Commit graph

32 commits

Author SHA1 Message Date
CyrusNajmabadi
f2b9bd4b13
Remove the explicit 'pulumi preview' command. (#1170)
Old command still exists, but tells you to run "pulumi update --preview".
2018-04-13 22:26:01 -07:00
Sean Gillespie
2c479c172d
Lift snapshot management out of the engine and serialize writes to snapshot (#1069)
* Lift snapshot management out of the engine

This PR is a prerequisite for parallelism by addressing a major problem
that the engine has to deal with when performing parallel resource
construction: parallel mutation of the global snapshot. This PR adds
a `SnapshotManager` type that is responsible for maintaining and
persisting the current resource snapshot. It serializes all reads and
writes to the global snapshot and persists the snapshot to persistent
storage upon every write.

As a side-effect of this, the core engine no longer needs to know about
snapshot management at all; all snapshot operations can be handled as
callbacks on deployment events. This will greatly simplify the
parallelization of the core engine.

Worth noting is that the core engine will still need to be able to read
the current snapshot, since it is interested in the dependency graphs
contained within. The full implications of that are out of scope of this
PR.

Remove dead code, Steps no longer need a reference to the plan iterator that created them

Fixing various issues that arise when bringing up pulumi-aws

Line length broke the build

Code review: remove dead field, fix yaml name error

Rebase against master, provide implementation of StackPersister for cloud backend

Code review feedback: comments on MutationStatus, style in snapshot.go

Code review feedback: move SnapshotManager to pkg/backend, change engine to use an interface SnapshotManager

Code review feedback: use a channel for synchronization

Add a comment and a new test

* Maintain two checkpoints, an immutable base and a mutable delta, and
periodically merge the two to produce snapshots

* Add a lot of tests - covers all of the non-error paths of BeginMutation and End

* Fix a test resource provider

* Add a few tests, fix a few issues

* Rebase against master, fixed merge
2018-04-12 09:55:34 -07:00
Joe Duffy
be26db3ffa
Eliminate needless level of closure indirection (#1085)
This was CR feedback from @swgillespie.
2018-03-29 08:57:25 -07:00
joeduffy
8b5874dab5 General prep work for refresh
This change includes a bunch of refactorings I made in prep for
doing refresh (first, the command, see pulumi/pulumi#1081):

* The primary change is to change the way the engine's core update
  functionality works with respect to deploy.Source.  This is the
  way we can plug in new sources of resource information during
  planning (and, soon, diffing).  The way I intend to model refresh
  is by having a new kind of source, deploy.RefreshSource, which
  will let us do virtually everything about an update/diff the same
  way with refreshes, which avoid otherwise duplicative effort.

  This includes changing the planOptions (nee deployOptions) to
  take a new SourceFunc callback, which is responsible for creating
  a source specific to the kind of plan being requested.

  Preview, Update, and Destroy now are primarily differentiated by
  the kind of deploy.Source that they return, rather than sprinkling
  things like `if Destroying` throughout.  This tidies up some logic
  and, more importantly, gives us precisely the refresh hook we need.

* Originally, we used the deploy.NullSource for Destroy operations.
  This simply returns nothing, which is how Destroy works.  For some
  reason, we were no longer doing this, and instead had some
  `if Destroying` cases sprinkled throughout the deploy.EvalSource.
  I think this is a vestige of some old way we did configuration, at
  least judging by a comment, which is apparently no longer relevant.

* Move diff and diff-printing logic within the engine into its own
  pkg/engine/diff.go file, to prepare for upcoming work.

* I keep noticing benign diffs anytime I regenerate protobufs.  I
  suspect this is because we're also on different versions.  I changed
  generate.sh to also dump the version into grpc_version.txt.  At
  least we can understand where the diffs are coming from, decide
  whether to take them (i.e., a newer version), and ensure that as
  a team we are monotonically increasing, and not going backwards.

