial step towards redefining Lumi as a library that runs
atop vanilla Node.js/V8, rather than as its own runtime.
This change is woefully incomplete but this includes some of the more
stable pieces of my current work-in-progress.
The new structure is that within the sdk/ directory we will have a client
library per language. This client library contains the object model for
Lumi (resources, properties, assets, config, etc), in addition to the
"language runtime host" components required to interoperate with the
Lumi resource monitor. This resource monitor is effectively what we call
"Lumi" today, in that it's the thing orchestrating plans and deployments.
Inside the sdk/ directory, you will find nodejs/, the Node.js client
library, alongside proto/, the definitions for RPC interop between the
different pieces of the system. This includes existing RPC definitions
for resource providers, etc., in addition to the new ones for hosting
different language runtimes from within Lumi.
These new interfaces are surprisingly simple. There is effectively a
bidirectional RPC channel between the Lumi resource monitor, represented
by the lumirpc.ResourceMonitor interface, and each language runtime,
represented by the lumirpc.LanguageRuntime interface.
The overall orchestration goes as follows:
1) Lumi decides it needs to run a program written in language X, so
it dynamically loads the language runtime plugin for language X.
2) Lumi passes that runtime a loopback address to its ResourceMonitor
service, while language X will publish a connection back to its
LanguageRuntime service, which Lumi will talk to.
3) Lumi then invokes LanguageRuntime.Run, passing information like
the desired working directory, program name, arguments, and optional
configuration variables to make available to the program.
4) The language X runtime receives this, unpacks it and sets up the
necessary context, and then invokes the program. The program then
calls into Lumi object model abstractions that internally communicate
back to Lumi using the ResourceMonitor interface.
5) The key here is ResourceMonitor.NewResource, which Lumi uses to
serialize state about newly allocated resources. Lumi receives these
and registers them as part of the plan, doing the usual diffing, etc.,
to decide how to proceed. This interface is perhaps one of the
most subtle parts of the new design, as it necessitates the use of
promises internally to allow parallel evaluation of the resource plan,
letting dataflow determine the available concurrency.
6) The program exits, and Lumi continues on its merry way. If the program
fails, the RunResponse will include information about the failure.
Due to (5), all properties on resources are now instances of a new
Property<T> type. A Property<T> is just a thin wrapper over a T, but it
encodes the special properties of Lumi resource properties. Namely, it
is possible to create one out of a T, other Property<T>, Promise<T>, or
to freshly allocate one. In all cases, the Property<T> does not "settle"
until its final state is known. This cannot occur before the deployment
actually completes, and so in general it's not safe to depend on concrete
resolutions of values (unlike ordinary Promise<T>s which are usually
expected to resolve). As a result, all derived computations are meant to
use the `then` function (as in `someValue.then(v => v+x)`).
Although this change includes tests that may be run in isolation to test
the various RPC interactions, we are nowhere near finished. The remaining
work primarily boils down to three things:
1) Wiring all of this up to the Lumi code.
2) Fixing the handful of known loose ends required to make this work,
primarily around the serialization of properties (waiting on
unresolved ones, serializing assets properly, etc).
3) Implementing lambda closure serialization as a native extension.
This ongoing work is part of pulumi/pulumi-fabric#311.
This changes the RPC interfaces between Lumi and provider ever so
slightly, so that we can track default properties explicitly. This
is required to perform accurate diffing between inputs provided by
the developer, inputs provided by the system, and outputs. This is
particularly important for default values that may be indeterminite,
such as those we use in the bridge to auto-generate unique IDs.
Otherwise, we fail to reapply defaults correctly, and trick the
provider into thinking that properties changed when they did not.
This is a small step towards pulumi/lumi#306, in which we will defer
even more responsibility for diffing semantics to the providers.
This change serializes unknown properties anywhere in the entire
property structure, including deeply embedded inside object maps, etc.
This is now done in such a way that we can recover both the computed
nature of the serialized property, along with its expected eventual
type, on the other side of the RPC boundary.
This will let us have perfect fidelity with the new bridge's view on
computed properties, rather than special casing them on "one side".
