This change adds the ability to perform runtime logging, including
debug logging, that wires up to the Pulumi Fabric engine in the usual
ways. Most stdout/stderr will automatically go to the right place,
but this lets us add some debug tracing in the implementation of the
runtime itself (and should come in handy in other places, like perhaps
the Pulumi Framework and even low-level end-user code).
As explained in pulumi/pulumi-fabric#293, we were a little ad-hoc in
how configuration was "applied" to resource providers.
In fact, config wasn't ever communicated directly to providers; instead,
the resource providers would simply ask the engine to read random heap
locations (via tokens). Now that we're on a plan where configuration gets
handed to the program at startup, and that's that, and where generally
speaking resource providers never communicate directly with the language
runtime, we need to take a different approach.
As such, the resource provider interface now offers a Configure RPC
method that the resource planning engine will invoke at the right
times with the right subset of configuration variables filtered to
just that provider's package. This fixespulumi/pulumi#293.
This change simplifies the provider RPC interface slightly:
1) Eliminate Get. We really don't need it anymore. There are
several possibly-interesting scenarios down the road that may
demand it, but when we get there, we can consider how best to
bring this back. Furthermore, the old-style Get remains mostly
incompatible with Terraform anyway.
2) Pass URNs, not type tokens, across the RPC boundary. This gives
the provider access to more interesting information: the type,
still, but also the name (which is no longer an object property).
We are renaming Lumi to Pulumi Fabric. This change simply renames the
pulumi/lumi repo to pulumi/pulumi-fabric, without the CLI tools and other
changes that will follow soon afterwards.
This changes the RPC interfaces between Lumi and provider ever so
slightly, so that we can track default properties explicitly. This
is required to perform accurate diffing between inputs provided by
the developer, inputs provided by the system, and outputs. This is
particularly important for default values that may be indeterminite,
such as those we use in the bridge to auto-generate unique IDs.
Otherwise, we fail to reapply defaults correctly, and trick the
provider into thinking that properties changed when they did not.
This is a small step towards pulumi/lumi#306, in which we will defer
even more responsibility for diffing semantics to the providers.
This change serializes unknown properties anywhere in the entire
property structure, including deeply embedded inside object maps, etc.
This is now done in such a way that we can recover both the computed
nature of the serialized property, along with its expected eventual
type, on the other side of the RPC boundary.
This will let us have perfect fidelity with the new bridge's view on
computed properties, rather than special casing them on "one side".
As part of the bridge bringup, I've discoverd that the property state
returned from Creates does *not* always equal the state that is then
read from calls to Get. (I suspect this is a bug and that they should
be equivalent, but I doubt it's fruitfal to try and track down all
occurrences of this; I bet it's widespread). To cope with this, we will
return state from Create and Update, instead of issuing a call to Get.
This was a design we considered to start with and frankly didn't have
a super strong reason to do it the current way, other than that it seemed
elegant to place all of the Get logic in one place.
Note that providers may choose to return nil, in which case we will read
state from the provider in the usual Get style.
This change brings the same typed serialization we use for RPC
to the serialization of deployments. This ensures that we get
repeatable diffs from one deployment to the next.
This change recognizes assets and archives as 1st class resource
property values. This is necessary to support them in the new bridge
work, and lays the foundation for fixing pulumi/lumi#153.
I also took the opportunity to clean up some old cruft in the
resource properties area.
This adds a ReadLocations RPC function to the engine interface, alongside
the singular ReadLocation. The plural function takes a single token that
represents a module or class and we will then return all of the module
or class (static) properties that are currently known.
This adds a few missing closes for the plugin host/context. This
should fixpulumi/lumi#261. Eventually when we have more robust
nightly test options, and want to spend the time, we should think
about doing more rigorous stress testing that kills processes at
inopportune times and guarantees we don't leak. I've filed
pulumi/lumi#263 to do that.
This change fixes a few things:
* Most importantly, we need to place a leading "." in the paths
to Gometalinter, otherwise some sub-linters just silently skip
the directory altogether. errcheck is one such linter, which
is a very important one!
* Use an explicit Gometalinter.json file to configure the various
settings. This flips on a few additional linters that aren't
on by default (line line length checking). Sadly, a few that
I'd like to enable take waaaay too much time, so in the future
we may consider a nightly job (this includes code similarity,
unused parameters, unused functions, and others that generally
require global analysis).
* Now that we're running more, however, linting takes a while!
The core Lumi project now takes 26 seconds to lint on my laptop.
That's not terrible, but it's long enough that we don't want to
do the silly "run them twice" thing our Makefiles were previously
doing. Instead, we shall deploy some $$($${PIPESTATUS[1]}-1))-fu
to rely on the fact that grep returns 1 on "zero lines".
* Finally, fix the many issues that this turned up.
I think(?) we are done, except, of course, for needing to drive
down some of the cyclomatic complexity issues (which I'm possibly
going to punt on; see pulumi/lumi#259 for more details).
After 233c5a8 landed, I noticed there are a few things to be fixed up:
* Run gometalinter in all the right places. We need to run both in
lint and lint_quiet targets. I've also cleaned up some of the logic
around what to suppress so there's less repetition.