* I also tidied up some tiny things I noticed while in there, like
  comments, incorrect types, lint suppressions, and so on.
2018-03-28 07:45:23 -07:00
Pat Gavlin
a23b10a9bf
Update the copyright end date to 2018. (#1068)
Just what it says on the tin.
2018-03-21 12:43:21 -07:00
Matt Ellis
96d39b60d1 Filter secrets from Pulumi's outputs
When a stack has secrets, we now take the secret values and construct
a regular expression which is just an alternation of all the secret
values. Then, before pushing any string data into an Event, we run the
regular expression and replace all matches with '[secret]'.

Fixes #747
2018-03-09 13:23:25 -08:00
Matt Ellis
39dbdc98e9 Clean up colorization logic
The existing logic would flow colorization information into the
engine, so depending on the settings in the CLI, the engine may or may
not have emitted colorized events. This coupling is not great and we
want to start moving to a world where the presentation happens
exclusively at the CLI level.

With this change, the engine will always produce strings that have the
colorization formatting directives (i.e. the directives that
reconquest/loreley understands) and the CLI will apply
colorization (which could mean either running loreley to turn the
directives into ANSI escape codes, or drop them or retain them, for
debuging purposes).

Fixes #742
2018-01-31 15:46:14 -08:00
Matt Ellis
07fd36c369 Remove deployOptions.Create
This was entirely unused.

Fixes #813
2018-01-29 16:23:55 -08:00
Chris Smith
7a5ac5ce06 Export resource change counts from engine 2018-01-20 12:07:03 -08:00
Chris Smith
3a3d0698ae
Surface update options to the service (#806)
This PR surfaces the configuration options available to updates, previews, and destroys to the Pulumi Service. As part of this I refactored the options to unify them into a single `engine.UpdateOptions`, since they were all overlapping to various degrees.

With this PR we are adding several new flags to commands, e.g. `--summary` was not available on `pulumi destroy`.

There are also a few minor breaking changes.

- `pulumi destroy --preview` is now `pulumi destroy --dry-run` (to match the actual name of the field).
- The default behavior for "--color" is now `Always`. Previously it was `Always` or `Never` based on the value of a `--debug` flag. (You can specify `--color always` or `--color never` to get the exact behavior.)

Fixes #515, and cleans up the code making some other features slightly easier to add.
2018-01-18 11:10:15 -08:00
pat@pulumi.com
5f28d52e00 Remove the Engine type entirely.
It no longer carries any state. All of its methods are now package-level
functions.
2018-01-08 14:20:51 -08:00
pat@pulumi.com
c56e716c31 Refactor the engine's entrypoints.
These changes refactor the engine's entrypoints--Deploy, Destroy, and
Preview--to be update-centric rather than stack-centric. Each of these
methods now takes a value of a new type, Update, that abstracts away the
vagaries of fetching and maintaining the update's state. This
refactoring also reinforces Pulumi.yaml as a CLI concept rather than an
engine concept; the CLI is now the only reader/writer of this format.

These changes will smooth the way for a few refactorings on the service
side that will aid in update isolation.
2018-01-08 14:15:16 -08:00
Joe Duffy
f0c28db639
Attempt to fix colorization (#740)
Our recent changes to colorization changed from a boolean to a tri-valued
enum (Always, Never, Raw).  The events from the service, however, are still
boolean-valued.  This changes the message payload to carry the full values.
2017-12-18 11:42:32 -08:00
CyrusNajmabadi
e4946a6620
Allow users to control if and how output is colorized. (#718)
Part of the work to make it easier to tests of diff output.  Specifically, we now allow users to pass --color=option for several pulumi commands.  'option' can be one of 'always', 'never', 'raw', and 'auto' (the default).  