As part of the bridge bringup, I've discoverd that the property state
returned from Creates does *not* always equal the state that is then
read from calls to Get. (I suspect this is a bug and that they should
be equivalent, but I doubt it's fruitfal to try and track down all
occurrences of this; I bet it's widespread). To cope with this, we will
return state from Create and Update, instead of issuing a call to Get.
This was a design we considered to start with and frankly didn't have
a super strong reason to do it the current way, other than that it seemed
elegant to place all of the Get logic in one place.
Note that providers may choose to return nil, in which case we will read
state from the provider in the usual Get style.
This adds a ReadLocations RPC function to the engine interface, alongside
the singular ReadLocation. The plural function takes a single token that
represents a module or class and we will then return all of the module
or class (static) properties that are currently known.
This change adds an engine gRPC interface, and associated implementation,
so that plugins may do interesting things that require "phoning home".
Previously, the engine would fire up plugins and talk to them directly,
but there was no way for a plugin to ask the engine to do anything.
The motivation here is so that plugins can read evaluator state, such
as config information, but this change also allows richer logging
functionality than previously possible. We will still auto-log any
stdout/stderr writes; however, explicit errors, warnings, informational,
and even debug messages may be written over the Log API.
This change restructures a lot more pertaining to deployments, snapshots,
environments, and the like.
The most notable change is that the notion of a deploy.Source is introduced,
which splits the responsibility between the deploy.Plan -- which simply
understands how to compute and carry out deployment plans -- and the idea
of something that can produce new objects on-demand during deployment.
The primary such implementation is evalSource, which encapsulates an
interpreter and takes a package, args, and config map, and proceeds to run
the interpreter in a distinct goroutine. It synchronizes as needed to
poke and prod the interpreter along its path to create new resource objects.
There are two other sources, however. First, a nullSource, which simply
refuses to create new objects. This can be handy when writing isolated
tests but is also used to simulate the "empty" environment as necessary to
do a complete teardown of the target environment. Second, a fixedSource,
which takes a pre-computed array of objects, and hands those, in order, to
the planning engine; this is mostly useful as a testing technique.
Boatloads of code is now changed and updated in the various CLI commands.
This further chugs along towards pulumi/lumi#90. The end is in sight.
This change modifies the existing resource provider RPC interface slightly.
Instead of the Create API returning the bag of output properties, we will
rely on the Get API to do so. As a result, this change takes an initial
whack at implementing Get on all existing AWS resources. The Get API needs
to return a fully populated structure containing all inputs and outputs.
Believe it or not, this is actually part of pulumi/lumi#90.
This was done because just returning output properties is insufficient.
Any input properties that weren't supplied may have default values, for
example, and it is wholly reasonable to expect Lumi scripts to depend on
those values in addition to output values.
This isn't fully functional in its current form, because doing this
change turned up many other related changes required to enable output
properties. For instance, at the moment resource properties are defined
in terms of `resource.URN`s, and yet unfortunately the provider side
knows nothing of URNs (instead preferring to deal in `resource.ID`s).
I am going to handle that in a subsequent isolated change, since it will
have far-reaching implications beyond just modifying create and get.
This change includes approximately 1/3rd of the change necessary
to support output properties, as per pulumi/lumi#90.
In short, the runtime now has a new hidden type, Latent<T>, which
represents a "speculative" value, whose eventual type will be T,
that we can use during evaluation in various ways. Namely,
operations against Latent<T>s generally produce new Latent<U>s.
During planning, any Latent<T>s that end up in resource properties
are transformed into "unknown" property values. An unknown property
value is legal only during planning-time activities, such as Check,
Name, and InspectChange. As a result, those RPC interfaces have
been updated to include lookaside maps indicating which properties
have unknown values. My intent is to add some helper functions to
make dealing with this circumstance more correct-by-construction.
For now, using an unresolved Latent<T> in a conditional will lead
to an error. See pulumi/lumi#67. Speculating beyond these -- by
supporting iterative planning and application -- is something we
want to support eventually, but it makes sense to do that as an
additive change beyond this initial support. That is a missing 1/3.