* We currently @ meaningful commands, which is unfortunate, since it
makes debugging Makefiles tough (especially when looking at CI build
logs). Going forward, we should only use @ for meaningless commands,
like @echo.
* The AWS project wasn't actually running tslint, because it needs to
say `tslint './pack/**/*.ts' --exclude='./pack/node_modules/**'`.
The current script of `tslint lib/aws/pack/...` wasn't actually
running lint, hence we missed a lot of AWS lint issues.
* Fix up the issues that these fixes uncovered. Mostly err shadowing.
This continues the previous commit and establishes the interpreter
context so that we can use the new host interface. In summary:
* Instead of using the NullSource for destructions -- which
doesn't hook up an interpreter and so any reads of configuration
variables will fail -- we will enlighten the EvalSource to know
how to orchestrate destruction interpretation. The primary
difference is that we don't actually run the code, but *we do*
perform all of the necessary configuration and variable init.
* Associate the active interpreter with the plugin context as
we are executing, so that the host object can actually read the
state from the heap as requested to do so by attached plugins.
* Rename anything "engine" related to use the term "host"; this
avoids introducing unnecesarily new terminology.
* Add a new pkg/resource/provider/ package where we can begin
consolidating helper functionality for resource providers.
Right now, this includes a wrapper interface atop the gRPC
machinery necessary to contact the host, in addition to a
Main function that hides some boilerplate entrypoint code.
* Add a rpcutil.IsBenignCloseErr routine to let us ignore
"benign" gRPC errors that are knowingly returned at shutdown.
This commit completes pulumi/lumi#117.
This addresses CR feedback from @lukehoban; namely, that we should
be going through the Read API for location reads in the plugin host
to ensure that getters are invoked as appropriate.
I also made Location's various fields private so that we aren't
tempted to make this mistake elsewhere, effectively "forcing" us
to go through the accessor methods.
This change adds an engine gRPC interface, and associated implementation,
so that plugins may do interesting things that require "phoning home".
Previously, the engine would fire up plugins and talk to them directly,
but there was no way for a plugin to ask the engine to do anything.
The motivation here is so that plugins can read evaluator state, such
as config information, but this change also allows richer logging
functionality than previously possible. We will still auto-log any
stdout/stderr writes; however, explicit errors, warnings, informational,
and even debug messages may be written over the Log API.
The primary purposes of this change is to mark only immediate ouptuts
on a resource object as "output" and categories the rest as computed.
It also contains a few minor things:
* Rebase atop the latest in master.
* Always marshal unknows as their default value.
* Permit computed as the existing ID property, in addition to null.
* Tidy up some asserts.
This change introduces an OpSame planning step. The reason we need
this is so that we can apply the necessary output properties, including
the ID, even as we are simply walking the plan (i.e., when we aren't
actually performing a deployment). This ensures that the object state
evolves as required to let reads of output properties propagate in the
ways necessary to reproduce past executions of the program.
This change refactors a number of aspects of the CLI's treatment of
steps, in line with the new scheme, and a number of other miscellaneous
and minor fixes. It also regenerates all RPC code impacted by recent renames.
This change restructures a lot more pertaining to deployments, snapshots,
environments, and the like.
The most notable change is that the notion of a deploy.Source is introduced,
which splits the responsibility between the deploy.Plan -- which simply
understands how to compute and carry out deployment plans -- and the idea
of something that can produce new objects on-demand during deployment.
The primary such implementation is evalSource, which encapsulates an
interpreter and takes a package, args, and config map, and proceeds to run
the interpreter in a distinct goroutine. It synchronizes as needed to
poke and prod the interpreter along its path to create new resource objects.
There are two other sources, however. First, a nullSource, which simply
refuses to create new objects. This can be handy when writing isolated
tests but is also used to simulate the "empty" environment as necessary to
do a complete teardown of the target environment. Second, a fixedSource,
which takes a pre-computed array of objects, and hands those, in order, to
the planning engine; this is mostly useful as a testing technique.
Boatloads of code is now changed and updated in the various CLI commands.
This further chugs along towards pulumi/lumi#90. The end is in sight.
This change guts the deployment planning and execution process, a
necessary component of pulumi/lumi#90.
The major effect of this change is that resources are actually
connected to the live objects, instead of being snapshots taken at
inopportune moments in time.
This change, part of pulumi/lumi#90, overhauls quite a bit of the
core resource, planning, environments, and related areas.
The biggest amount of movement comes from the splitting of pkg/resource
into multiple sub-packages. This results in:
- pkg/resource: just the core resource data structures.
- pkg/resource/deployment: all planning and deployment logic.
- pkg/resource/environment: all environment, configuration, and
serialized checkpoint structures and logic.
- pkg/resource/plugin: all dynamically loaded analyzer and
provider logic, including the actual loading and RPC mechanisms.
This also splits the resource abstraction up. We now have:
- resource.Resource: a shared interface.
- resource.Object: a resource that is connected to a live object
that will periodically observe mutations due to ongoing
evaluation of computations. Snapshots of its state may be
taken; however, this is purely a "pre-planning" abstraction.
- resource.State: a snapshot of a resource's state that is frozen.
In other words, it is no longer connected to a live object.
This is what will store provider outputs (ID and properties),
and is what may be serialized into a deployment record.
The branch is in a half-baked state as of this change; more changes
are to come...