Commit graph

1617 commits

Author SHA1 Message Date
joeduffy d845c9e08c Publish and install the new layout 2017-09-07 09:56:26 -07:00
joeduffy 7f41f6e186 Update dependencies to latest 2017-09-07 09:02:15 -07:00
Joe Duffy dbd0e2ad4b Merge pull request #328 from pulumi/311_v8
Switch to a Node.js/V8-based runtime
2017-09-07 08:41:25 -07:00
joeduffy dcefa4a9d4 Close gRPC client connections
This change closes the gRPC client connections, as they keep the
Node.js message loop alive on Linux (but, strangely, not Mac;
regardless, a good thing to do anyway...)
2017-09-07 08:32:36 -07:00
joeduffy f64b8e25e7 Clean up legacy examples 2017-09-07 07:59:16 -07:00
joeduffy 6147afb7d1 Fix cp command on Linux 2017-09-07 07:36:10 -07:00
joeduffy 0d2f84c194 Fix github.com/pkg/errors reference 2017-09-07 07:25:08 -07:00
joeduffy 470a519057 Add Promises leak and hang detection
We have an issue in the runtime right now where we serialize closures
asynchronously, meaning we make it possible to form cycles between
resource graphs (something that ought to be impossible in our model,
where resources are "immutable" after creation and cannot form cycles).

Let me tell you a tale of debugging this ...

Well, no, let's not do that.  But thankfully I've left behind some
little utilities that might make debugging such a thing easier down
the road.  Namely:

* By default, most of our core runtime promises leverage a leak handler
  that will log an error message should the process exit with certain
  critical unresolved promises.  This error message will include some
  handy context (like whether it was an input promise) as well as a
  stack trace for its point of creation.

* Optionally, with a flag in runtime/debuggable.ts, you may wire up
  a hang detector, for situations where we may want to detect this
  situation sooner than process exit, using the regular message loop.
  This uses a defined timeout, prints the same diagnostics as the
  leak detector when a hang is detected, and is disabled by default.
2017-09-06 18:35:20 -07:00
joeduffy 93743733fb Explicitly serialize output properties in closures 2017-09-06 14:51:00 -07:00
joeduffy aefe297aa1 Harden dependent resolutions
This fixes a few problems with dependent resolutions and hardens
even more promises-related error paths, so we swallow precisely zero
errors (or at least we hope so).  This also digs through multi-level
chains of promises and computed properties as needed for nested mapValues.
2017-09-06 14:29:17 -07:00
joeduffy 397fea5720 Permit undefined values to flow through 2017-09-06 09:39:16 -07:00
joeduffy d8d94d1df0 Harden error paths and improve messages 2017-09-06 09:36:28 -07:00
joeduffy f0389799d8 Convey errors if any error messages occurred 2017-09-06 09:35:35 -07:00
joeduffy 7e5b6a564c Let assets/archives contain computeds 2017-09-06 08:59:23 -07:00
joeduffy ca149316fc Block resource creations within mapValue 2017-09-06 08:49:20 -07:00
joeduffy 240b54b5be Add typings and tests for mapValues that return computeds 2017-09-06 08:28:11 -07:00
joeduffy 0f08ef3cda Improve mapValue: log errors, permit Computed<U> returns 2017-09-06 08:10:30 -07:00
joeduffy 6630de503c Support capturing Computed<T>s and Promise<T>s
This change adds support for awaiting any Computed<T> and Promise<T>s
that were captured inside of a function's closure.  This preserves our
ability to capture, for example, resource state that ends up getting
serialized as the final resource state, rather than a snapshot of the
(mostly unresolved) resource state at the time of serialization.
2017-09-06 07:36:19 -07:00
joeduffy cc9a607f01 Move environment entry serialization into JavaScript
This change moves the environment entry serialization logic into
JavaScript, where it's a bit easier to author and maintain.  We
also switch to using Object.keys, so that we only walk the enumerable
properties of objects (to avoid internal member functions and to
generally leverage our current style of writing code).  This is
just a temporary stopgap until we figure out more rigorous semantics
for what it means to serialize entire objects ...
2017-09-05 16:57:23 -07:00
joeduffy fc236ec0b2 Override toString from Property
This is mostly just for debugging purposes, but hopefully makes it
a little clearer that you've done something wrong, vs "[object Object]".
2017-09-05 15:51:05 -07:00
joeduffy 726e48e094 Add an extra test for nested functions 2017-09-05 15:50:47 -07:00
joeduffy 3164572b6e Fix some free variable capture logic
* Use `global.hasOwnProperty(ident)`, rather than `global[ident] !== undefined`,
  to avoid classifying references to globals as free variables.  Surprise(!!),
  the prior logic wouldn't work for `undefined` itself... 😒

* Expand this check to include the built-in Node.js module variables, namely
  `__dirname`, `__filename`, `exports`, `module`, and `require`, so that
  references to them don't get classified as serializable free variables either.