Finally, the other missing 1/3rd which will happen much sooner
than the rest is restructuing plan application so that it will
correctly observe resolution of Latent<T> values. Right now, the
evaluation happens in one single pass, prior to the application, and
so Latent<T>s never actually get witnessed in a resolved state.
Unfortunately, this wasn't a great name. The old one stunk, but the
new one was misleading at best. The thing is, this isn't about performing
an update -- it's about NOT doing an update, depending on its return value.
Further, it's not just previewing the changes, it is actively making a
decision on what to do in response to them. InspectUpdate seems to convey
this and I've unified the InspectUpdate and Update routines to take a
ChangeRequest, instead of UpdateRequest, to help imply the desired behavior.
In order to support output properties (pulumi/coconut#90), we need to
modify the Create gRPC interface for resource providers slightly. In
addition to returning the ID, we need to also return any properties
computed by the AWS provider itself. For instance, this includes ARNs
and IDs of various kinds. This change simply propagates the resources
but we don't actually support reading the outputs just yet.
This change renames two provider methods:
* Read becomes Get.
* UpdateImpact becomes PreviewUpdate.
These just read a whole lot nicer than the old names.
This change adds a rudimentary cocogo SDK package. The only thing in
here is a cocogo.Resource type which will serve as the base marker for
all resource classes in IDL packages (see pulumi/coconut#133).
This change adds the ability to specify analyzers in two ways:
1) By listing them in the project file, for example:
analyzers:
- acmecorp/security
- acmecorp/gitflow
2) By explicitly listing them on the CLI, as a "one off":
$ coco deploy <env> \
--analyzer=acmecorp/security \
--analyzer=acmecorp/gitflow
This closes out pulumi/coconut#119.
This change introduces the basic requirements for analyzers, as per
pulumi/coconut#119. In particular, an analyzer can implement either,
or both, of the RPC methods, Analyze and AnalyzeResource. The former
is meant to check an overall deployment (e.g., to ensure it has been
signed off on) and the latter is to check individual resources (e.g.,
to ensure properties of them are correct, such as checking style,
security, etc. rules). These run simultaneous to overall checking.
Analyzers are loaded as plugins just like providers are. The difference
is mainly in their naming ("analyzer-" prefix, rather than "resource-"),
and the RPC methods that they support.
This isn't 100% functional since we need a way to specify at the CLI
that a particular analyzer should be run, in addition to a way of
recording which analyzers certain projects should use in their manifests.
This change adds a new Check RPC method on the provider interface,
permitting resource providers to perform arbitrary verification on
the values of properties. This is useful for validating things
that might be difficult to express in the type system, and it runs
before *any* modifications are run (so failures can be caight early
before it's too late). My favorite motivating example is verifying
that an AWS EC2 instance's AMI is available within the target region.
This resolvespulumi/coconut#107, although we aren't using this
in any resource providers just yet. I'll add a work item now for that...
This change tracks which updates triggered a replacement. This enables
better output and diagnostics. For example, we now colorize those
properties differently in the output. This makes it easier to diagnose
why an unexpected resource might be getting deleted and recreated.
This change, part of pulumi/coconut#105, rearranges support for
resource replacement. The old model didn't properly account for
the cascading updates and possible replacement of dependencies.
Namely, we need to model a replacement as a creation followed by
a deletion, inserted into the overall DAG correctly so that any
resources that must be updated are updated after the creation but
prior to the deletion. This is done by inserting *three* nodes
into the graph per replacement: a physical creation step, a
physical deletion step, and a logical replacement step. The logical
step simply makes it nicer in the output (the plan output shows
a single "replacement" rather than the fine-grained outputs, unless
they are requested with --show-replace-steps). It also makes it
easier to fold all of the edges into a single linchpin node.
As part of this, the update step no longer gets to choose whether
to recreate the resource. Instead, the engine takes care of
orchestrating the replacement through actual create and delete calls.