The meaning of these flags are:

1. auto: colorize normally, unless in --debug 
2. always: always colorize no matter what
3. never: never colorize no matter what.
4. raw: colorize, but preserve the original "<{%%}>" style control codes and not the translated platform specific codes.   This is for testing purposes and ensures we can have test for this stuff across platform.
2017-12-14 11:53:02 -08:00
Luke Hoban
af5298f4aa
Initial work on tracing support (#521)
Adds OpenTracing in the Pulumi engine and plugin + langhost subprocesses.

We currently create a single root span for any `Enging.plan` operation - which is a single `preview`, `update`, `destroy`, etc.

The only sub-spans we currently create are at gRPC boundaries, both on the client and server sides and on both the langhost and provider plugin interfaces.

We could extend this to include spans for any other semantically meaningful sections of compute inside the engine, though initial examples show we get pretty good granularity of coverage by focusing on the gRPC boundaries.

In the future, this should be easily extensible to HTTP boundaries and to track other bulky I/O like datastore read/writes once we hook up to the PPC and Pulumi Cloud.

We expose a `--trace <endpoint>` option to enable tracing on the CLI, which we will aim to thread through to subprocesses.

We currently support sending tracing data to a Zipkin-compatible endpoint.  This has been validated with both Zipkin and Jaeger UIs.

We do not yet have any tracing inside the TypeScript side of the JS langhost RPC interface.  There is not yet automatic gRPC OpenTracing instrumentation (though it looks like it's in progress now) - so we would need to manually create meaningful spans on that side of the interface.
2017-11-08 17:08:51 -08:00
joeduffy
3d9dcb0942 Break the diag goroutine upon exit 2017-10-22 15:52:00 -07:00
joeduffy
500ea0b572 Fix diag channel errors
The event diagnostic goroutines could error out sometimes during
early program exits, due to a race between the goroutine writing to
the channel and the early exiting goroutine which closed the channel.
This change stops closing the channels entirely on the abrupt exit
paths, since it's not necessary and we want to exit immediately.
2017-10-22 15:22:15 -07:00
Matt Ellis
22c9e0471c Use Stack over Environment to describe a deployment target
Previously we used the word "Environment" as the term for a deployment
target, but since then we've started to use the term Stack. Adopt this
across the CLI.

From a user's point of view, there are a few changes:

1. The `env` verb has been renamed to `stack`
2. The `-e` and `--env` options to commands which operate on an
environment now take `-s` or `--stack` instead.
3. Becase of (2), the commands that used `-s` to display a summary now
only support passing the full option name (`--summary`).

On the local file system, we still store checkpoint data in the `env`
sub-folder under `.pulumi` (so we can reuse existing checkpoint files
that were written to the old folder)
2017-10-16 13:04:20 -07:00
Pat Gavlin
aaf46c12f4 Narrow destroy events as well. 2017-10-13 10:12:09 -07:00
Matt Ellis
377eb61e32 Always emit debug events into the stream 2017-10-09 18:27:05 -07:00
Matt Ellis
7587bcd7ec Have engine emit "events" instead of writing to streams
Previously, the engine would write to io.Writer's to display output.
When hosted in `pulumi` these writers were tied to os.Stdout and
os.Stderr, but other applications hosting the engine could send them
other places (e.g. a log to be sent to an another application later).

While much better than just using the ambient streams, this was still
not the best. It would be ideal if the engine could just emit strongly
typed events and whatever is hosting the engine could care about
displaying them.

As a first step down that road, we move to a model where operations on
the engine now take a `chan engine.Event` and during the course of the
operation, events are written to this channel. It is the
responsibility of the caller of the method to read from the channel
until it is closed (singifying that the operation is complete).