* Place catch variables in scope, so that `catch (err) { ... }` won't yield
  free variables for references to `err` within `...`.

* Place recursive function definitions into the top-level `var`-like scope of
  variables so that we don't consider references to them free.

* Harden all error pathways in the native C++ add-on so that we terminate
  anytime an exception is in-flight, rather than limping along and making
  things worse...
2017-09-05 15:21:14 -07:00
joeduffy 0a78ef0743 Properly report closes due to signals 2017-09-05 12:01:55 -07:00
joeduffy e3a6695399 Depend only on vendored protos 2017-09-05 11:52:33 -07:00
joeduffy 8d3708f34d Use portable cps 2017-09-05 11:39:32 -07:00
joeduffy 4b2a40056e Remove proto/ from sdk/nodejs/ 2017-09-05 11:39:10 -07:00
joeduffy 8826c08116 Fix linting glob 2017-09-05 11:24:38 -07:00
joeduffy d3bd43fea9 Rename PropertyValue<T> to MaybeComputed<T>
As I started rolling this out, I realized that end user code actually
has to use this type sometimes.  And that the current names are inconsistent,
after eschewing Property<T> in favor of Computed<T>.  The new names read better.
2017-09-05 11:14:28 -07:00
joeduffy a1ab56fc28 Prettify properties
This change makes a few simplifications to how properties are exposed in
the system, mostly in the name of usability, but also to feel a bit more
like "idiomatic JavaScript".  Namely:

* Rename `then` to `mapValue`.  This hopefully helps to suggest that this
  is meant for a dataflow style of programming.

* Move Property<T> into the runtime module, and remove PropertyState<T>,
  collapsing back down to a single type.  This also eliminates some of the
  messy internal runtime casting, accessing of internal members, etc.

* Export a Computed<T> interface from the root of the module.  This is
  the entirety of the public-facing surface area for properties, and
  exposes that single `mapValue` member function.  The internal runtime
  logic understands how to handle Property<T>s specifically in addition
  to Computed<T>s more generally (in case someone writes their own).
2017-09-05 10:55:09 -07:00
joeduffy ad54031fb2 Install Node.js 6.10.x in Travis 2017-09-05 10:26:05 -07:00
joeduffy 2e824c0ba5 Reject all but Node.js 6.10.x 2017-09-05 10:08:20 -07:00
joeduffy f2d53459eb Add the notion of stable states
If a resource's planning operation is to do nothing, we can safely
assume that all of its properties are stable.  This can be used during
planning to avoid cascading updates that we know will never happen.
2017-09-05 10:01:00 -07:00
joeduffy 2a22a71116 Tidy up resource properties
This changes a few aspects of resource properties:

* Move all runtime-related goo into the runtime module, in an
  internal PromiseState class.  This encapsulates the internal
  state transitions and protects against misuse.  It also allows
  us to clean up the public API for the Property<T> type so that
  it's entirely suitable for external usage.

* Track input and output property values distinctly.  It turns
  out we want to key off events differently.  For example, to marshal
  property values to a resource provider, we only care about the
  inputs.  For final property values that are used in, say, thens
  or as inputs to other properties, we want the output property value.

* Be more precise about when an output is truly final, and known, or
  unknown due to planning/dry-runs.  Note that this does mean that
  we'll encounter unknown values more frequently because, aside from
  IDs and URNs, we can't say for sure that arbitrary properties will never
  change post-creation.  We have ideas on how to denote this; see
  pulumi/pulumi-fabric#330 for more details.
2017-09-05 09:31:03 -07:00
joeduffy d7c90f12a8 Use yarn to run subcommands 2017-09-04 11:35:21 -07:00
joeduffy b80b6afcf1 Lint the test files 2017-09-04 11:35:21 -07:00
joeduffy 7c7610848f Rename asset classes
This change renames String, File, and Remote to StringAsset, FileAsset,
and RemoteAsset, largely to avoid conflicting with the built-in JavaScript
String type, but also because it mirrors our Archive naming strategy.
2017-09-04 11:35:21 -07:00
joeduffy f3cf73d790 Change plugin prefixes to "pulumi-" 2017-09-04 11:35:21 -07:00
joeduffy 1c52e2d607 Run the node_modules version of node-gyp 2017-09-04 11:35:21 -07:00
joeduffy ee7fc0a8c5 Fix a few things in the SDK
This fixes a few things in the SDK preventing deployments (versus plans):

* Don't fully resolve when a link resolves.  This will be handled during
  the final completion of the resource state.

* Skip "id" and "urn" for property resolution, since they are handled
  explicitly based on the RPC messages.  The "id" is often in the response
  payload because Terraform stores it as a property.  We don't need it.

* Lazily allocate Property<T> objects if necessary when the response
  from the resulting resource operation comes back.