This change introduces a new RPC function to the provider interface;
in pseudo-code:
UpdateImpact(id ID, t Type, olds PropertyMap, news PropertyMap)
(bool, PropertyMap, error)
Essentially, during the planning phase, we will consult each provider
about the nature of a proposed update. This update includes a set of
old properties and the new ones and, if the resource provider will need
to replace the property as a result of the update, it will return true;
in general, the PropertyMap will eventually contain a list of all
properties that will be modified as a result of the operation (see below).
The planning phase reacts to this by propagating the change to dependent
resources, so that they know that the ID will change (and so that they
can recalculate their own state accordingly, possibly leading to a ripple
effect). This ensures the overall DAG / schedule is ordered correctly.
This change is most of pulumi/coconut#105. The only missing piece
is to generalize replacing the "ID" property with replacing arbitrary
properties; there are hooks in here for this, but until pulumi/coconut#90
is addressed, it doesn't make sense to make much progress on this.
This change overhauls the way we do object monikers. The old mechanism,
generating monikers using graph paths, was far too brittle and prone to
collisions. The new approach mixes some amount of "automatic scoping"
plus some "explicit naming." Although there is some explicitness, this
is arguably a good thing, as the monikers will be relatable back to the
source more readily by developers inspecting the graph and resource state.
Each moniker has four parts:
<Namespace>::<AllocModule>::<Type>::<Name>
wherein each element is the following:
<Namespace> The namespace being deployed into
<AllocModule> The module in which the object was allocated
<Type> The type of the resource
<Name> The assigned name of the resource
The <Namespace> is essentially the deployment target -- so "prod",
"stage", etc -- although it is more general purpose to allow for future
namespacing within a target (e.g., "prod/customer1", etc); for now
this is rudimentary, however, see marapongo/mu#94.
The <AllocModule> is the token for the code that contained the 'new'
that led to this object being created. In the future, we may wish to
extend this to also track the module under evaluation. (This is a nice
aspect of monikers; they can become arbitrarily complex, so long as
they are precise, and not prone to false positives/negatives.)
The <Name> warrants more discussion. The resource provider is consulted
via a new gRPC method, Name, that fetches the name. How the provider
does this is entirely up to it. For some resource types, the resource
may have properties that developers must set (e.g., `new Bucket("foo")`);
for other providers, perhaps the resource intrinsically has a property
that explicitly and uniquely qualifies the object (e.g., AWS SecurityGroups,
via `new SecurityGroup({groupName: "my-sg"}`); and finally, it's conceivable
that a provider might auto-generate the name (e.g., such as an AWS Lambda
whose name could simply be a hash of the source code contents).
This should overall produce better results with respect to moniker
collisions, ability to match resources, and the usability of the system.
This change adds basic support for discovering, loading, binding to,
and invoking RPC methods on, resource provider plugins.
In a nutshell, we add a new context object that will share cached
state such as loaded plugins and connections to them. It will be
a policy decision in server scenarios how much state to share and
between whom. This context also controls per-resource context
allocation, which in the future will allow us to perform structured
cancellation and teardown amongst entire groups of requests.
Plugins are loaded based on their name, and can be found in one of
two ways: either simply by having them on your path (with a name of
"mu-ressrv-<pkg>", where "<pkg>" is the resource package name with
any "/"s replaced with "_"s); or by placing them in the standard
library installation location, which need not be on the path for this
to work (since we know precisely where to look).
If we find a protocol, we will load it as a child process.
The protocol for plugins is that they will choose a port on their
own -- to eliminate races that'd be involved should Mu attempt to
pre-pick one for them -- and then write that out as the first line
to STDOUT (terminated by a "\n"). This is the only STDERR/STDOUT
that Mu cares about; from there, the plugin is free to write all it
pleases (e.g., for logging, debugging purposes, etc).
Afterwards, we then bind our gRPC connection to that port, and create
a typed resource provider client. The CRUD operations that get driven
by plan application are then simple wrappers atop the underlying gRPC
calls. For now, we interpret all errors as catastrophic; in the near
future, we will probably want to introduce a "structured error"
mechanism in the gRPC interface for "transactional errors"; that is,
errors for which the server was able to recover to a safe checkpoint,
which can be interpreted as ResourceOK rather than ResourceUnknown.