The events we do emit are still intermingle presentation with data,
which is unfortunate, but can be improved over time. Most of the
events today are just colorized in the client and printed to stdout or
stderr without much thought.
2017-10-09 18:24:56 -07:00
Matt Ellis
daa083636c Rename envCmdInfo to planContext
This name is still not great, but the old name was really, really bad.
2017-10-02 18:03:07 -07:00
Matt Ellis
93ab134bbb Have the CLI keep track of the current environment
Previously, the engine was concered with maintaing information about
the currently active environment. Now, the CLI is in charge of
this. As part of this change, the engine can now assume that every
environment has a non empty name (and I've added asserts on the
entrypoints of the engine API to ensure that any consumer of the
engine passes a non empty environment name)
2017-10-02 16:57:41 -07:00
Matt Ellis
d29f6fc4e5 Use tokens.QName instead of string as the type for environment
Internally, the engine deals with tokens.QName and not raw
strings. Push that up to the API boundary
2017-10-02 15:14:55 -07:00
Matt Ellis
c022db9285 Require environment name on deployment APIs
Deployments always need to be done in the context of some environment,
so let's make the argument explicit instead of it coming in the
property bag
2017-10-02 11:14:27 -07:00
Joe Duffy
f6e694c72b Rename pulumi-fabric to pulumi
This includes a few changes:

* The repo name -- and hence the Go modules -- changes from pulumi-fabric to pulumi.

* The Node.js SDK package changes from @pulumi/pulumi-fabric to just pulumi.

* The CLI is renamed from lumi to pulumi.
2017-09-21 19:18:21 -07:00
joeduffy
22387d24cd Switch to a --parallel=P flag
This change flips the polarity on parallelism: rather than having a
--serialize flag, we will have a --parallel=P flag, and by default
we will shut off parallelism.  We aren't benefiting from it at the
moment (until we implement pulumi/pulumi-fabric#106), and there are
more hidden dependencies in places like AWS Lambdas and Permissions
than I had realized.  We may revisit the default, but this allows
us to bite off the messiness of dependsOn only when we benefit from
it.  And in any case, the --parallel=P capability will be useful.
2017-09-17 08:10:46 -07:00
joeduffy
087deb7643 Add optional dependsOn to Resource constructors
This change adds an optiona dependsOn parameter to Resource constructors,
to "force" a fake dependency between resources.  We have an extremely strong
desire to resort to using this only in unusual cases -- and instead rely
on the natural dependency DAG based on properties -- but experience in other
resource provisioning frameworks tells us that we're likely to need this in
the general case.  Indeed, we've already encountered the need in AWS's
API Gateway resources... and I suspect we'll run into more especially as we
tackle non-serverless resources like EC2 Instances, where "ambient"
dependencies are far more commonplace.

This also makes parallelism the default mode of operation, and we have a
new --serialize flag that can be used to suppress this default behavior.
Full disclosure: I expect this to become more Make-like, i.e. -j 8, where
you can specify the precise width of parallelism, when we tackle
pulumi/pulumi-fabric#106.  I also think there's a good chance we will flip
the default, so that serial execution is the default, so that developers
who don't benefit from the parallelism don't need to worry about dependsOn
in awkward ways.  This tends to be the way most tools (like Make) operate.

This fixes pulumi/pulumi-fabric#335.
2017-09-15 16:38:52 -07:00
joeduffy
f189c40f35 Wire up Lumi to the new runtime strategy
🔥 🔥 🔥  🔥 🔥 🔥

Getting closer on #311.
2017-09-04 11:35:21 -07:00
Matt Ellis
b7388fa99a Clean up Destroy API boundary 2017-08-24 18:09:37 -07:00
Matt Ellis
865422567c Alow multiple instances of engine.Engine
This refactors the engine so all of the APIs on it are instance
methods on the type instead of raw methods that float around and use
data from a global engine.

A mechcanical change as we remove the global `E` and then make
anything that interacted with that in pkg/engine to be an instance
method and the dealing with the fallout.
2017-08-24 18:09:37 -07:00
Matt Ellis
a6eabdc34b Move a bunch of code around
Move most of the guts of `lumi` into the newly created `engine`
package.
2017-08-24 18:00:46 -07:00