* Improve a few error messages.
2017-09-04 11:35:21 -07:00
joeduffy fe66a0eba7 Use the new URN during creates 2017-09-04 11:35:21 -07:00
joeduffy 77bbf443bc Synchronize with the resource channel properly 2017-09-04 11:35:21 -07:00
joeduffy f718ab6501 Add a runtime.Log class
This change adds the ability to perform runtime logging, including
debug logging, that wires up to the Pulumi Fabric engine in the usual
ways.  Most stdout/stderr will automatically go to the right place,
but this lets us add some debug tracing in the implementation of the
runtime itself (and should come in handy in other places, like perhaps
the Pulumi Framework and even low-level end-user code).
2017-09-04 11:35:21 -07:00
joeduffy a13a83b067 Pass the monitor address correctly to language plugins 2017-09-04 11:35:21 -07:00
joeduffy 311550b5e9 Don't copy .node-gyp innards
We don't actually need to copy the headers, becasue the include
path order for the GYP-generated project files will include them
in the correct order.  This simplifies the script and ordering.
2017-09-04 11:35:21 -07:00
joeduffy 3ff10edcc4 Add a make configure target
This change adds a `make configure` target, which handles preparing
the environment for building the project.  This includes existing
steps, like dep ensure and yarn installing the Node.js SDK NPM
dependencies, and also includes downloading the right Node.js/V8
includes, putting them in the right place, and then generating the
appropriate node-gyp project files that reference those includes.
2017-09-04 11:35:21 -07:00
joeduffy d7688da5e3 Fix a few minor pathing things 2017-09-04 11:35:21 -07:00
joeduffy 3427647f93 Implement free variable calculations
This change implements free variable calculations and wires it up
to closure serialization.  This is recursive, in the sense that
the serializer may need to call back to fetch free variables for
nested functions encountered during serialization.

The free variable calculation works by parsing the serialized
function text and walking the AST, applying the usual scoping rules
to determine what is free.  In particular, it respects nested
function boundaries, and rules around var, let, and const scoping.

We are using Acorn to perform the parsing.  I'd originally gone
down the path of using V8, so that we have one consistent parser
in the game, however unfortunately neither V8's parser nor its AST
is a stable API meant for 3rd parties.  Unlike the exising internal
V8 dependencies, this one got very deep very quickly, and I became
nervous about maintaining all those dependencies.  Furthermore,
by doing it this way, we can write the free variable logic in
JavaScript, which means one fewer C++ component to maintain.

This also includes a fairly significant amount of testing, all
of which passes! 🎉
2017-09-04 11:35:21 -07:00
joeduffy 97c5f0a568 Take an initial stab at closure serialization
This change contains an initial implementation of closure serialization
built atop V8, rather than our own custom runtime.  This requires that
we use a Node.js dynamic C++ module, so that we can access the V8
APIs directly.  No build magic is required beyond node-gyp.

For the most part, this was straight forward, except for one part: we
have to use internal V8 APIs.  This is required for two reasons:

1) We need access to the function's lexical closure environment, so
   that we may look up closure variables.  Although there is a
   tantalizingly-close v8::Object::CreationContext, its implementation
   intentionally pokes through closure contexts in order to recover
   the Function constructor context instead.  That's not what we
   want.  We want the raw, unadulterated Function::context.

2) We need to control the lexical lookups of free variables so that
   they can look past chained contexts, lexical contexts, withs, and
   eval-style context extensions.  Simply runing a v8::Script, or
   simulating an eval, doesn't do the trick.  Hence, we need to access
   the unexported v8::internal::Context::Lookup function.

There is a third reason which is not yet implemented: free variable
calculation.  I could use Esprima, or do my own scanner for free
variables, but I'd prefer to simply use the V8 parser so that we're
using the same JavaScript parser across all components.  That too
is not part of the v8.h API, so we'll need to crack it open more.

To be clear, these are still exported public APIs, in proper headers
that are distributed with both Node and V8.  They simply aren't part
of the "stable" v8.h surface area.  As a result, I do expect that
maintaining this will be tricky, and I'd like to keep exploring how
to do this without needing the internal dependency.  For instance,
although this works with node-gyp just fine, we will probably be
brittle across versions of Node/V8, when the internal APIs might be
changing.  This will introduce unfortunate versioning headaches (all,
hopefully and thankfully, caught at compile-time).
2017-09-04 11:35:21 -07:00
joeduffy d8635fd4f3 Move modules to package root
The organization of packages underneath lib/ breaks the easy consumption
of submodules, a la

    import {FileAsset} from "@pulumi/pulumi-fabric/asset";

We will go back to having everything hanging off the module root directory.
2017-09-04 11:35:21 -07:00
joeduffy c84c43d6c5 Warn if the monitor is missing
This change stops throwing an error if the resource monitor hasn't been
configured, and instead emits a warning.  This will only go out a single
time, and can be suppressed by setting a config flag, but enables running
Pulumi programs directly via `node`, which can be useful for testing.
Of course, when this is done, allocating resource objects has no effect.
2017-09-04 11:35:21 -07:00