This change introduces a new package, pkg/resource, that will form
the foundation for actually performing deployment plans and applications.
It contains the following key abstractions:
* resource.Provider is a wrapper around the CRUD operations exposed by
underlying resource plugins. It will eventually defer to resource.Plugin,
which itself defers -- over an RPC interface -- to the actual plugin, one
per package exposing resources. The provider will also understand how to
load, cache, and overall manage the lifetime of each plugin.
* resource.Resource is the actual resource object. This is created from
the overall evaluation object graph, but is simplified. It contains only
serializable properties, for example. Inter-resource references are
translated into serializable monikers as part of creating the resource.
* resource.Moniker is a serializable string that uniquely identifies
a resource in the Mu system. This is in contrast to resource IDs, which
are generated by resource providers and generally opaque to the Mu
system. See marapongo/mu#69 for more information about monikers and some
of their challenges (namely, designing a stable algorithm).
* resource.Snapshot is a "snapshot" taken from a graph of resources. This
is a transitive closure of state representing one possible configuration
of a given environment. This is what plans are created from. Eventually,
two snapshots will be diffable, in order to perform incremental updates.
One way of thinking about this is that a snapshot of the old world's state
is advanced, one step at a time, until it reaches a desired snapshot of
the new world's state.
* resource.Plan is a plan for carrying out desired CRUD operations on a target
environment. Each plan consists of zero-to-many Steps, each of which has
a CRUD operation type, a resource target, and a next step. This is an
enumerator because it is possible the plan will evolve -- and introduce new
steps -- as it is carried out (hence, the Next() method). At the moment, this
is linearized; eventually, we want to make this more "graph-like" so that we
can exploit available parallelism within the dependencies.
There are tons of TODOs remaining. However, the `mu plan` command is functioning
with these new changes -- including colorization FTW -- so I'm landing it now.
This is part of marapongo/mu#38 and marapongo/mu#41.
This changes two aspects of the ResourceProvider.Update RPC API:
1. Update needs to return an ID, in case the resource had to be
recreated in response to the request.
2. Include both the old and the new values for properties that are
being updated.
After a bit more thinking, we will create new SDK packages for each
of the languages we wish to support writing resource providers in.
This is where the RPC goo will live, so I have created a new sdk/
directory, moved the Protobuf/gRPC definitions underneath sdk/proto/,
and put the generated code into sdk/go/ and sdk/js/.
This rearranges the library code:
* sdk/... goes away.
* What used to be sdk/javascript/ is now lib/mu/, an actual MuPackage
that provides the base abstractions for all other MuPackages to use.
* lib/aws is the @mu/aws MuPackage that exposes all AWS resources.
* lib/mux is the @mu/x MuPackage that provides cross-cloud abstractions.
A lot of what used to be in lib/mu goes here. In particular, autoscaler,
func, ..., all the "general purpose" abstractions, really.
In the old system, the core runtime/toolset understood that we are targeting
specific cloud providers at a very deep level. In fact, the whole code-generation
phase of the compiler was based on it.
In the new system, this difference is less of a "special" concern, and more of
a general one of mapping MuIL objects to resource providers, and letting *them*
gather up any configuration they need in a more general purpose way.
Therefore, most of this stuff can go. I've merged in a small amount of it to
the mu/x MuPackage, since that has to switch on cloud IaaS and CaaS providers in
order to decide what kind of resources to provision. For example, it has a
mu.x.Cluster stack type that itself provisions a lot of the barebone essential
resources, like a virtual private cloud and its associated networking components.
I suspect *some* knowledge of this will surface again as we implement more
runtime presence (discovery, etc). But for the time being, it's a distraction
getting the core model running. I've retained some of the old AWS code in the
new pkg/resource/providers/aws package, in case I want to reuse some of it when
implementing our first AWS resource providers. (Although we won't be using
CloudFormation, some of the name generation code might be useful.) So, the
ships aren't completely burned to the ground, but they are certainly on 🔥.
This change introduces a basic JavaScript SDK (actually in TypeScript,
but consumable either way). This is just scaffolding but provides the
minimal set of abstractions necessary to start writing real stacks.